GCJKLayer.cs 50 KB

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  1. using Newtonsoft.Json.Linq;
  2. using Newtonsoft.Json;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using UnityEngine.Networking;
  8. using UnityEngine.UI;
  9. using UnityEngine.UIElements;
  10. using Toggle = UnityEngine.UI.Toggle;
  11. using UnityAsync;
  12. using WaitUntil = UnityAsync.WaitUntil;
  13. using Unity.VisualScripting;
  14. using System.Threading.Tasks;
  15. using Button = UnityEngine.UI.Button;
  16. [System.Serializable]
  17. public class QXZData
  18. {
  19. public int ADDVCD;
  20. public float ALT;
  21. public double LGTD;
  22. public double LTTD;
  23. public int ROWNUM_;
  24. public string STCD;
  25. public string STLC;
  26. public string STNM;
  27. public float dropSum6;
  28. }
  29. [System.Serializable]
  30. public class ServerObsDatas
  31. {
  32. public class ServerObsData
  33. {
  34. public string channelId;
  35. public string deviceId;
  36. public string name;
  37. public string ipAddress;
  38. public string ptzTypeText;
  39. public bool status;
  40. }
  41. public int total;
  42. public List<ServerObsData> list;
  43. }
  44. [System.Serializable]
  45. public class SWZData
  46. {
  47. // 行政区划代码
  48. public string ADDVCD;
  49. // 行政管理单位
  50. public string ADMAUTH;
  51. // 观测站所属单位
  52. public string ATCUNIT;
  53. // 建站年月
  54. public string BGFRYM;
  55. // 河流名称
  56. public string BSNM;
  57. // 备注
  58. public string COMMENTS;
  59. // 流域名称
  60. public string DRNA;
  61. // 河流流域代码
  62. public string DSTRVM;
  63. // 站点更名前站名
  64. public string DTMEL;
  65. // 站点更名前名称
  66. public string DTMNM;
  67. // 数据处理人
  68. public string DTPR;
  69. // 建成年月
  70. public string ESSTYM;
  71. // 站点等级
  72. public string FRGRD;
  73. // 水系名称
  74. public string HNNM;
  75. // 经度
  76. public double LGTD;
  77. // 地区
  78. public string LOCALITY;
  79. // 纬度
  80. public double LTTD;
  81. // 修改时间
  82. public string MODITIME;
  83. // 水文站代码
  84. public string PHCD;
  85. // 行号
  86. public int ROWNUM_;
  87. // 河道名称
  88. public string RVNM;
  89. // 站点状态
  90. public string STAZT;
  91. // 站点基础
  92. public string STBK;
  93. // 站点代码
  94. public string STCD;
  95. // 站点位置
  96. public string STLC;
  97. // 站点名称
  98. public string STNM;
  99. // 站点类型
  100. public string STTP;
  101. // 是否使用
  102. public string USFL;
  103. // 最近6小时降水量
  104. public float dropSum6;
  105. // 天气
  106. public string wth;
  107. }
  108. public class GCJKLayer : YZTRootLayer
  109. {
  110. public static GCJKLayer _Instance;
  111. //泵站监控面板
  112. private RectTransform _bengZhanJianKongPanel;
  113. private RectTransform _bengZhanJianKongContent;
  114. [Header("泵站监控数据预制体")] public GameObject BengZhanJianKongItemOri;
  115. [Header("泵站监控数据")] public List<BengZhanJianKongData> BengZhanJianKongDatas;
  116. private List<BengZhanJianKongItem> currentBengZhanJianKongItems;
  117. //闸站监测
  118. private RectTransform _zhaZhanJianKongPanel;
  119. private RectTransform _zhaZhanJianKongContent;
  120. [Header("闸站监测数据预制体")] public GameObject ZhaZhanJianKongItemOri;
  121. private List<ZhaZhanJianKongItem> currentZhaZhanJianKongItems;
  122. //水文监测
  123. private RectTransform _shuiWenJianCePanel;
  124. private Text _wenduText;
  125. private Text _shiduText;
  126. private Text _qiyaText;
  127. private Text _fengXiangText;
  128. private Text _fengLiText;
  129. private Text _yuLiangText;
  130. [Header("水文监测数据")] public ShuiWenJianCeData currentShuiWenJianCeData;
  131. //工程安全检测
  132. //检测数据
  133. private Text _pingJunLiuLiangText;
  134. private Text _zuiGaoShuiWeiText;
  135. private Text _zuiDaLiuLiangText;
  136. private Text _gongChengGaoJingText;
  137. private Text _zhengChangYunXingText;
  138. [Header("工程安全检测-检测数据")] public GongChengJianCeData currentGongChengJianCeData;
  139. //工程列表
  140. private RectTransform _gongChengLieBiaoContent;
  141. public GameObject GongChengLieBiaoItemOri;
  142. private List<GongChengLieBiaoItem> currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  143. private Button GClist_QuanBuButton;
