GCJKLayer.cs 47 KB

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  1. using Newtonsoft.Json.Linq;
  2. using Newtonsoft.Json;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using UnityEngine.Networking;
  8. using UnityEngine.UI;
  9. using UnityEngine.UIElements;
  10. using Toggle = UnityEngine.UI.Toggle;
  11. using UnityAsync;
  12. using WaitUntil = UnityAsync.WaitUntil;
  13. using Unity.VisualScripting;
  14. using System.Threading.Tasks;
  15. using Button = UnityEngine.UI.Button;
  16. [System.Serializable]
  17. public class QXZData
  18. {
  19. public int ADDVCD;
  20. public float ALT;
  21. public double LGTD;
  22. public double LTTD;
  23. public int ROWNUM_;
  24. public string STCD;
  25. public string STLC;
  26. public string STNM;
  27. public float dropSum6;
  28. }
  29. [System.Serializable]
  30. public class ServerObsDatas
  31. {
  32. public class ServerObsData
  33. {
  34. public string channelId;
  35. public string deviceId;
  36. public string name;
  37. public string ipAddress;
  38. public string ptzTypeText;
  39. public bool status;
  40. }
  41. public int total;
  42. public List<ServerObsData> list;
  43. }
  44. [System.Serializable]
  45. public class SWZData
  46. {
  47. // 行政区划代码
  48. public string ADDVCD;
  49. // 行政管理单位
  50. public string ADMAUTH;
  51. // 观测站所属单位
  52. public string ATCUNIT;
  53. // 建站年月
  54. public string BGFRYM;
  55. // 河流名称
  56. public string BSNM;
  57. // 备注
  58. public string COMMENTS;
  59. // 流域名称
  60. public string DRNA;
  61. // 河流流域代码
  62. public string DSTRVM;
  63. // 站点更名前站名
  64. public string DTMEL;
  65. // 站点更名前名称
  66. public string DTMNM;
  67. // 数据处理人
  68. public string DTPR;
  69. // 建成年月
  70. public string ESSTYM;
  71. // 站点等级
  72. public string FRGRD;
  73. // 水系名称
  74. public string HNNM;
  75. // 经度
  76. public double LGTD;
  77. // 地区
  78. public string LOCALITY;
  79. // 纬度
  80. public double LTTD;
  81. // 修改时间
  82. public string MODITIME;
  83. // 水文站代码
  84. public string PHCD;
  85. // 行号
  86. public int ROWNUM_;
  87. // 河道名称
  88. public string RVNM;
  89. // 站点状态
  90. public string STAZT;
  91. // 站点基础
  92. public string STBK;
  93. // 站点代码
  94. public string STCD;
  95. // 站点位置
  96. public string STLC;
  97. // 站点名称
  98. public string STNM;
  99. // 站点类型
  100. public string STTP;
  101. // 是否使用
  102. public string USFL;
  103. // 最近6小时降水量
  104. public float dropSum6;
  105. // 天气
  106. public string wth;
  107. }
  108. public class GCJKLayer : YZTRootLayer
  109. {
  110. public static GCJKLayer _Instance;
  111. //泵站监控面板
  112. private RectTransform _bengZhanJianKongPanel;
  113. private RectTransform _bengZhanJianKongContent;
  114. [Header("泵站监控数据预制体")] public GameObject BengZhanJianKongItemOri;
  115. [Header("泵站监控数据")] public List<BengZhanJianKongData> BengZhanJianKongDatas;
  116. private List<BengZhanJianKongItem> currentBengZhanJianKongItems;
  117. //闸站监测
  118. private RectTransform _zhaZhanJianKongPanel;
  119. private RectTransform _zhaZhanJianKongContent;
  120. [Header("闸站监测数据预制体")] public GameObject ZhaZhanJianKongItemOri;
  121. private List<ZhaZhanJianKongItem> currentZhaZhanJianKongItems;
  122. //水文监测
  123. private RectTransform _shuiWenJianCePanel;
  124. private Text _wenduText;
  125. private Text _shiduText;
  126. private Text _qiyaText;
  127. private Text _fengXiangText;
  128. private Text _fengLiText;
  129. private Text _yuLiangText;
  130. [Header("水文监测数据")] public ShuiWenJianCeData currentShuiWenJianCeData;
  131. //工程安全检测
  132. //检测数据
  133. private Text _pingJunLiuLiangText;
  134. private Text _zuiGaoShuiWeiText;
  135. private Text _zuiDaLiuLiangText;
  136. private Text _gongChengGaoJingText;
  137. private Text _zhengChangYunXingText;
  138. [Header("工程安全检测-检测数据")] public GongChengJianCeData currentGongChengJianCeData;
  139. //工程列表
  140. private RectTransform _gongChengLieBiaoContent;
  141. public GameObject GongChengLieBiaoItemOri;
  142. private List<GongChengLieBiaoItem> currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  143. private Button GClist_QuanBuButton;
  144. private Button GClist_ShuiWeiButton;
  145. private Button GClist_ShuiYaButton;
  146. private Button GClist_WeiYiButton;
  147. private Button GClist_ShiPinButton;
  148. //视频监控
  149. [Header("监控数据")] public ObsPlayerPanel obsPanel;
  150. public GameObject obsItemPrefab;
  151. private Transform obsItemContent;
  152. private List<ObsItem> _obsItems;
  153. public GameObject obsIconPrefab;
  154. private Transform _obsIconContent;
  155. private List<ObsIconCtrl> _obsIconCtrls;
  156. private InputField _obsSearchInputField;
  157. //水位图标
  158. [Header("水位数据")] public GameObject shuiweiIconPrefab;
  159. private List<ShuiWeiIconCtrl> _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  160. private Transform _shuiWeiIconContent;
  161. //水压
  162. public GameObject shuiYaIconPrefab;
  163. private List<ShuiYaIconCtrl> _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  164. private Transform _shuiYaIconContent;
  165. //位移
  166. public GameObject weiYiIconPrefab;
  167. private List<WeiYiIconCtrl> _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  168. private Transform _weiYiIconContent;
