YZTLayer.cs 28 KB

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  1. using Newtonsoft.Json;
  2. using Newtonsoft.Json.Linq;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Threading.Tasks;
  7. using UnityEngine;
  8. using UnityEngine.Networking;
  9. using UnityEngine.UI;
  10. using UnityAsync;
  11. using WaitUntil = UnityAsync.WaitUntil;
  12. using Best.HTTP.Caching;
  13. [System.Serializable]
  14. public class YZTLayerData
  15. {
  16. public string layerName;
  17. public int layerID;
  18. }
  19. public enum LayerUnitType
  20. {
  21. ZZ = 1,
  22. BZ,
  23. NC,
  24. QXZ,
  25. JK,
  26. QT
  27. }
  28. [System.Serializable]
  29. public class LayerUnitData
  30. {
  31. public bool special;
  32. public LayerUnitType type;
  33. public float longitude;
  34. public float latitude;
  35. public string name;
  36. public string name_pri;
  37. public string text1;
  38. public string text2;
  39. public string GetTypeName()
  40. {
  41. string result = "";
  42. switch (type)
  43. {
  44. case LayerUnitType.ZZ:
  45. result = "闸站";
  46. break;
  47. case LayerUnitType.BZ:
  48. result = "泵站";
  49. break;
  50. case LayerUnitType.NC:
  51. result = "农场";
  52. break;
  53. case LayerUnitType.QXZ:
  54. result = "气象站";
  55. break;
  56. case LayerUnitType.JK:
  57. result = "监控";
  58. break;
  59. case LayerUnitType.QT:
  60. result = "其他";
  61. break;
  62. }
  63. return result;
  64. }
  65. }
  66. [System.Serializable]
  67. public class HotPointData
  68. {
  69. public LayerUnitType type;
  70. public float longitude;
  71. public float latitude;
  72. public string name;
  73. public string name_pri;
  74. }
  75. [System.Serializable]
  76. public class SWStationRecordData
  77. {
  78. public string name;
  79. public string time;
  80. public float value;
  81. public int dir;
  82. public string stcd = "0";
  83. }
  84. public class YZTLayer : YZTRootLayer
  85. {
  86. public VerticalLayoutGroup content;
  87. public Sprite[] layerSprite;
  88. public Sprite[] hotPointSprite;
  89. public LayerBtn layerBtnPrefab;
  90. public SecLayerBtn secLayerBtnPrefab;
  91. public YZTLayerData[] layerDatas;
  92. public RectTransform leftContent;
  93. public RectTransform middleContent;
  94. public RectTransform rightContent;
  95. List<LayerBtn> layerBtns = new List<LayerBtn>();
  96. public RuntimePoint pointPrefab;
  97. public GameObject runtimePointObj;
  98. public RectTransform pointParent;
  99. List<RuntimePoint> runtimePointLib = new List<RuntimePoint>();
  100. public GameObject yZTMini;
  101. public GameObject yZT;
  102. public RectTransform infoRight;
  103. public Button returnBtn;
  104. private float clickInterval;
  105. private Vector3 startClickPosition;
  106. public Button[] leftButtons;
  107. public Button layerButton;
  108. public int currentActiveLeft = 0;
  109. public RectTransform layerInfo;
  110. public Button layerInfoExitBtn;
  111. public Button[] baseLayerInfoBtns;
  112. public Button[] layerInfoBtns;
  113. public List<int> cancelLayer = new List<int>();
  114. public Sprite[] sprites;
  115. public Text rainText;
  116. public Text[] rainTextNum;
  117. public GameObject thingPrefab;
  118. public RectTransform thingParent;
  119. public List<SWStationRecordData> rescordSWStationData = new List<SWStationRecordData>();
  120. public List<GameObject> thing3s = new List<GameObject>();
  121. public Button clearBtn;
  122. public RectTransform[] regionLayerInfo;
  123. public RectTransform[] riverLayerInfo;
  124. public RectTransform[] lakeLayerInfo;