  144. private Button GClist_ShuiWeiButton;
  145. private Button GClist_ShuiYaButton;
  146. private Button GClist_WeiYiButton;
  147. private Button GClist_ShiPinButton;
  148. //视频监控
  149. [Header("监控数据")] public ObsPlayerPanel obsPanel;
  150. public GameObject obsItemPrefab;
  151. private Transform obsItemContent;
  152. private List<ObsItem> _obsItems;
  153. public GameObject obsIconPrefab;
  154. private Transform _obsIconContent;
  155. private List<ObsIconCtrl> _obsIconCtrls;
  156. private InputField _obsSearchInputField;
  157. //水位图标
  158. [Header("水位数据")] public GameObject shuiweiIconPrefab;
  159. private List<ShuiWeiIconCtrl> _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  160. private Transform _shuiWeiIconContent;
  161. //水压
  162. public GameObject shuiYaIconPrefab;
  163. private List<ShuiYaIconCtrl> _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  164. private Transform _shuiYaIconContent;
  165. //位移
  166. public GameObject weiYiIconPrefab;
  167. private List<WeiYiIconCtrl> _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  168. private Transform _weiYiIconContent;
  169. private Toggle obsToggle;
  170. private Toggle shuiWeiToggle;
  171. private Toggle shuiYaToggle;
  172. private Toggle weiYiToggle;
  173. public RectTransform main;
  174. public RectTransform miniMap;
  175. public UnityEngine.UI.Button globalWeatherBtn;
  176. public UnityEngine.UI.Button exitGlobalWeatherBtn;
  177. private ShuiWeiHistoryPanel _shuiWeiHistoryPanel;
  178. public RectTransform miniMapQXContent;
  179. public RectTransform miniMapSWContent;
  180. public GameObject dropUnitPrefab;
  181. public GameObject weatherUnitPrefab;
  182. public UnityEngine.UI.Button qxDataBtn;
  183. public UnityEngine.UI.Button swDataBtn;
  184. public Sprite highLightBtn;
  185. public Sprite normalBtn;
  186. public Toggle dropToggle;
  187. public Toggle weatherToggle;
  188. List<DropUnit> dropUnits = new List<DropUnit>();
  189. List<WeatherUnit> weatherUnits = new List<WeatherUnit>();
  190. public GameObject runtimePointObj;
  191. private int currentDataType = -1;
  192. public GameObject loading;
  193. public Button buyuanBtn;
  194. public Button taokouBtn;
  195. private List<GongChengLieBiaoData> _DevivesDatas = new List<GongChengLieBiaoData>();
  196. public GameObject _DeviceTrendPanelOri;
  197. private Dictionary<string, DeviceTrendPanel> openDeviceTrendPanelList = new Dictionary<string, DeviceTrendPanel>();
  198. //public GongChengLieBiaoItem currentSelectItem;
  199. //上下游水位
  200. public ShuiWeiCtrl swSY;
  201. public ShuiWeiCtrl swXY;
  202. private void Awake()
  203. {
  204. _Instance = this;
  205. Init();
  206. _shuiWeiHistoryPanel = this.transform.Find("Main/ShuiWeiHistoryPanel").GetComponent<ShuiWeiHistoryPanel>();
  207. _shuiWeiHistoryPanel.Init();
  208. _shuiWeiHistoryPanel.gameObject.SetActive(false);
  209. buyuanBtn.onClick.AddListener(() =>
  210. {
  211. buyuanBtn.GetComponent<CanvasGroup>().alpha = 1f;
  212. taokouBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  213. SetCurrentDataToPanel(0);
  214. });
  215. taokouBtn.onClick.AddListener(() =>
  216. {
  217. buyuanBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  218. taokouBtn.GetComponent<CanvasGroup>().alpha = 1f;
  219. SetCurrentDataToPanel(1);
  220. });
  221. }
  222. private async void OnEnable()
  223. {
  224. StaticLod.instance.OnFoucusStatic(0);
  225. if (GlobalData.BuYuanShuiWeiDataList.Count < 1)
  226. {
  227. await HttpHelper._Instance.InitSWYJData();
  228. }
  229. if (GlobalData.BuYuanShuiYaDataList.Count < 1)
  230. {
  231. HttpHelper._Instance.GetBuYuanDevicesGroupInfo();
  232. }
  233. if (GlobalData.TaoKouShuiYaDataList.Count < 1)
  234. {
  235. HttpHelper._Instance.GetTaoKouDevicesGroupInfo();
  236. }
  237. SetCurrentDataToPanel(0);
  238. }
  239. public void Init()
  240. {
  241. swSY.Init();
  242. swXY.Init();
  243. //泵站监控面板
  244. _bengZhanJianKongPanel = this.transform.Find("BengZhanJianKong").GetComponent<RectTransform>();
  245. _bengZhanJianKongContent =
