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- using System;
- using UnityEngine;
- namespace MPUIKIT {
- /// <summary>
- /// Hexagon shape with two opposite parallel equal sides. It is basically a rectangle where two
- /// of it's sides are broken into halves and pulled out of the shape that creates two triangle tips
- /// left and right of the shape.
- /// </summary>
- [Serializable]
- public struct Hexagon: IMPUIComponent {
- [SerializeField] private Vector4 m_CornerRadius;
- [SerializeField] private bool m_UniformCornerRadius;
- [SerializeField] private Vector2 m_TipSize;
- [SerializeField] private bool m_UniformTipSize;
- [SerializeField] private Vector2 m_TipRadius;
- [SerializeField] private bool m_UniformTipRadius;
-
- /// <summary>
- /// Sizes of the two tips (the triangular part sticking out of the rectangular part of the shape)
- /// <para>x => left tip, y => right tip</para>
- /// </summary>
- public Vector2 TipSize {
- get => m_TipSize;
- set {
- m_TipSize = Vector2.Max(value, Vector2.one);
- if (ShouldModifySharedMat) {
- SharedMat.SetVector(SpHexagonTipSizes, m_TipSize);
- }
- OnComponentSettingsChanged?.Invoke(this, EventArgs.Empty);
- }
- }
- /// <summary>
- /// Radius of the corner of the tips.
- /// <para>x => left tip's corner, y => right tip's corner</para>
- /// </summary>
- public Vector2 TipRadius {
- get => m_TipRadius;
- set {
- m_TipRadius = Vector2.Max(value, Vector2.one);
- if (ShouldModifySharedMat) {
- SharedMat.SetVector(SpHexagonTipRadius, m_TipRadius);
- }
- OnComponentSettingsChanged?.Invoke(this, EventArgs.Empty);
- }
- }
- /// <summary>
- /// <para>Radius of the four corners of the rectangular part of the shape.
- /// Counter-Clockwise from bottom-left</para>
- /// <para>x => bottom-left, y => bottom-right</para>
- /// <para>z => top-right, w => top-left</para>
- /// </summary>
- public Vector4 CornerRadius {
- get => m_CornerRadius;
- set {
- m_CornerRadius = Vector4.Max(value, Vector4.one);
- if (ShouldModifySharedMat) {
- SharedMat.SetVector(SpHexagonRectCornerRadius, m_CornerRadius);
- }
- OnComponentSettingsChanged?.Invoke(this, EventArgs.Empty);
- }
- }
-
- private static readonly int SpHexagonTipSizes = Shader.PropertyToID("_HexagonTipSize");
- private static readonly int SpHexagonTipRadius = Shader.PropertyToID("_HexagonTipRadius");
- private static readonly int SpHexagonRectCornerRadius = Shader.PropertyToID("_HexagonCornerRadius");
- public Material SharedMat { get; set; }
- public bool ShouldModifySharedMat { get; set; }
- public RectTransform RectTransform { get; set; }
-
- public void Init(Material sharedMat, Material renderMat, RectTransform rectTransform) {
- SharedMat = sharedMat;
- ShouldModifySharedMat = sharedMat == renderMat;
- RectTransform = rectTransform;
- TipRadius = m_TipRadius;
- TipSize = m_TipSize;
- }
- public event EventHandler OnComponentSettingsChanged;
- public void OnValidate() {
- CornerRadius = m_CornerRadius;
- TipSize = m_TipSize;
- TipRadius = m_TipRadius;
- }
- public void InitValuesFromMaterial(ref Material material) {
- m_CornerRadius = material.GetVector(SpHexagonRectCornerRadius);
- m_TipRadius = material.GetVector(SpHexagonTipRadius);
- m_TipSize = material.GetVector(SpHexagonTipSizes);
- }
- public void ModifyMaterial(ref Material material, params object[] otherProperties) {
- material.SetVector(SpHexagonTipSizes, m_TipSize);
- material.SetVector(SpHexagonTipRadius, m_TipRadius);
- material.SetVector(SpHexagonRectCornerRadius, m_CornerRadius);
- }
- }
- }
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