  125. public GameObject[] regionLayerObj;
  126. public GameObject[] riverLayerObj;
  127. public GameObject[] lakeLayerObj;
  128. // Start is called before the first frame update
  129. public WaterTrendPanel _waterTrendPanel;
  130. async void Awake()
  131. {
  132. viewMode = ViewMode.miniMap;
  133. _waterTrendPanel.Hide();
  134. await InitData();
  135. Init();
  136. InitLeftBtn();
  137. InitLayerInfo();
  138. InitLayerBtns();
  139. InitReturnBtn();
  140. InitRainInfo();
  141. InitSWHeightInfo();
  142. await InitPointData();
  143. InitPoint();
  144. }
  145. void InitLeftBtn() {
  146. for (int i = 0; i < leftButtons.Length; i++) {
  147. int temp = i;
  148. leftButtons[i].onClick.AddListener(() =>
  149. {
  150. LeftBtnClick(temp);
  151. });
  152. }
  153. LeftBtnClick(0);
  154. clearBtn.onClick.AddListener(() => {
  155. if (clearBtn.GetComponent<Image>().sprite == sprites[0])
  156. {
  157. clearBtn.GetComponent<Image>().sprite = sprites[1];
  158. leftContent.gameObject.SetActive(false);
  159. pointParent.gameObject.SetActive(true);
  160. middleContent.gameObject.SetActive(false);
  161. rightContent.gameObject.SetActive(false);
  162. clearBtn.GetComponent<RectTransform>().anchoredPosition = new Vector2(-827, clearBtn.GetComponent<RectTransform>().anchoredPosition.y);
  163. }
  164. else {
  165. clearBtn.GetComponent<Image>().sprite = sprites[0];
  166. leftContent.gameObject.SetActive(true);
  167. pointParent.gameObject.SetActive(true);
  168. middleContent.gameObject.SetActive(true);
  169. rightContent.gameObject.SetActive(true);
  170. clearBtn.GetComponent<RectTransform>().anchoredPosition = new Vector2(-457, clearBtn.GetComponent<RectTransform>().anchoredPosition.y);
  171. }
  172. });
  173. }
  174. async void InitSWHeightInfo() {
  175. await new WaitUntil(() => {
  176. return GlobalData.swDatas.Count > 0;
  177. });
  178. if (rescordSWStationData.Count < 1)
  179. {
  180. for (int i = 0; i < GlobalData.swDatas.Count; i++) {
  181. SWStationRecordData sWStationRecordData = new SWStationRecordData();
  182. sWStationRecordData.dir = 0;
  183. sWStationRecordData.name = GlobalData.swDatas[i].STNM;
  184. sWStationRecordData.value = (GlobalData.swDatas[i].upz > GlobalData.swDatas[i].dwz)?GlobalData.swDatas[i].upz:GlobalData.swDatas[i].dwz;
  185. sWStationRecordData.time = DateTime.Now.ToString("MM/dd HH:mm");
  186. sWStationRecordData.stcd = GlobalData.swDatas[i].STCD;
  187. rescordSWStationData.Add(sWStationRecordData);
  188. }
  189. for (int i = 0; i < rescordSWStationData.Count; i++)
  190. {
  191. GameObject obj = Instantiate(thingPrefab);
  192. obj.GetComponent<RectTransform>().SetParent(thingParent);
  193. obj.transform.localScale = Vector3.one;
  194. obj.transform.GetChild(0).GetComponent<Text>().text = (i + 1).ToString();
  195. string rescordSW_name= rescordSWStationData[i].name.ToString();;
  196. obj.transform.GetChild(1).GetComponent<Text>().text = rescordSW_name;
  197. obj.transform.GetChild(2).GetComponent<Text>().text = rescordSWStationData[i].time.ToString();
  198. obj.transform.GetChild(3).GetComponent<Text>().text = rescordSWStationData[i].value.ToString();
  199. string rescordSW_stcd= rescordSWStationData[i].stcd;
  200. obj.transform.GetComponent<Button>().onClick.AddListener(() =>
  201. {
  202. _waterTrendPanel.Show(rescordSW_stcd,rescordSW_name);
  203. });
  204. if (rescordSWStationData[i].dir == 0)
  205. {
  206. obj.transform.GetChild(4).localEulerAngles = new Vector3(0, 0, 0);
  207. }
