HttpHelper.cs 66 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.IO;
  5. using System.Threading.Tasks;
  6. using UnityAsync;
  7. using Best.HTTP;
  8. using Best.HTTP.JSON;
  9. using Newtonsoft.Json;
  10. using Newtonsoft.Json.Serialization;
  11. using Newtonsoft.Json.Linq;
  12. using UnityEngine;
  13. using UnityEngine.Networking;
  14. using Unity.VisualScripting;
  15. using static System.Net.WebRequestMethods;
  16. public class HttpHelper : MonoBehaviour
  17. {
  18. public Action OnSWYJRefresh;
  19. public static bool useAes = false;
  20. public static HttpHelper _Instance;
  21. public static Dictionary<string, DevicesId_Data> _devicesIdDatas = new Dictionary<string, DevicesId_Data>();
  22. public const int timeOut = 3;
  23. class DYServerAddress
  24. {
  25. public string YZTServerAddress;
  26. public string YZTServerPYAddress;
  27. public string Server_UploadPath;
  28. public string ModbusSeverAddress;
  29. public string ObsSeverAddress;
  30. public string ObsSeverM3U8Address;
  31. }
  32. void ChangeServerAddress()
  33. {
  34. if (System.IO.File.Exists(Application.streamingAssetsPath + "/serverPath.json"))
  35. {
  36. string serverAddressContent = System.IO.File.ReadAllText(Application.streamingAssetsPath + "/serverPath.json");
  37. Debug.Log(serverAddressContent);
  38. DYServerAddress address = JsonConvert.DeserializeObject<DYServerAddress>(serverAddressContent);
  39. ServerAddress.YZTServerAddress = address.YZTServerAddress;
  40. ServerAddress.YZTServerPYAddress = address.YZTServerPYAddress;
  41. ServerAddress.Server_UploadPath = address.Server_UploadPath;
  42. ServerAddress.ModbusSeverAddress = address.ModbusSeverAddress;
  43. ServerAddress.ObsSeverAddress = address.ObsSeverAddress;
  44. ServerAddress.ObsSeverM3U8Address = address.ObsSeverM3U8Address;
  45. }
  46. }
  47. private async void Awake()
  48. {
  49. _Instance = this;
  50. ChangeServerAddress();
  51. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2 ||
  52. GlobalData.pageIndex == PageIndex.Page3)
  53. {
  54. Debug.Log("HttpInitYZTData");
  55. //可以并行,无需等待
  56. InitYZTData();
  57. }
  58. if (GlobalData.pageIndex == PageIndex.Page1)
  59. {
  60. SendBuYuan_GetSensorData();
  61. SendTaoKou_GetSensorData();
  62. GetBuYuanDevicesGroupInfo();
  63. GetTaoKouDevicesGroupInfo();
  64. }
  65. if (GlobalData.pageIndex == PageIndex.Page1)
  66. {
  67. Debug.Log("InitXHGKData");
  68. //可以并行,无需等待
  69. InitXHGKData(); //已完成迁移
  70. }
  71. if (GlobalData.pageIndex == PageIndex.Page1)
  72. {
  73. Debug.Log("HttpInitGCJKData");
  74. GetSensorList();
  75. //可以并行,无需等待
  76. InitGCJKData();
  77. }
  78. if (GlobalData.pageIndex == PageIndex.Page1)
  79. {
  80. Debug.Log("HttpInitXHDDData");
  81. //可以并行,无需等待
  82. InitXHDDData();
  83. }
  84. if (GlobalData.pageIndex == PageIndex.Page1)
  85. {
  86. Debug.Log("HttpInitRKZYData");
  87. //可以并行,无需等待
  88. InitRKZYData();
  89. }
  90. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2)
  91. {
  92. Debug.Log("HttpInitSWYJData");
  93. //可以并行,无需等待
  94. InitSWYJData();
  95. }
  96. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2)
  97. {
  98. Debug.Log("HttpInitGCYWData1");
  99. //可以并行,无需等待
  100. InitGCYWData1(0);
  101. }
  102. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2 ||
  103. GlobalData.pageIndex == PageIndex.Page3)
  104. {
  105. Debug.Log("HttpInitFloorGateData");
  106. InitFloorGateData();
  107. }
  108. if (GlobalData.pageIndex == PageIndex.Page2)
  109. {
  110. Debug.Log("HttpInitDPSWData");
  111. InitDPSWData();
  112. }
  113. if (GlobalData.pageIndex == PageIndex.Page2)
  114. {
  115. Debug.Log("HttpInitGCYWData2");
  116. InitGCYWData2();
  117. }
  118. if (GlobalData.pageIndex == PageIndex.Page2)
  119. {
  120. Debug.Log("HttpInitYJSJData2");
  121. InitYJSJData2();
  122. }
  123. }
  124. private async Task InitGCYWData2()
  125. {
  126. bool successInternet = true;
  127. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetInspectionStatistics);
  128. requestData.timeout = timeOut;
  129. await requestData.SendWebRequest();
  130. try
  131. {
  132. if (requestData.result != UnityWebRequest.Result.Success)
  133. {
  134. Debug.LogWarning("大屏运维数据联网不成功,读本地缓存数据,原因:返request不成功");
  135. successInternet = false;
  136. }
  137. else
  138. {
  139. string postResult = requestData.downloadHandler.text;
  140. if (useAes)
  141. {
  142. postResult = AESCrypto.Decrypt(postResult);
  143. }
  144. JObject jsonObject = JObject.Parse(postResult);
  145. // 提取data字段的值
  146. JToken dataToken = jsonObject["data"];
  147. JToken codeToken = jsonObject["code"];
  148. if (codeToken.ToString() == "200")
  149. {
  150. GlobalData.InspectionStat =
  151. JsonConvert.DeserializeObject<List<StationInspection>>(dataToken.ToString());
  152. }
  153. else
  154. {
  155. Debug.LogWarning("大屏运维数据联网不成功,读本地缓存数据,原因:返序列化失败");
  156. successInternet = false;
  157. }
  158. }
  159. }
  160. catch (Exception e)
  161. {
  162. successInternet = false;
  163. Debug.LogWarning("大屏运维数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  164. }
  165. requestData.Dispose();
  166. if (!successInternet)
  167. {
  168. WWW www = new WWW(Application.streamingAssetsPath + "/inspectionStatistics.json");
  169. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  170. GlobalData.InspectionStat = JsonConvert.DeserializeObject<List<StationInspection>>(www.text);
  171. www.Dispose();
  172. }
  173. }
  174. private async Task InitYJSJData2()
  175. {
  176. bool successInternet = true;
  177. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetAlertData);
  178. requestData.timeout = timeOut;
  179. await requestData.SendWebRequest();
  180. try
  181. {
  182. if (requestData.result != UnityWebRequest.Result.Success)
  183. {
  184. Debug.LogWarning("大屏预警数据联网不成功,读本地缓存数据,原因:返request不成功");
  185. successInternet = false;
  186. }
  187. else
  188. {
  189. string postResult = requestData.downloadHandler.text;
  190. if (useAes)
  191. {
  192. postResult = AESCrypto.Decrypt(postResult);
  193. }
  194. JObject jsonObject = JObject.Parse(postResult);
  195. // 提取data字段的值
  196. JToken dataToken = jsonObject["data"];
  197. JToken codeToken = jsonObject["code"];
  198. if (codeToken.ToString() == "200")
  199. {
  200. GlobalData.alertData = JsonConvert.DeserializeObject<AlertData>(dataToken.ToString());
  201. GlobalData.alertData.success = true;
  202. }
  203. else
  204. {
  205. Debug.LogWarning("大屏预警数据联网不成功,读本地缓存数据,原因:返序列化失败");
  206. successInternet = false;
  207. }
  208. }
  209. }
  210. catch (Exception e)
  211. {
  212. successInternet = false;
  213. Debug.LogWarning("大屏预警数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  214. }
  215. requestData.Dispose();
  216. if (!successInternet)
  217. {
  218. WWW www = new WWW(Application.streamingAssetsPath + "/alertData.json");
  219. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  220. Debug.Log(www.text);
  221. GlobalData.alertData = JsonConvert.DeserializeObject<AlertData>(www.text.ToString());
