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- using System;
- using UnityEngine;
- namespace XCharts.Runtime
- {
- /// <summary>
- /// Grid layout component. Used to manage the layout of multiple `GridCoord`, and the number of rows and columns of the grid can be controlled by `row` and `column`.
- /// ||网格布局组件。用于管理多个`GridCoord`的布局,可以通过`row`和`column`来控制网格的行列数。
- /// </summary>
- [Since("v3.8.0")]
- [Serializable]
- [ComponentHandler(typeof(GridLayoutHandler), true)]
- public class GridLayout : MainComponent, IUpdateRuntimeData
- {
- [SerializeField] private bool m_Show = true;
- [SerializeField] private float m_Left = 0.1f;
- [SerializeField] private float m_Right = 0.08f;
- [SerializeField] private float m_Top = 0.22f;
- [SerializeField] private float m_Bottom = 0.12f;
- [SerializeField] private int m_Row = 2;
- [SerializeField] private int m_Column = 2;
- [SerializeField] private Vector2 m_Spacing = Vector2.zero;
- [SerializeField] protected bool m_Inverse = false;
- public GridLayoutContext context = new GridLayoutContext();
- /// <summary>
- /// Whether to show the grid in rectangular coordinate.
- /// ||是否显示直角坐标系网格。
- /// </summary>
- public bool show
- {
- get { return m_Show; }
- set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetVerticesDirty(); }
- }
- /// <summary>
- /// Distance between grid component and the left side of the container.
- /// ||grid 组件离容器左侧的距离。
- /// </summary>
- public float left
- {
- get { return m_Left; }
- set { if (PropertyUtil.SetStruct(ref m_Left, value)) SetAllDirty(); }
- }
- /// <summary>
- /// Distance between grid component and the right side of the container.
- /// ||grid 组件离容器右侧的距离。
- /// </summary>
- public float right
- {
- get { return m_Right; }
- set { if (PropertyUtil.SetStruct(ref m_Right, value)) SetAllDirty(); }
- }
- /// <summary>
- /// Distance between grid component and the top side of the container.
- /// ||grid 组件离容器上侧的距离。
- /// </summary>
- public float top
- {
- get { return m_Top; }
- set { if (PropertyUtil.SetStruct(ref m_Top, value)) SetAllDirty(); }
- }
- /// <summary>
- /// Distance between grid component and the bottom side of the container.
- /// ||grid 组件离容器下侧的距离。
- /// </summary>
- public float bottom
- {
- get { return m_Bottom; }
- set { if (PropertyUtil.SetStruct(ref m_Bottom, value)) SetAllDirty(); }
- }
- /// <summary>
- /// the row count of grid layout.
- /// ||网格布局的行数。
- /// </summary>
- public int row
- {
- get { return m_Row; }
- set { if (PropertyUtil.SetStruct(ref m_Row, value)) SetAllDirty(); }
- }
- /// <summary>
- /// the column count of grid layout.
- /// ||网格布局的列数。
- /// </summary>
- public int column
- {
- get { return m_Column; }
- set { if (PropertyUtil.SetStruct(ref m_Column, value)) SetAllDirty(); }
- }
- /// <summary>
- /// the spacing of grid layout.
- /// ||网格布局的间距。
- /// </summary>
- public Vector2 spacing
- {
- get { return m_Spacing; }
- set { if (PropertyUtil.SetStruct(ref m_Spacing, value)) SetAllDirty(); }
- }
- /// <summary>
- /// Whether to inverse the grid layout.
- /// ||是否反转网格布局。
- /// </summary>
- public bool inverse
- {
- get { return m_Inverse; }
- set { if (PropertyUtil.SetStruct(ref m_Inverse, value)) SetAllDirty(); }
- }
- public void UpdateRuntimeData(BaseChart chart)
- {
- var chartX = chart.chartX;
- var chartY = chart.chartY;
- var chartWidth = chart.chartWidth;
- var chartHeight = chart.chartHeight;
- var actualLeft = left <= 1 ? left * chartWidth : left;
- var actualBottom = bottom <= 1 ? bottom * chartHeight : bottom;
- var actualTop = top <= 1 ? top * chartHeight : top;
- var actualRight = right <= 1 ? right * chartWidth : right;
- context.x = chartX + actualLeft;
- context.y = chartY + actualBottom;
- context.width = chartWidth - actualLeft - actualRight;
- context.height = chartHeight - actualTop - actualBottom;
- context.eachWidth = (context.width - spacing.x * (column - 1)) / column;
- context.eachHeight = (context.height - spacing.y * (row - 1)) / row;
- }
- internal void UpdateGridContext(int index, ref float x, ref float y, ref float width, ref float height)
- {
- var row = index / m_Column;
- var column = index % m_Column;
- x = context.x + column * (context.eachWidth + spacing.x);
- if(m_Inverse)
- y = context.y + row * (context.eachHeight + spacing.y);
- else
- y = context.y + context.height - (row + 1) * context.eachHeight - row * spacing.y;
- width = context.eachWidth;
- height = context.eachHeight;
- }
- internal void UpdateGridContext(int index, ref Vector3 position, ref float width, ref float height)
- {
- float x = 0, y = 0;
- UpdateGridContext(index, ref x, ref y, ref width, ref height);
- position = new Vector3(x, y);
- }
- }
- }
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