  169. private Toggle obsToggle;
  170. private Toggle shuiWeiToggle;
  171. private Toggle shuiYaToggle;
  172. private Toggle weiYiToggle;
  173. public RectTransform main;
  174. public RectTransform miniMap;
  175. public UnityEngine.UI.Button globalWeatherBtn;
  176. public UnityEngine.UI.Button exitGlobalWeatherBtn;
  177. private ShuiWeiHistoryPanel _shuiWeiHistoryPanel;
  178. public RectTransform miniMapQXContent;
  179. public RectTransform miniMapSWContent;
  180. public GameObject dropUnitPrefab;
  181. public GameObject weatherUnitPrefab;
  182. public UnityEngine.UI.Button qxDataBtn;
  183. public UnityEngine.UI.Button swDataBtn;
  184. public Sprite highLightBtn;
  185. public Sprite normalBtn;
  186. public Toggle dropToggle;
  187. public Toggle weatherToggle;
  188. List<DropUnit> dropUnits = new List<DropUnit>();
  189. List<WeatherUnit> weatherUnits = new List<WeatherUnit>();
  190. public GameObject runtimePointObj;
  191. private int currentDataType = -1;
  192. public GameObject loading;
  193. public Button buyuanBtn;
  194. public Button taokouBtn;
  195. private List<GongChengLieBiaoData> _DevivesDatas = new List<GongChengLieBiaoData>();
  196. public GameObject _DeviceTrendPanelOri;
  197. private Dictionary<string, DeviceTrendPanel> openDeviceTrendPanelList = new Dictionary<string, DeviceTrendPanel>();
  198. //public GongChengLieBiaoItem currentSelectItem;
  199. private void Awake()
  200. {
  201. _Instance = this;
  202. Init();
  203. _shuiWeiHistoryPanel = this.transform.Find("Main/ShuiWeiHistoryPanel").GetComponent<ShuiWeiHistoryPanel>();
  204. _shuiWeiHistoryPanel.Init();
  205. _shuiWeiHistoryPanel.gameObject.SetActive(false);
  206. buyuanBtn.onClick.AddListener(() =>
  207. {
  208. buyuanBtn.GetComponent<CanvasGroup>().alpha = 1f;
  209. taokouBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  210. SetCurrentDataToPanel(0);
  211. });
  212. taokouBtn.onClick.AddListener(() =>
  213. {
  214. buyuanBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  215. taokouBtn.GetComponent<CanvasGroup>().alpha = 1f;
  216. SetCurrentDataToPanel(1);
  217. });
  218. }
  219. private async void OnEnable()
  220. {
  221. StaticLod.instance.OnFoucusStatic(0);
  222. if (GlobalData.BuYuanShuiWeiDataList.Count < 1)
  223. {
  224. await HttpHelper._Instance.InitSWYJData();
  225. }
  226. if (GlobalData.BuYuanShuiYaDataList.Count < 1)
  227. {
  228. HttpHelper._Instance.GetBuYuanDevicesGroupInfo();
  229. }
  230. if (GlobalData.TaoKouShuiYaDataList.Count < 1)
  231. {
  232. HttpHelper._Instance.GetTaoKouDevicesGroupInfo();
  233. }
  234. SetCurrentDataToPanel(0);
  235. }
  236. public void Init()
  237. {
  238. //泵站监控面板
  239. _bengZhanJianKongPanel = this.transform.Find("BengZhanJianKong").GetComponent<RectTransform>();
  240. _bengZhanJianKongContent =
  241. _bengZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  242. currentBengZhanJianKongItems = new List<BengZhanJianKongItem>();
  243. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  244. {
  245. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  246. {
  247. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  248. .GetComponent<BengZhanJianKongItem>();
  249. tempItem.Init();
  250. tempItem.SetData(BengZhanJianKongDatas[i]);
  251. currentBengZhanJianKongItems.Add(tempItem);
  252. }
  253. }
  254. //闸站
  255. _zhaZhanJianKongPanel = this.transform.Find("ZhaZhanJianKong").GetComponent<RectTransform>();
  256. _zhaZhanJianKongContent =
  257. _zhaZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  258. currentZhaZhanJianKongItems = new List<ZhaZhanJianKongItem>();
  259. //水文
  260. _shuiWenJianCePanel = this.transform.Find("ShuiWenJianCe").GetComponent<RectTransform>();
  261. _wenduText = _shuiWenJianCePanel.Find("WenDu/Text/numText").GetComponent<Text>();
  262. _shiduText = _shuiWenJianCePanel.Find("ShiDu/Text/numText").GetComponent<Text>();
  263. _qiyaText = _shuiWenJianCePanel.Find("QiYa/Text/numText").GetComponent<Text>();
  264. _fengXiangText = _shuiWenJianCePanel.Find("FengXiang/Text/numText").GetComponent<Text>();
  265. _fengLiText = _shuiWenJianCePanel.Find("FengLi/Text/numText").GetComponent<Text>();
  266. _yuLiangText = _shuiWenJianCePanel.Find("YuLiang/Text/numText").GetComponent<Text>();
  267. if (currentShuiWenJianCeData != null)
  268. {
  269. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  270. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  271. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  272. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  273. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  274. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  275. }
  276. //监测数据
  277. _pingJunLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/PingJunLiuLiang/title/numText")
  278. .GetComponent<Text>();
  279. _zuiGaoShuiWeiText = this.transform.Find("RightUp/ShuJuJianCe/ZuiGaoShuiWei/title/numText")
  280. .GetComponent<Text>();
  281. _zuiDaLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/ZuiDaLiuLiang/title/numText")
  282. .GetComponent<Text>();
  283. _gongChengGaoJingText = this.transform.Find("RightUp/ShuJuJianCe/DangRiJingGao/title/numText")
  284. .GetComponent<Text>();
