JianZhuShiTaiData.cs 371 B

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  1. using System;
  2. using UnityEngine.Serialization;
  3. [Serializable]
  4. public class JianZhuShiTaiData
  5. {
  6. [FormerlySerializedAs("ruKuLiuLiang")] public float weiYiJianZhu_Count;
  7. [FormerlySerializedAs("chuKuLiuLiang")] public float zuiDaWeiYi_Value;
  8. [FormerlySerializedAs("weiYiJingGao_Count")] [FormerlySerializedAs("faDianLiuLiang")] public float weiYiGaoJing_Count;
  9. }