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- using UnityEngine;
- namespace XCharts.Runtime
- {
- /// <summary>
- /// animation style of axis.
- /// ||坐标轴动画配置。
- /// </summary>
- [System.Serializable]
- [Since("v3.9.0")]
- public class AxisAnimation : ChildComponent
- {
- [SerializeField] private bool m_Show = true;
- [SerializeField] private float m_Duration;
- [SerializeField] private bool m_UnscaledTime;
- /// <summary>
- /// whether to enable animation.
- /// ||是否开启动画。
- /// </summary>
- public bool show
- {
- get { return m_Show; }
- set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetComponentDirty(); }
- }
- /// <summary>
- /// the duration of animation (ms). When it is set to 0, the animation duration will be automatically calculated according to the serie.
- /// ||动画时长(ms)。 默认设置为0时,会自动获取serie的动画时长。
- /// </summary>
- public float duration
- {
- get { return m_Duration; }
- set { if (PropertyUtil.SetStruct(ref m_Duration, value)) SetComponentDirty(); }
- }
- /// <summary>
- /// Animation updates independently of Time.timeScale.
- /// ||动画是否受TimeScaled的影响。默认为 false 受TimeScaled的影响。
- /// </summary>
- public bool unscaledTime
- {
- get { return m_UnscaledTime; }
- set { if (PropertyUtil.SetStruct(ref m_UnscaledTime, value)) SetComponentDirty(); }
- }
- public AxisAnimation Clone()
- {
- var animation = new AxisAnimation
- {
- show = show,
- duration = duration,
- unscaledTime = unscaledTime
- };
- return animation;
- }
- public void Copy(AxisAnimation animation)
- {
- show = animation.show;
- duration = animation.duration;
- unscaledTime = animation.unscaledTime;
- }
- }
- }
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