  246. _bengZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  247. currentBengZhanJianKongItems = new List<BengZhanJianKongItem>();
  248. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  249. {
  250. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  251. {
  252. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  253. .GetComponent<BengZhanJianKongItem>();
  254. tempItem.Init();
  255. tempItem.SetData(BengZhanJianKongDatas[i]);
  256. currentBengZhanJianKongItems.Add(tempItem);
  257. }
  258. }
  259. //闸站
  260. _zhaZhanJianKongPanel = this.transform.Find("ZhaZhanJianKong").GetComponent<RectTransform>();
  261. _zhaZhanJianKongContent =
  262. _zhaZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  263. currentZhaZhanJianKongItems = new List<ZhaZhanJianKongItem>();
  264. //水文
  265. _shuiWenJianCePanel = this.transform.Find("ShuiWenJianCe").GetComponent<RectTransform>();
  266. _wenduText = _shuiWenJianCePanel.Find("WenDu/Text/numText").GetComponent<Text>();
  267. _shiduText = _shuiWenJianCePanel.Find("ShiDu/Text/numText").GetComponent<Text>();
  268. _qiyaText = _shuiWenJianCePanel.Find("QiYa/Text/numText").GetComponent<Text>();
  269. _fengXiangText = _shuiWenJianCePanel.Find("FengXiang/Text/numText").GetComponent<Text>();
  270. _fengLiText = _shuiWenJianCePanel.Find("FengLi/Text/numText").GetComponent<Text>();
  271. _yuLiangText = _shuiWenJianCePanel.Find("YuLiang/Text/numText").GetComponent<Text>();
  272. if (currentShuiWenJianCeData != null)
  273. {
  274. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  275. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  276. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  277. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  278. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  279. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  280. }
  281. //监测数据
  282. _pingJunLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/PingJunLiuLiang/title/numText")
  283. .GetComponent<Text>();
  284. _zuiGaoShuiWeiText = this.transform.Find("RightUp/ShuJuJianCe/ZuiGaoShuiWei/title/numText")
  285. .GetComponent<Text>();
  286. _zuiDaLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/ZuiDaLiuLiang/title/numText")
  287. .GetComponent<Text>();
  288. _gongChengGaoJingText = this.transform.Find("RightUp/ShuJuJianCe/DangRiJingGao/title/numText")
  289. .GetComponent<Text>();
  290. _zhengChangYunXingText = this.transform.Find("RightUp/ShuJuJianCe/ZhengChangGongCheng/title/numText")
  291. .GetComponent<Text>();
  292. if (currentGongChengJianCeData != null)
  293. {
  294. _pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  295. _zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  296. _zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  297. _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  298. _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  299. }
  300. //工程列表
  301. _gongChengLieBiaoContent = this.transform.Find("RightUp/GongChengLieBiao/ScrollView/Viewport/Content")
  302. .GetComponent<RectTransform>();
  303. GClist_QuanBuButton = this.transform.Find("RightUp/GongChengLieBiao/QuanBuButton").GetComponent<Button>();
  304. GClist_QuanBuButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.all); });
  305. GClist_ShuiWeiButton = this.transform.Find("RightUp/GongChengLieBiao/ShuiWeiButton").GetComponent<Button>();
  306. GClist_ShuiWeiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shuiWei); });
  307. GClist_ShuiYaButton = this.transform.Find("RightUp/GongChengLieBiao/ShuiYaButton").GetComponent<Button>();
  308. GClist_ShuiYaButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shuiYa); });
  309. GClist_WeiYiButton = this.transform.Find("RightUp/GongChengLieBiao/WeiYiButton").GetComponent<Button>();
  310. GClist_WeiYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.weiYi); });
  311. GClist_ShiPinButton = this.transform.Find("RightUp/GongChengLieBiao/JianKongButton").GetComponent<Button>();
  312. GClist_ShiPinButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shiPin); });
