- using System;
- using UnityEngine.Serialization;
- [Serializable]
- public class JianZhuShiTaiData
- {
- [FormerlySerializedAs("ruKuLiuLiang")] public float weiYiJianZhu_Count;
- [FormerlySerializedAs("chuKuLiuLiang")] public float zuiDaWeiYi_Value;
- [FormerlySerializedAs("weiYiJingGao_Count")] [FormerlySerializedAs("faDianLiuLiang")] public float weiYiGaoJing_Count;
- }
|