  285. _zhengChangYunXingText = this.transform.Find("RightUp/ShuJuJianCe/ZhengChangGongCheng/title/numText")
  286. .GetComponent<Text>();
  287. if (currentGongChengJianCeData != null)
  288. {
  289. _pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  290. _zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  291. _zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  292. _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  293. _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  294. }
  295. //工程列表
  296. _gongChengLieBiaoContent = this.transform.Find("RightUp/GongChengLieBiao/ScrollView/Viewport/Content")
  297. .GetComponent<RectTransform>();
  298. GClist_QuanBuButton = this.transform.Find("RightUp/GongChengLieBiao/QuanBuButton").GetComponent<Button>();
  299. GClist_QuanBuButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.all); });
  300. GClist_ShuiWeiButton = this.transform.Find("RightUp/GongChengLieBiao/ShuiWeiButton").GetComponent<Button>();
  301. GClist_ShuiWeiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shuiWei); });
  302. GClist_ShuiYaButton = this.transform.Find("RightUp/GongChengLieBiao/ShuiYaButton").GetComponent<Button>();
  303. GClist_ShuiYaButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shuiYa); });
  304. GClist_WeiYiButton = this.transform.Find("RightUp/GongChengLieBiao/WeiYiButton").GetComponent<Button>();
  305. GClist_WeiYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.weiYi); });
  306. GClist_ShiPinButton = this.transform.Find("RightUp/GongChengLieBiao/JianKongButton").GetComponent<Button>();
  307. GClist_ShiPinButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shiPin); });
  308. //监控
  309. obsPanel = this.transform.Find("Main/ObsPlayerPanel").GetComponent<ObsPlayerPanel>();
  310. obsPanel.gameObject.SetActive(false);
  311. obsItemContent = this.transform.Find("ShiPinJianKong/ScrollView/Viewport/Content").transform;
  312. _obsIconContent = this.transform.Find("Main/ObsIconContent").transform;
  313. _obsSearchInputField = this.transform.Find("ShiPinJianKong/InputField").GetComponent<InputField>();
  314. _obsSearchInputField.onValueChanged.AddListener(SearchObsItem);
  315. CreatObsItem();
  316. //水位
  317. _shuiWeiIconContent = this.transform.Find("Main/ShuiWeiIconContent").transform;
  318. _shuiYaIconContent = this.transform.Find("Main/ShuiYaIconContent").transform;
  319. _weiYiIconContent = this.transform.Find("Main/WeiYiIconContent").transform;
  320. obsToggle = this.transform.Find("Main/ObsToggle").GetComponent<Toggle>();
  321. shuiWeiToggle = this.transform.Find("Main/ShuiWeiToggle").GetComponent<Toggle>();
  322. shuiYaToggle = this.transform.Find("Main/ShuiYaToggle").GetComponent<Toggle>();
  323. weiYiToggle = this.transform.Find("Main/WeiYiToggle").GetComponent<Toggle>();
  324. obsToggle.onValueChanged.AddListener(SetObsIconActive);
  325. shuiWeiToggle.onValueChanged.AddListener(SetShuiWeiIconActive);
  326. shuiYaToggle.onValueChanged.AddListener(SetShuiYaIconActive);
  327. weiYiToggle.onValueChanged.AddListener(SetWeiYiIconActive);
  328. globalWeatherBtn.onClick.AddListener(OnGlobalWeatherClick);
  329. exitGlobalWeatherBtn.onClick.AddListener(() =>
  330. {
  331. CameraManager.SwitchCamera(0);
  332. viewMode = ViewMode.normal;
  333. miniMap.gameObject.SetActive(false);
  334. main.gameObject.SetActive(true);
  335. });
  336. qxDataBtn.onClick.AddListener(() =>
  337. {
  338. miniMapQXContent.gameObject.SetActive(true);
  339. miniMapSWContent.gameObject.SetActive(false);
  340. qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  341. swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  342. weatherToggle.gameObject.SetActive(false);
  343. });
  344. swDataBtn.onClick.AddListener(() =>
  345. {
  346. miniMapQXContent.gameObject.SetActive(false);
  347. miniMapSWContent.gameObject.SetActive(true);
  348. swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  349. qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  350. weatherToggle.gameObject.SetActive(true);
  351. });
  352. dropToggle.onValueChanged.AddListener((active) =>
  353. {
  354. for (int i = 0; i < dropUnits.Count; i++)
  355. {
  356. dropUnits[i].gameObject.SetActive(active);
  357. }
  358. });
  359. weatherToggle.onValueChanged.AddListener((active) =>
  360. {
  361. for (int i = 0; i < weatherUnits.Count; i++)
  362. {
  363. weatherUnits[i].gameObject.SetActive(active);
  364. }
  365. });
  366. }
  367. public async void OnGlobalWeatherClick()
  368. {
  369. if (GlobalData.qXZDatas.Count < 1 || GlobalData.sWZDatas.Count < 1)
  370. await HttpHelper._Instance.InitGCJKData();
  371. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  372. CameraManager.SwitchCamera(1);
  373. if (dropUnits.Count <= 0)
  374. {
  375. viewMode = ViewMode.miniMap;
  376. dropUnits = new List<DropUnit>();
  377. weatherUnits = new List<WeatherUnit>();
  378. for (int i = 0; i < GlobalData.qXZDatas.Count; i++)
  379. {
  380. GameObject gameObject = Instantiate(dropUnitPrefab);
  381. DropUnit dropUnit = gameObject.GetComponent<DropUnit>();
  382. dropUnit.transform.SetParent(miniMapQXContent.transform);
  383. dropUnit.Init(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD, GlobalData.qXZDatas[i].STNM,
