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							- using UnityEditor;
 
- using UnityEngine;
 
- using XCharts.Runtime;
 
- namespace XCharts.Editor
 
- {
 
-     [CustomPropertyDrawer(typeof(LevelStyle), true)]
 
-     public class LevelStyleDrawer : BasePropertyDrawer
 
-     {
 
-         public override string ClassName { get { return "LevelStyle"; } }
 
-         public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
 
-         {
 
-             base.OnGUI(pos, prop, label);
 
-             if (MakeComponentFoldout(prop, "m_Show", true))
 
-             {
 
-                 ++EditorGUI.indentLevel;
 
-                 PropertyListField(prop, "m_Levels");
 
-                 --EditorGUI.indentLevel;
 
-             }
 
-         }
 
-     }
 
-     [CustomPropertyDrawer(typeof(Level), true)]
 
-     public class LevelDrawer : BasePropertyDrawer
 
-     {
 
-         public override string ClassName { get { return "Level"; } }
 
-         public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
 
-         {
 
-             base.OnGUI(pos, prop, label);
 
-             if (MakeComponentFoldout(prop, "m_Depth", true))
 
-             {
 
-                 ++EditorGUI.indentLevel;
 
-                 PropertyField(prop, "m_Depth");
 
-                 PropertyField(prop, "m_Label");
 
-                 PropertyField(prop, "m_UpperLabel");
 
-                 PropertyField(prop, "m_LineStyle");
 
-                 PropertyField(prop, "m_ItemStyle");
 
-                 --EditorGUI.indentLevel;
 
-             }
 
-         }
 
-     }
 
- }
 
 
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