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- using System.Collections.Generic;
- using UnityEngine;
- namespace XCharts.Runtime
- {
- [System.Serializable]
- public class Level : ChildComponent
- {
- [SerializeField][Since("v3.10.0")] private int m_Depth = 0;
- [SerializeField] private LabelStyle m_Label = new LabelStyle();
- [SerializeField] private LabelStyle m_UpperLabel = new LabelStyle();
- [SerializeField][Since("v3.10.0")] private LineStyle m_LineStyle = new LineStyle();
- [SerializeField] private ItemStyle m_ItemStyle = new ItemStyle();
- /// <summary>
- /// the depth of level.
- /// ||层级深度。
- /// </summary>
- public int depth { get { return m_Depth; } set { m_Depth = value; } }
- /// <summary>
- /// the label style of level.
- /// ||文本标签样式。
- /// </summary>
- public LabelStyle label { get { return m_Label; } }
- /// <summary>
- /// the upper label style of level.
- /// ||上方的文本标签样式。
- /// </summary>
- public LabelStyle upperLabel { get { return m_UpperLabel; } }
- /// <summary>
- /// the line style of level.
- /// ||线条样式。
- /// </summary>
- public LineStyle lineStyle { get { return m_LineStyle; } }
- /// <summary>
- /// the item style of level.
- /// ||数据项样式。
- /// </summary>
- public ItemStyle itemStyle { get { return m_ItemStyle; } }
- }
- [System.Serializable]
- public class LevelStyle : ChildComponent
- {
- [SerializeField] private bool m_Show = false;
- [SerializeField] private List<Level> m_Levels = new List<Level>() { new Level() };
- /// <summary>
- /// 是否启用LevelStyle
- /// </summary>
- public bool show { get { return m_Show; } set { m_Show = value; } }
- /// <summary>
- /// 各层节点对应的配置。当enableLevels为true时生效,levels[0]对应的第一层的配置,levels[1]对应第二层,依次类推。当levels中没有对应层时用默认的设置。
- /// </summary>
- public List<Level> levels { get { return m_Levels; } }
- }
- }
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