  384. GlobalData.qXZDatas[i].dropSum6.ToString());
  385. dropUnits.Add(dropUnit);
  386. dropUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  387. dropUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(9));
  388. dropUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  389. dropUnit.bingObj.transform.localScale = Vector3.one;
  390. dropUnit.bingObj.transform.localPosition =
  391. CoordinateConverter.GeoToUGUISmall(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD);
  392. dropUnit.bingObj.name = GlobalData.qXZDatas[i].STNM;
  393. }
  394. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  395. {
  396. GameObject gameObject = Instantiate(dropUnitPrefab);
  397. DropUnit dropUnit = gameObject.GetComponent<DropUnit>();
  398. dropUnit.transform.SetParent(miniMapSWContent.transform);
  399. dropUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM,
  400. GlobalData.sWZDatas[i].dropSum6.ToString());
  401. dropUnits.Add(dropUnit);
  402. dropUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  403. dropUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
  404. dropUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  405. dropUnit.bingObj.transform.localScale = Vector3.one;
  406. dropUnit.bingObj.transform.localPosition =
  407. CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
  408. dropUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
  409. }
  410. }
  411. else
  412. {
  413. viewMode = ViewMode.miniMap;
  414. int index = 0;
  415. for (int i = 0; i < GlobalData.qXZDatas.Count; i++)
  416. {
  417. dropUnits[i].Init(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD, GlobalData.qXZDatas[i].STNM,
  418. GlobalData.qXZDatas[i].dropSum6.ToString());
  419. index++;
  420. }
  421. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  422. {
  423. dropUnits[i + index].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD,
  424. GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].dropSum6.ToString());
  425. }
  426. }
  427. if (weatherUnits.Count <= 0)
  428. {
  429. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  430. {
  431. GameObject gameObject = Instantiate(weatherUnitPrefab);
  432. WeatherUnit weatherUnit = gameObject.GetComponent<WeatherUnit>();
  433. weatherUnit.transform.SetParent(miniMapSWContent.transform);
  434. weatherUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM,
  435. GlobalData.sWZDatas[i].wth);
  436. weatherUnit.transform.localScale = Vector3.one * 1.1f;
  437. weatherUnits.Add(weatherUnit);
  438. weatherUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  439. weatherUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
  440. weatherUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  441. weatherUnit.bingObj.transform.localScale = Vector3.one;
  442. weatherUnit.bingObj.transform.localPosition =
  443. CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
  444. weatherUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
  445. }
  446. }
  447. else
  448. {
  449. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  450. {
  451. weatherUnits[i].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD,
  452. GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].wth);
  453. }
  454. }
  455. miniMap.gameObject.SetActive(true);
  456. main.gameObject.SetActive(false);
  457. }
  458. public void SetBengZhanJianKongData(BengZhanJianKongData[] datas)
  459. {
  460. for (int i = 0; i < currentBengZhanJianKongItems.Count; i++)
  461. {
  462. Destroy(currentBengZhanJianKongItems[i].gameObject);
  463. }
  464. BengZhanJianKongDatas = new List<BengZhanJianKongData>();
  465. BengZhanJianKongDatas.AddRange(datas);
  466. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  467. {
  468. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  469. {
  470. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  471. .GetComponent<BengZhanJianKongItem>();
  472. tempItem.Init();
  473. tempItem.SetData(BengZhanJianKongDatas[i]);
  474. currentBengZhanJianKongItems.Add(tempItem);
  475. }
  476. }
  477. }
  478. public async void SetCurrentDataToPanel(int type)
  479. {
  480. if (currentDataType == type)
  481. {
  482. return;
  483. }
  484. StaticLod.instance.OnFoucusStatic(type);
  485. currentDataType = type;
  486. //水位图标
  487. CreatShuiWeiIcon();
  488. FindShuiWeiTargetObje();
  489. //水压图标
  490. CreatShuiYaIcon();
  491. FindShuiYaTargetObje();
  492. //位移图标
  493. CreatWeiYiIcon();
  494. FindWeiYiTargetObje();
  495. //隐藏不是当前站点的监控
  496. var currentObsType = currentDataType == 0 ? obsType.BuYuanObs : obsType.TaoKouObs;
  497. if (_obsItems != null)
  498. {
  499. for (int i = 0; i < _obsItems.Count; i++)
  500. {
  501. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.type == currentObsType);
  502. }
  503. }
  504. if (_obsIconCtrls != null)
  505. {
  506. for (int i = 0; i < _obsIconCtrls.Count; i++)
  507. {
  508. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == currentObsType);
  509. }
  510. }
  511. SetObsIconActive(obsToggle.isOn);
  512. SetShuiWeiIconActive(false);
  513. SetShuiYaIconActive(false);
  514. SetWeiYiIconActive(false);
  515. SetGongChengLieBiaoData();
