12345678910111213141516171819202122232425262728293031323334353637383940414243 |
- using UnityEditor;
- using UnityEngine;
- namespace MPUIKIT.Editor {
- [CustomPropertyDrawer(typeof(Triangle))]
- public class TrianglePropertyDrawer : PropertyDrawer{
- public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
- EditorGUI.BeginProperty(position, label, property);
- {
- Rect LabelRect = new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight);
- Rect RadiusVectorRect = new Rect(position.x,
- position.y + EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing,
- position.width, EditorGUIUtility.singleLineHeight);
-
- SerializedProperty uniform = property.FindPropertyRelative("m_UniformCornerRadius");
- SerializedProperty radius = property.FindPropertyRelative("m_CornerRadius");
-
- MPEditorUtility.CornerRadiusModeGUI(LabelRect, ref uniform, new []{"Free", "Uniform"});
- float floatVal = radius.vector3Value.x;
- Vector3 vectorValue = radius.vector3Value;
-
- EditorGUI.BeginChangeCheck();
- {
- if (uniform.boolValue) {
- floatVal = EditorGUI.FloatField(RadiusVectorRect, "Uniform Radius", floatVal);
- }
- else {
- vectorValue = EditorGUI.Vector3Field(RadiusVectorRect, string.Empty, vectorValue);
- }
- }
- if (EditorGUI.EndChangeCheck()) {
- radius.vector3Value = uniform.boolValue ? new Vector3(floatVal, floatVal, floatVal) : vectorValue;
- }
- }
- EditorGUI.EndProperty();
- }
- public override float GetPropertyHeight(SerializedProperty property, GUIContent label) {
- return EditorGUIUtility.singleLineHeight * 2 + EditorGUIUtility.standardVerticalSpacing * 2;
- }
- }
- }
|