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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- namespace CalmWater
- {
- [ExecuteInEditMode]
- [RequireComponent(typeof(MeshRenderer))]
- public class MirrorReflection : MonoBehaviour
- {
- //private RenderTexture rt;
- public LayerMask reflectionMask = -1;
- private enum QualityLevels
- {
- High = 1,
- Medium = 2,
- Low = 4,
- VeryLow = 8
- };
- [SerializeField]
- private QualityLevels Quality = QualityLevels.Medium;
- [Tooltip("Color used instead of skybox if you choose to not render it.")]
- public Color clearColor = Color.grey;
- public bool reflectSkybox = true;
- public bool m_DisablePixelLights = false;
- [Tooltip("You won't be able to select objects in the scene when thi is active.")]
- public bool UpdateSceneView = true;
- public float clipPlaneOffset = 0.07F;
- private String reflectionSampler = "_ReflectionTex";
- Vector3 m_Oldpos;
- Camera m_ReflectionCamera;
- Material m_SharedMaterial;
- Dictionary<Camera, bool> m_HelperCameras;
- void OnEnable(){
- gameObject.layer = LayerMask.NameToLayer ("Water");
- setMaterial();
- }
- void OnDisable()
- {
- if(m_ReflectionCamera != null)
- {
- DestroyImmediate (m_ReflectionCamera);
- }
- }
- void Start()
- {
- gameObject.layer = LayerMask.NameToLayer ("Water");
- setMaterial ();
- }
- public void setMaterial()
- {
- m_SharedMaterial = GetComponent<Renderer>().sharedMaterial;
- }
- Camera CreateReflectionCameraFor(Camera cam)
- {
- String reflName = gameObject.name + "Reflection" + cam.name;
- GameObject go = GameObject.Find(reflName);
- if (!go)
- {
- go = new GameObject(reflName, typeof(Camera));
- go.hideFlags = HideFlags.HideAndDontSave;
- }
- if (!go.GetComponent(typeof(Camera)))
- {
- go.AddComponent(typeof(Camera));
- }
- Camera reflectCamera = go.GetComponent<Camera>();
- reflectCamera.backgroundColor = clearColor;
- reflectCamera.clearFlags = reflectSkybox ? CameraClearFlags.Skybox : CameraClearFlags.SolidColor;
- SetStandardCameraParameter(reflectCamera, reflectionMask);
- if (!reflectCamera.targetTexture)
- {
- reflectCamera.targetTexture = CreateTextureFor(cam);
- }
- return reflectCamera;
- }
- void SetStandardCameraParameter(Camera cam, LayerMask mask)
- {
- cam.cullingMask = mask & ~(1 << LayerMask.NameToLayer("Water"));
- cam.backgroundColor = Color.black;
- cam.enabled = false;
- }
- RenderTexture CreateTextureFor(Camera cam)
- {
- int rtW = Mathf.FloorToInt(cam.pixelWidth / (int)Quality);
- int rtH = Mathf.FloorToInt(cam.pixelHeight / (int)Quality);
- RenderTexture rt = new RenderTexture(rtW,rtH, 24);
- rt.hideFlags = HideFlags.DontSave;
- return rt;
- }
- public void RenderHelpCameras(Camera currentCam)
- {
- if (null == m_HelperCameras)
- {
- m_HelperCameras = new Dictionary<Camera, bool>();
- }
- if (!m_HelperCameras.ContainsKey(currentCam))
- {
- m_HelperCameras.Add(currentCam, false);
- }
- if (m_HelperCameras[currentCam] && !UpdateSceneView)
- {
- return;
- }
- if (!m_ReflectionCamera)
- {
- m_ReflectionCamera = CreateReflectionCameraFor(currentCam);
- }
- RenderReflectionFor(currentCam, m_ReflectionCamera);
- m_HelperCameras[currentCam] = true;
- }
- public void LateUpdate()
- {
- if (null != m_HelperCameras)
- {
- m_HelperCameras.Clear();
- }
- }
- public void WaterTileBeingRendered(Transform tr, Camera currentCam)
- {
- RenderHelpCameras(currentCam);
- if (m_ReflectionCamera && m_SharedMaterial)
- {
- m_SharedMaterial.SetTexture(reflectionSampler, m_ReflectionCamera.targetTexture);
- }
- }
- public void OnWillRenderObject()
- {
- WaterTileBeingRendered(transform, Camera.current);
- }
- void RenderReflectionFor(Camera cam, Camera reflectCamera)
- {
- if (!reflectCamera)
- {
- return;
- }
- if (m_SharedMaterial && !m_SharedMaterial.HasProperty(reflectionSampler))
- {
- return;
- }
- #if UNITY_EDITOR
- int rtW = Mathf.FloorToInt(cam.pixelWidth / (int)Quality);
- int rtH = Mathf.FloorToInt(cam.pixelHeight / (int)Quality);
- if (reflectCamera.targetTexture.width != rtW || reflectCamera.targetTexture.width != rtH)
- {
- DestroyImmediate (reflectCamera.targetTexture);
- reflectCamera.targetTexture = CreateTextureFor (cam);
- }
- #endif
- // Optionally disable pixel lights for reflection
- int oldPixelLightCount = QualitySettings.pixelLightCount;
- if (m_DisablePixelLights)
- {
- QualitySettings.pixelLightCount = 0;