  208. else if (rescordSWStationData[i].dir == 1)
  209. {
  210. obj.transform.GetChild(4).localEulerAngles = new Vector3(0, 0, 90);
  211. }
  212. else {
  213. obj.transform.GetChild(4).localEulerAngles = new Vector3(0, 0, -90);
  214. }
  215. thing3s.Add(obj);
  216. }
  217. }
  218. else {
  219. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  220. {
  221. rescordSWStationData[i].name = GlobalData.swDatas[i].STNM;
  222. float lastValue = rescordSWStationData[i].value;
  223. rescordSWStationData[i].value = (GlobalData.swDatas[i].upz > GlobalData.swDatas[i].dwz) ? GlobalData.swDatas[i].upz : GlobalData.swDatas[i].dwz;
  224. rescordSWStationData[i].time = DateTime.Now.ToString("MM/dd HH:mm");
  225. if (rescordSWStationData[i].value > lastValue)
  226. {
  227. rescordSWStationData[i].dir = 1;
  228. }
  229. else if (rescordSWStationData[i].value > lastValue)
  230. {
  231. rescordSWStationData[i].dir = 0;
  232. }
  233. else {
  234. rescordSWStationData[i].dir = -1;
  235. }
  236. }
  237. for (int i = 0; i < rescordSWStationData.Count; i++)
  238. {
  239. thing3s[i].transform.GetChild(0).GetComponent<Text>().text = (i + 1).ToString();
  240. thing3s[i].transform.GetChild(1).GetComponent<Text>().text = rescordSWStationData[i].name.ToString();
  241. thing3s[i].transform.GetChild(2).GetComponent<Text>().text = rescordSWStationData[i].time.ToString();
  242. thing3s[i].transform.GetChild(3).GetComponent<Text>().text = rescordSWStationData[i].value.ToString();
  243. if (rescordSWStationData[i].dir == 0)
  244. {
  245. thing3s[i].transform.GetChild(4).localEulerAngles = new Vector3(0, 0, 0);
  246. }
  247. else if (rescordSWStationData[i].dir == 1)
  248. {
  249. thing3s[i].transform.GetChild(4).localEulerAngles = new Vector3(0, 0, 90);
  250. }
  251. else
  252. {
  253. thing3s[i].transform.GetChild(4).localEulerAngles = new Vector3(0, 0, -90);
  254. }
  255. }
  256. }
  257. }
  258. async void InitRainInfo() {
  259. await new WaitUntil(() => {
  260. return GlobalData.qXZDatas.Count > 0;
  261. });
  262. int qxzCount = GlobalData.qXZDatas.Count;
  263. string maxName = "";
  264. float maxValue = -99f;
  265. int value010 = 0;
  266. int value1025 = 0;
  267. int value2550 = 0;
  268. int value50100 = 0;
  269. int value100200 = 0;
  270. int value200 = 0;
  271. for (int i = 0; i < qxzCount; i++) {
  272. float value = GlobalData.qXZDatas[i].dropSum6;
  273. if (value > maxValue) {
  274. maxValue = value;
  275. maxName = GlobalData.qXZDatas[i].STNM;
  276. }
  277. if (value >= 0 && value < 10)
  278. {
  279. value010++;
  280. }
  281. else if (value >= 10 && value < 25)
  282. {
  283. value1025++;
  284. }
  285. else if (value >= 25 && value < 50)
  286. {
  287. value2550++;
  288. }
  289. else if (value >= 50 && value < 100)
  290. {
  291. value50100++;
  292. }
  293. else if (value >= 100 && value < 200)
  294. {
  295. value100200++;
  296. }
  297. else
  298. {
  299. value200++;
  300. }
  301. }
  302. rainText.text = $"数据时间:17日12时至18日12时(过去24小时)\r\n蓄洪区共有{qxzCount}个雨量站,其中几个雨量站监测有降雨最大降雨测站为{maxName}站点,降雨量{maxValue}mm.";
  303. rainTextNum[0].text = value010.ToString();
  304. rainTextNum[1].text = value1025.ToString();
  305. rainTextNum[2].text = value2550.ToString();
  306. rainTextNum[3].text = value50100.ToString();
  307. rainTextNum[4].text = value100200.ToString();
  308. rainTextNum[5].text = value200.ToString();
  309. }
  310. void InitLayerInfo() {
  311. //layerInfoBtns = layerInfo.GetComponentsInChildren<Button>();
  312. for (int i = 0; i < layerInfoBtns.Length; i++) {
