ProFlare_Tree_branches_Mat.mat 3.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_PrefabParentObject: {fileID: 0}
  8. m_PrefabInternal: {fileID: 0}
  9. m_Name: ProFlare_Tree_branches_Mat
  10. m_Shader: {fileID: 4800000, guid: b198ef2e2d85644f09e91f9e934125d5, type: 3}
  11. m_ShaderKeywords: _ALPHATEST_ON _GLOSSYREFLECTIONS_OFF _NORMALMAP _SPECULARHIGHLIGHTS_OFF
  12. m_LightmapFlags: 4
  13. m_EnableInstancingVariants: 0
  14. m_DoubleSidedGI: 0
  15. m_CustomRenderQueue: 2450
  16. stringTagMap:
  17. RenderType: TransparentCutout
  18. disabledShaderPasses: []
  19. m_SavedProperties:
  20. serializedVersion: 3
  21. m_TexEnvs:
  22. - _BumpMap:
  23. m_Texture: {fileID: 2800000, guid: 81ecaa9ddf6e4411496a38ef472c6247, type: 3}
  24. m_Scale: {x: 1, y: 1}
  25. m_Offset: {x: 0, y: 0}
  26. - _DetailAlbedoMap:
  27. m_Texture: {fileID: 0}
  28. m_Scale: {x: 1, y: 1}
  29. m_Offset: {x: 0, y: 0}
  30. - _DetailMask:
  31. m_Texture: {fileID: 0}
  32. m_Scale: {x: 1, y: 1}
  33. m_Offset: {x: 0, y: 0}
  34. - _DetailNormalMap:
  35. m_Texture: {fileID: 0}
  36. m_Scale: {x: 1, y: 1}
  37. m_Offset: {x: 0, y: 0}
  38. - _DetailTex:
  39. m_Texture: {fileID: 0}
  40. m_Scale: {x: 1, y: 1}
  41. m_Offset: {x: 0, y: 0}
  42. - _EmissionMap:
  43. m_Texture: {fileID: 0}
  44. m_Scale: {x: 1, y: 1}
  45. m_Offset: {x: 0, y: 0}
  46. - _GlossMap:
  47. m_Texture: {fileID: 2800000, guid: 1da1cd340d0d17545aad8eb54232ddcc, type: 3}
  48. m_Scale: {x: 1, y: 1}
  49. m_Offset: {x: 0, y: 0}
  50. - _MainTex:
  51. m_Texture: {fileID: 2800000, guid: fd22b9058b1a13746b48ba3a98b06c67, type: 3}
  52. m_Scale: {x: 1, y: 1}
  53. m_Offset: {x: 0, y: 0}
  54. - _MetallicGlossMap:
  55. m_Texture: {fileID: 0}
  56. m_Scale: {x: 1, y: 1}
  57. m_Offset: {x: 0, y: 0}
  58. - _OcclusionMap:
  59. m_Texture: {fileID: 0}
  60. m_Scale: {x: 1, y: 1}
  61. m_Offset: {x: 0, y: 0}
  62. - _ParallaxMap:
  63. m_Texture: {fileID: 0}
  64. m_Scale: {x: 1, y: 1}
  65. m_Offset: {x: 0, y: 0}
  66. - _ShadowOffset:
  67. m_Texture: {fileID: 0}
  68. m_Scale: {x: 1, y: 1}
  69. m_Offset: {x: 0, y: 0}
  70. - _TranslucencyMap:
  71. m_Texture: {fileID: 2800000, guid: 1da1cd340d0d17545aad8eb54232ddcc, type: 3}
  72. m_Scale: {x: 1, y: 1}
  73. m_Offset: {x: 0, y: 0}
  74. m_Floats:
  75. - _Amount: 0
  76. - _BumpScale: 1
  77. - _Cull: 2
  78. - _Cutoff: 0.236
  79. - _DetailNormalMapScale: 1
  80. - _DstBlend: 0
  81. - _GlossMapScale: 0
  82. - _Glossiness: 0
  83. - _GlossyReflections: 0
  84. - _Metallic: 0
  85. - _Mode: 1
  86. - _OcclusionStrength: 1
  87. - _Parallax: 0.02
  88. - _Shininess: 0.078125
  89. - _SmoothnessTextureChannel: 0
  90. - _SpecularHighlights: 0
  91. - _SquashAmount: 1
  92. - _SrcBlend: 1
  93. - _UVSec: 0
  94. - _WindEdgeFlutter: 2.39
  95. - _WindEdgeFlutterFreqScale: 0.1
  96. - _WindQuality: 0
  97. - _ZWrite: 1
  98. m_Colors:
  99. - _Color: {r: 1, g: 1, b: 1, a: 1}
  100. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  101. - _HueVariation: {r: 1, g: 0.5, b: 0, a: 0.1}
  102. - _Scale: {r: 1, g: 0.31, b: 1, a: 1}
  103. - _TreeInstanceColor: {r: 1, g: 1, b: 1, a: 1}
  104. - _TreeInstanceScale: {r: 1, g: 1, b: 1, a: 1}
  105. - _Wind: {r: 0, g: 0, b: 0, a: 0.1}