DevicesId_Data.cs 656 B

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  1. using System;
  2. using UnityEngine.Serialization;
  3. [Serializable]
  4. public class DevicesId_Data
  5. {
  6. public string sid;
  7. public string stationName;//站点名称?
  8. [FormerlySerializedAs("name")] public string sensorName;
  9. public string sensorType;//设备类型?
  10. public string valueType1;//单位
  11. public string valueType2;
  12. [FormerlySerializedAs("DeviceID")] public int dataSid;
  13. [FormerlySerializedAs("ChannelID")] public int dataGid;
  14. [FormerlySerializedAs("value")] public float realtimeValue1;
  15. public string realtimeValue2;
  16. public string dataUpdateTime;
  17. public string groupId;
  18. public string groupName;
  19. }