  313. int temp = i;
  314. layerInfoBtns[i].onClick.AddListener(() =>
  315. {
  316. RunTimeLayerClick(temp);
  317. });
  318. }
  319. layerButton.onClick.AddListener(() => {
  320. layerInfo.gameObject.SetActive(true);
  321. });
  322. layerInfoExitBtn.onClick.AddListener(() =>
  323. {
  324. layerInfo.gameObject.SetActive(false);
  325. });
  326. baseLayerInfoBtns[0].onClick.AddListener(() =>
  327. {
  328. bool active = baseLayerInfoBtns[0].GetComponent<CanvasGroup>().alpha > 0.5f;
  329. baseLayerInfoBtns[0].GetComponent<CanvasGroup>().alpha = active ? 0.5f : 1.0f;
  330. bool newActive = !active;
  331. for (int i = 0; i < regionLayerObj.Length; i++) {
  332. regionLayerObj[i].gameObject.SetActive(newActive);
  333. regionLayerInfo[i].gameObject.SetActive(newActive);
  334. }
  335. });
  336. baseLayerInfoBtns[0].GetComponent<CanvasGroup>().alpha = 0.5f;
  337. baseLayerInfoBtns[1].onClick.AddListener(() =>
  338. {
  339. bool active = baseLayerInfoBtns[1].GetComponent<CanvasGroup>().alpha > 0.5f;
  340. baseLayerInfoBtns[1].GetComponent<CanvasGroup>().alpha = active ? 0.5f : 1.0f;
  341. bool newActive = !active;
  342. for (int i = 0; i < riverLayerObj.Length; i++)
  343. {
  344. riverLayerObj[i].gameObject.SetActive(newActive);
  345. riverLayerInfo[i].gameObject.SetActive(newActive);
  346. }
  347. });
  348. baseLayerInfoBtns[1].GetComponent<CanvasGroup>().alpha = 0.5f;
  349. baseLayerInfoBtns[2].onClick.AddListener(() =>
  350. {
  351. bool active = baseLayerInfoBtns[2].GetComponent<CanvasGroup>().alpha > 0.5f;
  352. baseLayerInfoBtns[2].GetComponent<CanvasGroup>().alpha = active ? 0.5f : 1.0f;
  353. bool newActive = !active;
  354. for (int i = 0; i < lakeLayerObj.Length; i++)
  355. {
  356. lakeLayerObj[i].gameObject.SetActive(newActive);
  357. lakeLayerInfo[i].gameObject.SetActive(newActive);
  358. }
  359. });
  360. baseLayerInfoBtns[2].GetComponent<CanvasGroup>().alpha = 0.5f;
  361. }
  362. void RunTimeLayerClick(int temp) {
  363. bool active = layerInfoBtns[temp].GetComponent<CanvasGroup>().alpha > 0.5f;
  364. layerInfoBtns[temp].GetComponent<CanvasGroup>().alpha = active ? 0.5f : 1.0f;
  365. bool newActive = !active;
  366. ChangeRuntimeLayer(temp, newActive);
  367. }
  368. void LeftBtnClick(int index,bool record = true) {
  369. if(record)
  370. currentActiveLeft = index;
  371. for (int i = 0; i < leftButtons.Length; i++)
  372. {
  373. leftButtons[i].GetComponent<Image>().sprite = sprites[1];
  374. }
  375. leftButtons[index].GetComponent<Image>().sprite = sprites[0];
  376. for (int i = 0; i < leftContent.childCount; i++) {
  377. leftContent.transform.GetChild(i).gameObject.SetActive(false);
  378. }
  379. leftContent.transform.GetChild(index).gameObject.SetActive(true);
  380. if (index == 1) {
  381. InitSWHeightInfo();
  382. }
  383. }
  384. void InitLayerBtns()
  385. {
  386. layerBtns = new List<LayerBtn>();
  387. for (int i = 0; i < layerDatas.Length; i++)
  388. {
  389. LayerBtn layerBtn = Instantiate(layerBtnPrefab);
  390. layerBtn.SetUseful(false);
  391. int index = i;
  392. int num = 0;
  393. if (i == 0)
  394. {
  395. List<LayerUnitData> tempDatas = new List<LayerUnitData>(GlobalData.layerUnitDatas);
  396. for (int j = 0; j < tempDatas.Count; j++)
  397. {
  398. if (tempDatas[j].special)
  399. {
  400. int tempJ = j;
  401. SecLayerBtn secLayerBtn = Instantiate(secLayerBtnPrefab);
  402. secLayerBtn.SetLayerBtnData(tempDatas[j].name);
  403. secLayerBtn.GetComponent<RectTransform>().SetParent(layerBtn.secContent.GetComponent<RectTransform>());
