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- using UnityEngine;
- using System.Collections;
- namespace CalmWater {
- public class MaterialSwitcher : MonoBehaviour {
- public MeshRenderer WaterPlane;
- public Material ClassicMat;
- public Material DX11Mat;
- private MirrorReflection m;
- void Start(){
- m = WaterPlane.GetComponent<MirrorReflection> ();
- }
- public void SetDX11Mat(){
- WaterPlane.material = DX11Mat;
- m.setMaterial ();
- }
- public void SetClassicMat(){
- WaterPlane.material = ClassicMat;
- m.setMaterial ();
- }
- }
- }
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