  222. GlobalData.alertData.success = true;
  223. Debug.Log(GlobalData.alertData.alerts.threeLineWarnings[0].title);
  224. www.Dispose();
  225. }
  226. }
  227. private async Task InitFloorGateData()
  228. {
  229. bool successInternet = true;
  230. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetFloodGateData);
  231. requestData.timeout = timeOut;
  232. await requestData.SendWebRequest();
  233. try
  234. {
  235. if (requestData.result != UnityWebRequest.Result.Success)
  236. {
  237. Debug.LogWarning("大屏闸口数据联网不成功,读本地缓存数据,原因:返request不成功");
  238. successInternet = false;
  239. }
  240. else
  241. {
  242. string postResult = requestData.downloadHandler.text;
  243. if (useAes)
  244. {
  245. postResult = AESCrypto.Decrypt(postResult);
  246. }
  247. JObject jsonObject = JObject.Parse(postResult);
  248. // 提取data字段的值
  249. JToken dataToken = jsonObject["data"];
  250. JToken codeToken = jsonObject["code"];
  251. if (codeToken.ToString() == "200")
  252. {
  253. GlobalData.floorGateData = JsonConvert.DeserializeObject<FloodGateStatusData>(dataToken.ToString());
  254. GlobalData.floorGateData.success = true;
  255. }
  256. else
  257. {
  258. Debug.LogWarning("大屏闸口数据联网不成功,读本地缓存数据,原因:返序列化失败");
  259. successInternet = false;
  260. }
  261. }
  262. }
  263. catch (Exception e)
  264. {
  265. successInternet = false;
  266. Debug.LogWarning("大屏闸口数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  267. }
  268. requestData.Dispose();
  269. if (!successInternet)
  270. {
  271. WWW www = new WWW(Application.streamingAssetsPath + "/floodGateStatusData.json");
  272. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  273. Debug.Log(www.text);
  274. GlobalData.floorGateData = JsonConvert.DeserializeObject<FloodGateStatusData>(www.text.ToString());
  275. GlobalData.floorGateData.success = true;
  276. www.Dispose();
  277. }
  278. }
  279. private async Task InitDPSWData()
  280. {
  281. GlobalData.locationWeatherData = new List<LocationWeatherData>();
  282. bool successInternet = true;
  283. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetHydrologicalData + "?projectType=1");
  284. requestData.timeout = timeOut;
  285. await requestData.SendWebRequest();
  286. try
  287. {
  288. if (requestData.result != UnityWebRequest.Result.Success)
  289. {
  290. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返request不成功");
  291. successInternet = false;
  292. }
  293. else
  294. {
  295. string postResult = requestData.downloadHandler.text;
  296. if (useAes)
  297. {
  298. postResult = AESCrypto.Decrypt(postResult);
  299. }
  300. JObject jsonObject = JObject.Parse(postResult);
  301. // 提取data字段的值
  302. JToken dataToken = jsonObject["data"];
  303. JToken codeToken = jsonObject["code"];
  304. if (codeToken.ToString() == "200")
  305. {
  306. LocationWeatherData data1 =
  307. JsonConvert.DeserializeObject<LocationWeatherData>(dataToken.ToString());
  308. GlobalData.locationWeatherData.Add(data1);
  309. }
  310. else
  311. {
  312. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返序列化失败");
  313. successInternet = false;
  314. }
  315. }
  316. }
  317. catch (Exception e)
  318. {
  319. successInternet = false;
  320. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  321. }
  322. UnityWebRequest requestData1 = UnityWebRequest.Get(ServerAddress.APIGetHydrologicalData + "?projectType=2");
  323. requestData1.timeout = timeOut;
  324. await requestData1.SendWebRequest();
  325. try
  326. {
  327. if (requestData1.result != UnityWebRequest.Result.Success)
  328. {
  329. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返request不成功");
  330. successInternet = false;
  331. }
  332. else
  333. {
  334. JObject jsonObject = JObject.Parse(requestData1.downloadHandler.text);
  335. // 提取data字段的值
  336. JToken dataToken = jsonObject["data"];
  337. JToken codeToken = jsonObject["code"];
  338. if (codeToken.ToString() == "200")
  339. {
  340. LocationWeatherData data2 =
  341. JsonConvert.DeserializeObject<LocationWeatherData>(dataToken.ToString());
  342. GlobalData.locationWeatherData.Add(data2);
  343. }
  344. else
  345. {
  346. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返序列化失败");
  347. successInternet = false;
  348. }
  349. }
  350. }
  351. catch (Exception e)
  352. {
  353. successInternet = false;
  354. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  355. }
  356. requestData.Dispose();
  357. if (!successInternet)
  358. {
  359. WWW www = new WWW(Application.streamingAssetsPath + "/hydrologicalData.json");
  360. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  361. Debug.Log(www.text);
  362. GlobalData.locationWeatherData =
  363. JsonConvert.DeserializeObject<List<LocationWeatherData>>(www.text.ToString());
  364. www.Dispose();
  365. }
  366. }
  367. public async void InitYZTData()
  368. {
  369. await InitYZTData1(); //已完成迁移
  370. InitYZTData_BY_Obs(); //已完成迁移
  371. InitYZTData_TK_Obs(); //新增
  372. InitYZTData3(); //已完成迁移
  373. }
  374. public async Task InitYZTData1()
  375. {
  376. bool successInternet = true;
  377. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetWaterManagerProject);
  378. requestData.timeout = timeOut;
  379. await requestData.SendWebRequest();
  380. try
  381. {
  382. if (requestData.result != UnityWebRequest.Result.Success)
  383. {
  384. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返request不成功");
  385. successInternet = false;
  386. }
  387. else
  388. {
  389. string postResult = requestData.downloadHandler.text;
  390. if (useAes)
  391. {
  392. postResult = AESCrypto.Decrypt(postResult);
  393. }
  394. JObject jsonObject = JObject.Parse(postResult);
  395. // 提取data字段的值
  396. JToken dataToken = jsonObject["data"];
  397. JToken codeToken = jsonObject["code"];
  398. if (codeToken.ToString() == "200")
  399. {
  400. GlobalData.layerUnitDatas =
  401. JsonConvert.DeserializeObject<List<LayerUnitData>>(dataToken.ToString());
  402. }
  403. else
  404. {
  405. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  406. successInternet = false;
  407. }
  408. }
  409. }
  410. catch (Exception e)
  411. {
  412. successInternet = false;
  413. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  414. }
  415. requestData.Dispose();
  416. if (!successInternet)
  417. {
  418. WWW www = new WWW(Application.streamingAssetsPath + "/layerUnitDatas.json");
  419. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  420. GlobalData.layerUnitDatas = JsonConvert.DeserializeObject<List<LayerUnitData>>(www.text);
  421. www.Dispose();
  422. }
  423. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++)
  424. {
  425. if (GlobalData.layerUnitDatas[i].type == LayerUnitType.JK)
  426. {
  427. GlobalData.obsCameraLib.Add(GlobalData.layerUnitDatas[i].name, GlobalData.layerUnitDatas[i].namePri);
  428. }
  429. }
  430. }
  431. public async Task InitYZTData_BY_Obs()
  432. {
  433. bool successInternet = true;
  434. string sendUrl = ServerAddress.API_GetDevicesInfo;
  435. sendUrl += "/34020000001180000001/channels?page=1&count=100";
