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- using Newtonsoft.Json;
- using Newtonsoft.Json.Linq;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Threading.Tasks;
- using UnityEngine;
- using UnityEngine.Networking;
- using UnityEngine.UI;
- using UnityAsync;
- using WaitUntil = UnityAsync.WaitUntil;
- using Best.HTTP.Caching;
- [System.Serializable]
- public class YZTLayerData
- {
- public string layerName;
- public int layerID;
- }
- public enum LayerUnitType
- {
- ZZ = 1,
- BZ,
- NC,
- QXZ,
- JK,
- QT
- }
- [System.Serializable]
- public class LayerUnitData
- {
- public bool special;
- public LayerUnitType type;
- public float longitude;
- public float latitude;
- public string name;
- public string name_pri;
- public string text1;
- public string text2;
- public string GetTypeName()
- {
- string result = "";
- switch (type)
- {
- case LayerUnitType.ZZ:
- result = "闸站";
- break;
- case LayerUnitType.BZ:
- result = "泵站";
- break;
- case LayerUnitType.NC:
- result = "农场";
- break;
- case LayerUnitType.QXZ:
- result = "气象站";
- break;
- case LayerUnitType.JK:
- result = "监控";
- break;
- case LayerUnitType.QT:
- result = "其他";
- break;
- }
- return result;
- }
- }
- [System.Serializable]
- public class HotPointData
- {
- public LayerUnitType type;
- public float longitude;
- public float latitude;
- public string name;
- public string name_pri;
- }
- [System.Serializable]
- public class SWStationRecordData
- {
- public string name;
- public string time;
- public float value;
- public int dir;
- public string stcd = "0";
- }
- public class YZTLayer : YZTRootLayer
- {
- public VerticalLayoutGroup content;
- public Sprite[] layerSprite;
- public Sprite[] hotPointSprite;
- public LayerBtn layerBtnPrefab;
- public SecLayerBtn secLayerBtnPrefab;
- public YZTLayerData[] layerDatas;
- public RectTransform leftContent;
- public RectTransform middleContent;
- public RectTransform rightContent;
- List<LayerBtn> layerBtns = new List<LayerBtn>();
- public RuntimePoint pointPrefab;
- public GameObject runtimePointObj;
- public RectTransform pointParent;
- List<RuntimePoint> runtimePointLib = new List<RuntimePoint>();
- public GameObject yZTMini;
- public GameObject yZT;
-
- public RectTransform infoRight;
- public Button returnBtn;
- private float clickInterval;
- private Vector3 startClickPosition;
- public Button[] leftButtons;
- public Button layerButton;
- public int currentActiveLeft = 0;
- public RectTransform layerInfo;
- public Button layerInfoExitBtn;
- public Button[] baseLayerInfoBtns;
- public Button[] layerInfoBtns;
- public List<int> cancelLayer = new List<int>();
- public Sprite[] sprites;
- public Text rainText;
- public Text[] rainTextNum;
- public GameObject thingPrefab;
- public RectTransform thingParent;
- public List<SWStationRecordData> rescordSWStationData = new List<SWStationRecordData>();
- public List<GameObject> thing3s = new List<GameObject>();
- public Button clearBtn;
- public RectTransform[] regionLayerInfo;
- public RectTransform[] riverLayerInfo;
- public RectTransform[] lakeLayerInfo;
