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- #if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR)
- #pragma warning disable
- using System;
- #if NETSTANDARD1_0_OR_GREATER || NETCOREAPP1_0_OR_GREATER || UNITY_2021_2_OR_NEWER
- using System.Runtime.CompilerServices;
- #endif
- #if NETCOREAPP3_0_OR_GREATER
- using System.Runtime.InteropServices;
- using System.Runtime.Intrinsics;
- using System.Runtime.Intrinsics.X86;
- #endif
- using Best.HTTP.SecureProtocol.Org.BouncyCastle.Crypto.Parameters;
- using Best.HTTP.SecureProtocol.Org.BouncyCastle.Crypto.Utilities;
- using Best.HTTP.SecureProtocol.Org.BouncyCastle.Utilities;
- namespace Best.HTTP.SecureProtocol.Org.BouncyCastle.Crypto.Engines
- {
- /// <summary>
- /// Implementation of Daniel J. Bernstein's Salsa20 stream cipher, Snuffle 2005
- /// </summary>
- public class Salsa20Engine
- : IStreamCipher
- {
- public static readonly int DEFAULT_ROUNDS = 20;
- /** Constants */
- private const int StateSize = 16; // 16, 32 bit ints = 64 bytes
- private readonly static uint[] TAU_SIGMA = Pack.LE_To_UInt32(Strings.ToAsciiByteArray("expand 16-byte k" + "expand 32-byte k"), 0, 8);
- internal void PackTauOrSigma(int keyLength, uint[] state, int stateOffset)
- {
- int tsOff = (keyLength - 16) / 4;
- state[stateOffset] = TAU_SIGMA[tsOff];
- state[stateOffset + 1] = TAU_SIGMA[tsOff + 1];
- state[stateOffset + 2] = TAU_SIGMA[tsOff + 2];
- state[stateOffset + 3] = TAU_SIGMA[tsOff + 3];
- }
- protected int rounds;
- /*
- * variables to hold the state of the engine
- * during encryption and decryption
- */
- internal int index = 0;
- internal uint[] engineState = new uint[StateSize]; // state
- internal uint[] x = new uint[StateSize]; // internal buffer
- internal byte[] keyStream = new byte[StateSize * 4]; // expanded state, 64 bytes
- internal bool initialised = false;
- /*
- * internal counter
- */
- private uint cW0, cW1, cW2;
- /// <summary>
- /// Creates a 20 round Salsa20 engine.
- /// </summary>
- public Salsa20Engine()
- : this(DEFAULT_ROUNDS)
- {
- }
- /// <summary>
- /// Creates a Salsa20 engine with a specific number of rounds.
- /// </summary>
- /// <param name="rounds">the number of rounds (must be an even number).</param>
- public Salsa20Engine(int rounds)
- {
- if (rounds <= 0 || (rounds & 1) != 0)
- {
- throw new ArgumentException("'rounds' must be a positive, even number");
- }
- this.rounds = rounds;
- }
- public virtual void Init(
- bool forEncryption,
- ICipherParameters parameters)
- {
- /*
- * Salsa20 encryption and decryption is completely
- * symmetrical, so the 'forEncryption' is
- * irrelevant. (Like 90% of stream ciphers)
- */
- ParametersWithIV ivParams = parameters as ParametersWithIV;
- if (ivParams == null)
- throw new ArgumentException(AlgorithmName + " Init requires an IV", "parameters");
- byte[] iv = ivParams.GetIV();
- if (iv == null || iv.Length != NonceSize)
- throw new ArgumentException(AlgorithmName + " requires exactly " + NonceSize + " bytes of IV");
- ICipherParameters keyParam = ivParams.Parameters;
- if (keyParam == null)
- {
- if (!initialised)
- throw new InvalidOperationException(AlgorithmName + " KeyParameter can not be null for first initialisation");
- SetKey(null, iv);
- }
- else if (keyParam is KeyParameter)
- {
- SetKey(((KeyParameter)keyParam).GetKey(), iv);
- }
- else
- {