  313. //监控
  314. obsPanel = this.transform.Find("Main/ObsPlayerPanel").GetComponent<ObsPlayerPanel>();
  315. obsPanel.gameObject.SetActive(false);
  316. obsItemContent = this.transform.Find("ShiPinJianKong/ScrollView/Viewport/Content").transform;
  317. _obsIconContent = this.transform.Find("Main/ObsIconContent").transform;
  318. _obsSearchInputField = this.transform.Find("ShiPinJianKong/InputField").GetComponent<InputField>();
  319. _obsSearchInputField.onValueChanged.AddListener(SearchObsItem);
  320. CreatObsItem();
  321. //水位
  322. _shuiWeiIconContent = this.transform.Find("Main/ShuiWeiIconContent").transform;
  323. _shuiYaIconContent = this.transform.Find("Main/ShuiYaIconContent").transform;
  324. _weiYiIconContent = this.transform.Find("Main/WeiYiIconContent").transform;
  325. obsToggle = this.transform.Find("Main/ObsToggle").GetComponent<Toggle>();
  326. shuiWeiToggle = this.transform.Find("Main/ShuiWeiToggle").GetComponent<Toggle>();
  327. shuiYaToggle = this.transform.Find("Main/ShuiYaToggle").GetComponent<Toggle>();
  328. weiYiToggle = this.transform.Find("Main/WeiYiToggle").GetComponent<Toggle>();
  329. obsToggle.onValueChanged.AddListener(SetObsIconActive);
  330. shuiWeiToggle.onValueChanged.AddListener(SetShuiWeiIconActive);
  331. shuiYaToggle.onValueChanged.AddListener(SetShuiYaIconActive);
  332. weiYiToggle.onValueChanged.AddListener(SetWeiYiIconActive);
  333. globalWeatherBtn.onClick.AddListener(OnGlobalWeatherClick);
  334. exitGlobalWeatherBtn.onClick.AddListener(() =>
  335. {
  336. CameraManager.SwitchCamera(0);
  337. viewMode = ViewMode.normal;
  338. miniMap.gameObject.SetActive(false);
  339. main.gameObject.SetActive(true);
  340. });
  341. qxDataBtn.onClick.AddListener(() =>
  342. {
  343. miniMapQXContent.gameObject.SetActive(true);
  344. miniMapSWContent.gameObject.SetActive(false);
  345. qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  346. swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  347. weatherToggle.gameObject.SetActive(false);
  348. });
  349. swDataBtn.onClick.AddListener(() =>
  350. {
  351. miniMapQXContent.gameObject.SetActive(false);
  352. miniMapSWContent.gameObject.SetActive(true);
  353. swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  354. qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  355. weatherToggle.gameObject.SetActive(true);
  356. });
  357. dropToggle.onValueChanged.AddListener((active) =>
  358. {
  359. for (int i = 0; i < dropUnits.Count; i++)
  360. {
  361. dropUnits[i].gameObject.SetActive(active);
  362. }
  363. });
  364. weatherToggle.onValueChanged.AddListener((active) =>
  365. {
  366. for (int i = 0; i < weatherUnits.Count; i++)
  367. {
  368. weatherUnits[i].gameObject.SetActive(active);
  369. }
  370. });
  371. }
  372. public async void OnGlobalWeatherClick()
  373. {
  374. if (GlobalData.qXZDatas.Count < 1 || GlobalData.sWZDatas.Count < 1)
  375. await HttpHelper._Instance.InitGCJKData();
  376. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  377. CameraManager.SwitchCamera(1);
  378. if (dropUnits.Count <= 0)
  379. {
  380. viewMode = ViewMode.miniMap;
  381. dropUnits = new List<DropUnit>();
  382. weatherUnits = new List<WeatherUnit>();
  383. for (int i = 0; i < GlobalData.qXZDatas.Count; i++)
  384. {
  385. GameObject gameObject = Instantiate(dropUnitPrefab);
  386. DropUnit dropUnit = gameObject.GetComponent<DropUnit>();
  387. dropUnit.transform.SetParent(miniMapQXContent.transform);
  388. dropUnit.Init(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD, GlobalData.qXZDatas[i].STNM,
  389. GlobalData.qXZDatas[i].dropSum6.ToString());
  390. dropUnits.Add(dropUnit);
  391. dropUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  392. dropUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(9));
  393. dropUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  394. dropUnit.bingObj.transform.localScale = Vector3.one;
  395. dropUnit.bingObj.transform.localPosition =
  396. CoordinateConverter.GeoToUGUISmall(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD);