  436. Debug.Log(sendUrl);
  437. UnityWebRequest requestData = UnityWebRequest.Get(sendUrl);
  438. requestData.timeout = timeOut;
  439. await requestData.SendWebRequest();
  440. try
  441. {
  442. if (requestData.result != UnityWebRequest.Result.Success)
  443. {
  444. Debug.LogWarning("补元监控数据联网不成功,原因:返request不成功:" + requestData.error);
  445. successInternet = false;
  446. }
  447. else
  448. {
  449. Debug.Log("补元监控数据返回:"+requestData.downloadHandler.text);
  450. string postResult = requestData.downloadHandler.text;
  451. if (useAes)
  452. {
  453. postResult = AESCrypto.Decrypt(postResult);
  454. }
  455. JObject jsonObject = JObject.Parse(postResult);
  456. // 提取data字段的值
  457. JToken dataToken = jsonObject["data"];
  458. JToken codeToken = jsonObject["code"];
  459. if (codeToken.ToString() == "0")
  460. {
  461. GlobalData.obsDatas_by = new List<ObsData>();
  462. ServerObsDatas serverObsDatas = JsonConvert.DeserializeObject<ServerObsDatas>(dataToken.ToString());
  463. for (int i = 0; i < serverObsDatas.list.Count; i++)
  464. {
  465. ObsData obsData = new ObsData();
  466. obsData.name = serverObsDatas.list[i].name;
  467. if (GlobalData.obsCameraLib.TryGetValue(obsData.name, out var value))
  468. {
  469. obsData.targetName = value;
  470. }
  471. // if (i > 0)
  472. // {
  473. // obsData.url =
  474. // "http://www.chatgpt918.top:9080/rtp/34020000001180000001_34020000001310000001/hls.m3u8";
  475. // }
  476. // else
  477. // {
  478. //obsData.url = await GetObsUrl(serverObsDatas.list[i].deviceId,serverObsDatas.list[i].channelId);
  479. //Debug.Log("!!!:"+obsData.url);
  480. //obsData.url = ServerAddress.ObsSeverM3U8Address + string.Format("/rtp/{0}_{1}/hls.m3u8", serverObsDatas.list[i].deviceId, serverObsDatas.list[i].channelId);
  481. //}
  482. obsData.type = obsType.BuYuanObs;
  483. obsData.deviceId = serverObsDatas.list[i].deviceId;
  484. obsData.channelId = serverObsDatas.list[i].channelId;
  485. obsData.status = serverObsDatas.list[i].status;
  486. GlobalData.obsDatas_by.Add(obsData);
  487. }
  488. }
  489. else
  490. {
  491. Debug.LogWarning("补元监控数据联网不成功,原因:返序列化失败");
  492. successInternet = false;
  493. }
  494. }
  495. }
  496. catch (Exception e)
  497. {
  498. successInternet = false;
  499. Debug.LogWarning("补元监控数据联网不成功,原因:" + e.ToString());
  500. }
  501. requestData.Dispose();
  502. if (!successInternet)
  503. {
  504. WWW www = new WWW(Application.streamingAssetsPath + "/ObsDatas_BY.json");
  505. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  506. Debug.Log($"缓存数据:{www.text}");
  507. GlobalData.obsDatas_by = JsonConvert.DeserializeObject<List<ObsData>>(www.text);
  508. www.Dispose();
  509. }
  510. }
  511. public async Task InitYZTData_TK_Obs()
  512. {
  513. bool successInternet = true;
  514. string sendUrl = ServerAddress.API_GetDevicesInfo;
  515. sendUrl += "/34020000001180000002/channels?page=1&count=100";
  516. Debug.Log(sendUrl);
  517. UnityWebRequest requestData = UnityWebRequest.Get(sendUrl);
  518. requestData.timeout = timeOut;
  519. await requestData.SendWebRequest();
  520. try
  521. {
  522. if (requestData.result != UnityWebRequest.Result.Success)
  523. {
  524. Debug.LogWarning("套口监控数据联网不成功,原因:返request不成功:" + requestData.error);
  525. successInternet = false;
  526. }
  527. else
  528. {
  529. Debug.Log("套口监控数据返回:"+requestData.downloadHandler.text);
  530. string postResult = requestData.downloadHandler.text;
  531. if (useAes)
  532. {
  533. postResult = AESCrypto.Decrypt(postResult);
  534. }
  535. JObject jsonObject = JObject.Parse(postResult);
  536. // 提取data字段的值
  537. JToken dataToken = jsonObject["data"];
  538. JToken codeToken = jsonObject["code"];
  539. if (codeToken.ToString() == "0")
  540. {
  541. GlobalData.obsDatas_tk = new List<ObsData>();
  542. ServerObsDatas serverObsDatas = JsonConvert.DeserializeObject<ServerObsDatas>(dataToken.ToString());
  543. for (int i = 0; i < serverObsDatas.list.Count; i++)
  544. {
  545. ObsData obsData = new ObsData();
  546. obsData.name = serverObsDatas.list[i].name;
  547. if (GlobalData.obsCameraLib.TryGetValue(obsData.name, out var value))
  548. {
  549. obsData.targetName = value;
  550. }
  551. //obsData.url = await GetObsUrl(serverObsDatas.list[i].deviceId,serverObsDatas.list[i].channelId);
  552. //ServerAddress.ObsSeverM3U8Address + string.Format("/rtp/{0}_{1}/hls.m3u8", serverObsDatas.list[i].deviceId, serverObsDatas.list[i].channelId);
  553. //}
  554. obsData.type = obsType.TaoKouObs;
  555. obsData.deviceId = serverObsDatas.list[i].deviceId;
  556. obsData.channelId = serverObsDatas.list[i].channelId;
  557. obsData.status = serverObsDatas.list[i].status;
  558. GlobalData.obsDatas_tk.Add(obsData);
  559. }
  560. }
  561. else
  562. {
  563. Debug.LogWarning("套口监控数据联网不成功,原因:返序列化失败");
  564. successInternet = false;
  565. }
  566. }
  567. }
  568. catch (Exception e)
  569. {
  570. successInternet = false;
  571. Debug.LogWarning("套口监控数据联网不成功,原因:" + e.ToString());
  572. }
  573. requestData.Dispose();
  574. if (!successInternet)
  575. {
  576. WWW www = new WWW(Application.streamingAssetsPath + "/ObsDatas_TK.json");
  577. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  578. Debug.Log($"缓存数据:{www.text}");
  579. GlobalData.obsDatas_tk = JsonConvert.DeserializeObject<List<ObsData>>(www.text);
  580. www.Dispose();
  581. }
  582. }
  583. public async Task<string> GetObsUrl(string deviceId,string channelId)
  584. {
  585. string result = "";
  586. string cmdUrl = ServerAddress.API_PlayStart;
  587. cmdUrl += $"/{deviceId}/{channelId}";
  588. Debug.Log($"send:{cmdUrl}");
  589. UnityWebRequest requestData = UnityWebRequest.Get(cmdUrl);
  590. await requestData.SendWebRequest();
  591. if (requestData.result != UnityWebRequest.Result.Success)
  592. {
  593. Debug.LogWarning($"获取监控播放地址不成功,原因:返request不成功:" + requestData.downloadHandler.text);
  594. }
  595. else
  596. {
  597. Debug.Log(requestData.downloadHandler.text);
  598. string postResult = requestData.downloadHandler.text;
  599. if (useAes)
  600. {
  601. postResult = AESCrypto.Decrypt(postResult);
  602. }
  603. JObject jsonObject = JObject.Parse(postResult);
  604. // 提取data字段的值
  605. JToken dataToken = jsonObject["data"];
  606. ObsPlayUrlData urlData = JsonConvert.DeserializeObject<ObsPlayUrlData>(dataToken.ToString());
  607. result = urlData.hls;
  608. Debug.Log("获取到监控播放路径:"+result);
  609. }
  610. requestData.Dispose();
  611. return result;
  612. }
  613. public async Task InitYZTData3()
  614. {
  615. bool successInternet = true;
  616. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetWaterHotPoint);
  617. requestData.timeout = timeOut;
  618. await requestData.SendWebRequest();
  619. try
  620. {
  621. if (requestData.result != UnityWebRequest.Result.Success)
  622. {
  623. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返request不成功");
  624. successInternet = false;
  625. }
  626. else
  627. {
  628. string postResult = requestData.downloadHandler.text;
  629. if (useAes)
  630. {
  631. postResult = AESCrypto.Decrypt(postResult);
