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- using System.Collections.Generic;
- using UnityEngine;
- namespace XCharts.Runtime
- {
- /// <summary>
- /// 多样式数值。
- /// </summary>
- [Since("v3.8.0")]
- [System.Serializable]
- public class MLValue : ChildComponent
- {
- /// <summary>
- /// the type of value.
- /// ||数值类型。
- /// </summary>
- public enum Type
- {
- /// <summary>
- /// Percent value form.
- /// ||百分比形式。
- /// </summary>
- Percent,
- /// <summary>
- /// Absolute value form.
- /// ||绝对值形式。
- /// </summary>
- Absolute,
- /// <summary>
- /// Extra value form.
- /// ||额外形式。
- /// </summary>
- Extra
- }
- [SerializeField] private Type m_Type;
- [SerializeField] private float m_Value;
- public Type type { get { return m_Type; } set { m_Type = value; } }
- public float value { get { return m_Value; } set { m_Value = value; } }
- public MLValue(float value)
- {
- m_Type = Type.Percent;
- m_Value = value;
- }
- public MLValue(Type type, float value)
- {
- m_Type = type;
- m_Value = value;
- }
- /// <summary>
- /// Get the value by type.
- /// ||根据类型获取值。
- /// </summary>
- /// <param name="total">默认值</param>
- /// <returns></returns>
- public float GetValue(float total)
- {
- switch (m_Type)
- {
- case Type.Percent:
- return m_Value * total;
- case Type.Absolute:
- return m_Value;
- case Type.Extra:
- return total + m_Value;
- default: return 0;
- }
- }
- }
- }
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