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- Shader "Enviro/HDRP/Sky"
- {
- //Properties
- //{
- // _MoonTex("Moon Tex", 2D) = "black" {}
- // _MoonGlowTex("Moon Glow Tex", 2D) = "black" {}
- // _SunTex("Sun Tex", 2D) = "black" {}
- // _StarsTex ("Stars Tex", Cube) = "black" {}
- // _GalaxyTex ("Galaxy Tex", Cube) = "black" {}
- //}
- HLSLINCLUDE
- #pragma editor_sync_compilation
- #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
- #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
- #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonLighting.hlsl"
- #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl"
- #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Sky/SkyUtils.hlsl"
- #include "../Includes/SkyIncludeHLSL.hlsl"
- uniform float4 _SkyMoonParameters;
- uniform float4 _SkySunParameters;
- uniform sampler2D _MoonTex;
- //uniform sampler2D _MoonGlowTex;
- uniform sampler2D _SunTex;
- uniform float4 _MoonColor;
- uniform float _MoonGlowIntensity;
- uniform float _StarIntensity;
- uniform float _GalaxyIntensity;
- uniform float _CirrusClouds;
- uniform float _FlatClouds;
- uniform float _Aurora;
- uniform samplerCUBE _StarsTex;
- uniform samplerCUBE _GalaxyTex;
- uniform float4x4 _StarsMatrix;
- uniform float4 _AmbientColorTintHDRP;
- uniform float _EnviroSkyIntensity;
- struct VertexInput
- {
- uint vertexID : SV_VertexID;
- float3 texcoord : TEXCOORD0;
- float3 worldPos : TEXCOORD1;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- };
- struct v2f
- {
- float4 position : SV_POSITION;
- float3 texcoord : TEXCOORD0;
- float3 worldPos : TEXCOORD1;
- UNITY_VERTEX_OUTPUT_STEREO
- };
- v2f vert(VertexInput v)
- {
- v2f o;
- UNITY_SETUP_INSTANCE_ID(v);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
- o.position = GetFullScreenTriangleVertexPosition(v.vertexID, UNITY_RAW_FAR_CLIP_VALUE);
- o.texcoord = v.texcoord;
- //o.worldPos = mul(unity_ObjectToWorld, v.vertex ).xyz;
- return o;
- }
- float MoonPhaseFactor(float2 uv, float phase)
- {
- float alpha = 1.0;
- float srefx = uv.x - 0.5;
- float refx = abs(uv.x - 0.5);
- if (phase > 0)
- {
- srefx = (1 - uv.x) - 0.5;
- refx = abs((1 - uv.x) - 0.5);
- }
- phase = abs(_SkyMoonParameters.x);
- float refy = abs(uv.y - 0.5);
- float refxfory = sqrt(0.25 - refy * refy);
- float xmin = -refxfory;
- float xmax = refxfory;
- float xmin1 = (xmax - xmin) * (phase / 2) + xmin;
- float xmin2 = (xmax - xmin) * phase + xmin;
- if (srefx < xmin1)
- {
- alpha = 0;
- }
- else if (srefx < xmin2 && xmin1 != xmin2)
- {
- alpha = (srefx - xmin1) / (xmin2 - xmin1);
- }
- return alpha;
- }
- float3 ScreenSpaceDither(float2 vScreenPos, float3 clr)
- {
- float _DitheringIntensity = 0.25;
- float d = dot(float2(131.0, 312.0), vScreenPos.xy + _Time.y);
- float3 vDither = float3(d, d, d);
- vDither.rgb = frac(vDither.rgb / float3(103.0, 71.0, 97.0)) - float3(0.5, 0.5, 0.5);
- return (vDither.rgb / 15.0) * _DitheringIntensity;
- }
- float4 frag(v2f i) : SV_Target
- {
- UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
- float3 viewDirWS = GetSkyViewDirWS(i.position.xy);
