| 1234567891011121314151617181920212223242526272829 | //This asset was uploaded by https://unityassetcollection.comusing UnityEngine;using System.Collections;public class TorqueStabilizer : MonoBehaviour {    public float stability = 0.3f;    public float speed = 2.0f;		private Rigidbody thisRigidBody;	void Start () {		thisRigidBody = GetComponent<Rigidbody>();	}    // Update is called once per frame    void FixedUpdate () {        Vector3 predictedUp = Quaternion.AngleAxis(            thisRigidBody.angularVelocity.magnitude * Mathf.Rad2Deg * stability / speed,            thisRigidBody.angularVelocity        ) * transform.up;        Vector3 torqueVector = Vector3.Cross(predictedUp, Vector3.up);        thisRigidBody.AddTorque(torqueVector * speed*GetComponent<Rigidbody>().mass*4);    }}
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