- public GameObject[] regionLayerObj;
- public GameObject[] riverLayerObj;
- public GameObject[] lakeLayerObj;
- // Start is called before the first frame update
- public WaterTrendPanel _waterTrendPanel;
-
- async void Awake()
- {
- viewMode = ViewMode.miniMap;
- _waterTrendPanel.Hide();
- await InitData();
- Init();
- InitLeftBtn();
- InitLayerInfo();
- InitLayerBtns();
- InitReturnBtn();
- InitRainInfo();
- InitSWHeightInfo();
- await InitPointData();
- InitPoint();
-
- }
- void InitLeftBtn() {
- for (int i = 0; i < leftButtons.Length; i++) {
- int temp = i;
- leftButtons[i].onClick.AddListener(() =>
- {
- LeftBtnClick(temp);
- });
- }
- LeftBtnClick(0);
- clearBtn.onClick.AddListener(() => {
- if (clearBtn.GetComponent<Image>().sprite == sprites[0])
- {
- clearBtn.GetComponent<Image>().sprite = sprites[1];
- leftContent.gameObject.SetActive(false);
- pointParent.gameObject.SetActive(true);
- middleContent.gameObject.SetActive(false);
- rightContent.gameObject.SetActive(false);
- clearBtn.GetComponent<RectTransform>().anchoredPosition = new Vector2(-827, clearBtn.GetComponent<RectTransform>().anchoredPosition.y);
- }
- else {
- clearBtn.GetComponent<Image>().sprite = sprites[0];
- leftContent.gameObject.SetActive(true);
- pointParent.gameObject.SetActive(true);
- middleContent.gameObject.SetActive(true);
- rightContent.gameObject.SetActive(true);
- clearBtn.GetComponent<RectTransform>().anchoredPosition = new Vector2(-457, clearBtn.GetComponent<RectTransform>().anchoredPosition.y);
- }
-
- });
- }
- async void InitSWHeightInfo() {
- await new WaitUntil(() => {
- return GlobalData.swDatas.Count > 0;
- });
- if (rescordSWStationData.Count < 1)
- {
- for (int i = 0; i < GlobalData.swDatas.Count; i++) {
- SWStationRecordData sWStationRecordData = new SWStationRecordData();
- sWStationRecordData.dir = 0;
- sWStationRecordData.name = GlobalData.swDatas[i].STNM;
- sWStationRecordData.value = (GlobalData.swDatas[i].upz > GlobalData.swDatas[i].dwz)?GlobalData.swDatas[i].upz:GlobalData.swDatas[i].dwz;
- sWStationRecordData.time = DateTime.Now.ToString("MM/dd HH:mm");
- sWStationRecordData.stcd = GlobalData.swDatas[i].STCD;
- rescordSWStationData.Add(sWStationRecordData);
- }
- for (int i = 0; i < rescordSWStationData.Count; i++)
- {
- GameObject obj = Instantiate(thingPrefab);
- obj.GetComponent<RectTransform>().SetParent(thingParent);
- obj.transform.localScale = Vector3.one;
- obj.transform.GetChild(0).GetComponent<Text>().text = (i + 1).ToString();
- string rescordSW_name= rescordSWStationData[i].name.ToString();;
- obj.transform.GetChild(1).GetComponent<Text>().text = rescordSW_name;
- obj.transform.GetChild(2).GetComponent<Text>().text = rescordSWStationData[i].time.ToString();
- obj.transform.GetChild(3).GetComponent<Text>().text = rescordSWStationData[i].value.ToString();
- string rescordSW_stcd= rescordSWStationData[i].stcd;
- obj.transform.GetComponent<Button>().onClick.AddListener(() =>
- {
- _waterTrendPanel.Show(rescordSW_stcd,rescordSW_name);
- });
- if (rescordSWStationData[i].dir == 0)
- {
- obj.transform.GetChild(4).localEulerAngles = new Vector3(0, 0, 0);
