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- using System;
- using System.Collections.Concurrent;
- using System.Threading;
- using Best.HTTP.Hosts.Connections;
- using Best.HTTP.Shared.Extensions;
- using Best.HTTP.Shared.PlatformSupport.Memory;
- namespace Best.HTTP.Request.Upload
- {
- /// <summary>
- /// A specialized upload stream designed to handle data that's generated on-the-fly or periodically.
- /// </summary>
- /// <remarks>
- /// This implementation is designed to handle scenarios where data may not always be immediately available for upload.
- /// The request will remain active until the <see cref="Complete"/> method is invoked, ensuring that data can continue to be fed into the stream even if it's temporarily empty during a Read operation.
- /// </remarks>
- public sealed class DynamicUploadStream : UploadStreamBase
- {
- /// <summary>
- /// Gets the length of the upload stream.
- /// </summary>
- /// <remarks>
- /// This implementation returns a constant value of <c>-1</c>, indicating that the length of the data to be uploaded is unknown. When the processing connection encounters this value, it should utilize chunked uploading to handle the data transfer.
- /// </remarks>
- /// <value>The constant value of <c>-1</c>, representing unknown length.</value>
- public override long Length
- => BodyLengths.UnknownWithChunkedTransferEncoding;
- /// <summary>
- /// Gets the length of data currently buffered and ready for upload.
- /// </summary>
- /// <value>The length of buffered data in bytes.</value>
- public long BufferedLength
- => this._bufferedLength;
- private long _bufferedLength;
- private bool _isCompleted;
- private ConcurrentQueue<BufferSegment> _chunks = new ConcurrentQueue<BufferSegment>();
- private BufferSegment _current;
- private string _contentType;
- /// <summary>
- /// Initializes a new instance of the DynamicUploadStream class with an optional content type.
- /// </summary>
- /// <param name="contentType">The MIME type of the content to be uploaded. Defaults to "<c>application/octet-stream</c>" if not specified.</param>
- /// <remarks>
- /// This constructor allows the caller to specify the content type of the data to be uploaded. If not provided, it defaults to a general binary data type.
- /// </remarks>
- public DynamicUploadStream(string contentType = "application/octet-stream")
- => this._contentType = contentType;
- /// <summary>
- /// Sets the necessary headers before sending the request.
- /// </summary>
- public override void BeforeSendHeaders(HTTPRequest request)
- => request.SetHeader("content-type", this._contentType);
- /// <summary>
- /// Prepares the stream before the request body is sent.
- /// </summary>
- public override void BeforeSendBody(HTTPRequest request, IThreadSignaler threadSignaler)
- => base.BeforeSendBody(request, threadSignaler);
- /// <summary>
- /// Reads data from the stream to be uploaded.
- /// </summary>
- /// <remarks>
- /// The returned value indicates the state of the stream:
- /// <list type="bullet">
- /// <item><term>-1</term><description>More data is expected in the future, but isn't currently available. When new data is ready, the IThreadSignaler must be notified.</description></item>
- /// <item><term>0</term><description>The stream has been closed and no more data will be provided.</description></item>
- /// <item><description>Otherwise it returns with the number bytes copied to the buffer.</description></item>
- /// </list>
- /// Note: A zero return value can come after a -1 return, indicating a transition from waiting to completion.
- /// </remarks>
- public override int Read(byte[] buffer, int offset, int count)
- {
- int readCount = 0;
- while (readCount < count && (_current != BufferSegment.Empty || _chunks.TryDequeue(out _current)))
- {
- int copyCount = Math.Min(count - readCount, _current.Count);
- Array.Copy(_current.Data, _current.Offset, buffer, offset, copyCount);
- readCount += copyCount;
- offset += copyCount;
- if (_current.Offset + copyCount >= _current.Count)
- {
- BufferPool.Release(_current);
- _current = BufferSegment.Empty;
- }
- else
- {
- _current = _current.Slice(_current.Offset + copyCount);
- }
- }
- if (!this._isCompleted && readCount == 0)
- return UploadReadConstants.WaitForMore;
- Interlocked.Add(ref this._bufferedLength, -readCount);
- return readCount;
- }
- /// <summary>
- /// Writes data to the stream, making it available for upload.
- /// </summary>
- /// <remarks>
- /// After writing data to the stream using this method, the connection is signaled that data is available to send.
- /// </remarks>
- /// <param name="buffer">The array of unsigned bytes from which to copy count bytes to the current stream.</param>
- /// <param name="offset">The zero-based byte offset in buffer at which to begin copying bytes to the current stream.</param>
- /// <param name="count">The number of bytes to be written to the current stream.</param>
- /// <exception cref="InvalidOperationException">Thrown when trying to write after the stream has been marked as complete.</exception>
- public override void Write(byte[] buffer, int offset, int count)
- {
- if (buffer == null)
- throw new ArgumentNullException(nameof(buffer));
- if (this._isCompleted)
- throw new InvalidOperationException("Complete() already called on the stream!");
- var localCopy = BufferPool.Get(count, true, base.Signaler?.Context);
- Array.Copy(buffer, 0, localCopy, offset, count);
- Write(localCopy.AsBuffer(count));
- }
- /// <summary>
- /// Writes a segment of data to the stream, making it available for upload.
- /// </summary>
- /// <param name="segment">A segment of data to be written to the stream.</param>
- /// <exception cref="InvalidOperationException">Thrown when trying to write after the stream has been marked as complete.</exception>
- /// <remarks>
- /// After writing a segment to the stream using this method, the connection is signaled that data is available to send.
- /// </remarks>
- public void Write(BufferSegment segment)
- {
- if (this._isCompleted)
- throw new InvalidOperationException("Complete() already called on the stream!");
- if (segment.Data == null)
- return;
- this._chunks.Enqueue(segment);
- Interlocked.Add(ref this._bufferedLength, segment.Count);
- this.Signaler?.SignalThread();
- }
- /// <summary>
- /// Marks the stream as complete, signaling that no more data will be added.
- /// </summary>
- /// <remarks>
- /// All remaining buffered data will be sent to the server.
- /// </remarks>
- public void Complete()
- {
- if (this._isCompleted)
- throw new InvalidOperationException("Complete() already called on the stream!");
- this._isCompleted = true;
- base.Signaler?.SignalThread();
- }
- public override bool CanRead => true;
- public override bool CanSeek => false;
- public override bool CanWrite => true;
- public override long Position { get => throw new System.NotImplementedException(); set => throw new System.NotImplementedException(); }
- public override long Seek(long offset, System.IO.SeekOrigin origin) => throw new System.NotImplementedException();
- public override void SetLength(long value) => throw new System.NotImplementedException();
- public override void Flush() { }
- }
- }
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