  404. secLayerBtn.btn.onClick.AddListener(() => {
  405. CameraManager.SwitchCamera(0);
  406. viewMode = ViewMode.normal;
  407. StaticLod.instance.OnFoucusStatic(tempDatas[tempJ].name_pri);
  408. yZT.gameObject.SetActive(true);
  409. ChangeRightContent(tempJ);
  410. pointParent.gameObject.SetActive(false);
  411. clearBtn.gameObject.SetActive(false);
  412. middleContent.gameObject.SetActive(false);
  413. rightContent.gameObject.SetActive(false);
  414. LeftBtnClick(1, false);
  415. });
  416. num++;
  417. }
  418. }
  419. layerBtn.secContent.gameObject.SetActive(true);
  420. }
  421. else {
  422. List<LayerUnitData> tempDatas = new List<LayerUnitData>(GlobalData.layerUnitDatas);
  423. for (int j = 0; j < tempDatas.Count; j++)
  424. {
  425. if ((int)tempDatas[j].type == layerDatas[i].layerID)
  426. {
  427. int tempJ = j;
  428. SecLayerBtn secLayerBtn = Instantiate(secLayerBtnPrefab);
  429. secLayerBtn.SetLayerBtnData(tempDatas[j].name);
  430. secLayerBtn.GetComponent<RectTransform>().SetParent(layerBtn.secContent.GetComponent<RectTransform>());
  431. secLayerBtn.btn.onClick.AddListener(() => {
  432. CameraManager.SwitchCamera(0);
  433. viewMode = ViewMode.normal;
  434. StaticLod.instance.OnFoucusStatic(tempDatas[tempJ].name_pri);
  435. yZT.gameObject.SetActive(true);
  436. ChangeRightContent(tempJ);
  437. pointParent.gameObject.SetActive(false);
  438. clearBtn.gameObject.SetActive(false);
  439. middleContent.gameObject.SetActive(false);
  440. rightContent.gameObject.SetActive(false);
  441. LeftBtnClick(1, false);
  442. });
  443. num++;
  444. }
  445. }
  446. }
  447. layerBtn.btn.GetComponent<Button>().onClick.AddListener(() =>
  448. {
  449. for (int j = 0; j < layerBtns.Count; j++)
  450. {
  451. layerBtns[j].SetUseful(false);
  452. layerBtns[j].secContent.gameObject.SetActive(false);
  453. }
  454. layerBtns[index].SetUseful(true);
  455. layerBtns[index].secContent.gameObject.SetActive(true);
  456. //ChangeRuntimeLayer(index);
  457. });
  458. layerBtn.SetLayerBtnData(layerSprite[layerDatas[i].layerID], layerDatas[i].layerName, num.ToString());
  459. layerBtn.GetComponent<RectTransform>().SetParent(content.GetComponent<RectTransform>());
  460. layerBtn.transform.localScale = Vector3.one;
  461. layerBtns.Add(layerBtn);
  462. }
  463. content.GetComponent<VerticalLayoutGroup>().SetLayoutVertical();
  464. layerBtns[0].SetUseful(true);
  465. }
  466. void ChangeRightContent(int index) {
  467. for (int i = 0; i < infoRight.childCount; i++) {
  468. infoRight.GetChild(i).gameObject.SetActive(false);
  469. }
  470. infoRight.GetChild(index).gameObject.SetActive(true);
  471. GameObject title = infoRight.GetChild(index).GetChild(0).GetChild(1).gameObject;
  472. GameObject text1 = infoRight.GetChild(index).GetChild(0).GetChild(2).gameObject;
  473. if (title != null)
  474. {
  475. title.GetComponent<Text>().text = GlobalData.layerUnitDatas[index].name;
  476. }
  477. if (text1 != null)
  478. {
  479. text1.GetComponent<Text>().text = GlobalData.layerUnitDatas[index].text1;
  480. }
  481. if (infoRight.GetChild(index).GetChild(0).childCount > 3)
  482. {
  483. GameObject text2 = infoRight.GetChild(index).GetChild(0).GetChild(3).gameObject;
  484. if (text2 != null)
  485. {
  486. text2.GetComponent<Text>().text = GlobalData.layerUnitDatas[index].text2;
  487. }
  488. }
  489. }
  490. void InitPoint()
  491. {
  492. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  493. for (int i = 0; i < GlobalData.hotPointDatas.Count; i++)