- throw new ArgumentException(AlgorithmName + " Init parameters must contain a KeyParameter (or null for re-init)");
- }
- Reset();
- initialised = true;
- }
- protected virtual int NonceSize
- {
- get { return 8; }
- }
- public virtual string AlgorithmName
- {
- get
- {
- string name = "Salsa20";
- if (rounds != DEFAULT_ROUNDS)
- {
- name += "/" + rounds;
- }
- return name;
- }
- }
- public virtual byte ReturnByte(
- byte input)
- {
- if (LimitExceeded())
- {
- throw new MaxBytesExceededException("2^70 byte limit per IV; Change IV");
- }
- if (index == 0)
- {
- GenerateKeyStream(keyStream);
- AdvanceCounter();
- }
- byte output = (byte)(keyStream[index] ^ input);
- index = (index + 1) & 63;
- return output;
- }
- protected virtual void AdvanceCounter()
- {
- if (++engineState[8] == 0)
- {
- ++engineState[9];
- }
- }
- public virtual void ProcessBytes(
- byte[] inBytes,
- int inOff,
- int len,
- byte[] outBytes,
- int outOff)
- {
- if (!initialised)
- throw new InvalidOperationException(AlgorithmName + " not initialised");
- Check.DataLength(inBytes, inOff, len, "input buffer too short");
- Check.OutputLength(outBytes, outOff, len, "output buffer too short");
- if (LimitExceeded((uint)len))
- throw new MaxBytesExceededException("2^70 byte limit per IV would be exceeded; Change IV");
- for (int i = 0; i < len; i++)
- {
- if (index == 0)
- {
- GenerateKeyStream(keyStream);
- AdvanceCounter();
- }
- outBytes[i+outOff] = (byte)(keyStream[index]^inBytes[i+inOff]);
- index = (index + 1) & 63;
- }
- }
- #if NETCOREAPP2_1_OR_GREATER || NETSTANDARD2_1_OR_GREATER || UNITY_2021_2_OR_NEWER
- public virtual void ProcessBytes(ReadOnlySpan<byte> input, Span<byte> output)
- {
- if (!initialised)
- throw new InvalidOperationException(AlgorithmName + " not initialised");
- Check.OutputLength(output, input.Length, "output buffer too short");
- if (LimitExceeded((uint)input.Length))
- throw new MaxBytesExceededException("2^70 byte limit per IV would be exceeded; Change IV");
- for (int i = 0; i < input.Length; i++)
- {
- if (index == 0)
- {
- GenerateKeyStream(keyStream);
- AdvanceCounter();
- }
- output[i] = (byte)(keyStream[index++] ^ input[i]);
- index &= 63;
- }
- }
- #endif
- public virtual void Reset()
- {
- index = 0;
- ResetLimitCounter();
- ResetCounter();
- }
- protected virtual void ResetCounter()
- {
- engineState[8] = engineState[9] = 0;
- }
- protected virtual void SetKey(byte[] keyBytes, byte[] ivBytes)
- {
- if (keyBytes != null)
- {
- if ((keyBytes.Length != 16) && (keyBytes.Length != 32))
- throw new ArgumentException(AlgorithmName + " requires 128 bit or 256 bit key");
- int tsOff = (keyBytes.Length - 16) / 4;
- engineState[0] = TAU_SIGMA[tsOff];
- engineState[5] = TAU_SIGMA[tsOff + 1];
- engineState[10] = TAU_SIGMA[tsOff + 2];
- engineState[15] = TAU_SIGMA[tsOff + 3];
- // Key
- Pack.LE_To_UInt32(keyBytes, 0, engineState, 1, 4);
- Pack.LE_To_UInt32(keyBytes, keyBytes.Length - 16, engineState, 11, 4);
- }
- // IV
- Pack.LE_To_UInt32(ivBytes, 0, engineState, 6, 2);
- }
- protected virtual void GenerateKeyStream(byte[] output)
- {
- SalsaCore(rounds, engineState, x);
- Pack.UInt32_To_LE(x, output, 0);
- }
- #if NETCOREAPP2_1_OR_GREATER || NETSTANDARD2_1_OR_GREATER || UNITY_2021_2_OR_NEWER
- internal static void SalsaCore(int rounds, ReadOnlySpan<uint> input, Span<uint> output)
- {
- if (input.Length < 16)
- throw new ArgumentException();
