12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455 |
- Shader "Hidden/Enviro/ReflectionProbe"
- {
- Properties
- {
- _MainTex("Base (RGB)", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- ZTest Always
- Cull Off
- ZWrite Off
- Blend Off
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #include "UnityCG.cginc"
- uniform sampler2D _MainTex;
- struct appdata
- {
- float4 vertex : POSITION;
- float2 uv : TEXCOORD0;
- };
- struct v2f
- {
- float2 uv : TEXCOORD0;
- float4 pos : SV_POSITION;
- };
- v2f vert(appdata v)
- {
- v2f o;
- o.pos = UnityObjectToClipPos(v.vertex);
- o.uv = v.uv;
- o.uv.x = 1 - o.uv.x;
- return o;
- }
- float4 frag(v2f IN) : COLOR
- {
- return tex2D(_MainTex, IN.uv);
- }
- ENDCG
- }
- }
- }
|