  397. dropUnit.bingObj.name = GlobalData.qXZDatas[i].STNM;
  398. }
  399. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  400. {
  401. GameObject gameObject = Instantiate(dropUnitPrefab);
  402. DropUnit dropUnit = gameObject.GetComponent<DropUnit>();
  403. dropUnit.transform.SetParent(miniMapSWContent.transform);
  404. dropUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM,
  405. GlobalData.sWZDatas[i].dropSum6.ToString());
  406. dropUnits.Add(dropUnit);
  407. dropUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  408. dropUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
  409. dropUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  410. dropUnit.bingObj.transform.localScale = Vector3.one;
  411. dropUnit.bingObj.transform.localPosition =
  412. CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
  413. dropUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
  414. }
  415. }
  416. else
  417. {
  418. viewMode = ViewMode.miniMap;
  419. int index = 0;
  420. for (int i = 0; i < GlobalData.qXZDatas.Count; i++)
  421. {
  422. dropUnits[i].Init(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD, GlobalData.qXZDatas[i].STNM,
  423. GlobalData.qXZDatas[i].dropSum6.ToString());
  424. index++;
  425. }
  426. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  427. {
  428. dropUnits[i + index].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD,
  429. GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].dropSum6.ToString());
  430. }
  431. }
  432. if (weatherUnits.Count <= 0)
  433. {
  434. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  435. {
  436. GameObject gameObject = Instantiate(weatherUnitPrefab);
  437. WeatherUnit weatherUnit = gameObject.GetComponent<WeatherUnit>();
  438. weatherUnit.transform.SetParent(miniMapSWContent.transform);
  439. weatherUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM,
  440. GlobalData.sWZDatas[i].wth);
  441. weatherUnit.transform.localScale = Vector3.one * 1.1f;
  442. weatherUnits.Add(weatherUnit);
  443. weatherUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  444. weatherUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
  445. weatherUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  446. weatherUnit.bingObj.transform.localScale = Vector3.one;
  447. weatherUnit.bingObj.transform.localPosition =
  448. CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
  449. weatherUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
  450. }
  451. }
  452. else
  453. {
  454. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  455. {
  456. weatherUnits[i].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD,
  457. GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].wth);
  458. }
  459. }
  460. miniMap.gameObject.SetActive(true);
  461. main.gameObject.SetActive(false);
  462. }
  463. public void SetBengZhanJianKongData(BengZhanJianKongData[] datas)
  464. {
  465. for (int i = 0; i < currentBengZhanJianKongItems.Count; i++)
  466. {
  467. Destroy(currentBengZhanJianKongItems[i].gameObject);
  468. }
  469. BengZhanJianKongDatas = new List<BengZhanJianKongData>();
  470. BengZhanJianKongDatas.AddRange(datas);
  471. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  472. {
  473. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  474. {
  475. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  476. .GetComponent<BengZhanJianKongItem>();
  477. tempItem.Init();
  478. tempItem.SetData(BengZhanJianKongDatas[i]);
  479. currentBengZhanJianKongItems.Add(tempItem);
  480. }
  481. }
  482. }
  483. public async void SetCurrentDataToPanel(int type)
  484. {
  485. if (currentDataType == type)
  486. {
  487. return;
  488. }
  489. StaticLod.instance.OnFoucusStatic(type);
  490. currentDataType = type;
  491. if (currentDataType == 0)
  492. {
  493. float? swUp = null;
  494. float? swDown=null;
  495. string swUpName="";
  496. string swDownName="";
  497. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  498. {
  499. Debug.Log(GlobalData.swDatas[i].stnm);
  500. if (GlobalData.swDatas[i].stnm == "补元(上)")
