1234567891011121314151617 |
- #ifndef CALMWATER_SPECULAR_INCLUDED
- #define CALMWATER_SPECULAR_INCLUDED
- void ComputeSpecular(inout GlobalData data)
- {
- #ifndef CULL_FRONT
- float waveFresnel = FresnelSpecular(saturate(data.NdotV), _specFresnel);
- data.finalColor += waveFresnel * _LightColor0.rgb * _SpecColor.rgb * UNITY_LIGHTMODEL_AMBIENT * _specIntensity;
- #endif
- data.specular = SpecularColor(_Smoothness, data.lightDir, data.worldViewDir, data.worldNormal);
- }
- #endif
|