Example01_RandomData.cs 6.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193
  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using UnityEngine.EventSystems;
  4. using UnityEngine.UI;
  5. using XCharts.Runtime;
  6. #if INPUT_SYSTEM_ENABLED
  7. using Input = XCharts.Runtime.InputHelper;
  8. #endif
  9. namespace XCharts.Example
  10. {
  11. [DisallowMultipleComponent]
  12. [RequireComponent(typeof(BaseChart))]
  13. public class Example01_RandomData : MonoBehaviour
  14. {
  15. public bool loopAdd = false;
  16. public float loopAddTime = 1f;
  17. public bool loopUpdate = false;
  18. public float loopUpadteTime = 1f;
  19. public int maxCache = 0;
  20. BaseChart chart;
  21. float lastAddTime;
  22. float lastUpdateTime;
  23. int dataCount;
  24. void Awake()
  25. {
  26. chart = gameObject.GetComponent<BaseChart>();
  27. }
  28. void Start()
  29. {
  30. if (maxCache > 0)
  31. {
  32. chart.SetMaxCache(maxCache);
  33. }
  34. dataCount = chart.GetSerie(0).dataCount;
  35. }
  36. void Update()
  37. {
  38. if (Input.GetKeyDown(KeyCode.Space))
  39. {
  40. AddData();
  41. }
  42. else if (Input.GetKeyDown(KeyCode.U))
  43. {
  44. UpdateData();
  45. }
  46. else if (Input.GetKeyDown(KeyCode.C))
  47. {
  48. chart.ClearData();
  49. }
  50. lastAddTime += Time.deltaTime;
  51. if (loopAdd && lastAddTime >= loopAddTime)
  52. {
  53. lastAddTime = 0;
  54. AddData();
  55. }
  56. lastUpdateTime += Time.deltaTime;
  57. if (loopUpdate && lastUpdateTime >= loopUpadteTime)
  58. {
  59. lastUpdateTime = 0;
  60. UpdateData();
  61. }
  62. }
  63. void AddData()
  64. {
  65. if (chart is HeatmapChart)
  66. {
  67. var xAxis = chart.GetChartComponent<XAxis>();
  68. var yAxis = chart.GetChartComponent<YAxis>();
  69. if (xAxis != null && yAxis != null)
  70. {
  71. chart.AddXAxisData((xAxis.GetAddedDataCount() + 1).ToString());
  72. for (int i = 0; i < yAxis.data.Count; i++)
  73. {
  74. chart.AddData(0, xAxis.GetAddedDataCount() - 1, i, Random.Range(10, 90));
  75. }
  76. }
  77. return;
  78. }
  79. else
  80. {
  81. var xAxis = chart.GetChartComponent<XAxis>();
  82. if (xAxis != null)
  83. {
  84. if (xAxis.type == Axis.AxisType.Category)
  85. {
  86. chart.AddXAxisData("x" + (xAxis.GetAddedDataCount() + 1));
  87. }
  88. }
  89. foreach (var serie in chart.series)
  90. {
  91. AddSerieRandomData(serie, xAxis);
  92. }
  93. }
  94. }
  95. void UpdateData()
  96. {
  97. foreach (var serie in chart.series)
  98. {
  99. UpdateSerieRandomData(serie);
  100. }
  101. }
  102. void AddSerieRandomData(Serie serie, XAxis xAxis)
  103. {
  104. if (serie is Line || serie is Bar || serie is Scatter || serie is EffectScatter)
  105. {
  106. if (xAxis.type == Axis.AxisType.Category)
  107. {
  108. chart.AddData(serie.index, Random.Range(10, 90), "data" + serie.dataCount);
  109. }
  110. else
  111. {
  112. if (serie is Line)
  113. chart.AddData(serie.index, dataCount++, Random.Range(10, 90), "data" + serie.dataCount);
  114. else
  115. chart.AddData(serie.index, Random.Range(10, 90), Random.Range(10, 90), "data" + serie.dataCount);
  116. }
  117. }
  118. else if (serie is Ring)
  119. {
  120. chart.AddData(serie.index, Random.Range(10, 90), 100, "data" + serie.dataCount);
  121. }
  122. else if (serie is Radar)
  123. {
  124. var list = new System.Collections.Generic.List<double>();
  125. for (int i = 0; i < 5; i++)
  126. list.Add(Random.Range(10, 90));
  127. chart.AddData(serie.index, list, "data" + serie.dataCount);
  128. }
  129. else if (serie is Candlestick)
  130. {
  131. var open = Random.Range(20, 60);
  132. var close = Random.Range(40, 90);
  133. var lowest = Random.Range(0, 50);
  134. var heighest = Random.Range(50, 100);
  135. chart.AddData(serie.index, serie.dataCount, open, close, lowest, heighest);
  136. }
  137. else if (serie is Heatmap)
  138. {
  139. var yAxis = chart.GetChartComponent<YAxis>(serie.yAxisIndex);
  140. for (int i = 0; i < yAxis.data.Count; i++)
  141. {
  142. chart.AddData(serie.index, xAxis.GetAddedDataCount() - 1, i, Random.Range(0, 150));
  143. }
  144. }
  145. else
  146. {
  147. chart.AddData(serie.index, Random.Range(10, 90), "data" + serie.dataCount);
  148. }
  149. }
  150. void UpdateSerieRandomData(Serie serie)
  151. {
  152. var index = Random.Range(0, serie.dataCount);
  153. if (serie is Ring)
  154. {
  155. chart.UpdateData(serie.index, index, 0, Random.Range(10, 90));
  156. }
  157. else if (serie is Radar)
  158. {
  159. var dimension = Random.Range(0, 5);
  160. chart.UpdateData(serie.index, index, dimension, Random.Range(10, 90));
  161. }
  162. else if (serie is Heatmap)
  163. {
  164. var xAxis = chart.GetChartComponent<XAxis>();
  165. var yAxis = chart.GetChartComponent<YAxis>();
  166. var xIndex = Random.Range(0, xAxis.data.Count);
  167. var yIndex = Random.Range(0, yAxis.data.Count);
  168. chart.UpdateData(serie.index, xIndex, yIndex, Random.Range(10, 90));
  169. }
  170. else if (serie is Candlestick)
  171. {
  172. var open = Random.Range(20, 60);
  173. var close = Random.Range(40, 90);
  174. var lowest = Random.Range(0, 50);
  175. var heighest = Random.Range(50, 100);
  176. chart.UpdateData(serie.index, index, new List<double> { open, close, lowest, heighest });
  177. }
  178. else
  179. {
  180. chart.UpdateData(serie.index, index, Random.Range(10, 90));
  181. }
  182. }
  183. }
  184. }