  632. }
  633. JObject jsonObject = JObject.Parse(postResult);
  634. // 提取data字段的值
  635. JToken dataToken = jsonObject["data"];
  636. JToken codeToken = jsonObject["code"];
  637. if (codeToken.ToString() == "200")
  638. {
  639. GlobalData.hotPointDatas = JsonConvert.DeserializeObject<List<HotPointData>>(dataToken.ToString());
  640. }
  641. else
  642. {
  643. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  644. successInternet = false;
  645. }
  646. }
  647. }
  648. catch (Exception e)
  649. {
  650. successInternet = false;
  651. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  652. }
  653. requestData.Dispose();
  654. if (!successInternet)
  655. {
  656. WWW www = new WWW(Application.streamingAssetsPath + "/hotPoints.json");
  657. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  658. GlobalData.hotPointDatas = JsonConvert.DeserializeObject<List<HotPointData>>(www.text);
  659. Debug.Log(GlobalData.hotPointDatas.Count);
  660. www.Dispose();
  661. }
  662. }
  663. public async Task InitXHGKData()
  664. {
  665. bool successInternet = true;
  666. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGetProjectMilestones);
  667. requestData.timeout = timeOut;
  668. await requestData.SendWebRequest();
  669. try
  670. {
  671. if (requestData.result != UnityWebRequest.Result.Success)
  672. {
  673. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:返request不成功");
  674. successInternet = false;
  675. }
  676. else
  677. {
  678. string postResult = requestData.downloadHandler.text;
  679. if (useAes)
  680. {
  681. postResult = AESCrypto.Decrypt(postResult);
  682. }
  683. JObject jsonObject = JObject.Parse(postResult);
  684. // ȡdata ֶε ֵ
  685. JToken dataToken = jsonObject["data"];
  686. //Debug.Log(dataToken.ToString());
  687. JToken codeToken = jsonObject["code"];
  688. if (codeToken.ToString() == "200")
  689. {
  690. GlobalData.dsjContents = JsonConvert.DeserializeObject<List<DSJData>>(dataToken.ToString());
  691. }
  692. else
  693. {
  694. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  695. successInternet = false;
  696. }
  697. }
  698. }
  699. catch (Exception e)
  700. {
  701. successInternet = false;
  702. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  703. }
  704. requestData.Dispose();
  705. if (!successInternet)
  706. {
  707. WWW www = new WWW(Application.streamingAssetsPath + "/dsj.json");
  708. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  709. GlobalData.dsjContents = JsonConvert.DeserializeObject<List<DSJData>>(www.text);
  710. www.Dispose();
  711. }
  712. }
  713. public async Task InitGCJKData()
  714. {
  715. bool successInternet = true;
  716. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGeQXZData);
  717. requestData.timeout = timeOut;
  718. await requestData.SendWebRequest();
  719. try
  720. {
  721. if (requestData.result != UnityWebRequest.Result.Success)
  722. {
  723. Debug.LogWarning("水文站联网不成功,原因:返request不成功");
  724. successInternet = false;
  725. }
  726. else
  727. {
  728. string postResult = requestData.downloadHandler.text;
  729. if (useAes)
  730. {
  731. postResult = AESCrypto.Decrypt(postResult);
  732. }
  733. JObject jsonObject = JObject.Parse(postResult);
  734. // 提取data字段的值
  735. JToken dataToken = jsonObject["data"];
  736. JToken codeToken = jsonObject["code"];
  737. if (codeToken.ToString() == "200")
  738. {
  739. GlobalData.qXZDatas = JsonConvert.DeserializeObject<List<QXZData>>(dataToken.ToString());
  740. }
  741. else
  742. {
  743. Debug.LogWarning("水文站联网不成功,原因:返序列化失败");
  744. successInternet = false;
  745. }
  746. }
  747. }
  748. catch (Exception e)
  749. {
  750. successInternet = false;
  751. Debug.LogWarning("水文站联网不成功,原因:" + e.ToString());
  752. }
  753. requestData.Dispose();
  754. successInternet = true;
  755. UnityWebRequest requestData1 = UnityWebRequest.Get(ServerAddress.APIGetGeSWZData);
  756. await requestData1.SendWebRequest();
  757. try
  758. {
  759. if (requestData1.result != UnityWebRequest.Result.Success)
  760. {
  761. Debug.LogWarning("水文站联网不成功,原因:返request不成功");
  762. successInternet = false;
  763. }
  764. else
  765. {
  766. JObject jsonObject = JObject.Parse(requestData1.downloadHandler.text);
  767. // 提取data字段的值
  768. JToken dataToken = jsonObject["data"];
  769. JToken codeToken = jsonObject["code"];
  770. if (codeToken.ToString() == "200")
  771. {
  772. GlobalData.sWZDatas = JsonConvert.DeserializeObject<List<SWZData>>(dataToken.ToString());
  773. }
  774. else
  775. {
  776. Debug.LogWarning("水文站联网不成功,原因:返序列化失败");
  777. successInternet = false;
  778. }
  779. }
  780. }
  781. catch (Exception e)
  782. {
  783. successInternet = false;
  784. Debug.LogWarning("水文站联网不成功,原因:" + e.ToString());
  785. }
  786. requestData1.Dispose();
  787. }
  788. public async Task InitXHDDData()
  789. {
  790. WWW www = new WWW(Application.streamingAssetsPath + "/scheduling.json");
  791. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  792. GlobalData.schedulingData = JsonConvert.DeserializeObject<SchedulingData>(www.text);
  793. www.Dispose();
  794. }
  795. public async Task InitRKZYData()
  796. {
  797. bool successInternet = true;
  798. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGetMovePlans);
  799. requestData.timeout = timeOut;
  800. await requestData.SendWebRequest();
  801. try
  802. {
  803. if (true)
  804. {
  805. Debug.LogWarning("RKZYLayer联网不成功,读本地缓存数据,原因:返request不成功");
  806. successInternet = false;
  807. }
  808. else
  809. {
  810. string postResult = requestData.downloadHandler.text;
  811. if (useAes)
  812. {
  813. postResult = AESCrypto.Decrypt(postResult);
  814. }
  815. JObject jsonObject = JObject.Parse(postResult);
  816. // 提取data字段的值
  817. JToken dataToken = jsonObject["data"];
  818. JToken codeToken = jsonObject["code"];
  819. if (codeToken.ToString() == "200")
  820. {
  821. GlobalData.allServerMovePlans =
  822. JsonConvert.DeserializeObject<List<ServerMovePlan>>(dataToken.ToString());
  823. }
  824. else
  825. {
  826. successInternet = false;
  827. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  828. }
  829. }
  830. }
  831. catch (Exception e)
  832. {
  833. successInternet = false;
  834. Debug.LogWarning("RKZYLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  835. }
  836. if (!successInternet)
  837. {
  838. WWW www = new WWW(Application.streamingAssetsPath + "/moveplan.json");
  839. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  840. GlobalData.allServerMovePlans = JsonConvert.DeserializeObject<List<ServerMovePlan>>(www.text);
  841. www.Dispose();
  842. }
  843. }
  844. public async Task InitSWYJData()
  845. {
  846. InitSWYJData0();
  847. if (_devicesIdDatas.Count < 1) {
  848. await GetSensorList();
  849. }
  850. await InitSWYJData1();
  851. await InitSWYJData2();
  852. OnSWYJRefresh?.Invoke();
  853. }
  854. public async Task InitSWYJData1()
  855. {
  856. var devicesInfo = _devicesIdDatas["上游水位计"];
