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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class WaterRangeCtrl_UI : MonoBehaviour
- {
- public Slider rangeSlider;
- public Button ShuiweiButton_1;
- public Button ShuiweiButton_2;
-
- private void Awake()
- {
- rangeSlider = this.transform.Find("WaterRangeSilder").GetComponent<Slider>();
- ShuiweiButton_1 = this.transform.Find("Shuiwei_1_Button").GetComponent<Button>();
- ShuiweiButton_2 = this.transform.Find("Shuiwei_2_Button").GetComponent<Button>();
-
- rangeSlider.onValueChanged.AddListener((sliderValue)=>WaterRangeCtrlTool._Instance.SetRangeValue(sliderValue));
- ShuiweiButton_1.onClick.AddListener(()=>WaterRangeCtrlTool._Instance.ChangeWaterCurve(0));
- ShuiweiButton_2.onClick.AddListener(()=>WaterRangeCtrlTool._Instance.ChangeWaterCurve(1));
- }
- private void OnEnable()
- {
- rangeSlider.value = 0;
- }
- }
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