- if (output.Length < 16)
- throw new ArgumentException();
- if (rounds % 2 != 0)
- throw new ArgumentException("Number of rounds must be even");
- #if NETCOREAPP3_0_OR_GREATER
- if (Sse41.IsSupported && BitConverter.IsLittleEndian && Unsafe.SizeOf<Vector128<short>>() == 16)
- {
- Vector128<uint> b0, b1, b2, b3;
- {
- var I = MemoryMarshal.AsBytes(input[..16]);
- var t0 = MemoryMarshal.Read<Vector128<short>>(I[0x00..0x10]);
- var t1 = MemoryMarshal.Read<Vector128<short>>(I[0x10..0x20]);
- var t2 = MemoryMarshal.Read<Vector128<short>>(I[0x20..0x30]);
- var t3 = MemoryMarshal.Read<Vector128<short>>(I[0x30..0x40]);
- var u0 = Sse41.Blend(t0, t2, 0xF0);
- var u1 = Sse41.Blend(t1, t3, 0xC3);
- var u2 = Sse41.Blend(t0, t2, 0x0F);
- var u3 = Sse41.Blend(t1, t3, 0x3C);
- b0 = Sse41.Blend(u0, u1, 0xCC).AsUInt32();
- b1 = Sse41.Blend(u0, u1, 0x33).AsUInt32();
- b2 = Sse41.Blend(u2, u3, 0xCC).AsUInt32();
- b3 = Sse41.Blend(u2, u3, 0x33).AsUInt32();
- }
- var c0 = b0;
- var c1 = b1;
- var c2 = b2;
- var c3 = b3;
- for (int i = rounds; i > 0; i -= 2)
- {
- QuarterRound_Sse2(ref c0, ref c3, ref c2, ref c1);
- QuarterRound_Sse2(ref c0, ref c1, ref c2, ref c3);
- }
- b0 = Sse2.Add(b0, c0);
- b1 = Sse2.Add(b1, c1);
- b2 = Sse2.Add(b2, c2);
- b3 = Sse2.Add(b3, c3);
- {
- var t0 = b0.AsUInt16();
- var t1 = b1.AsUInt16();
- var t2 = b2.AsUInt16();
- var t3 = b3.AsUInt16();
- var u0 = Sse41.Blend(t0, t1, 0xCC);
- var u1 = Sse41.Blend(t0, t1, 0x33);
- var u2 = Sse41.Blend(t2, t3, 0xCC);
- var u3 = Sse41.Blend(t2, t3, 0x33);
- var v0 = Sse41.Blend(u0, u2, 0xF0);
- var v1 = Sse41.Blend(u1, u3, 0xC3);
- var v2 = Sse41.Blend(u0, u2, 0x0F);
- var v3 = Sse41.Blend(u1, u3, 0x3C);
- var X = MemoryMarshal.AsBytes(output[..16]);
- MemoryMarshal.Write(X[0x00..0x10], ref v0);
- MemoryMarshal.Write(X[0x10..0x20], ref v1);
- MemoryMarshal.Write(X[0x20..0x30], ref v2);
- MemoryMarshal.Write(X[0x30..0x40], ref v3);
- }
- return;
- }
- #endif
- uint x00 = input[ 0];
- uint x01 = input[ 1];
- uint x02 = input[ 2];
- uint x03 = input[ 3];
- uint x04 = input[ 4];
- uint x05 = input[ 5];
- uint x06 = input[ 6];
- uint x07 = input[ 7];
- uint x08 = input[ 8];
- uint x09 = input[ 9];
- uint x10 = input[10];
- uint x11 = input[11];
- uint x12 = input[12];
- uint x13 = input[13];
- uint x14 = input[14];
- uint x15 = input[15];
- for (int i = rounds; i > 0; i -= 2)
- {
- QuarterRound(ref x00, ref x04, ref x08, ref x12);
- QuarterRound(ref x05, ref x09, ref x13, ref x01);
- QuarterRound(ref x10, ref x14, ref x02, ref x06);
- QuarterRound(ref x15, ref x03, ref x07, ref x11);
- QuarterRound(ref x00, ref x01, ref x02, ref x03);
- QuarterRound(ref x05, ref x06, ref x07, ref x04);
- QuarterRound(ref x10, ref x11, ref x08, ref x09);
- QuarterRound(ref x15, ref x12, ref x13, ref x14);
- }
- output[ 0] = x00 + input[ 0];
- output[ 1] = x01 + input[ 1];
- output[ 2] = x02 + input[ 2];
- output[ 3] = x03 + input[ 3];
- output[ 4] = x04 + input[ 4];
- output[ 5] = x05 + input[ 5];
- output[ 6] = x06 + input[ 6];
- output[ 7] = x07 + input[ 7];
- output[ 8] = x08 + input[ 8];
- output[ 9] = x09 + input[ 9];
- output[10] = x10 + input[10];
- output[11] = x11 + input[11];
- output[12] = x12 + input[12];
- output[13] = x13 + input[13];
- output[14] = x14 + input[14];
- output[15] = x15 + input[15];
- }
- #else
- internal static void SalsaCore(int rounds, uint[] input, uint[] output)