  516. loading.gameObject.SetActive(true);
  517. if (currentDataType == 0)
  518. {
  519. if (GlobalData.buYuanSensorData == null || GlobalData.buYuanSensorData.data.Count < 1)
  520. {
  521. await HttpHelper._Instance.SendBuYuan_GetSensorData();
  522. }
  523. }
  524. else
  525. {
  526. if (GlobalData.taoKouSensorData == null || GlobalData.taoKouSensorData.data.Count < 1)
  527. {
  528. await HttpHelper._Instance.SendTaoKou_GetSensorData();
  529. }
  530. }
  531. loading.gameObject.SetActive(false);
  532. SetZhaZhanJianKongData();
  533. }
  534. public async void OpenDeviceTrendPanel(string _name, GongChengType _type, string _gid, string _sid)
  535. {
  536. if (openDeviceTrendPanelList.ContainsKey(_name))
  537. {
  538. return;
  539. }
  540. var tempTrendPanel = Instantiate(_DeviceTrendPanelOri, this.transform).GetComponent<DeviceTrendPanel>();
  541. tempTrendPanel.currentType = currentDataType;
  542. tempTrendPanel.InitDatePicker();
  543. int openCount = openDeviceTrendPanelList.Count;
  544. tempTrendPanel.transform.localPosition += new Vector3(40*openCount,-20*openCount,0);
  545. await tempTrendPanel.Show(_name, _type, _gid, _sid);
  546. openDeviceTrendPanelList.Add(_name, tempTrendPanel);
  547. }
  548. public void RemovePanel(DeviceTrendPanel panel)
  549. {
  550. if (openDeviceTrendPanelList.ContainsKey(panel.dataName))
  551. {
  552. openDeviceTrendPanelList.Remove(panel.dataName);
  553. }
  554. }
  555. private void OnDisable()
  556. {
  557. foreach (var item in openDeviceTrendPanelList.Values)
  558. {
  559. item.Hide();
  560. }
  561. }
  562. public void SetZhaZhanJianKongData()
  563. {
  564. List<ZhaZhanJianKongData> datas = new List<ZhaZhanJianKongData>();
  565. var tempSensorData = currentDataType == 0 ? GlobalData.buYuanSensorData.data : GlobalData.taoKouSensorData.data;
  566. Debug.Log(tempSensorData.Count);
  567. for (int i = 0; i < tempSensorData.Count; i++)
  568. {
  569. datas.Add(new ZhaZhanJianKongData()
  570. {
  571. name = "闸门_" + tempSensorData[i].sensor_id,
  572. openValue = tempSensorData[i].opening_degree * 0.01f,
  573. state = tempSensorData[i].gate_open
  574. ? ZhaZhanState.open
  575. : ZhaZhanState.close,
  576. });
  577. }
  578. for (int i = 0; i < currentZhaZhanJianKongItems.Count; i++)
  579. {
  580. Destroy(currentZhaZhanJianKongItems[i].gameObject);
  581. }
  582. currentZhaZhanJianKongItems.Clear();
  583. if (datas != null && datas.Count > 0)
  584. {
  585. for (int i = 0; i < datas.Count; i++)
  586. {
  587. ZhaZhanJianKongItem tempItem = Instantiate(ZhaZhanJianKongItemOri, _zhaZhanJianKongContent)
  588. .GetComponent<ZhaZhanJianKongItem>();
  589. tempItem.Init();
  590. tempItem.SetData(datas[i]);
  591. currentZhaZhanJianKongItems.Add(tempItem);
  592. }
  593. }
  594. float[] modelAniValues = new float[datas.Count];
  595. for (int i = 0; i < modelAniValues.Length; i++)
  596. {
  597. modelAniValues[i] = datas[i].openValue;
  598. }
  599. ActionInstance._Instance.ModelAni_On?.Invoke(currentDataType == 0 ? AniType.buYuan : AniType.taoKou,
  600. modelAniValues);
  601. }
  602. public void SetShuiWenJianCeData(ShuiWenJianCeData data)
  603. {
  604. currentShuiWenJianCeData = data;
  605. if (currentShuiWenJianCeData != null)
  606. {
  607. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  608. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  609. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  610. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  611. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  612. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  613. }
  614. }
  615. public void SetGongChengJianCe(GongChengJianCeData data)
  616. {
  617. currentGongChengJianCeData = data;
  618. if (currentGongChengJianCeData != null)
  619. {
  620. _pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  621. _zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  622. _zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  623. _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  624. _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  625. }
  626. }
  627. public void SetGongChengLieBiaoData()
  628. {
  629. _DevivesDatas.Clear();
  630. //水位
  631. foreach (var tempData in currentDataType == 0
  632. ? GlobalData.BuYuanShuiWeiDataList
  633. : GlobalData.TaoKouShuiWeiDataList)
  634. {
  635. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  636. tempLieBiaoData.name = tempData.name;
  637. tempLieBiaoData.type = GongChengType.shuiWei;
  638. tempLieBiaoData.state = GongChengState.normal;
  639. tempLieBiaoData.sid = tempData.sid;
  640. tempLieBiaoData.gid = tempData.gid;
  641. _DevivesDatas.Add(tempLieBiaoData);
  642. }
  643. //水压
  644. foreach (var tempData in currentDataType == 0
  645. ? GlobalData.BuYuanShuiYaDataList
  646. : GlobalData.TaoKouShuiYaDataList)
  647. {
  648. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  649. tempLieBiaoData.name = tempData.name;
  650. tempLieBiaoData.type = GongChengType.shuiYa;
  651. tempLieBiaoData.state = GongChengState.normal;
  652. tempLieBiaoData.sid = tempData.sid;
  653. tempLieBiaoData.gid = tempData.gid;
  654. _DevivesDatas.Add(tempLieBiaoData);
  655. }