- }
- else if (rescordSWStationData[i].dir == 1)
- {
- obj.transform.GetChild(4).localEulerAngles = new Vector3(0, 0, 90);
- }
- else {
- obj.transform.GetChild(4).localEulerAngles = new Vector3(0, 0, -90);
- }
- thing3s.Add(obj);
- }
- }
- else {
- for (int i = 0; i < GlobalData.swDatas.Count; i++)
- {
- rescordSWStationData[i].name = GlobalData.swDatas[i].STNM;
- float lastValue = rescordSWStationData[i].value;
- rescordSWStationData[i].value = (GlobalData.swDatas[i].upz > GlobalData.swDatas[i].dwz) ? GlobalData.swDatas[i].upz : GlobalData.swDatas[i].dwz;
- rescordSWStationData[i].time = DateTime.Now.ToString("MM/dd HH:mm");
- if (rescordSWStationData[i].value > lastValue)
- {
- rescordSWStationData[i].dir = 1;
- }
- else if (rescordSWStationData[i].value > lastValue)
- {
- rescordSWStationData[i].dir = 0;
- }
- else {
- rescordSWStationData[i].dir = -1;
- }
- }
- for (int i = 0; i < rescordSWStationData.Count; i++)
- {
- thing3s[i].transform.GetChild(0).GetComponent<Text>().text = (i + 1).ToString();
- thing3s[i].transform.GetChild(1).GetComponent<Text>().text = rescordSWStationData[i].name.ToString();
- thing3s[i].transform.GetChild(2).GetComponent<Text>().text = rescordSWStationData[i].time.ToString();
- thing3s[i].transform.GetChild(3).GetComponent<Text>().text = rescordSWStationData[i].value.ToString();
- if (rescordSWStationData[i].dir == 0)
- {
- thing3s[i].transform.GetChild(4).localEulerAngles = new Vector3(0, 0, 0);
- }
- else if (rescordSWStationData[i].dir == 1)
- {
- thing3s[i].transform.GetChild(4).localEulerAngles = new Vector3(0, 0, 90);
- }
- else
- {
- thing3s[i].transform.GetChild(4).localEulerAngles = new Vector3(0, 0, -90);
- }
- }
- }
- }
- async void InitRainInfo() {
- await new WaitUntil(() => {
- return GlobalData.qXZDatas.Count > 0;
- });
- int qxzCount = GlobalData.qXZDatas.Count;
- string maxName = "";
- float maxValue = -99f;
- int value010 = 0;
- int value1025 = 0;
- int value2550 = 0;
- int value50100 = 0;
- int value100200 = 0;
- int value200 = 0;
- for (int i = 0; i < qxzCount; i++) {
- float value = GlobalData.qXZDatas[i].dropSum6;
- if (value > maxValue) {
-
- maxValue = value;
- maxName = GlobalData.qXZDatas[i].STNM;
- }
- if (value >= 0 && value < 10)
- {
- value010++;
- }
- else if (value >= 10 && value < 25)
- {
- value1025++;
- }
- else if (value >= 25 && value < 50)
- {
- value2550++;
- }
- else if (value >= 50 && value < 100)
- {
- value50100++;
- }
- else if (value >= 100 && value < 200)
- {
- value100200++;
- }
- else
- {
- value200++;
- }
- }
- rainText.text = $"数据时间:17日12时至18日12时(过去24小时)\r\n蓄洪区共有{qxzCount}个雨量站,其中几个雨量站监测有降雨最大降雨测站为{maxName}站点,降雨量{maxValue}mm.";
- rainTextNum[0].text = value010.ToString();
- rainTextNum[1].text = value1025.ToString();
- rainTextNum[2].text = value2550.ToString();
- rainTextNum[3].text = value50100.ToString();
- rainTextNum[4].text = value100200.ToString();
- rainTextNum[5].text = value200.ToString();
- }
- void InitLayerInfo() {
- //layerInfoBtns = layerInfo.GetComponentsInChildren<Button>();
- for (int i = 0; i < layerInfoBtns.Length; i++) {