  857. string sw1Result = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  858. "d", 10000);
  859. try
  860. {
  861. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(sw1Result);
  862. if (tempData != null)
  863. {
  864. bool findData = false;
  865. foreach (var VARIABLE in GlobalData.BuYuanShuiWeiDataList)
  866. {
  867. if (VARIABLE.name.Equals("补元上游水位"))
  868. {
  869. VARIABLE.value = float.Parse(tempData.data[0].avgS1);
  870. VARIABLE.datas = tempData.data.ToArray();
  871. findData = true;
  872. }
  873. }
  874. if (!findData)
  875. {
  876. GlobalData.BuYuanShuiWeiDataList.Add(new ShuiWeiData()
  877. {
  878. name = "补元上游水位",
  879. targetName = "BY_ShuiWei_Up",
  880. value = float.Parse(tempData.data[0].avgS1),
  881. type = shuiWeiType.BuYuanShuiWei,
  882. datas = tempData.data.ToArray()
  883. });
  884. }
  885. }
  886. }
  887. catch (Exception e)
  888. {
  889. Debug.LogWarning("补元上游水位不成功,原因:" + e.ToString());
  890. }
  891. var devicesInfo1 = _devicesIdDatas["下游水位计"];
  892. string sw2Result = await GetSingleDevicesInfo(2, devicesInfo1.dataGid.ToString(), devicesInfo1.dataSid.ToString(),
  893. "d", 100000);
  894. try
  895. {
  896. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(sw2Result);
  897. if (tempData != null)
  898. {
  899. bool findData = false;
  900. foreach (var VARIABLE in GlobalData.BuYuanShuiWeiDataList)
  901. {
  902. if (VARIABLE.name.Equals("补元下游水位"))
  903. {
  904. VARIABLE.value = float.Parse(tempData.data[0].avgS1);
  905. VARIABLE.datas = tempData.data.ToArray();
  906. findData = true;
  907. }
  908. }
  909. if (!findData)
  910. {
  911. GlobalData.BuYuanShuiWeiDataList.Add(new ShuiWeiData()
  912. {
  913. name = "补元下游水位",
  914. targetName = "BY_ShuiWei_Down",
  915. value = float.Parse(tempData.data[0].avgS1),
  916. type = shuiWeiType.BuYuanShuiWei,
  917. datas = tempData.data.ToArray()
  918. });
  919. }
  920. }
  921. }
  922. catch (Exception e)
  923. {
  924. Debug.LogWarning("补元下游水位不成功,原因:" + e.ToString());
  925. }
  926. string dayResult = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  927. "d", 6);
  928. try
  929. {
  930. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(dayResult);
  931. GlobalData.buYuanShuiWei_day = new ShuiWeiBianHuaData();
  932. GlobalData.buYuanShuiWei_day.name = new string[tempData.data.Count];
  933. GlobalData.buYuanShuiWei_day.value = new double[tempData.data.Count];
  934. for (int i = 0; i < tempData.data.Count; i++)
  935. {
  936. GlobalData.buYuanShuiWei_day.name[i] = tempData.data[i].timeGroup;
  937. GlobalData.buYuanShuiWei_day.value[i] = double.Parse(tempData.data[i].avgS1);
  938. }
  939. }
  940. catch (Exception e)
  941. {
  942. Debug.LogWarning("获取6天平均数据不成功,原因:" + e.ToString());
  943. }
  944. string monthResult = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  945. "d", 90);
  946. try
  947. {
  948. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(monthResult);
  949. GlobalData.buYuanShuiWei_month = new ShuiWeiBianHuaData();
  950. GlobalData.buYuanShuiWei_month.name = new string[tempData.data.Count];
  951. GlobalData.buYuanShuiWei_month.value = new double[tempData.data.Count];
  952. for (int i = 0; i < tempData.data.Count; i++)
  953. {
  954. GlobalData.buYuanShuiWei_month.name[i] = tempData.data[i].timeGroup;
  955. GlobalData.buYuanShuiWei_month.value[i] = double.Parse(tempData.data[i].avgS1);
  956. }
  957. }
  958. catch (Exception e)
  959. {
  960. Debug.LogWarning("获取6月平均数据不成功,原因:" + e.ToString());
  961. }
  962. string hourResult = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  963. "h", 6);
  964. try
  965. {
  966. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(hourResult);
  967. GlobalData.buYuanShuiWei_hour = new ShuiWeiBianHuaData();
  968. GlobalData.buYuanShuiWei_hour.name = new string[tempData.data.Count];
  969. GlobalData.buYuanShuiWei_hour.value = new double[tempData.data.Count];
  970. for (int i = 0; i < tempData.data.Count; i++)
  971. {
  972. GlobalData.buYuanShuiWei_hour.name[i] = tempData.data[i].timeGroup;
  973. GlobalData.buYuanShuiWei_hour.value[i] = double.Parse(tempData.data[i].avgS1);
  974. }
  975. }
  976. catch (Exception e)
  977. {
  978. Debug.LogWarning("获取6小时平均数据不成功,原因:" + e.ToString());
  979. }
  980. }
  981. public async Task InitSWYJData2()
  982. {
  983. bool successInternet = true;
  984. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGeSWData);
  985. requestData.timeout = timeOut;
  986. await requestData.SendWebRequest();
  987. try
  988. {
  989. if (requestData.result != UnityWebRequest.Result.Success)
  990. {
  991. Debug.LogWarning("水位高度联网不成功,原因:返request不成功");
  992. successInternet = false;
  993. }
  994. else
  995. {
  996. string postResult = requestData.downloadHandler.text;
  997. if (useAes)
  998. {
  999. postResult = AESCrypto.Decrypt(postResult);
  1000. }
  1001. JObject jsonObject = JObject.Parse(postResult);
  1002. // 提取data字段的值
  1003. JToken dataToken = jsonObject["data"];
  1004. JToken codeToken = jsonObject["code"];
  1005. if (codeToken.ToString() == "200")
  1006. {
  1007. GlobalData.swDatas = JsonConvert.DeserializeObject<List<StationData>>(dataToken.ToString());
  1008. }
  1009. else
  1010. {
  1011. Debug.LogWarning("水位高度联网不成功,原因:返序列化失败");
  1012. successInternet = false;
  1013. }
  1014. for (int i = 0; i < GlobalData.BuYuanShuiWeiDataList.Count; i++)
  1015. {
  1016. StationData stationData = new StationData();
  1017. stationData.LGTD = 113.910187f;
  1018. stationData.LTTD = 30.1765823f;
  1019. stationData.STNM = GlobalData.BuYuanShuiWeiDataList[i].name;
  1020. stationData.upz = GlobalData.BuYuanShuiWeiDataList[i].name.Contains("上")
  1021. ? GlobalData.BuYuanShuiWeiDataList[i].value
  1022. : -1;
  1023. stationData.dwz = GlobalData.BuYuanShuiWeiDataList[i].name.Contains("下")
  1024. ? GlobalData.BuYuanShuiWeiDataList[i].value
  1025. : -1;
  1026. GlobalData.swDatas.Add(stationData);
  1027. }
  1028. }
  1029. }
  1030. catch (Exception e)
  1031. {
  1032. successInternet = false;
  1033. Debug.LogWarning("水位高度联网不成功,原因:" + e.ToString());
  1034. }
  1035. }
  1036. public async Task InitSWYJData0()
  1037. {
  1038. bool successInternet = true;
  1039. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetThreeLevel);
  1040. requestData.timeout = timeOut;
  1041. await requestData.SendWebRequest();
  1042. try
  1043. {
  1044. if (requestData.result != UnityWebRequest.Result.Success)
  1045. {
  1046. Debug.LogWarning("三线水位联网不成功,原因:返request不成功");
  1047. successInternet = false;
  1048. }
  1049. else
  1050. {
  1051. string postResult = requestData.downloadHandler.text;
  1052. if (useAes)
  1053. {
  1054. postResult = AESCrypto.Decrypt(postResult);
  1055. }
  1056. JObject jsonObject = JObject.Parse(postResult);
  1057. // 提取data字段的值
  1058. JToken dataToken = jsonObject["data"];
  1059. JToken codeToken = jsonObject["code"];
  1060. if (codeToken.ToString() == "200")
  1061. {
  1062. GlobalData.threeLevelShuiWeiDatas =
  1063. JsonConvert.DeserializeObject<List<ThreeLevelShuiWeiData>>(dataToken.ToString());
  1064. }