- float3 dir = -viewDirWS;
- float3 wpos = normalize(mul((float4x4)UNITY_MATRIX_M, dir)).xyz;
- float4 skyColor = float4(0, 0, 0, 1);
- float3 viewDir = normalize(dir);
- //float3 viewDir = normalize(i.texcoord);
- skyColor = GetSkyColor(viewDir, 0.005f);
- //Stars
- float3 starsUV = mul((float3x3)_StarsMatrix, dir);
- float4 starsTex = texCUBE(_StarsTex, starsUV) * saturate(viewDir.y);
- float4 stars = starsTex * _StarIntensity;
- //skyColor += stars;
- //Galaxy
- float4 galaxyTex = texCUBE(_GalaxyTex, starsUV) * saturate(viewDir.y);
- float4 galaxy = galaxyTex * _GalaxyIntensity;
- //skyColor += galaxy;
- //Sun and Moon UV
- float3 rSun = normalize(cross(_SunDir.xyz, float3(0, -1, 0)));
- float3 uSun = cross(_SunDir.xyz, rSun);
- float2 sunUV = float2(dot(rSun, dir), dot(uSun, dir)) * (21.0 - _SkySunParameters.y) + 0.5;
- float3 rMoon = normalize(cross(_MoonDir.xyz, float3(0, -1, 0)));
- float3 uMoon = cross(_MoonDir.xyz, rMoon);
- float2 moonUV = float2(dot(rMoon, dir), dot(uMoon, dir)) * (20.7 - _SkyMoonParameters.z) + 0.5;
-
- //Sun
- float4 sun = float4(0,0,0,1);
- float hideBackSun = saturate(dot(_SunDir.xyz, viewDir));
- float4 sunDisk = tex2D(_SunTex, sunUV) * hideBackSun;
- sun = sunDisk * _SunColor * 10;
- skyColor += sun;
- //Moon
- if(_SkyMoonParameters.w > 0.0)
- {
- float hideBackMoon = saturate(dot(-_MoonDir.xyz, viewDir));
- float4 moon = tex2D(_MoonTex, moonUV) * hideBackMoon;
- float alpha = MoonPhaseFactor(moonUV, _SkyMoonParameters.x);
- float3 moonArea = clamp(moon * 10, 0, 1);
- float starsBehindMoon = 1 - clamp((moonArea * 5), 0, 1);
- moon = lerp(float4(0, 0, 0, 0), moon, alpha);
- moon = moon * _MoonColor;
- //float4 moonGlow = tex2D(_MoonGlowTex, i.moonGlowPos.xy) * hideBackMoon;
- //moonGlow = moonGlow * _MoonColor * _MoonGlowIntensity;
- skyColor += stars * starsBehindMoon;
- skyColor += galaxy * starsBehindMoon;
- skyColor += moon;
- }
- else
- {
- skyColor += stars;
- skyColor += galaxy;
- }
-
- //Aurora
- if(_Aurora > 0.0)
- {
- float4 aurora = Aurora(wpos);
- skyColor.rgb += aurora.rgb;
- }
- //Dithering
- //skyColor.rgb += ScreenSpaceDither(i.position.xy,skyColor.rgb);
- float3 cloudsDir = normalize(wpos + float3(0,1,0));
- //Cirrus
- if(_CirrusClouds > 0.0)
- {
- float3 cirrusUV = wpos;
- cirrusUV.y *= 1 - dot(cloudsDir.y + 10, float3(0,-0.15,0));
- float4 cirrus = CirrusClouds(cirrusUV);
- skyColor.rgb = skyColor.rgb * (1 - cirrus.a) + cirrus.rgb * cirrus.a;
- }
- //2D Clouds
- if(_FlatClouds > 0.0)
- {
- float3 flatCloudsUV = wpos;
- flatCloudsUV.y *= 1 - dot(cloudsDir.y + 200, float3(0,-0.1,0));
- float4 clouds = Clouds2D(flatCloudsUV, wpos);
- skyColor.rgb = skyColor.rgb * (1 - clouds.a) + clouds.rgb * clouds.a;
- }
-
- return float4(skyColor.rgb * _EnviroSkyIntensity * GetCurrentExposureMultiplier(), 1);
- }
- float4 fragBaking(v2f i) : SV_Target
- {
- UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
- float3 viewDirWS = GetSkyViewDirWS(i.position.xy);
- float3 dir = -viewDirWS;
- float3 wpos = normalize(mul((float4x4)UNITY_MATRIX_M, dir)).xyz;
- float4 skyColor = float4(0, 0, 0, 1);