- int temp = i;
- layerInfoBtns[i].onClick.AddListener(() =>
- {
- RunTimeLayerClick(temp);
- });
- }
- layerButton.onClick.AddListener(() => {
- layerInfo.gameObject.SetActive(true);
- });
- layerInfoExitBtn.onClick.AddListener(() =>
- {
- layerInfo.gameObject.SetActive(false);
- });
- baseLayerInfoBtns[0].onClick.AddListener(() =>
- {
- bool active = baseLayerInfoBtns[0].GetComponent<CanvasGroup>().alpha > 0.5f;
- baseLayerInfoBtns[0].GetComponent<CanvasGroup>().alpha = active ? 0.5f : 1.0f;
- bool newActive = !active;
- for (int i = 0; i < regionLayerObj.Length; i++) {
- regionLayerObj[i].gameObject.SetActive(newActive);
- regionLayerInfo[i].gameObject.SetActive(newActive);
- }
- });
- baseLayerInfoBtns[0].GetComponent<CanvasGroup>().alpha = 0.5f;
- baseLayerInfoBtns[1].onClick.AddListener(() =>
- {
- bool active = baseLayerInfoBtns[1].GetComponent<CanvasGroup>().alpha > 0.5f;
- baseLayerInfoBtns[1].GetComponent<CanvasGroup>().alpha = active ? 0.5f : 1.0f;
- bool newActive = !active;
- for (int i = 0; i < riverLayerObj.Length; i++)
- {
- riverLayerObj[i].gameObject.SetActive(newActive);
- riverLayerInfo[i].gameObject.SetActive(newActive);
- }
- });
- baseLayerInfoBtns[1].GetComponent<CanvasGroup>().alpha = 0.5f;
- baseLayerInfoBtns[2].onClick.AddListener(() =>
- {
- bool active = baseLayerInfoBtns[2].GetComponent<CanvasGroup>().alpha > 0.5f;
- baseLayerInfoBtns[2].GetComponent<CanvasGroup>().alpha = active ? 0.5f : 1.0f;
- bool newActive = !active;
- for (int i = 0; i < lakeLayerObj.Length; i++)
- {
- lakeLayerObj[i].gameObject.SetActive(newActive);
- lakeLayerInfo[i].gameObject.SetActive(newActive);
- }
- });
- baseLayerInfoBtns[2].GetComponent<CanvasGroup>().alpha = 0.5f;
- }
- void RunTimeLayerClick(int temp) {
- bool active = layerInfoBtns[temp].GetComponent<CanvasGroup>().alpha > 0.5f;
- layerInfoBtns[temp].GetComponent<CanvasGroup>().alpha = active ? 0.5f : 1.0f;
- bool newActive = !active;
- ChangeRuntimeLayer(temp, newActive);
- }
- void LeftBtnClick(int index,bool record = true) {
- if(record)
- currentActiveLeft = index;
- for (int i = 0; i < leftButtons.Length; i++)
- {
- leftButtons[i].GetComponent<Image>().sprite = sprites[1];
- }
- leftButtons[index].GetComponent<Image>().sprite = sprites[0];
- for (int i = 0; i < leftContent.childCount; i++) {
- leftContent.transform.GetChild(i).gameObject.SetActive(false);
- }
-
- leftContent.transform.GetChild(index).gameObject.SetActive(true);
- if (index == 1) {
- InitSWHeightInfo();
- }
- }
- void InitLayerBtns()
- {
- layerBtns = new List<LayerBtn>();
- for (int i = 0; i < layerDatas.Length; i++)
- {
- LayerBtn layerBtn = Instantiate(layerBtnPrefab);
- layerBtn.SetUseful(false);
- int index = i;
- int num = 0;
- if (i == 0)
- {
- List<LayerUnitData> tempDatas = new List<LayerUnitData>(GlobalData.layerUnitDatas);
- for (int j = 0; j < tempDatas.Count; j++)
- {
- if (tempDatas[j].special)
- {
- int tempJ = j;
- SecLayerBtn secLayerBtn = Instantiate(secLayerBtnPrefab);
- secLayerBtn.SetLayerBtnData(tempDatas[j].name);
- secLayerBtn.GetComponent<RectTransform>().SetParent(layerBtn.secContent.GetComponent<RectTransform>());