  1065. else
  1066. {
  1067. Debug.LogWarning("三线水位联网不成功,原因:返序列化失败");
  1068. successInternet = false;
  1069. }
  1070. }
  1071. }
  1072. catch (Exception e)
  1073. {
  1074. successInternet = false;
  1075. Debug.LogWarning("三线水位联网不成功,原因:" + e.ToString());
  1076. }
  1077. }
  1078. public async Task SendBuYuan_GetSensorData()
  1079. {
  1080. UnityWebRequest www = UnityWebRequest.Get(ServerAddress.API_BuYuan_GetSensorData);
  1081. await www.SendWebRequest();
  1082. try
  1083. {
  1084. if (www.result != UnityWebRequest.Result.Success)
  1085. {
  1086. Debug.LogWarning("获取补元闸门设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1087. }
  1088. else
  1089. {
  1090. GlobalData.buYuanSensorData = JsonUtility.FromJson<SensorDataResult>(www.downloadHandler.text);
  1091. }
  1092. }
  1093. catch (Exception e)
  1094. {
  1095. Debug.LogWarning("获取补元闸门设备数据不成功,原因:" + e.ToString());
  1096. }
  1097. www.Dispose();
  1098. }
  1099. public async void GetBuYuanDevicesGroupInfo()
  1100. {
  1101. Debug.Log("获取补元所有渗压记");
  1102. //获取所有渗压记
  1103. //GetDevicesData tempData = new GetDevicesData();
  1104. //tempData.idsList = new List<DevicesMessage>();
  1105. foreach (var device in _devicesIdDatas.Values)
  1106. {
  1107. if (device.stationName.Equals("补元") && device.sensorType.Equals("渗压计"))
  1108. {
  1109. GlobalData.BuYuanShuiYaDataList.Add(new ShuiYaData()
  1110. {
  1111. name = device.sensorName,
  1112. value = device.realtimeValue1,
  1113. type = shuiYaType.BuYuanShuiYa,
  1114. targetName = $"BY_{device.sensorName}"
  1115. });
  1116. }
  1117. }
  1118. Debug.Log("添加补元渗压记:"+ GlobalData.BuYuanShuiYaDataList.Count);
  1119. Debug.Log("获取补元所有位移记");
  1120. //获取所有位移记
  1121. foreach (var device in _devicesIdDatas.Values)
  1122. {
  1123. if (device.stationName.Equals("补元") && device.sensorType.Equals("静力水准仪"))
  1124. {
  1125. GlobalData.BuYuanWeiYiDataList.Add(new WeiYiData()
  1126. {
  1127. name = device.sensorName,
  1128. value =device.realtimeValue1,
  1129. type = weiYiType.BuYuanWeiYi,
  1130. targetName = $"BY_{device.sensorName}"
  1131. });
  1132. }
  1133. }
  1134. Debug.Log("添加补元位移记:"+ GlobalData.BuYuanWeiYiDataList.Count);
  1135. }
  1136. public async void GetTaoKouDevicesGroupInfo()
  1137. {
  1138. Debug.Log("获取套口所有渗压记");
  1139. //获取所有渗压记
  1140. foreach (var device in _devicesIdDatas.Values)
  1141. {
  1142. if (device.stationName.Equals("套口") && device.sensorType.Equals("渗压计"))
  1143. {
  1144. GlobalData.TaoKouShuiYaDataList.Add(new ShuiYaData()
  1145. {
  1146. name = device.sensorName,
  1147. value = device.realtimeValue1,
  1148. type = shuiYaType.TaoKouShuiYa,
  1149. targetName = $"TK_{device.sensorName}"
  1150. });
  1151. }
  1152. }
  1153. Debug.Log("添加套口渗压记:"+ GlobalData.TaoKouShuiYaDataList.Count);
  1154. Debug.Log("获取套口所有位移记");
  1155. //获取所有位移记
  1156. foreach (var device in _devicesIdDatas.Values)
  1157. {
  1158. if (device.stationName.Equals("补元") && device.sensorType.Equals("静力水准仪"))
  1159. {
  1160. GlobalData.TaoKouWeiYiDataList.Add(new WeiYiData()
  1161. {
  1162. name = device.sensorName,
  1163. value =device.realtimeValue1,
  1164. type = weiYiType.TaoKouWeiYi,
  1165. targetName = $"TK_{device.sensorName}"
  1166. });
  1167. }
  1168. }
  1169. Debug.Log("添加套口位移记:"+ GlobalData.TaoKouWeiYiDataList.Count);
  1170. }
  1171. public async Task SendTaoKou_GetSensorData()
  1172. {
  1173. UnityWebRequest www = UnityWebRequest.Get(ServerAddress.API_TaoKou_GetSensorData);
  1174. await www.SendWebRequest();
  1175. try
  1176. {
  1177. if (www.result != UnityWebRequest.Result.Success)
  1178. {
  1179. Debug.LogWarning("获取套口闸门设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1180. }
  1181. else
  1182. {
  1183. GlobalData.taoKouSensorData = JsonUtility.FromJson<SensorDataResult>(www.downloadHandler.text);
  1184. }
  1185. }
  1186. catch (Exception e)
  1187. {
  1188. Debug.LogWarning("获取套口闸门设备数据不成功,原因:" + e.ToString());
  1189. }
  1190. www.Dispose();
  1191. }
  1192. // /// <summary>
  1193. // /// 获取补元硬件组数据
  1194. // /// </summary>
  1195. // /// <param name="sendData"></param>
  1196. // /// <returns></returns>
  1197. // public async Task<string> Devices(GetDevicesData sendData)
  1198. // {
  1199. // string cmdUrl = ServerAddress.API_BuYuan_GetDevicesGroupInfo;
  1200. // string tempStr = JsonConvert.SerializeObject(sendData);
  1201. // var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1202. // UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1203. // www.uploadHandler = new UploadHandlerRaw(sendByte);
  1204. // www.downloadHandler = new DownloadHandlerBuffer();
  1205. // www.SetRequestHeader("Content-Type", "application/json");
  1206. // await www.SendWebRequest();
  1207. // if (www.result != UnityWebRequest.Result.Success)
  1208. // {
  1209. // Debug.LogWarning($"获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1210. // }
  1211. // string result = www.downloadHandler.text;
  1212. // www.Dispose();
  1213. // return result;
  1214. // }
  1215. /// <summary>
  1216. /// 获取设备的最近N条记录
  1217. /// </summary>
  1218. /// <param name="channelId=gid"></param>
  1219. /// <param name="deviceId=sid"></param>
  1220. /// <param name="count"></param>
  1221. /// <returns></returns>
  1222. public async Task<string> GetSingleDevicesInfo(int type, string gid, string sid, string timeUnit, int count)
  1223. {
  1224. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo;
  1225. cmdUrl += $"?dataFrom={type}&dataSid={sid}&dataGid={gid}&timeUnit={timeUnit}&number={count}";
  1226. UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");
  1227. www.downloadHandler = new DownloadHandlerBuffer();
  1228. www.SetRequestHeader("Content-Type", "application/json");
  1229. await www.SendWebRequest();
  1230. if (www.result != UnityWebRequest.Result.Success)
  1231. {
  1232. Debug.LogWarning("获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1233. }
  1234. string result = www.downloadHandler.text;
  1235. www.Dispose();
  1236. return result;
  1237. }
  1238. /// <summary>
  1239. /// 获取设备最近几天的平均数据
  1240. /// </summary>
  1241. /// <param name="channelId"></param>
  1242. /// <param name="deviceId"></param>
  1243. /// <param name="count"></param>
  1244. /// <returns></returns>
  1245. public async Task<string> GetSingleDevicesInfo_day(int channelId, int deviceId, int count)
  1246. {
  1247. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo_avg;
  1248. GetSingleDeviceData_AvgType sendData = new GetSingleDeviceData_AvgType();
  1249. sendData.ChannelID = channelId;
  1250. sendData.DeviceID = deviceId;
  1251. sendData.AvgType = "day";
  1252. sendData.N = count;
  1253. string tempStr = JsonConvert.SerializeObject(sendData);
  1254. var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1255. UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1256. www.uploadHandler = new UploadHandlerRaw(sendByte);
  1257. www.downloadHandler = new DownloadHandlerBuffer();
  1258. www.SetRequestHeader("Content-Type", "application/json");
  1259. await www.SendWebRequest();