  656. //位移
  657. foreach (var tempData in currentDataType == 0 ? GlobalData.BuYuanWeiYiDataList : GlobalData.TaoKouWeiYiDataList)
  658. {
  659. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  660. tempLieBiaoData.name = tempData.name;
  661. tempLieBiaoData.type = GongChengType.weiYi;
  662. tempLieBiaoData.state = GongChengState.normal;
  663. tempLieBiaoData.sid = tempData.sid;
  664. tempLieBiaoData.gid = tempData.gid;
  665. _DevivesDatas.Add(tempLieBiaoData);
  666. }
  667. //监控
  668. foreach (var tempData in currentDataType == 0 ? GlobalData.obsDatas_by : GlobalData.obsDatas_tk)
  669. {
  670. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  671. tempLieBiaoData.name = tempData.name;
  672. tempLieBiaoData.type = GongChengType.shiPin;
  673. tempLieBiaoData.state = tempData.status ? GongChengState.normal : GongChengState.warning;
  674. tempLieBiaoData.sid = "";
  675. tempLieBiaoData.gid = ""; //监控没有这玩意
  676. _DevivesDatas.Add(tempLieBiaoData);
  677. }
  678. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  679. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  680. GClist_ShuiYaButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  681. GClist_WeiYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  682. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  683. for (int i = 0; i < currentGongChengLieBiaoItems.Count; i++)
  684. {
  685. Destroy(currentGongChengLieBiaoItems[i].gameObject);
  686. }
  687. currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  688. for (int i = 0; i < _DevivesDatas.Count; i++)
  689. {
  690. GongChengLieBiaoItem tempItem = Instantiate(GongChengLieBiaoItemOri, _gongChengLieBiaoContent)
  691. .GetComponent<GongChengLieBiaoItem>();
  692. tempItem.Init();
  693. _DevivesDatas[i].index = i + 1;
  694. tempItem.SetData(_DevivesDatas[i]);
  695. currentGongChengLieBiaoItems.Add(tempItem);
  696. }
  697. }
  698. //筛选工程列表
  699. public void SeachGongChengList(GongChengType type)
  700. {
  701. GClist_QuanBuButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  702. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  703. GClist_ShuiYaButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  704. GClist_WeiYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  705. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  706. switch (type)
  707. {
  708. case GongChengType.all:
  709. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  710. foreach (var obj in currentGongChengLieBiaoItems)
  711. {
  712. obj.gameObject.SetActive(true);
  713. }
  714. break;
  715. case GongChengType.shuiWei:
  716. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = Color.white;
  717. foreach (var obj in currentGongChengLieBiaoItems)
  718. {
  719. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shuiWei);
  720. }
  721. break;
  722. case GongChengType.shuiYa:
  723. GClist_ShuiYaButton.GetComponentInChildren<Text>().color = Color.white;
  724. foreach (var obj in currentGongChengLieBiaoItems)
  725. {
  726. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shuiYa);
  727. }
  728. break;
  729. case GongChengType.weiYi:
  730. GClist_WeiYiButton.GetComponentInChildren<Text>().color = Color.white;
  731. foreach (var obj in currentGongChengLieBiaoItems)
  732. {
  733. obj.gameObject.SetActive(obj._currentData.type == GongChengType.weiYi);
  734. }
  735. break;
  736. case GongChengType.shiPin:
  737. GClist_ShiPinButton.GetComponentInChildren<Text>().color = Color.white;
  738. foreach (var obj in currentGongChengLieBiaoItems)
  739. {
  740. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shiPin);
  741. }
  742. break;
  743. }
  744. }
  745. Dictionary<string, bool> BYObsUseLib = new Dictionary<string, bool>();
  746. Dictionary<string, bool> TKObsUseLib = new Dictionary<string, bool>();
  747. //监控列表
  748. public async void CreatObsItem()
  749. {
  750. await new WaitUntil(() => { return GlobalData.obsDatas_by.Count > 0 && GlobalData.obsDatas_tk.Count > 0; });
  751. _obsItems = new List<ObsItem>();
  752. _obsIconCtrls = new List<ObsIconCtrl>();
  753. for (int i = 0; i < _obsItems.Count; i++)
  754. {
  755. Destroy(_obsItems[i].gameObject);
  756. }
  757. for (int i = 0; i < _obsIconCtrls.Count; i++)
  758. {
  759. Destroy(_obsIconCtrls[i].gameObject);
  760. }
  761. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++)
  762. {
  763. if (GlobalData.layerUnitDatas[i].type == LayerUnitType.JK)
  764. {
  765. if (GlobalData.layerUnitDatas[i].text1 == "补元退洪闸")
  766. {
  767. BYObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  768. }
  769. else if (GlobalData.layerUnitDatas[i].text1 == "套口进洪闸")
  770. {
  771. TKObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  772. }
  773. }
  774. }
  775. for (int i = 0; i < GlobalData.obsDatas_by.Count; i++)
  776. {
  777. if (BYObsUseLib.ContainsKey(GlobalData.obsDatas_by[i].targetName))
  778. {
  779. BYObsUseLib[GlobalData.obsDatas_by[i].targetName] = true;
  780. }
  781. //Debug.Log(GlobalData.obsDatas_by[i].name + ":000:" + GlobalData.obsDatas_by[i].targetName);
  782. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  783. tempItem.SetData(GlobalData.obsDatas_by[i]);
  784. int tempi = i;