  501. {
  502. swUp = GlobalData.swDatas[i].upz;
  503. swUpName = GlobalData.swDatas[i].stnm;
  504. }
  505. if (GlobalData.swDatas[i].stnm == "补元(下)")
  506. {
  507. swDown = GlobalData.swDatas[i].dwz;
  508. swDownName = GlobalData.swDatas[i].stnm;
  509. }
  510. }
  511. var swTargets = GameObject.FindGameObjectsWithTag("BY_SW");
  512. for (int i = 0; i < swTargets.Length; i++)
  513. {
  514. if (swTargets[i].name.Equals("BY_ZhaQian"))
  515. {
  516. swSY.SetData(swUpName,swUp,swTargets[i].transform);
  517. }
  518. if (swTargets[i].name.Equals("BY_ZhaHou"))
  519. {
  520. swXY.SetData(swDownName,swDown,swTargets[i].transform);
  521. }
  522. }
  523. }
  524. else
  525. {
  526. float? swUp = null;
  527. float? swDown=null;
  528. string swUpName="";
  529. string swDownName="";
  530. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  531. {
  532. Debug.Log(GlobalData.swDatas[i].stnm);
  533. if (GlobalData.swDatas[i].stnm == "套口(上)")
  534. {
  535. swUp = GlobalData.swDatas[i].upz;
  536. swUpName = GlobalData.swDatas[i].stnm;
  537. }
  538. if (GlobalData.swDatas[i].stnm == "套口(下)")
  539. {
  540. swDown = GlobalData.swDatas[i].dwz;
  541. swDownName = GlobalData.swDatas[i].stnm;
  542. }
  543. }
  544. var swTargets = GameObject.FindGameObjectsWithTag("TK_SW");
  545. for (int i = 0; i < swTargets.Length; i++)
  546. {
  547. if (swTargets[i].name.Equals("TK_ZhaQian"))
  548. {
  549. swSY.SetData(swUpName,swUp,swTargets[i].transform);
  550. }
  551. if (swTargets[i].name.Equals("TK_ZhaHou"))
  552. {
  553. swXY.SetData(swDownName,swDown,swTargets[i].transform);
  554. }
  555. }
  556. }
  557. //水位图标
  558. CreatShuiWeiIcon();
  559. FindShuiWeiTargetObje();
  560. //水压图标
  561. CreatShuiYaIcon();
  562. FindShuiYaTargetObje();
  563. //位移图标
  564. CreatWeiYiIcon();
  565. FindWeiYiTargetObje();
  566. //隐藏不是当前站点的监控
  567. var currentObsType = currentDataType == 0 ? obsType.BuYuanObs : obsType.TaoKouObs;
  568. if (_obsItems != null)
  569. {
  570. for (int i = 0; i < _obsItems.Count; i++)
  571. {
  572. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.type == currentObsType);
  573. }
  574. }
  575. if (_obsIconCtrls != null)
  576. {
  577. for (int i = 0; i < _obsIconCtrls.Count; i++)
  578. {
  579. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == currentObsType);
  580. }
  581. }
  582. SetObsIconActive(obsToggle.isOn);
  583. SetShuiWeiIconActive(false);
  584. SetShuiYaIconActive(false);
  585. SetWeiYiIconActive(false);
  586. SetGongChengLieBiaoData();
  587. loading.gameObject.SetActive(true);
  588. if (currentDataType == 0)
  589. {
  590. if (GlobalData.buYuanSensorData == null || GlobalData.buYuanSensorData.data.Count < 1)
  591. {
  592. await HttpHelper._Instance.SendBuYuan_GetSensorData();
  593. }
  594. }
  595. else
  596. {
  597. if (GlobalData.taoKouSensorData == null || GlobalData.taoKouSensorData.data.Count < 1)
  598. {
  599. await HttpHelper._Instance.SendTaoKou_GetSensorData();
  600. }
  601. }
  602. loading.gameObject.SetActive(false);
  603. SetZhaZhanJianKongData();
  604. }
  605. public async void OpenDeviceTrendPanel(string _name, GongChengType _type, string _gid, string _sid)
  606. {
  607. if (openDeviceTrendPanelList.ContainsKey(_name))
  608. {
  609. return;
  610. }
  611. var tempTrendPanel = Instantiate(_DeviceTrendPanelOri, this.transform).GetComponent<DeviceTrendPanel>();
  612. tempTrendPanel.currentType = currentDataType;
  613. tempTrendPanel.InitDatePicker();
  614. int openCount = openDeviceTrendPanelList.Count;
  615. tempTrendPanel.transform.localPosition += new Vector3(40*openCount,-20*openCount,0);
  616. await tempTrendPanel.Show(_name, _type, _gid, _sid);
  617. openDeviceTrendPanelList.Add(_name, tempTrendPanel);
  618. }
  619. public void RemovePanel(DeviceTrendPanel panel)
  620. {
  621. if (openDeviceTrendPanelList.ContainsKey(panel.dataName))
  622. {
  623. openDeviceTrendPanelList.Remove(panel.dataName);
  624. }
  625. }
  626. private void OnDisable()
  627. {
  628. foreach (var item in openDeviceTrendPanelList.Values)