- float3 viewDir = normalize(dir);
- //float3 viewDir = normalize(i.texcoord);
- skyColor = GetSkyColor(viewDir, 0.005f) * _AmbientColorTintHDRP;
- //Stars
- float3 starsUV = mul((float3x3)_StarsMatrix, dir);
- float4 starsTex = texCUBE(_StarsTex, starsUV) * saturate(viewDir.y);
- float4 stars = starsTex * _StarIntensity;
- //skyColor += stars;
- //Galaxy
- float4 galaxyTex = texCUBE(_GalaxyTex, starsUV) * saturate(viewDir.y);
- float4 galaxy = galaxyTex * _GalaxyIntensity;
- //skyColor += galaxy;
- //Sun and Moon UV
- float3 rSun = normalize(cross(_SunDir.xyz, float3(0, -1, 0)));
- float3 uSun = cross(_SunDir.xyz, rSun);
- float2 sunUV = float2(dot(rSun, dir), dot(uSun, dir)) * (21.0 - _SkySunParameters.y) + 0.5;
- float3 rMoon = normalize(cross(_MoonDir.xyz, float3(0, -1, 0)));
- float3 uMoon = cross(_MoonDir.xyz, rMoon);
- float2 moonUV = float2(dot(rMoon, dir), dot(uMoon, dir)) * (20.7 - _SkyMoonParameters.z) + 0.5;
-
- //Sun
- float4 sun = float4(0,0,0,1);
- float hideBackSun = saturate(dot(_SunDir.xyz, viewDir));
- float4 sunDisk = tex2D(_SunTex, sunUV) * hideBackSun;
- sun = sunDisk * _SunColor * 10;
- skyColor += sun;
- //Moon
- if(_SkyMoonParameters.w > 0.0)
- {
- float hideBackMoon = saturate(dot(-_MoonDir.xyz, viewDir));
- float4 moon = tex2D(_MoonTex, moonUV) * hideBackMoon;
- float alpha = MoonPhaseFactor(moonUV, _SkyMoonParameters.x);
- float3 moonArea = clamp(moon * 10, 0, 1);
- float starsBehindMoon = 1 - clamp((moonArea * 5), 0, 1);
- moon = lerp(float4(0, 0, 0, 0), moon, alpha);
- moon = moon * _MoonColor;
- //float4 moonGlow = tex2D(_MoonGlowTex, i.moonGlowPos.xy) * hideBackMoon;
- //moonGlow = moonGlow * _MoonColor * _MoonGlowIntensity;
- skyColor += stars * starsBehindMoon;
- skyColor += galaxy * starsBehindMoon;
- skyColor += moon;
- }
- else
- {
- skyColor += stars;
- skyColor += galaxy;
- }
-
- //Aurora
- if(_Aurora > 0.0)
- {
- float4 aurora = Aurora(wpos);
- skyColor.rgb += aurora.rgb;
- }
- //Dithering
- //skyColor.rgb += ScreenSpaceDither(i.position.xy,skyColor.rgb);
- float3 cloudsDir = normalize(wpos + float3(0,1,0));
- //Cirrus
- if(_CirrusClouds > 0.0)
- {
-
- float3 cirrusUV = wpos;
- cirrusUV.y *= 1 - dot(cloudsDir.y + 10, float3(0,-0.15,0));
- float4 cirrus = CirrusClouds(cirrusUV);
- skyColor.rgb = skyColor.rgb * (1 - cirrus.a) + cirrus.rgb * cirrus.a;
- }
- //2D Clouds
- if(_FlatClouds > 0.0)
- {
- float3 flatCloudsUV = wpos;
- flatCloudsUV.y *= 1 - dot(cloudsDir.y + 200, float3(0,-0.1,0));
- float4 clouds = Clouds2D(flatCloudsUV, wpos);
- skyColor.rgb = skyColor.rgb * (1 - clouds.a) + clouds.rgb * clouds.a;
- }
-
- return float4(skyColor.rgb * _EnviroSkyIntensity, 1);
- }
- ENDHLSL
- SubShader
- {
- Tags{ "RenderPipeline" = "HDRenderPipeline" }
- Pass
- {
- ZWrite Off
- ZTest Always
- Blend Off
- Cull Off
- HLSLPROGRAM
- #pragma vertex vert
- #pragma fragment fragBaking
- ENDHLSL
- }
- // For fullscreen Sky
- Pass
- {
- ZWrite Off
- ZTest LEqual
- Blend Off
- Cull Off
- HLSLPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- ENDHLSL
- }
- }
- }
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