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- using UnityEngine;
- namespace XCharts.Runtime
- {
- public class InteractData
- {
- private float m_PreviousValue = 0;
- private float m_CurrentValue = float.NaN;
- private float m_TargetValue = float.NaN;
- private Vector3 m_PreviousPosition = Vector3.one;
- private Vector3 m_TargetPosition = Vector3.one;
- private Color32 m_PreviousColor = ColorUtil.clearColor32;
- private Color32 m_TargetColor = ColorUtil.clearColor32;
- private Color32 m_PreviousToColor = ColorUtil.clearColor32;
- private Color32 m_TargetToColor = ColorUtil.clearColor32;
- private float m_UpdateTime = 0;
- private bool m_UpdateFlag = false;
- private bool m_ValueEnable = false;
- internal float targetVaue { get { return m_TargetValue; } }
- internal float previousValue { get { return m_PreviousValue; } }
- internal bool valueEnable { get { return m_ValueEnable; } }
- internal bool updateFlag { get { return m_UpdateFlag; } }
- public override string ToString()
- {
- return string.Format("m_PreviousValue:{0},m_TargetValue:{1},m_UpdateTime:{2},m_UpdateFlag:{3},m_ValueEnable:{4},m_PreviousPosition:{5},m_TargetPosition:{6}",
- m_PreviousValue, m_TargetValue, m_UpdateTime, m_UpdateFlag, m_ValueEnable, m_PreviousPosition, m_TargetPosition);
- }
- public void SetValue(ref bool needInteract, float value, bool highlight, float rate = 1.3f)
- {
- value = highlight && rate != 0 ? value * rate : value;
- SetValue(ref needInteract, value);
- }
- public void SetValue(ref bool needInteract, float value, bool previousValueZero = false)
- {
- if (m_TargetValue != value)
- {
- needInteract = true;
- if (!m_ValueEnable)
- m_PreviousValue = previousValueZero ? 0 : value;
- else
- m_PreviousValue = m_CurrentValue;
- UpdateStart();
- m_TargetValue = value;
- }
- else if (m_UpdateFlag)
- {
- needInteract = true;
- }
- }
- public void SetPosition(ref bool needInteract, Vector3 pos)
- {
- if (m_TargetPosition != pos)
- {
- needInteract = true;
- UpdateStart();
- m_PreviousPosition = m_TargetPosition == Vector3.one ? pos : m_TargetPosition;
- m_TargetPosition = pos;
- }
- }
- public void SetColor(ref bool needInteract, Color32 color)
- {
- if (!ChartHelper.IsValueEqualsColor(color, m_TargetColor))
- {
- needInteract = true;
- UpdateStart();
- m_PreviousColor = ChartHelper.IsClearColor(m_TargetColor) ? color : m_TargetColor;
- m_TargetColor = color;
- }
- else if (m_UpdateFlag)
- {
- needInteract = true;
- }
- }
- public void SetColor(ref bool needInteract, Color32 color, Color32 toColor)
- {
- SetColor(ref needInteract, color);
- if (!ChartHelper.IsValueEqualsColor(toColor, m_TargetToColor))
- {
- needInteract = true;
- UpdateStart();
- m_PreviousToColor = ChartHelper.IsClearColor(m_TargetToColor) ? color : m_TargetToColor;
- m_TargetToColor = toColor;
- }
- }
- public void SetValueAndColor(ref bool needInteract, float value, Color32 color)
- {
- SetValue(ref needInteract, value);
- SetColor(ref needInteract, color);
- }
- public void SetValueAndColor(ref bool needInteract, float value, Color32 color, Color32 toColor)
- {
- SetValue(ref needInteract, value);
- SetColor(ref needInteract, color, toColor);
- }
- public bool TryGetValue(ref float value, ref bool interacting, float animationDuration = 250)
- {
- if (!IsValueEnable() || animationDuration == 0)
- return false;
- if (float.IsNaN(m_TargetValue))
- return false;
- if (m_UpdateFlag && !float.IsNaN(m_PreviousValue))
- {
- var rate = GetRate(animationDuration);
- if (rate < 1)
- {
- interacting = true;
- value = Mathf.Lerp(m_PreviousValue, m_TargetValue, rate);
- m_CurrentValue = value;
- return true;
- }
- else
- {
- UpdateEnd();
- }
- }
- value = m_TargetValue;
- return true;
- }
- public bool TryGetPosition(ref Vector3 pos, ref bool interacting, float animationDuration = 250)
- {
- if (!IsValueEnable() || animationDuration == 0)
- return false;
- if (m_TargetPosition == Vector3.one)
- {
- return false;