  494. {
  495. HotPointData temp = GlobalData.hotPointDatas[i];
  496. Vector3 tempLocalPosition = CoordinateConverter.GeoToUGUISmall(temp.longitude, temp.latitude);
  497. //bool have = false;
  498. //for (int j = 0; j < runtimePointLib.Count; j++)
  499. //{
  500. // if (Vector3.Distance(tempLocalPosition, runtimePointLib[j].bingObj.transform.localPosition) < 0.1)
  501. // {
  502. // if (runtimePointLib[j].layerIDs.Contains((int)temp.type))
  503. // {
  504. // have = true;
  505. // break;
  506. // }
  507. // else {
  508. // have = true;
  509. // runtimePointLib[j].Refresh(hotPointSprite[8]);
  510. // runtimePointLib[j].layerIDs.Add((int)temp.type);
  511. // break;
  512. // }
  513. // }
  514. //}
  515. //if (have) {
  516. // continue;
  517. //}
  518. RuntimePoint newPoint = Instantiate(pointPrefab, Vector3.zero, Quaternion.identity);
  519. int tempI = i;
  520. newPoint.GetComponent<RectTransform>().SetParent(pointParent);
  521. newPoint.InitPoint(hotPointSprite[(int)(temp.type)], temp.name_pri, temp.name); ;
  522. newPoint.layerIDs.Add((int)(temp.type));
  523. newPoint.bingObj = Instantiate(runtimePointObj).gameObject;
  524. newPoint.bingObj.transform.SetParent(shaPan.transform.GetChild(6));
  525. newPoint.bingObj.transform.localEulerAngles = Vector3.zero;
  526. newPoint.bingObj.transform.localScale = Vector3.one;
  527. newPoint.bingObj.transform.localPosition = tempLocalPosition;
  528. newPoint.bingObj.name = temp.name;
  529. newPoint.onPointClick = () =>
  530. {
  531. OnNewPointClick(temp, newPoint);
  532. };
  533. runtimePointLib.Add(newPoint);
  534. }
  535. RunTimeLayerClick(0);
  536. RunTimeLayerClick(1);
  537. RunTimeLayerClick(2);
  538. RunTimeLayerClick(3);
  539. RunTimeLayerClick(4);
  540. RunTimeLayerClick(5);
  541. }
  542. int FindIndexByLayerUnitName(string name) {
  543. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++) {
  544. if (GlobalData.layerUnitDatas[i].name == name.Trim()) {
  545. return i;
  546. }
  547. }
  548. return -1;
  549. }
  550. void OnNewPointClick(HotPointData temp, RuntimePoint newPoint)
  551. {
  552. if ((int)temp.type == 4)
  553. {
  554. OnePicNav.instance.SwitchToGlobalWaterHeight();
  555. }
  556. else if ((int)temp.type >= 6 || newPoint.layerIDs.Count > 4)
  557. {
  558. Debug.Log(1111111111111);
  559. CameraManager.SwitchCamera(0);
  560. viewMode = ViewMode.normal;
  561. StaticLod.instance.OnFoucusStatic(newPoint.staticImp);
  562. yZT.gameObject.SetActive(true);
  563. int index = FindIndexByLayerUnitName(temp.name);
  564. ChangeRightContent(index);
  565. pointParent.gameObject.SetActive(false);
  566. clearBtn.gameObject.SetActive(false);
  567. middleContent.gameObject.SetActive(false);
  568. rightContent.gameObject.SetActive(false);
  569. LeftBtnClick(1, false);
  570. }
  571. }
  572. async Task InitData() {
  573. await new WaitUntil(() => {
  574. return GlobalData.layerUnitDatas.Count > 0;
  575. });
  576. }
  577. async Task InitPointData()
  578. {
  579. await new WaitUntil(() =>
  580. {
  581. return GlobalData.hotPointDatas.Count > 0;
  582. });
  583. }
  584. void Init() {
  585. yZT.gameObject.SetActive(false);
  586. clearBtn.gameObject.SetActive(true);
  587. pointParent.gameObject.SetActive(true);
  588. middleContent.gameObject.SetActive(true);
  589. rightContent.gameObject.SetActive(true);
  590. LeftBtnClick(currentActiveLeft);
  591. }
  592. void InitReturnBtn() {
  593. returnBtn.onClick.AddListener(() =>
  594. {
  595. CameraManager.SwitchCamera(1);