  785. tempItem._button.onClick.AddListener(() =>
  786. {
  787. GCJKLayer._Instance.ShowObsPlayerPanel(GlobalData.obsDatas_by[tempi]);
  788. });
  789. _obsItems.Add(tempItem);
  790. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  791. //Debug.Log(GlobalData.obsDatas_by[i].name + ":111:" + GlobalData.obsDatas_by[i].targetName);
  792. tempIcon.Init(GlobalData.obsDatas_by[i]);
  793. _obsIconCtrls.Add(tempIcon);
  794. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  795. }
  796. foreach (string keyName in BYObsUseLib.Keys)
  797. {
  798. if (!BYObsUseLib[keyName])
  799. {
  800. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  801. ObsData errorObs = new ObsData();
  802. errorObs.name = keyName + "(丢失)";
  803. errorObs.targetName = keyName;
  804. errorObs.type = obsType.BuYuanObs;
  805. errorObs.status = false;
  806. tempIcon.Init(errorObs);
  807. _obsIconCtrls.Add(tempIcon);
  808. }
  809. }
  810. for (int i = 0; i < GlobalData.obsDatas_tk.Count; i++)
  811. {
  812. if (TKObsUseLib.ContainsKey(GlobalData.obsDatas_tk[i].targetName))
  813. {
  814. TKObsUseLib[GlobalData.obsDatas_tk[i].targetName] = true;
  815. }
  816. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  817. tempItem.SetData(GlobalData.obsDatas_tk[i]);
  818. int tempi = i;
  819. tempItem._button.onClick.AddListener(() =>
  820. {
  821. GCJKLayer._Instance.ShowObsPlayerPanel(GlobalData.obsDatas_tk[tempi]);
  822. });
  823. _obsItems.Add(tempItem);
  824. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  825. tempIcon.Init(GlobalData.obsDatas_tk[i]);
  826. _obsIconCtrls.Add(tempIcon);
  827. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  828. }
  829. foreach (string keyName in TKObsUseLib.Keys)
  830. {
  831. if (!TKObsUseLib[keyName])
  832. {
  833. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  834. ObsData errorObs = new ObsData();
  835. errorObs.name = keyName + "(丢失)";
  836. errorObs.targetName = keyName;
  837. errorObs.type = obsType.TaoKouObs;
  838. errorObs.status = false;
  839. tempIcon.Init(errorObs);
  840. _obsIconCtrls.Add(tempIcon);
  841. }
  842. }
  843. //隐藏不是当前站点的监控
  844. var currentObsType = currentDataType == 0 ? obsType.BuYuanObs : obsType.TaoKouObs;
  845. if (_obsItems != null)
  846. {
  847. for (int i = 0; i < _obsItems.Count; i++)
  848. {
  849. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.type == currentObsType);
  850. }
  851. }
  852. if (_obsIconCtrls != null)
  853. {
  854. for (int i = 0; i < _obsIconCtrls.Count; i++)
  855. {
  856. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == currentObsType);
  857. }
  858. }
  859. SetObsIconActive(obsToggle.isOn);
  860. }
  861. public void SearchObsItem(string s_name)
  862. {
  863. if (s_name.Equals(""))
  864. {
  865. for (int i = 0; i < _obsItems.Count; i++)
  866. {
  867. _obsItems[i].gameObject.SetActive(true);
  868. }
  869. }
  870. else
  871. {
  872. for (int i = 0; i < _obsItems.Count; i++)
  873. {
  874. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.name.Contains(s_name));
  875. }
  876. }
  877. }
  878. //查找场景中的监控坐标对象
  879. public void FindObsTargetObje()
  880. {
  881. if (_obsItems == null)
  882. {
  883. return;
  884. }
  885. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(obsType.BuYuanObs.ToString());
  886. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(obsType.TaoKouObs.ToString());
  887. for (int i = 0; i < _obsItems.Count; i++)
  888. {
  889. string objName = _obsItems[i]._data.targetName;
  890. if (_obsItems[i]._data.type == obsType.BuYuanObs)
  891. {
  892. for (int j = 0; j < BY_targs.Length; j++)
  893. {
  894. if (BY_targs[j].gameObject.name == objName)
  895. {
  896. _obsItems[i]._data.targetTransform = BY_targs[j].transform;
  897. _obsIconCtrls[i].targetTransForm = BY_targs[j].transform;
  898. break;
  899. }
  900. }
  901. }
  902. else
  903. {
  904. for (int j = 0; j < TK_targs.Length; j++)
  905. {
  906. if (TK_targs[j].gameObject.name == objName)
  907. {
  908. _obsItems[i]._data.targetTransform = TK_targs[j].transform;
  909. _obsIconCtrls[i].targetTransForm = TK_targs[j].transform;
  910. break;
  911. }
  912. }
  913. }
  914. }
  915. }
  916. public void ShowObsPlayerPanel(ObsData _data)
  917. {
  918. obsPanel.gameObject.SetActive(true);
  919. obsPanel.SetObsData(_data);
  920. obsPanel.SetTitle(_data.name);
  921. }
  922. public void ShowHistoryPanle(ShuiWeiData data)
  923. {
  924. _shuiWeiHistoryPanel.SetData(data);
  925. _shuiWeiHistoryPanel.gameObject.SetActive(true);
  926. }
  927. public void SetObsIconActive(bool show)
  928. {
  929. if (_obsIconCtrls == null)
  930. {
  931. return;
  932. }
  933. for (int i = 0; i < _obsIconCtrls.Count; i++)
  934. {
  935. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == (obsType)currentDataType && show);
  936. }
  937. }
  938. //水位图标
  939. public void CreatShuiWeiIcon()
  940. {
  941. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  942. {
  943. Destroy(_shuiWeiIconCtrls[i].gameObject);
  944. }
  945. _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  946. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiWeiDataList : GlobalData.TaoKouShuiWeiDataList;
  947. for (int i = 0; i < DataList.Count; i++)