- }
- if (m_UpdateFlag && m_PreviousPosition != Vector3.one)
- {
- var rate = GetRate(animationDuration);
- if (rate < 1)
- {
- interacting = true;
- pos = Vector3.Lerp(m_PreviousPosition, m_TargetPosition, rate);
- return true;
- }
- else
- {
- UpdateEnd();
- }
- }
- pos = m_TargetPosition;
- return true;
- }
- public bool TryGetColor(ref Color32 color, ref bool interacting, float animationDuration = 250)
- {
- if (!IsValueEnable() || animationDuration == 0)
- return false;
- if (m_UpdateFlag)
- {
- var rate = GetRate(animationDuration);
- if (rate < 1)
- {
- interacting = true;
- color = Color32.Lerp(m_PreviousColor, m_TargetColor, rate);
- return true;
- }
- else
- {
- UpdateEnd();
- }
- }
- color = m_TargetColor;
- return true;
- }
- public bool TryGetColor(ref Color32 color, ref Color32 toColor, ref bool interacting, float animationDuration = 250)
- {
- if (!IsValueEnable() || animationDuration == 0)
- return false;
- if (m_UpdateFlag)
- {
- var rate = GetRate(animationDuration);
- if (rate < 1)
- {
- interacting = true;
- color = Color32.Lerp(m_PreviousColor, m_TargetColor, rate);
- toColor = Color32.Lerp(m_PreviousToColor, m_TargetToColor, rate);
- return true;
- }
- else
- {
- UpdateEnd();
- }
- }
- color = m_TargetColor;
- toColor = m_TargetToColor;
- return true;
- }
- public bool TryGetValueAndColor(ref float value, ref Color32 color, ref Color32 toColor, ref bool interacting, float animationDuration = 250)
- {
- if (!IsValueEnable() || animationDuration == 0)
- return false;
- if (float.IsNaN(m_TargetValue))
- return false;
- if (m_UpdateFlag && !float.IsNaN(m_PreviousValue))
- {
- var rate = GetRate(animationDuration);
- if (rate < 1)
- {
- interacting = true;
- value = Mathf.Lerp(m_PreviousValue, m_TargetValue, rate);
- color = Color32.Lerp(m_PreviousColor, m_TargetColor, rate);
- toColor = Color32.Lerp(m_PreviousToColor, m_TargetToColor, rate);
- m_CurrentValue = value;
- return true;
- }
- else
- {
- UpdateEnd();
- }
- }
- value = m_TargetValue;
- color = m_TargetColor;
- toColor = m_TargetToColor;
- return true;
- }
- private float GetRate(float animationDuration)
- {
- var time = Time.time - m_UpdateTime;
- var total = animationDuration / 1000;
- var rate = time / total;
- if (rate > 1) rate = 1;
- return rate;
- }
- private void UpdateStart()
- {
- m_ValueEnable = true;
- m_UpdateFlag = true;
- m_UpdateTime = Time.time;
- }
- private void UpdateEnd()
- {
- if (!m_UpdateFlag) return;
- m_UpdateFlag = false;
- m_PreviousColor = m_TargetColor;
- m_PreviousToColor = m_TargetToColor;
- m_PreviousValue = m_TargetValue;
- m_CurrentValue = m_TargetValue;
- m_PreviousPosition = m_TargetPosition;
- }
- public bool TryGetValueAndColor(ref float value, ref Vector3 pos, ref Color32 color, ref Color32 toColor, ref bool interacting, float animationDuration = 250)
- {
- var flag = TryGetValueAndColor(ref value, ref color, ref toColor, ref interacting, animationDuration);
- flag |= TryGetPosition(ref pos, ref interacting, animationDuration);
- return flag;
- }
- public bool TryGetValueAndColor(ref float value, ref Vector3 pos, ref bool interacting, float animationDuration = 250)
- {
- var flag = TryGetValue(ref value, ref interacting, animationDuration);
- flag |= TryGetPosition(ref pos, ref interacting, animationDuration);
- return flag;
- }
- public void Reset()
- {
- m_UpdateFlag = false;
- m_ValueEnable = false;
- m_TargetValue = float.NaN;
- m_PreviousValue = float.NaN;
- m_CurrentValue = float.NaN;
- m_PreviousPosition = Vector3.one;
- m_TargetPosition = Vector3.one;
- m_TargetColor = ColorUtil.clearColor32;
- m_TargetToColor = ColorUtil.clearColor32;
- m_PreviousColor = ColorUtil.clearColor32;
- m_PreviousToColor = ColorUtil.clearColor32;
- }
- private bool IsValueEnable()
- {
- #if UNITY_EDITOR
- if (!Application.isPlaying)
- return false;
- #endif
- return m_ValueEnable;
- }
- }
- }
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