  629. {
  630. item.Hide();
  631. }
  632. }
  633. public void SetZhaZhanJianKongData()
  634. {
  635. List<ZhaZhanJianKongData> datas = new List<ZhaZhanJianKongData>();
  636. var tempSensorData = currentDataType == 0 ? GlobalData.buYuanSensorData.data : GlobalData.taoKouSensorData.data;
  637. Debug.Log(tempSensorData.Count);
  638. for (int i = 0; i < tempSensorData.Count; i++)
  639. {
  640. datas.Add(new ZhaZhanJianKongData()
  641. {
  642. name = "闸门_" + tempSensorData[i].sensor_id,
  643. openValue = tempSensorData[i].opening_degree * 0.01f,
  644. state = tempSensorData[i].gate_open
  645. ? ZhaZhanState.open
  646. : ZhaZhanState.close,
  647. });
  648. }
  649. for (int i = 0; i < currentZhaZhanJianKongItems.Count; i++)
  650. {
  651. Destroy(currentZhaZhanJianKongItems[i].gameObject);
  652. }
  653. currentZhaZhanJianKongItems.Clear();
  654. if (datas != null && datas.Count > 0)
  655. {
  656. for (int i = 0; i < datas.Count; i++)
  657. {
  658. ZhaZhanJianKongItem tempItem = Instantiate(ZhaZhanJianKongItemOri, _zhaZhanJianKongContent)
  659. .GetComponent<ZhaZhanJianKongItem>();
  660. tempItem.Init();
  661. tempItem.SetData(datas[i]);
  662. currentZhaZhanJianKongItems.Add(tempItem);
  663. }
  664. }
  665. float[] modelAniValues = new float[datas.Count];
  666. for (int i = 0; i < modelAniValues.Length; i++)
  667. {
  668. modelAniValues[i] = datas[i].openValue;
  669. }
  670. ActionInstance._Instance.ModelAni_On?.Invoke(currentDataType == 0 ? AniType.buYuan : AniType.taoKou,
  671. modelAniValues);
  672. }
  673. public void SetShuiWenJianCeData(ShuiWenJianCeData data)
  674. {
  675. currentShuiWenJianCeData = data;
  676. if (currentShuiWenJianCeData != null)
  677. {
  678. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  679. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  680. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  681. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  682. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  683. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  684. }
  685. }
  686. public void SetGongChengJianCe(GongChengJianCeData data)
  687. {
  688. currentGongChengJianCeData = data;
  689. if (currentGongChengJianCeData != null)
  690. {
  691. _pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  692. _zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  693. _zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  694. _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  695. _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  696. }
  697. }
  698. public void SetGongChengLieBiaoData()
  699. {
  700. _DevivesDatas.Clear();
  701. //水位
  702. foreach (var tempData in currentDataType == 0
  703. ? GlobalData.BuYuanShuiWeiDataList
  704. : GlobalData.TaoKouShuiWeiDataList)
  705. {
  706. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  707. tempLieBiaoData.name = tempData.name;
  708. tempLieBiaoData.type = GongChengType.shuiWei;
  709. tempLieBiaoData.state = GongChengState.normal;
  710. tempLieBiaoData.sid = tempData.sid;
  711. tempLieBiaoData.gid = tempData.gid;
  712. _DevivesDatas.Add(tempLieBiaoData);
  713. }
  714. //水压
  715. foreach (var tempData in currentDataType == 0
  716. ? GlobalData.BuYuanShuiYaDataList
  717. : GlobalData.TaoKouShuiYaDataList)
  718. {
  719. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  720. tempLieBiaoData.name = tempData.name;
  721. tempLieBiaoData.type = GongChengType.shuiYa;
  722. tempLieBiaoData.state = GongChengState.normal;
  723. tempLieBiaoData.sid = tempData.sid;
  724. tempLieBiaoData.gid = tempData.gid;
  725. _DevivesDatas.Add(tempLieBiaoData);
  726. }
  727. //位移
  728. foreach (var tempData in currentDataType == 0 ? GlobalData.BuYuanWeiYiDataList : GlobalData.TaoKouWeiYiDataList)
  729. {
  730. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  731. tempLieBiaoData.name = tempData.name;
  732. tempLieBiaoData.type = GongChengType.weiYi;
  733. tempLieBiaoData.state = GongChengState.normal;
  734. tempLieBiaoData.sid = tempData.sid;