  948. {
  949. ShuiWeiIconCtrl tempIcon =
  950. Instantiate(shuiweiIconPrefab, _shuiWeiIconContent).GetComponent<ShuiWeiIconCtrl>();
  951. tempIcon.Init(DataList[i]);
  952. _shuiWeiIconCtrls.Add(tempIcon);
  953. }
  954. Debug.Log(DataList.Count);
  955. }
  956. //查找场景中的水位坐标对象
  957. public void FindShuiWeiTargetObje()
  958. {
  959. if (_shuiWeiIconCtrls == null)
  960. {
  961. return;
  962. }
  963. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.BuYuanShuiWei.ToString());
  964. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.TaoKouShuiWei.ToString());
  965. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  966. {
  967. string objName = _shuiWeiIconCtrls[i]._data.targetName;
  968. if (_shuiWeiIconCtrls[i]._data.type == shuiWeiType.BuYuanShuiWei)
  969. {
  970. for (int j = 0; j < BY_targs.Length; j++)
  971. {
  972. if (BY_targs[j].gameObject.name == objName)
  973. {
  974. _shuiWeiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  975. break;
  976. }
  977. }
  978. }
  979. else
  980. {
  981. for (int j = 0; j < TK_targs.Length; j++)
  982. {
  983. if (TK_targs[j].gameObject.name == objName)
  984. {
  985. _shuiWeiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  986. break;
  987. }
  988. }
  989. }
  990. }
  991. }
  992. //水压图标
  993. public void CreatShuiYaIcon()
  994. {
  995. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  996. {
  997. Destroy(_shuiYaIconCtrls[i].gameObject);
  998. }
  999. _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  1000. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiYaDataList : GlobalData.TaoKouShuiYaDataList;
  1001. for (int i = 0; i < DataList.Count; i++)
  1002. {
  1003. ShuiYaIconCtrl tempIcon = Instantiate(shuiYaIconPrefab, _shuiYaIconContent).GetComponent<ShuiYaIconCtrl>();
  1004. tempIcon.Init(DataList[i]);
  1005. _shuiYaIconCtrls.Add(tempIcon);
  1006. }
  1007. }
  1008. public void FindShuiYaTargetObje()
  1009. {
  1010. if (_shuiYaIconCtrls == null)
  1011. {
  1012. return;
  1013. }
  1014. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiYaType.BuYuanShuiYa.ToString());
  1015. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiYaType.TaoKouShuiYa.ToString());
  1016. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1017. {
  1018. string objName = _shuiYaIconCtrls[i]._data.targetName;
  1019. if (_shuiYaIconCtrls[i]._data.type == shuiYaType.BuYuanShuiYa)
  1020. {
  1021. for (int j = 0; j < BY_targs.Length; j++)
  1022. {
  1023. if (BY_targs[j].gameObject.name == objName)
  1024. {
  1025. _shuiYaIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1026. break;
  1027. }
  1028. }
  1029. }
  1030. else
  1031. {
  1032. for (int j = 0; j < TK_targs.Length; j++)
  1033. {
  1034. if (TK_targs[j].gameObject.name == objName)
  1035. {
  1036. _shuiYaIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1037. break;
  1038. }
  1039. }
  1040. }
  1041. }
  1042. }
  1043. //位移图标
  1044. public void CreatWeiYiIcon()
  1045. {
  1046. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1047. {
  1048. Destroy(_weiYiIconCtrls[i].gameObject);
  1049. }
  1050. _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  1051. var DataList = currentDataType == 0 ? GlobalData.BuYuanWeiYiDataList : GlobalData.TaoKouWeiYiDataList;
  1052. for (int i = 0; i < DataList.Count; i++)
  1053. {
  1054. WeiYiIconCtrl tempIcon = Instantiate(weiYiIconPrefab, _weiYiIconContent).GetComponent<WeiYiIconCtrl>();
  1055. tempIcon.Init(DataList[i]);
  1056. _weiYiIconCtrls.Add(tempIcon);
  1057. }
  1058. }
  1059. public void FindWeiYiTargetObje()
  1060. {
  1061. if (_weiYiIconCtrls == null)
  1062. {
  1063. return;
  1064. }
  1065. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(weiYiType.BuYuanWeiYi.ToString());
  1066. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(weiYiType.TaoKouWeiYi.ToString());
  1067. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1068. {
  1069. string objName = _weiYiIconCtrls[i]._data.targetName;
  1070. if (_weiYiIconCtrls[i]._data.type == weiYiType.BuYuanWeiYi)
  1071. {
  1072. for (int j = 0; j < BY_targs.Length; j++)
  1073. {
  1074. if (BY_targs[j].gameObject.name == objName)
  1075. {
  1076. _weiYiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1077. break;
  1078. }
  1079. }
  1080. }
  1081. else
  1082. {
  1083. for (int j = 0; j < TK_targs.Length; j++)
  1084. {
  1085. if (TK_targs[i].gameObject.name == objName)
  1086. {
  1087. _weiYiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1088. break;
  1089. }
  1090. }
  1091. }
  1092. }
  1093. }
  1094. public void SetShuiWeiIconActive(bool show)
  1095. {
  1096. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  1097. {
  1098. _shuiWeiIconCtrls[i].gameObject.SetActive(show);
  1099. }
  1100. }
  1101. public void SetShuiYaIconActive(bool show)
  1102. {
  1103. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1104. {
  1105. _shuiYaIconCtrls[i].gameObject.SetActive(show);
  1106. }
  1107. }
  1108. public void SetWeiYiIconActive(bool show)
  1109. {
  1110. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1111. {
  1112. _weiYiIconCtrls[i].gameObject.SetActive(show);
  1113. }
  1114. }
  1115. }