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- #if !UNITY_WEBGL || UNITY_EDITOR
- using Best.HTTP.Shared;
- namespace Best.HTTP.Proxies.Autodetect
- {
- /// <summary>
- /// This one just returns with HTTPManager.Proxy,
- /// so when ProgrammaticallyAddedProxyDetector is used in the first place for the ProxyDetector,
- /// HTTPManager.Proxy gets the highest priority.
- /// </summary>
- public sealed class ProgrammaticallyAddedProxyDetector : IProxyDetector
- {
- Proxy IProxyDetector.GetProxy(HTTPRequest request) => HTTPManager.Proxy;
- }
- }
- #endif
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