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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class ShuiWeiCtrl : MonoBehaviour
- {
- private RectTransform rect;
- private Camera _camera;
-
- private Text valueText;
- private Text nameText;
-
- public Transform targetTransForm;
-
- public void Init()
- {
- _camera = CameraManager.instance.mainCamera;
- rect = this.GetComponent<RectTransform>();
- rect.anchoredPosition = new Vector2(2000, 0);
- valueText = this.transform.Find("valueText").GetComponent<Text>();
- nameText = this.transform.Find("nameText").GetComponent<Text>();
- }
- public void SetData(string name,float? swValue,Transform target)
- {
- nameText.text = name;
- string swStr = swValue.ToString();
- if (swStr.Equals(""))
- {
- swStr = "-";
- }
- valueText.text = $"{swStr} <size=12><color=FFFFFF>m</color></size>";
- targetTransForm = target;
- }
-
- void Update()
- {
- if (targetTransForm != null)
- {
- if (IsObjectInCameraView(targetTransForm, _camera))
- {
- rect.transform.position=_camera.WorldToScreenPoint(targetTransForm.position);
- }
- else
- {
- rect.transform.position = new Vector3(2000, 0, 0);
- }
- }
- }
-
- bool IsObjectInCameraView(Transform objectTransform, Camera camera)
- {
- Vector3 objectScreenPosition = camera.WorldToScreenPoint(objectTransform.position);
- return objectScreenPosition.z > 0 &&
- objectScreenPosition.x > 0 &&
- objectScreenPosition.x < Screen.width &&
- objectScreenPosition.y > 0 &&
- objectScreenPosition.y < Screen.height;
- }
- }
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