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- using System;
- using Best.HTTP.Shared.PlatformSupport.Text;
- namespace Best.HTTP.Shared.PlatformSupport.Memory
- {
- /// <summary>
- /// Represents a segment (a continuous section) of a byte array, providing functionalities to
- /// work with a portion of the data without copying.
- /// </summary>
- [Best.HTTP.Shared.PlatformSupport.IL2CPP.Il2CppEagerStaticClassConstructionAttribute]
- public readonly struct BufferSegment
- {
- internal const int ToStringMaxDumpLength = 128;
- /// <summary>
- /// Represents an empty buffer segment.
- /// </summary>
- public static readonly BufferSegment Empty = new BufferSegment(null, 0, 0);
- /// <summary>
- /// The underlying data of the buffer segment.
- /// </summary>
- public readonly byte[] Data;
- /// <summary>
- /// The starting offset of the segment within the data.
- /// </summary>
- public readonly int Offset;
- /// <summary>
- /// The number of bytes in the segment that contain valid data.
- /// </summary>
- public readonly int Count;
- /// <summary>
- /// Initializes a new instance of the BufferSegment struct.
- /// </summary>
- /// <param name="data">The data for the buffer segment.</param>
- /// <param name="offset">The starting offset of the segment.</param>
- /// <param name="count">The number of bytes in the segment.</param>
- public BufferSegment(byte[] data, int offset, int count)
- {
- this.Data = data;
- this.Offset = offset;
- this.Count = count;
- }
- /// <summary>
- /// Converts the buffer segment to an AutoReleaseBuffer to use it in a local using statement.
- /// </summary>
- /// <returns>A new AutoReleaseBuffer instance containing the data of the buffer segment.</returns>
- public AutoReleaseBuffer AsAutoRelease() => new AutoReleaseBuffer(this);
- /// <summary>
- /// Creates a new segment starting from the specified offset.
- /// </summary>
- /// <remarks>The new segment will reference the same underlying byte[] as the original, without creating a copy of the data.</remarks>
- /// <param name="newOffset">The starting offset of the new segment.</param>
- /// <returns>A new buffer segment that references the same underlying data.</returns>
- public BufferSegment Slice(int newOffset) => new BufferSegment(this.Data, newOffset, this.Count - (newOffset - this.Offset));
- /// <summary>
- /// Creates a new segment with the specified offset and count.
- /// </summary>
- /// <remarks>The new segment will reference the same underlying byte[] as the original, without creating a copy of the data.</remarks>
- /// <param name="offset">The starting offset of the new segment.</param>
- /// <param name="count">The number of bytes in the new segment.</param>
- /// <returns>A new buffer segment that references the same underlying data.</returns>
- public BufferSegment Slice(int offset, int count) => new BufferSegment(this.Data, offset, count);
- /// <summary>
- /// Copyies the buffer's content to the received array.
- /// </summary>
- /// <param name="to">The array the data will be copied into.</param>
- public void CopyTo(byte[] to) => Array.Copy(this.Data, this.Offset, to, 0, this.Count);
- public override bool Equals(object obj)
- {
- if (obj == null || !(obj is BufferSegment))
- return false;
- return Equals((BufferSegment)obj);
- }
- public bool Equals(BufferSegment other) => this.Data == other.Data && this.Offset == other.Offset && this.Count == other.Count;
- public bool Equals(AutoReleaseBuffer other) => this.Data == other.Data && this.Offset == other.Offset && this.Count == other.Count;
- public override int GetHashCode() => (this.Data != null ? this.Data.GetHashCode() : 0) * 21 + this.Offset + this.Count;
- public static bool operator ==(BufferSegment left, BufferSegment right) => left.Equals(right);
- public static bool operator !=(BufferSegment left, BufferSegment right) => !left.Equals(right);
- public static bool operator ==(BufferSegment left, AutoReleaseBuffer right) => left.Equals(right);
- public static bool operator !=(BufferSegment left, AutoReleaseBuffer right) => !left.Equals(right);
- public static implicit operator byte[](BufferSegment left) => left.Data;
- public override string ToString()
- {
- var sb = StringBuilderPool.Get(this.Count + 5);
- sb.Append("[BufferSegment ");
- if (this.Count > 0)
- {
- sb.AppendFormat("Offset: {0:N0} ", this.Offset);
- sb.AppendFormat("Count: {0:N0} ", this.Count);
- sb.Append("Data: [");
- if (this.Count > 0)
- {
- int dumpCount = Math.Min(this.Count, ToStringMaxDumpLength);
- sb.AppendFormat("{0:X2}", this.Data[this.Offset]);
- for (int i = 1; i < dumpCount; ++i)
- sb.AppendFormat(", {0:X2}", this.Data[this.Offset + i]);
- if (this.Count > dumpCount)
- sb.Append(", ...");
- }
- sb.Append("]]");
- }
- else
- sb.Append(']');
- return StringBuilderPool.ReleaseAndGrab(sb);
- }
- }
- }
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