  1260. if (www.result != UnityWebRequest.Result.Success)
  1261. {
  1262. Debug.LogWarning("获取设备天平均数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1263. }
  1264. string result = www.downloadHandler.text;
  1265. www.Dispose();
  1266. return result;
  1267. }
  1268. /// <summary>
  1269. /// 获取设备最近几小时的平均数据
  1270. /// </summary>
  1271. /// <param name="channelId"></param>
  1272. /// <param name="deviceId"></param>
  1273. /// <param name="count"></param>
  1274. /// <returns></returns>
  1275. public async Task<string> GetSingleDevicesInfo_hour(int channelId, int deviceId, int count)
  1276. {
  1277. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo_avg;
  1278. GetSingleDeviceData_AvgType sendData = new GetSingleDeviceData_AvgType();
  1279. sendData.ChannelID = channelId;
  1280. sendData.DeviceID = deviceId;
  1281. sendData.AvgType = "hour";
  1282. sendData.N = count;
  1283. string tempStr = JsonConvert.SerializeObject(sendData);
  1284. var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1285. UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1286. www.uploadHandler = new UploadHandlerRaw(sendByte);
  1287. www.downloadHandler = new DownloadHandlerBuffer();
  1288. www.SetRequestHeader("Content-Type", "application/json");
  1289. await www.SendWebRequest();
  1290. if (www.result != UnityWebRequest.Result.Success)
  1291. {
  1292. Debug.LogWarning("获取设备小时平均数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1293. }
  1294. string result = www.downloadHandler.text;
  1295. www.Dispose();
  1296. return result;
  1297. }
  1298. /// <summary>
  1299. /// 获取设备最近几个月的平均数据
  1300. /// </summary>
  1301. /// <param name="channelId"></param>
  1302. /// <param name="deviceId"></param>
  1303. /// <param name="count"></param>
  1304. /// <returns></returns>
  1305. public async Task<string> GetSingleDevicesInfo_month(int channelId, int deviceId, int count)
  1306. {
  1307. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo_avg;
  1308. GetSingleDeviceData_AvgType sendData = new GetSingleDeviceData_AvgType();
  1309. sendData.ChannelID = channelId;
  1310. sendData.DeviceID = deviceId;
  1311. sendData.AvgType = "month";
  1312. sendData.N = count;
  1313. string tempStr = JsonConvert.SerializeObject(sendData);
  1314. var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1315. UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1316. www.uploadHandler = new UploadHandlerRaw(sendByte);
  1317. www.downloadHandler = new DownloadHandlerBuffer();
  1318. www.SetRequestHeader("Content-Type", "application/json");
  1319. await www.SendWebRequest();
  1320. if (www.result != UnityWebRequest.Result.Success)
  1321. {
  1322. Debug.LogWarning("获取设备月平均数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1323. }
  1324. string result = www.downloadHandler.text;
  1325. www.Dispose();
  1326. return result;
  1327. }
  1328. /// <summary>
  1329. /// 0 补元 1套口
  1330. /// </summary>
  1331. /// <param name="type"></param>
  1332. public async Task InitGCYWData1(int type)
  1333. {
  1334. GlobalData.B08_Type = type;
  1335. string jsonStr;
  1336. try
  1337. {
  1338. jsonStr = await B08_API_data(ServerAddress.API_B08_dataStatis, type);
  1339. Debug.Log("API_B08_dataStatis" + jsonStr);
  1340. GlobalData.B08DataStatis = JsonConvert.DeserializeObject<B08_dataStatis>(jsonStr);
  1341. }
  1342. catch (Exception e)
  1343. {
  1344. Debug.LogWarning("获取API_B08_dataStatis数据不成功,原因:" + e.ToString());
  1345. }
  1346. try
  1347. {
  1348. jsonStr = await B08_API_data(ServerAddress.API_B08_inspectResult, type);
  1349. Debug.Log("API_B08_inspectResult" + jsonStr);
  1350. GlobalData.B08InspectResult = JsonConvert.DeserializeObject<B08_inspectResult>(jsonStr);
  1351. }
  1352. catch (Exception e)
  1353. {
  1354. Debug.LogWarning("获取API_B08_inspectResult数据不成功,原因:" + e.ToString());
  1355. }
  1356. try
  1357. {
  1358. jsonStr = await B08_API_data(ServerAddress.API_B08_projectExamine, type);
  1359. Debug.Log("API_B08_projectExamine" + jsonStr);
  1360. GlobalData.B08ProjectExamine = JsonConvert.DeserializeObject<B08_projectExamine>(jsonStr);
  1361. }
  1362. catch (Exception e)
  1363. {
  1364. Debug.LogWarning("获取API_B08_projectExamine数据不成功,原因:" + e.ToString());
  1365. }
  1366. try
  1367. {
  1368. jsonStr = await B08_API_data(ServerAddress.API_B08_event, type);
  1369. Debug.Log("API_B08_event" + jsonStr);
  1370. GlobalData.B08Event = JsonConvert.DeserializeObject<B08_event>(jsonStr);
  1371. }
  1372. catch (Exception e)
  1373. {
  1374. Debug.LogWarning("获取API_B08_event数据不成功,原因:" + e.ToString());
  1375. }
  1376. try
  1377. {
  1378. jsonStr = await B08_API_data(ServerAddress.API_B08_questionStatis, type);
  1379. Debug.Log("API_B08_questionStatis" + jsonStr);
  1380. GlobalData.B08QuestionStatis = JsonConvert.DeserializeObject<B08_questionStatis>(jsonStr);
  1381. }
  1382. catch (Exception e)
  1383. {
  1384. Debug.LogWarning("获取API_B08_questionStatis数据不成功,原因:" + e.ToString());
  1385. }
  1386. try
  1387. {
  1388. //jsonStr = await B08_API_data(ServerAddress.API_B08_inspectType, type);
  1389. //todo 特殊操作一下只有补元的
  1390. jsonStr = await B08_API_data(ServerAddress.API_B08_inspectType, 2);
  1391. Debug.Log("API_B08_inspectType" + jsonStr);
  1392. GlobalData.B08InspectType = JsonConvert.DeserializeObject<B08_inspectType>(jsonStr);
  1393. GlobalData.B08TaskListInfos = new B08_TaskListInfoData[GlobalData.B08InspectType.data.Length];
  1394. for (int i = 0; i < GlobalData.B08InspectType.data.Length; i++)
  1395. {
  1396. string tempResult = await B08_API_TaskInfo(i);
  1397. Debug.Log($"B08_API_TaskInfo type={i}:" + tempResult);
  1398. GlobalData.B08TaskListInfos[i]= JsonConvert.DeserializeObject<B08_TaskListInfoData>(tempResult);
  1399. }
  1400. }
  1401. catch (Exception e)
  1402. {
  1403. Debug.LogWarning("获取API_B08_inspectType数据不成功,原因:" + e.ToString());
  1404. }
  1405. }
  1406. public async Task<string> B08_API_data(string cmdUrl, int type)
  1407. {
  1408. if (type == 0)
  1409. {
  1410. cmdUrl += "1794245918999351298";
  1411. }
  1412. else if(type==1)
  1413. {
  1414. cmdUrl += "1798366756789653505";
  1415. }
  1416. UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");
  1417. www.downloadHandler = new DownloadHandlerBuffer();
  1418. www.SetRequestHeader("Content-Type", "application/json");
  1419. await www.SendWebRequest();
  1420. if (www.result != UnityWebRequest.Result.Success)
  1421. {
  1422. Debug.LogWarning($"获取{cmdUrl}数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1423. }
  1424. string result = www.downloadHandler.text;
  1425. www.Dispose();
  1426. return result;
  1427. }
  1428. public async Task<string> B08_API_TaskInfo(int type)
  1429. {
  1430. Debug.Log("!!!:"+ServerAddress.API_B08_taskInfo+type);
  1431. UnityWebRequest www = new UnityWebRequest(ServerAddress.API_B08_taskInfo+type, "Get");
  1432. www.downloadHandler = new DownloadHandlerBuffer();
  1433. www.SetRequestHeader("Content-Type", "application/json");
  1434. await www.SendWebRequest();
  1435. if (www.result != UnityWebRequest.Result.Success)