- }
- reflectCamera.cullingMask = reflectionMask & ~(1 << LayerMask.NameToLayer("Water"));
- //reflectCamera.cullingMask = ~(1<<4) & reflectionMask.value; // never render water layer
- SaneCameraSettings(reflectCamera);
- reflectCamera.backgroundColor = clearColor;
- reflectCamera.clearFlags = reflectSkybox ? CameraClearFlags.Skybox : CameraClearFlags.SolidColor;
- if (reflectSkybox)
- {
- if (cam.gameObject.GetComponent(typeof(Skybox)))
- {
- Skybox sb = (Skybox)reflectCamera.gameObject.GetComponent(typeof(Skybox));
- if (!sb)
- {
- sb = (Skybox)reflectCamera.gameObject.AddComponent(typeof(Skybox));
- }
- sb.material = ((Skybox)cam.GetComponent(typeof(Skybox))).material;
- }
- }
- GL.invertCulling = true;
- Transform reflectiveSurface = transform; //waterHeight;
- Vector3 eulerA = cam.transform.eulerAngles;
- reflectCamera.transform.eulerAngles = new Vector3(-eulerA.x, eulerA.y, eulerA.z);
- reflectCamera.transform.position = cam.transform.position;
- Vector3 pos = reflectiveSurface.transform.position;
- pos.y = reflectiveSurface.position.y;
- Vector3 normal = reflectiveSurface.transform.up;
- float d = -Vector3.Dot(normal, pos) - clipPlaneOffset;
- Vector4 reflectionPlane = new Vector4(normal.x, normal.y, normal.z, d);
- Matrix4x4 reflection = Matrix4x4.zero;
- reflection = CalculateReflectionMatrix(reflection, reflectionPlane);
- m_Oldpos = cam.transform.position;
- Vector3 newpos = reflection.MultiplyPoint(m_Oldpos);
- reflectCamera.worldToCameraMatrix = cam.worldToCameraMatrix * reflection;
- Vector4 clipPlane = CameraSpacePlane(reflectCamera, pos, normal, 1.0f);
- Matrix4x4 projection = cam.projectionMatrix;
- projection = CalculateObliqueMatrix(projection, clipPlane);
- reflectCamera.projectionMatrix = projection;
- reflectCamera.transform.position = newpos;
- Vector3 euler = cam.transform.eulerAngles;
- reflectCamera.transform.eulerAngles = new Vector3(-euler.x, euler.y, euler.z);
- reflectCamera.Render();
- GL.invertCulling = false;
- // Restore pixel light count
- if (m_DisablePixelLights)
- {
- QualitySettings.pixelLightCount = oldPixelLightCount;
- }
- }
- void SaneCameraSettings(Camera helperCam)
- {
- helperCam.depthTextureMode = DepthTextureMode.None;
- helperCam.backgroundColor = Color.black;
- helperCam.clearFlags = CameraClearFlags.SolidColor;
- helperCam.renderingPath = RenderingPath.Forward;
- }
- static Matrix4x4 CalculateObliqueMatrix(Matrix4x4 projection, Vector4 clipPlane)
- {
- Vector4 q = projection.inverse * new Vector4(
- Sgn(clipPlane.x),
- Sgn(clipPlane.y),
- 1.0F,
- 1.0F
- );
- Vector4 c = clipPlane * (2.0F / (Vector4.Dot(clipPlane, q)));
- // third row = clip plane - fourth row
- projection[2] = c.x - projection[3];
- projection[6] = c.y - projection[7];
- projection[10] = c.z - projection[11];
- projection[14] = c.w - projection[15];
- return projection;
- }
- static Matrix4x4 CalculateReflectionMatrix(Matrix4x4 reflectionMat, Vector4 plane)
- {
- reflectionMat.m00 = (1.0F - 2.0F * plane[0] * plane[0]);
- reflectionMat.m01 = (- 2.0F * plane[0] * plane[1]);
- reflectionMat.m02 = (- 2.0F * plane[0] * plane[2]);
- reflectionMat.m03 = (- 2.0F * plane[3] * plane[0]);
- reflectionMat.m10 = (- 2.0F * plane[1] * plane[0]);
- reflectionMat.m11 = (1.0F - 2.0F * plane[1] * plane[1]);
- reflectionMat.m12 = (- 2.0F * plane[1] * plane[2]);
- reflectionMat.m13 = (- 2.0F * plane[3] * plane[1]);
- reflectionMat.m20 = (- 2.0F * plane[2] * plane[0]);
- reflectionMat.m21 = (- 2.0F * plane[2] * plane[1]);
- reflectionMat.m22 = (1.0F - 2.0F * plane[2] * plane[2]);
- reflectionMat.m23 = (- 2.0F * plane[3] * plane[2]);
- reflectionMat.m30 = 0.0F;
- reflectionMat.m31 = 0.0F;
- reflectionMat.m32 = 0.0F;
- reflectionMat.m33 = 1.0F;
- return reflectionMat;
- }
- static float Sgn(float a)
- {
- if (a > 0.0F)
- {
- return 1.0F;
- }
- if (a < 0.0F)
- {
- return -1.0F;
- }
- return 0.0F;
- }
- Vector4 CameraSpacePlane(Camera cam, Vector3 pos, Vector3 normal, float sideSign)
- {
- Vector3 offsetPos = pos + normal * clipPlaneOffset;
- Matrix4x4 m = cam.worldToCameraMatrix;
- Vector3 cpos = m.MultiplyPoint(offsetPos);
- Vector3 cnormal = m.MultiplyVector(normal).normalized * sideSign;
- return new Vector4(cnormal.x, cnormal.y, cnormal.z, -Vector3.Dot(cpos, cnormal));
- }
- }
- }
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