MouseTranslateEditor.cs 4.8 KB

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  1. /*************************************************************************
  2. * Copyright © 2017-2018 Mogoson. All rights reserved.
  3. *------------------------------------------------------------------------
  4. * File : MouseTranslateEditor.cs
  5. * Description : Custom editor for MouseTranslate.
  6. *------------------------------------------------------------------------
  7. * Author : Mogoson
  8. * Version : 0.1.0
  9. * Date : 4/9/2018
  10. * Description : Initial development version.
  11. *
  12. * Author : Mogoson
  13. * Version : 0.1.1
  14. * Date : 6/27/2018
  15. * Description : Optimize display of node.
  16. *************************************************************************/
  17. using Mogoson.UEditor;
  18. using UnityEditor;
  19. using UnityEngine;
  20. namespace AIPagedLod
  21. {
  22. [CustomEditor(typeof(MouseTranslate), true)]
  23. [CanEditMultipleObjects]
  24. public class MouseTranslateEditor : GenericEditor
  25. {
  26. #region Field and Property
  27. protected MouseTranslate Target { get { return target as MouseTranslate; } }
  28. protected Vector3 offset;
  29. #endregion
  30. #region Protected Method
  31. protected virtual void OnEnable()
  32. {
  33. if (Target.areaSettings.center == null)
  34. {
  35. return;
  36. }
  37. offset = Target.transform.position - Target.areaSettings.center.position;
  38. }
  39. protected virtual void OnSceneGUI()
  40. {
  41. if (Target.areaSettings.center == null)
  42. {
  43. return;
  44. }
  45. if (!Application.isPlaying)
  46. {
  47. Target.transform.position = Target.areaSettings.center.position + offset;
  48. }
  49. DrawSceneGizmos();
  50. if (Target.targetCamera == null)
  51. {
  52. return;
  53. }
  54. DrawSphereArrow(Target.transform.position, Target.targetCamera.position, NodeSize);
  55. DrawSceneGUI();
  56. }
  57. protected void DrawSceneGizmos()
  58. {
  59. DrawPositionHandle(Target.areaSettings.center);
  60. var widthOffset = Vector3.right * Target.areaSettings.width;
  61. var lengthOffset = Vector3.forward * Target.areaSettings.length;
  62. var verts = new Vector3[]
  63. {
  64. Target.areaSettings.center.position + widthOffset + lengthOffset,
  65. Target.areaSettings.center.position - widthOffset + lengthOffset,
  66. Target.areaSettings.center.position - widthOffset - lengthOffset,
  67. Target.areaSettings.center.position + widthOffset - lengthOffset
  68. };
  69. Handles.color = Blue;
  70. Handles.DrawSolidRectangleWithOutline(verts, TransparentBlue, Blue);
  71. Handles.DrawLine(new Vector3(verts[0].x, verts[0].y, Target.transform.position.z), new Vector3(verts[1].x, verts[1].y, Target.transform.position.z));
  72. Handles.DrawLine(new Vector3(Target.transform.position.x, verts[0].y, verts[0].z), new Vector3(Target.transform.position.x, verts[3].y, verts[3].z));
  73. Handles.Label(Target.areaSettings.center.position, "Center");
  74. DrawAdaptiveSphereCap(Target.areaSettings.center.position, Quaternion.identity, NodeSize);
  75. DrawAdaptiveSphereCap(Target.transform.position, Quaternion.identity, NodeSize);
  76. var project = new Vector3(Target.transform.position.x, Target.areaSettings.center.position.y, Target.transform.position.z);
  77. DrawSphereArrow(Target.transform.position, project, NodeSize);
  78. }
  79. public override void OnInspectorGUI()
  80. {
  81. base.OnInspectorGUI();
  82. Vector3 offsetValue = EditorGUILayout.Vector3Field("偏移值:",offset);
  83. if(offsetValue != offset)
  84. {
  85. offset = offsetValue;
  86. if (!Application.isPlaying)
  87. {
  88. Target.transform.position = Target.areaSettings.center.position + offset;
  89. MarkSceneDirty();
  90. }
  91. }
  92. }
  93. protected void DrawSceneGUI()
  94. {
  95. return;
  96. var rect = new Rect(10, Screen.height - 90, 225, 40);
  97. GUI.color = Color.white;
  98. Handles.BeginGUI();
  99. GUILayout.BeginArea(rect, "Current Offset", "Window");
  100. if (Application.isPlaying)
  101. {
  102. EditorGUILayout.Vector3Field(string.Empty, Target.CurrentOffset);
  103. }
  104. else
  105. {
  106. EditorGUI.BeginChangeCheck();
  107. offset = EditorGUILayout.Vector3Field(string.Empty, offset);
  108. if (EditorGUI.EndChangeCheck())
  109. {
  110. MarkSceneDirty();
  111. }
  112. }
  113. GUILayout.EndArea();
  114. Handles.EndGUI();
  115. }
  116. #endregion
  117. }
  118. }