  596. viewMode = ViewMode.miniMap;
  597. Init();
  598. });
  599. }
  600. void ChangeRuntimeLayer(int layer,bool show) {
  601. if (show)
  602. {
  603. if (cancelLayer.Contains(layer))
  604. {
  605. cancelLayer.Remove(layer);
  606. }
  607. }
  608. else {
  609. if (!cancelLayer.Contains(layer))
  610. {
  611. cancelLayer.Add(layer);
  612. }
  613. }
  614. for (int i = 0; i < runtimePointLib.Count; i++) {
  615. if (runtimePointLib[i].layerIDs.Contains(layer)) {
  616. if (runtimePointLib[i].layerIDs.Count < 2)
  617. {
  618. runtimePointLib[i].gameObject.SetActive(show);
  619. }
  620. else {
  621. List<int> tempLayers = new List<int>(runtimePointLib[i].layerIDs);
  622. for (int j = 0; j < cancelLayer.Count; j++) {
  623. if (tempLayers.Contains(cancelLayer[j])) {
  624. tempLayers.Remove(cancelLayer[j]);
  625. }
  626. }
  627. if (tempLayers.Count < 1)
  628. {
  629. runtimePointLib[i].gameObject.SetActive(false);
  630. }
  631. else {
  632. runtimePointLib[i].gameObject.SetActive(true);
  633. }
  634. }
  635. }
  636. }
  637. }
  638. void ShootRay()
  639. {
  640. Ray ray = CameraManager.instance.mainCamera.ScreenPointToRay(Input.mousePosition);
  641. RaycastHit hit;
  642. if (Physics.Raycast(ray, out hit,20000,1<<8|1<<9))
  643. {
  644. CameraBird bird = CameraManager.instance.mainCamera.GetComponent<CameraBird>();
  645. if (hit.collider.gameObject.layer == LayerMask.NameToLayer("EarthTile"))
  646. {
  647. if(bird.transform.position.y > 1000)
  648. {
  649. bird.SetCameraToCenterFade(hit.point, 1100);
  650. }
  651. }
  652. else if(hit.collider.gameObject.layer == LayerMask.NameToLayer("StaticImportant"))
  653. {
  654. StaticImportant si = hit.collider.gameObject.GetComponent<StaticImportant>();
  655. int index = StaticLod.instance.OnFoucusStatic(si);
  656. yZT.gameObject.SetActive(true);
  657. ChangeRightContent(index);
  658. pointParent.gameObject.SetActive(false);
  659. clearBtn.gameObject.SetActive(false);
  660. middleContent.gameObject.SetActive(false);
  661. rightContent.gameObject.SetActive(false);
  662. LeftBtnClick(1,false);
  663. }
  664. }
  665. else
  666. {
  667. Debug.Log("No hit");
  668. }
  669. }
  670. private void Update()
  671. {
  672. if (Input.GetMouseButtonDown(0)) // 检测鼠标左键点击
  673. {
  674. clickInterval = 0.0f;
  675. startClickPosition = Input.mousePosition;
  676. }
  677. clickInterval += Time.deltaTime;
  678. if (Input.GetMouseButtonUp(0)) {
  679. if (clickInterval < 0.2f && Vector3.Distance(startClickPosition,Input.mousePosition) < 10f) {
  680. if (!CameraManager.instance.secondCamera.enabled)
  681. {
  682. ShootRay();
  683. }
  684. }
  685. }
  686. }
  687. private void LateUpdate()
  688. {
  689. for (int i = 0; i < regionLayerInfo.Length; i++)
  690. {
  691. if (regionLayerInfo[i].gameObject.activeSelf) {
  692. regionLayerInfo[i].anchoredPosition = CameraManager.instance.secondCamera.WorldToScreenPoint(regionLayerObj[i].transform.position);
  693. }
  694. }
  695. for (int i = 0; i < riverLayerInfo.Length; i++)
  696. {
  697. if (riverLayerInfo[i].gameObject.activeSelf)
  698. {
  699. riverLayerInfo[i].anchoredPosition = CameraManager.instance.secondCamera.WorldToScreenPoint(riverLayerObj[i].transform.position);
  700. }
  701. }
  702. for (int i = 0; i < lakeLayerInfo.Length; i++)
  703. {
  704. if (lakeLayerInfo[i].gameObject.activeSelf)
  705. {
  706. lakeLayerInfo[i].anchoredPosition = CameraManager.instance.secondCamera.WorldToScreenPoint(lakeLayerObj[i].transform.position);
  707. }
  708. }
  709. }
  710. }