- secLayerBtn.btn.onClick.AddListener(() => {
- CameraManager.SwitchCamera(0);
- viewMode = ViewMode.normal;
- StaticLod.instance.OnFoucusStatic(tempDatas[tempJ].name_pri);
- yZT.gameObject.SetActive(true);
- ChangeRightContent(tempJ);
- pointParent.gameObject.SetActive(false);
- clearBtn.gameObject.SetActive(false);
- middleContent.gameObject.SetActive(false);
- rightContent.gameObject.SetActive(false);
- LeftBtnClick(1, false);
- });
- num++;
- }
-
- }
- layerBtn.secContent.gameObject.SetActive(true);
- }
- else {
- List<LayerUnitData> tempDatas = new List<LayerUnitData>(GlobalData.layerUnitDatas);
- for (int j = 0; j < tempDatas.Count; j++)
- {
- if ((int)tempDatas[j].type == layerDatas[i].layerID)
- {
- int tempJ = j;
- SecLayerBtn secLayerBtn = Instantiate(secLayerBtnPrefab);
- secLayerBtn.SetLayerBtnData(tempDatas[j].name);
- secLayerBtn.GetComponent<RectTransform>().SetParent(layerBtn.secContent.GetComponent<RectTransform>());
- secLayerBtn.btn.onClick.AddListener(() => {
- CameraManager.SwitchCamera(0);
- viewMode = ViewMode.normal;
- StaticLod.instance.OnFoucusStatic(tempDatas[tempJ].name_pri);
- yZT.gameObject.SetActive(true);
- ChangeRightContent(tempJ);
- pointParent.gameObject.SetActive(false);
- clearBtn.gameObject.SetActive(false);
- middleContent.gameObject.SetActive(false);
- rightContent.gameObject.SetActive(false);
- LeftBtnClick(1, false);
- });
- num++;
- }
- }
- }
- layerBtn.btn.GetComponent<Button>().onClick.AddListener(() =>
- {
- for (int j = 0; j < layerBtns.Count; j++)
- {
- layerBtns[j].SetUseful(false);
- layerBtns[j].secContent.gameObject.SetActive(false);
- }
- layerBtns[index].SetUseful(true);
- layerBtns[index].secContent.gameObject.SetActive(true);
- //ChangeRuntimeLayer(index);
- });
- layerBtn.SetLayerBtnData(layerSprite[layerDatas[i].layerID], layerDatas[i].layerName, num.ToString());
- layerBtn.GetComponent<RectTransform>().SetParent(content.GetComponent<RectTransform>());
- layerBtn.transform.localScale = Vector3.one;
- layerBtns.Add(layerBtn);
- }
- content.GetComponent<VerticalLayoutGroup>().SetLayoutVertical();
- layerBtns[0].SetUseful(true);
- }
- void ChangeRightContent(int index) {
- for (int i = 0; i < infoRight.childCount; i++) {
- infoRight.GetChild(i).gameObject.SetActive(false);
- }
- infoRight.GetChild(index).gameObject.SetActive(true);
- GameObject title = infoRight.GetChild(index).GetChild(0).GetChild(1).gameObject;
- GameObject text1 = infoRight.GetChild(index).GetChild(0).GetChild(2).gameObject;
-
- if (title != null)
- {
- title.GetComponent<Text>().text = GlobalData.layerUnitDatas[index].name;
- }
- if (text1 != null)
- {
- text1.GetComponent<Text>().text = GlobalData.layerUnitDatas[index].text1;
- }
- if (infoRight.GetChild(index).GetChild(0).childCount > 3)
- {
- GameObject text2 = infoRight.GetChild(index).GetChild(0).GetChild(3).gameObject;
- if (text2 != null)
- {
- text2.GetComponent<Text>().text = GlobalData.layerUnitDatas[index].text2;
- }
- }
- }
- void InitPoint()
- {
- GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