  1436. {
  1437. Debug.LogWarning($"获取B08_API_TaskInfo type={type} 数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1438. }
  1439. string result = www.downloadHandler.text;
  1440. www.Dispose();
  1441. return result;
  1442. }
  1443. /// <summary>
  1444. /// 获取站点水位信息
  1445. /// </summary>
  1446. /// <param name="stcd"></param>
  1447. /// <returns></returns>
  1448. public async Task<string> GetWaterTrend_Chart(string stcd)
  1449. {
  1450. UnityWebRequest www = new UnityWebRequest(ServerAddress.API_GetWaterTrend_chart + stcd, "Get");
  1451. www.downloadHandler = new DownloadHandlerBuffer();
  1452. www.SetRequestHeader("Content-Type", "application/json");
  1453. await www.SendWebRequest();
  1454. if (www.result != UnityWebRequest.Result.Success)
  1455. {
  1456. Debug.LogWarning($"获取stcd:{stcd},水位统计信息数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1457. }
  1458. string result = www.downloadHandler.text;
  1459. www.Dispose();
  1460. return result;
  1461. }
  1462. public async Task<string> GetWaterTrend_List(string stcd)
  1463. {
  1464. UnityWebRequest www = new UnityWebRequest(ServerAddress.API_GetWaterTrend_list + stcd, "Get");
  1465. www.downloadHandler = new DownloadHandlerBuffer();
  1466. www.SetRequestHeader("Content-Type", "application/json");
  1467. await www.SendWebRequest();
  1468. if (www.result != UnityWebRequest.Result.Success)
  1469. {
  1470. Debug.LogWarning($"获取stcd:{stcd},水位统计信息数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1471. }
  1472. string result = www.downloadHandler.text;
  1473. www.Dispose();
  1474. return result;
  1475. }
  1476. public void SaveFirstFrame(byte[] uploadData, string fileName, string _targetName)
  1477. {
  1478. StartCoroutine(SendSaveFirstFrame(uploadData, fileName, _targetName));
  1479. }
  1480. IEnumerator SendSaveFirstFrame(byte[] uploadData, string fileName, string _targetName)
  1481. {
  1482. Debug.Log(fileName);
  1483. WWWForm form = new WWWForm();
  1484. form.AddBinaryData("file", uploadData, fileName);
  1485. UnityWebRequest www = UnityWebRequest.Post(ServerAddress.API_TextureUploadPath, form);
  1486. yield return www.SendWebRequest();
  1487. if (www.result == UnityWebRequest.Result.Success)
  1488. {
  1489. ActionInstance._Instance.obsFmUpdata?.Invoke(_targetName);
  1490. }
  1491. Debug.Log(www.downloadHandler.text);
  1492. www.Dispose();
  1493. }
  1494. #region 摄像头远程控制
  1495. public void GetDeviceChannelId(string deviceId, Action<string> callBack)
  1496. {
  1497. StartCoroutine(SendGetDevicesChannel(deviceId, 1, 1, callBack));
  1498. }
  1499. IEnumerator SendGetDevicesChannel(string deviceId, int page, int count, Action<string> call)
  1500. {
  1501. string sendUrl = ServerAddress.API_GetDevicesInfo;
  1502. sendUrl += $"/{deviceId}/channels?page={page}&count={count}&query&online&channelType&catalogUnderDevice";
  1503. UnityWebRequest www = UnityWebRequest.Get(sendUrl);
  1504. yield return www.SendWebRequest();
  1505. ObsHttpRequestData tempData = JsonConvert.DeserializeObject<ObsHttpRequestData>(www.downloadHandler.text);
  1506. GetObsChannelRequestData channelData = tempData.data.ToObject<GetObsChannelRequestData>();
  1507. call?.Invoke(channelData.list[0].channelId);
  1508. www.Dispose();
  1509. }
  1510. IEnumerator SendStartRTSP(string deviceId, string channelId)
  1511. {
  1512. string sendUrl = ServerAddress.API_PlayStart;
  1513. sendUrl += $"/{deviceId}/{channelId}";
  1514. UnityWebRequest www = UnityWebRequest.Get(sendUrl);
  1515. yield return www.SendWebRequest();
  1516. Debug.Log(www.downloadHandler.text);
  1517. www.Dispose();
  1518. }
  1519. public void SendObsCameraCtrlCmd(string deviceId, string channelId, ObsCtrlType type)
  1520. {
  1521. StartCoroutine(SendCameraCtrl(deviceId, channelId, type.ToString()));
  1522. }
  1523. IEnumerator SendCameraCtrl(string deviceId, string channelId, string command)
  1524. {
  1525. string sendUrl = ServerAddress.API_CameraCtrl;
  1526. sendUrl += $"/{deviceId}/{channelId}?command={command}&horizonSpeed=10&verticalSpeed=10&zoomSpeed=10";
  1527. UnityWebRequest www = UnityWebRequest.Post(sendUrl, "");
  1528. Debug.Log("send:" + sendUrl);
  1529. yield return www.SendWebRequest();
  1530. Debug.Log(www.downloadHandler.text);
  1531. www.Dispose();
  1532. }
  1533. #endregion
  1534. // /// <summary>
  1535. // /// 所有硬件设备的获取信息
  1536. // /// </summary>
  1537. public async Task GetSensorList()
  1538. {
  1539. bool successInternet = true;
  1540. UnityWebRequest www = UnityWebRequest.Get(ServerAddress.API_GetAllSensorList);
  1541. www.timeout = timeOut;
  1542. await www.SendWebRequest();
  1543. try
  1544. {
  1545. if (www.result != UnityWebRequest.Result.Success)
  1546. {
  1547. successInternet = false;
  1548. Debug.LogWarning("获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1549. }
  1550. else
  1551. {
  1552. SensorListResult tempData = JsonUtility.FromJson<SensorListResult>(www.downloadHandler.text);
  1553. _devicesIdDatas = new Dictionary<string, DevicesId_Data>();
  1554. for (int i = 0; i < tempData.rows.Count; i++)
  1555. {
  1556. _devicesIdDatas.Add(tempData.rows[i].sensorName, tempData.rows[i]);
  1557. }
  1558. Debug.Log($"初始化设备列表成功!!! count:{tempData.total}");
  1559. }
  1560. }
  1561. catch (Exception e)
  1562. {
  1563. successInternet = false;
  1564. Debug.LogWarning("获取设备数据不成功,原因:" + e.ToString());
  1565. }
  1566. www.Dispose();
  1567. if (!successInternet)
  1568. {
  1569. WWW localWWW = new WWW(Application.streamingAssetsPath + "/SensorList.json");
  1570. await new UnityAsync.WaitUntil(() => { return localWWW.isDone; });
  1571. SensorListResult tempData = JsonUtility.FromJson<SensorListResult>(localWWW.text);
  1572. _devicesIdDatas = new Dictionary<string, DevicesId_Data>();
  1573. for (int i = 0; i < tempData.rows.Count; i++)
  1574. {
  1575. _devicesIdDatas.Add(tempData.rows[i].sensorName, tempData.rows[i]);
  1576. }
  1577. Debug.Log($"读取本地初始化设备列表成功!!! count:{tempData.total}");
  1578. www.Dispose();
  1579. }
  1580. // var devicesInfo = _devicesIdDatas["上游水位计"];
  1581. // GlobalData.BuYuanShuiWeiDataList.Add(new ShuiWeiData()
  1582. // {
  1583. // name = "补元上游水位",
  1584. // targetName = "BY_ShuiWei_Up",
  1585. // value = devicesInfo.realtimeValue1,
  1586. // type = shuiWeiType.BuYuanShuiWei,
  1587. // datas = new []{new SingleDevicesRequestData()
  1588. // {
  1589. // avgS1 = devicesInfo.realtimeValue1.ToString(),
  1590. // timeGroup = devicesInfo.dataUpdateTime
  1591. // }}
  1592. // });
  1593. // var devicesInfo1 = _devicesIdDatas["下游水位计"];
  1594. // GlobalData.BuYuanShuiWeiDataList.Add(new ShuiWeiData()
  1595. // {
  1596. // name = "补元下游水位",
  1597. // targetName = "BY_ShuiWei_Down",
  1598. // value = devicesInfo1.realtimeValue1,
  1599. // type = shuiWeiType.BuYuanShuiWei,
  1600. // datas = new []{new SingleDevicesRequestData()
  1601. // {
  1602. // avgS1 = devicesInfo1.realtimeValue1.ToString(),
  1603. // timeGroup = devicesInfo1.dataUpdateTime
  1604. // }}
  1605. // });
  1606. }
  1607. }