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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- namespace XCharts.Runtime
- {
- public sealed class AnimationInfoContext
- {
- public bool init;
- public bool start;
- public bool pause;
- public bool end;
- public float startTime;
- public float currProgress;
- public float destProgress;
- public float totalProgress;
- public float sizeProgress;
- public int currPointIndex;
- public int destPointIndex;
- public Vector3 currPoint;
- public Vector3 destPoint;
- public Dictionary<int, float> dataCurrProgress = new Dictionary<int, float>();
- public Dictionary<int, float> dataDestProgress = new Dictionary<int, float>();
- }
- }
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