- for (int i = 0; i < GlobalData.hotPointDatas.Count; i++)
- {
- HotPointData temp = GlobalData.hotPointDatas[i];
- Vector3 tempLocalPosition = CoordinateConverter.GeoToUGUISmall(temp.longitude, temp.latitude);
- //bool have = false;
- //for (int j = 0; j < runtimePointLib.Count; j++)
- //{
- // if (Vector3.Distance(tempLocalPosition, runtimePointLib[j].bingObj.transform.localPosition) < 0.1)
- // {
- // if (runtimePointLib[j].layerIDs.Contains((int)temp.type))
- // {
- // have = true;
- // break;
- // }
- // else {
- // have = true;
- // runtimePointLib[j].Refresh(hotPointSprite[8]);
- // runtimePointLib[j].layerIDs.Add((int)temp.type);
- // break;
- // }
- // }
- //}
- //if (have) {
- // continue;
- //}
- RuntimePoint newPoint = Instantiate(pointPrefab, Vector3.zero, Quaternion.identity);
- int tempI = i;
- newPoint.GetComponent<RectTransform>().SetParent(pointParent);
- newPoint.InitPoint(hotPointSprite[(int)(temp.type)], temp.name_pri, temp.name); ;
- newPoint.layerIDs.Add((int)(temp.type));
- newPoint.bingObj = Instantiate(runtimePointObj).gameObject;
- newPoint.bingObj.transform.SetParent(shaPan.transform.GetChild(6));
- newPoint.bingObj.transform.localEulerAngles = Vector3.zero;
- newPoint.bingObj.transform.localScale = Vector3.one;
- newPoint.bingObj.transform.localPosition = tempLocalPosition;
- newPoint.bingObj.name = temp.name;
- newPoint.onPointClick = () =>
- {
- OnNewPointClick(temp, newPoint);
- };
- runtimePointLib.Add(newPoint);
- }
- RunTimeLayerClick(0);
- RunTimeLayerClick(1);
- RunTimeLayerClick(2);
- RunTimeLayerClick(3);
- RunTimeLayerClick(4);
- RunTimeLayerClick(5);
-
- }
- int FindIndexByLayerUnitName(string name) {
- for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++) {
- if (GlobalData.layerUnitDatas[i].name == name.Trim()) {
- return i;
- }
- }
- return -1;
- }
- void OnNewPointClick(HotPointData temp, RuntimePoint newPoint)
- {
- if ((int)temp.type == 4)
- {
- OnePicNav.instance.SwitchToGlobalWaterHeight();
- }
- else if ((int)temp.type >= 6 || newPoint.layerIDs.Count > 4)
- {
- Debug.Log(1111111111111);
- CameraManager.SwitchCamera(0);
- viewMode = ViewMode.normal;
- StaticLod.instance.OnFoucusStatic(newPoint.staticImp);
- yZT.gameObject.SetActive(true);
- int index = FindIndexByLayerUnitName(temp.name);
- ChangeRightContent(index);
- pointParent.gameObject.SetActive(false);
- clearBtn.gameObject.SetActive(false);
- middleContent.gameObject.SetActive(false);
- rightContent.gameObject.SetActive(false);
- LeftBtnClick(1, false);
- }
- }
- async Task InitData() {
- await new WaitUntil(() => {
- return GlobalData.layerUnitDatas.Count > 0;
- });
- }
- async Task InitPointData()
- {
- await new WaitUntil(() =>
- {
- return GlobalData.hotPointDatas.Count > 0;
- });
- }
- void Init() {
- yZT.gameObject.SetActive(false);
- clearBtn.gameObject.SetActive(true);
- pointParent.gameObject.SetActive(true);
- middleContent.gameObject.SetActive(true);
- rightContent.gameObject.SetActive(true);
- LeftBtnClick(currentActiveLeft);
- }
- void InitReturnBtn() {
- returnBtn.onClick.AddListener(() =>
- {