- {
- if (input.Length < 16)
- throw new ArgumentException();
- if (output.Length < 16)
- throw new ArgumentException();
- if (rounds % 2 != 0)
- throw new ArgumentException("Number of rounds must be even");
- uint x00 = input[ 0];
- uint x01 = input[ 1];
- uint x02 = input[ 2];
- uint x03 = input[ 3];
- uint x04 = input[ 4];
- uint x05 = input[ 5];
- uint x06 = input[ 6];
- uint x07 = input[ 7];
- uint x08 = input[ 8];
- uint x09 = input[ 9];
- uint x10 = input[10];
- uint x11 = input[11];
- uint x12 = input[12];
- uint x13 = input[13];
- uint x14 = input[14];
- uint x15 = input[15];
- for (int i = rounds; i > 0; i -= 2)
- {
- QuarterRound(ref x00, ref x04, ref x08, ref x12);
- QuarterRound(ref x05, ref x09, ref x13, ref x01);
- QuarterRound(ref x10, ref x14, ref x02, ref x06);
- QuarterRound(ref x15, ref x03, ref x07, ref x11);
- QuarterRound(ref x00, ref x01, ref x02, ref x03);
- QuarterRound(ref x05, ref x06, ref x07, ref x04);
- QuarterRound(ref x10, ref x11, ref x08, ref x09);
- QuarterRound(ref x15, ref x12, ref x13, ref x14);
- }
- output[ 0] = x00 + input[ 0];
- output[ 1] = x01 + input[ 1];
- output[ 2] = x02 + input[ 2];
- output[ 3] = x03 + input[ 3];
- output[ 4] = x04 + input[ 4];
- output[ 5] = x05 + input[ 5];
- output[ 6] = x06 + input[ 6];
- output[ 7] = x07 + input[ 7];
- output[ 8] = x08 + input[ 8];
- output[ 9] = x09 + input[ 9];
- output[10] = x10 + input[10];
- output[11] = x11 + input[11];
- output[12] = x12 + input[12];
- output[13] = x13 + input[13];
- output[14] = x14 + input[14];
- output[15] = x15 + input[15];
- }
- #endif
- internal void ResetLimitCounter()
- {
- cW0 = 0;
- cW1 = 0;
- cW2 = 0;
- }
- internal bool LimitExceeded()
- {
- if (++cW0 == 0)
- {
- if (++cW1 == 0)
- {
- return (++cW2 & 0x20) != 0; // 2^(32 + 32 + 6)
- }
- }
- return false;
- }
- /*
- * this relies on the fact len will always be positive.
- */
- internal bool LimitExceeded(
- uint len)
- {
- uint old = cW0;
- cW0 += len;
- if (cW0 < old)
- {
- if (++cW1 == 0)
- {
- return (++cW2 & 0x20) != 0; // 2^(32 + 32 + 6)
- }
- }
- return false;
- }
- #if NETSTANDARD1_0_OR_GREATER || NETCOREAPP1_0_OR_GREATER || UNITY_2021_2_OR_NEWER
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- #endif
- private static void QuarterRound(ref uint a, ref uint b, ref uint c, ref uint d)
- {
- b ^= Integers.RotateLeft(a + d, 7);
- c ^= Integers.RotateLeft(b + a, 9);
- d ^= Integers.RotateLeft(c + b, 13);
- a ^= Integers.RotateLeft(d + c, 18);
- }
- #if NETCOREAPP3_0_OR_GREATER
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private static void QuarterRound_Sse2(ref Vector128<uint> a, ref Vector128<uint> b, ref Vector128<uint> c,
- ref Vector128<uint> d)
- {
- b = Sse2.Xor(b, Rotate_Sse2(Sse2.Add(a, d), 7));
- c = Sse2.Xor(c, Rotate_Sse2(Sse2.Add(b, a), 9));
- d = Sse2.Xor(d, Rotate_Sse2(Sse2.Add(c, b), 13));
- a = Sse2.Xor(a, Rotate_Sse2(Sse2.Add(d, c), 18));
- b = Sse2.Shuffle(b, 0x93);
- c = Sse2.Shuffle(c, 0x4E);
- d = Sse2.Shuffle(d, 0x39);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private static Vector128<uint> Rotate_Sse2(Vector128<uint> x, byte sl)
- {
- byte sr = (byte)(32 - sl);
- return Sse2.Xor(Sse2.ShiftLeftLogical(x, sl), Sse2.ShiftRightLogical(x, sr));
- }
- #endif
- }
- }
- #pragma warning restore
- #endif
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