HexagonPropertyDrawer.cs 5.7 KB

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  1. using UnityEditor;
  2. using UnityEngine;
  3. namespace MPUIKIT.Editor {
  4. [CustomPropertyDrawer(typeof(Hexagon))]
  5. public class HexagonPropertyDrawer : PropertyDrawer {
  6. public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
  7. EditorGUI.BeginProperty(position, label, property);
  8. {
  9. SerializedProperty rectRadius = property.FindPropertyRelative("m_CornerRadius");
  10. SerializedProperty uniformRect = property.FindPropertyRelative("m_UniformCornerRadius");
  11. SerializedProperty triSizes = property.FindPropertyRelative("m_TipSize");
  12. SerializedProperty uniformTriS = property.FindPropertyRelative("m_UniformTipSize");
  13. SerializedProperty triRadius = property.FindPropertyRelative("m_TipRadius");
  14. SerializedProperty uniformTriR = property.FindPropertyRelative("m_UniformTipRadius");
  15. Vector4 radiusVectorValue = rectRadius.vector4Value;
  16. float radiusFloatValue = radiusVectorValue.x;
  17. bool rectBoolVal = uniformRect.boolValue;
  18. float[] zw = new[] {radiusVectorValue.w, radiusVectorValue.z};
  19. float[] xy = new[] {radiusVectorValue.x, radiusVectorValue.y};
  20. Vector2 triSizesVectorValue = triSizes.vector2Value;
  21. float triSizesFloatValue = triSizesVectorValue.x;
  22. Vector2 triRadiusVectorValue = triRadius.vector2Value;
  23. float triRadiusFloatValue = triRadiusVectorValue.x;
  24. Rect line = position;
  25. line.height = EditorGUIUtility.singleLineHeight;
  26. string[] toolbarLabel = new[] {"Free", "Uniform"};
  27. MPEditorUtility.CornerRadiusModeGUI(line, ref uniformRect, toolbarLabel);
  28. line.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
  29. EditorGUI.BeginChangeCheck();
  30. {
  31. EditorGUI.showMixedValue = rectRadius.hasMultipleDifferentValues;
  32. if (rectBoolVal) {
  33. radiusFloatValue = EditorGUI.FloatField(line, "Uniform Radius", radiusFloatValue);
  34. }
  35. else {
  36. EditorGUI.MultiFloatField(line, new []{new GUIContent("W"), new GUIContent("Z")}, zw);
  37. line.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
  38. EditorGUI.MultiFloatField(line, new []{new GUIContent("X"), new GUIContent("Y")}, xy);
  39. }
  40. EditorGUI.showMixedValue = false;
  41. }
  42. if (EditorGUI.EndChangeCheck()) {
  43. rectRadius.vector4Value = rectBoolVal
  44. ? new Vector4(radiusFloatValue, radiusFloatValue, radiusFloatValue, radiusFloatValue)
  45. : new Vector4(xy[0], xy[1], zw[1], zw[0]);
  46. }
  47. line.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
  48. MPEditorUtility.CornerRadiusModeGUI(line, ref uniformTriS, toolbarLabel, "Tip Size");
  49. line.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
  50. EditorGUI.BeginChangeCheck();
  51. {
  52. EditorGUI.showMixedValue = triSizes.hasMultipleDifferentValues;
  53. if (uniformTriS.boolValue) {
  54. triSizesFloatValue = EditorGUI.FloatField(line, "Uniform Size", triSizesFloatValue);
  55. }
  56. else {
  57. triSizesVectorValue = EditorGUI.Vector2Field(line, string.Empty, triSizesVectorValue);
  58. }
  59. EditorGUI.showMixedValue = false;
  60. }
  61. if (EditorGUI.EndChangeCheck()) {
  62. triSizes.vector2Value = uniformTriS.boolValue
  63. ? new Vector2(triSizesFloatValue, triSizesFloatValue)
  64. : triSizesVectorValue;
  65. }
  66. line.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
  67. MPEditorUtility.CornerRadiusModeGUI(line, ref uniformTriR, toolbarLabel, "Tip Radius");
  68. line.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
  69. EditorGUI.BeginChangeCheck();
  70. {
  71. EditorGUI.showMixedValue = triRadius.hasMultipleDifferentValues;
  72. if (uniformTriR.boolValue) {
  73. triRadiusFloatValue = EditorGUI.FloatField(line, "Uniform Radius", triRadiusFloatValue);
  74. }
  75. else {
  76. triRadiusVectorValue = EditorGUI.Vector2Field(line, string.Empty, triRadiusVectorValue);
  77. }
  78. EditorGUI.showMixedValue = false;
  79. }
  80. if (EditorGUI.EndChangeCheck()) {
  81. triRadius.vector2Value = uniformTriR.boolValue
  82. ? new Vector2(triRadiusFloatValue, triRadiusFloatValue)
  83. : triRadiusVectorValue;
  84. }
  85. }
  86. EditorGUI.EndProperty();
  87. }
  88. public override float GetPropertyHeight(SerializedProperty property, GUIContent label) {
  89. if (property.FindPropertyRelative("m_UniformCornerRadius").boolValue) {
  90. return EditorGUIUtility.singleLineHeight * 6 + EditorGUIUtility.standardVerticalSpacing * 5;
  91. }
  92. return EditorGUIUtility.singleLineHeight * 7 + EditorGUIUtility.standardVerticalSpacing * 6;
  93. }
  94. }
  95. }