- CameraManager.SwitchCamera(1);
- viewMode = ViewMode.miniMap;
- Init();
- });
- }
- void ChangeRuntimeLayer(int layer,bool show) {
- if (show)
- {
- if (cancelLayer.Contains(layer))
- {
- cancelLayer.Remove(layer);
- }
- }
- else {
- if (!cancelLayer.Contains(layer))
- {
- cancelLayer.Add(layer);
- }
- }
- for (int i = 0; i < runtimePointLib.Count; i++) {
- if (runtimePointLib[i].layerIDs.Contains(layer)) {
- if (runtimePointLib[i].layerIDs.Count < 2)
- {
- runtimePointLib[i].gameObject.SetActive(show);
- }
- else {
- List<int> tempLayers = new List<int>(runtimePointLib[i].layerIDs);
- for (int j = 0; j < cancelLayer.Count; j++) {
- if (tempLayers.Contains(cancelLayer[j])) {
- tempLayers.Remove(cancelLayer[j]);
- }
- }
- if (tempLayers.Count < 1)
- {
- runtimePointLib[i].gameObject.SetActive(false);
- }
- else {
- runtimePointLib[i].gameObject.SetActive(true);
- }
- }
- }
- }
- }
- void ShootRay()
- {
- Ray ray = CameraManager.instance.mainCamera.ScreenPointToRay(Input.mousePosition);
- RaycastHit hit;
- if (Physics.Raycast(ray, out hit,20000,1<<8|1<<9))
- {
- CameraBird bird = CameraManager.instance.mainCamera.GetComponent<CameraBird>();
- if (hit.collider.gameObject.layer == LayerMask.NameToLayer("EarthTile"))
- {
- if(bird.transform.position.y > 1000)
- {
- bird.SetCameraToCenterFade(hit.point, 1100);
- }
- }
- else if(hit.collider.gameObject.layer == LayerMask.NameToLayer("StaticImportant"))
- {
- StaticImportant si = hit.collider.gameObject.GetComponent<StaticImportant>();
- int index = StaticLod.instance.OnFoucusStatic(si);
- yZT.gameObject.SetActive(true);
- ChangeRightContent(index);
- pointParent.gameObject.SetActive(false);
- clearBtn.gameObject.SetActive(false);
- middleContent.gameObject.SetActive(false);
- rightContent.gameObject.SetActive(false);
- LeftBtnClick(1,false);
- }
- }
- else
- {
- Debug.Log("No hit");
- }
- }
- private void Update()
- {
- if (Input.GetMouseButtonDown(0)) // 检测鼠标左键点击
- {
- clickInterval = 0.0f;
- startClickPosition = Input.mousePosition;
- }
- clickInterval += Time.deltaTime;
- if (Input.GetMouseButtonUp(0)) {
- if (clickInterval < 0.2f && Vector3.Distance(startClickPosition,Input.mousePosition) < 10f) {
- if (!CameraManager.instance.secondCamera.enabled)
- {
- ShootRay();
- }
- }
- }
- }
- private void LateUpdate()
- {
- for (int i = 0; i < regionLayerInfo.Length; i++)
- {
- if (regionLayerInfo[i].gameObject.activeSelf) {
- regionLayerInfo[i].anchoredPosition = CameraManager.instance.secondCamera.WorldToScreenPoint(regionLayerObj[i].transform.position);
- }
- }
- for (int i = 0; i < riverLayerInfo.Length; i++)
- {
- if (riverLayerInfo[i].gameObject.activeSelf)
- {
- riverLayerInfo[i].anchoredPosition = CameraManager.instance.secondCamera.WorldToScreenPoint(riverLayerObj[i].transform.position);
- }
- }
- for (int i = 0; i < lakeLayerInfo.Length; i++)
- {
- if (lakeLayerInfo[i].gameObject.activeSelf)
- {
- lakeLayerInfo[i].anchoredPosition = CameraManager.instance.secondCamera.WorldToScreenPoint(lakeLayerObj[i].transform.position);
- }
- }
- }
- }
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