SPJKLayer.cs 1.6 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Threading.Tasks;
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. using UnityAsync;
  8. using WaitUntil = UnityAsync.WaitUntil;
  9. public class SPJKLayer : MonoBehaviour
  10. {
  11. public GameObject spjkItemOri;
  12. public Transform spjkItemContent;
  13. public List<SPJK_ObsItem> currentObsDataList = new List<SPJK_ObsItem>();
  14. public Text countText;
  15. public InputField _obsSearchInputField;
  16. async void Start()
  17. {
  18. InitObsData();
  19. _obsSearchInputField.onValueChanged.AddListener(SearchObsItem);
  20. }
  21. private async Task InitObsData() {
  22. await new WaitUntil(() =>
  23. {
  24. return GlobalData.obsDatas.Count > 0;
  25. });
  26. ObsData[] obs = GlobalData.obsDatas.ToArray();
  27. for (int i = 0; i < obs.Length; i++)
  28. {
  29. SPJK_ObsItem tempItem = Instantiate(spjkItemOri, spjkItemContent).GetComponent<SPJK_ObsItem>();
  30. tempItem.SetData(obs[i]);
  31. currentObsDataList.Add(tempItem);
  32. }
  33. countText.text = $"监控列表 (<color=#FFFFFF>{obs.Length}</color>)";
  34. }
  35. public void SearchObsItem(string s_name)
  36. {
  37. if (s_name.Equals(""))
  38. {
  39. for (int i = 0; i < currentObsDataList.Count; i++)
  40. {
  41. currentObsDataList[i].gameObject.SetActive(true);
  42. }
  43. }
  44. else
  45. {
  46. for (int i = 0; i < currentObsDataList.Count; i++)
  47. {
  48. currentObsDataList[i].gameObject.SetActive(currentObsDataList[i]._data.name.Contains(s_name));
  49. }
  50. }
  51. }
  52. }