EnviroReflectionProbe.shader 717 B

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  1. Shader "Hidden/Enviro/ReflectionProbe"
  2. {
  3. Properties
  4. {
  5. _MainTex("Base (RGB)", 2D) = "white" {}
  6. }
  7. SubShader
  8. {
  9. Pass
  10. {
  11. ZTest Always
  12. Cull Off
  13. ZWrite Off
  14. Blend Off
  15. CGPROGRAM
  16. #pragma vertex vert
  17. #pragma fragment frag
  18. #include "UnityCG.cginc"
  19. uniform sampler2D _MainTex;
  20. struct appdata
  21. {
  22. float4 vertex : POSITION;
  23. float2 uv : TEXCOORD0;
  24. };
  25. struct v2f
  26. {
  27. float2 uv : TEXCOORD0;
  28. float4 pos : SV_POSITION;
  29. };
  30. v2f vert(appdata v)
  31. {
  32. v2f o;
  33. o.pos = UnityObjectToClipPos(v.vertex);
  34. o.uv = v.uv;
  35. o.uv.x = 1 - o.uv.x;
  36. return o;
  37. }
  38. float4 frag(v2f IN) : COLOR
  39. {
  40. return tex2D(_MainTex, IN.uv);
  41. }
  42. ENDCG
  43. }
  44. }
  45. }