  735. tempLieBiaoData.gid = tempData.gid;
  736. _DevivesDatas.Add(tempLieBiaoData);
  737. }
  738. //监控
  739. foreach (var tempData in currentDataType == 0 ? GlobalData.obsDatas_by : GlobalData.obsDatas_tk)
  740. {
  741. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  742. tempLieBiaoData.name = tempData.name;
  743. tempLieBiaoData.type = GongChengType.shiPin;
  744. tempLieBiaoData.state = tempData.status ? GongChengState.normal : GongChengState.warning;
  745. tempLieBiaoData.sid = "";
  746. tempLieBiaoData.gid = ""; //监控没有这玩意
  747. _DevivesDatas.Add(tempLieBiaoData);
  748. }
  749. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  750. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  751. GClist_ShuiYaButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  752. GClist_WeiYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  753. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  754. for (int i = 0; i < currentGongChengLieBiaoItems.Count; i++)
  755. {
  756. Destroy(currentGongChengLieBiaoItems[i].gameObject);
  757. }
  758. currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  759. for (int i = 0; i < _DevivesDatas.Count; i++)
  760. {
  761. GongChengLieBiaoItem tempItem = Instantiate(GongChengLieBiaoItemOri, _gongChengLieBiaoContent)
  762. .GetComponent<GongChengLieBiaoItem>();
  763. tempItem.Init();
  764. _DevivesDatas[i].index = i + 1;
  765. tempItem.SetData(_DevivesDatas[i]);
  766. currentGongChengLieBiaoItems.Add(tempItem);
  767. }
  768. }
  769. //筛选工程列表
  770. public void SeachGongChengList(GongChengType type)
  771. {
  772. GClist_QuanBuButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  773. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  774. GClist_ShuiYaButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  775. GClist_WeiYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  776. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  777. switch (type)
  778. {
  779. case GongChengType.all:
  780. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  781. foreach (var obj in currentGongChengLieBiaoItems)
  782. {
  783. obj.gameObject.SetActive(true);
  784. }
  785. break;
  786. case GongChengType.shuiWei:
  787. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = Color.white;
  788. foreach (var obj in currentGongChengLieBiaoItems)
  789. {
  790. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shuiWei);
  791. }
  792. break;
  793. case GongChengType.shuiYa:
  794. GClist_ShuiYaButton.GetComponentInChildren<Text>().color = Color.white;
  795. foreach (var obj in currentGongChengLieBiaoItems)
  796. {
  797. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shuiYa);
  798. }
  799. break;
  800. case GongChengType.weiYi:
  801. GClist_WeiYiButton.GetComponentInChildren<Text>().color = Color.white;
  802. foreach (var obj in currentGongChengLieBiaoItems)
  803. {
  804. obj.gameObject.SetActive(obj._currentData.type == GongChengType.weiYi);
  805. }
  806. break;
  807. case GongChengType.shiPin:
  808. GClist_ShiPinButton.GetComponentInChildren<Text>().color = Color.white;
  809. foreach (var obj in currentGongChengLieBiaoItems)
  810. {
  811. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shiPin);
  812. }
  813. break;
  814. }
  815. }
  816. Dictionary<string, bool> BYObsUseLib = new Dictionary<string, bool>();
  817. Dictionary<string, bool> TKObsUseLib = new Dictionary<string, bool>();
  818. //监控列表
  819. public async void CreatObsItem()
  820. {
  821. await new WaitUntil(() => { return GlobalData.obsDatas_by.Count > 0 && GlobalData.obsDatas_tk.Count > 0; });
  822. _obsItems = new List<ObsItem>();
  823. _obsIconCtrls = new List<ObsIconCtrl>();
  824. for (int i = 0; i < _obsItems.Count; i++)
  825. {
  826. Destroy(_obsItems[i].gameObject);
  827. }
  828. for (int i = 0; i < _obsIconCtrls.Count; i++)
  829. {
  830. Destroy(_obsIconCtrls[i].gameObject);
  831. }
  832. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++)
  833. {
  834. if (GlobalData.layerUnitDatas[i].type == LayerUnitType.JK)
  835. {
  836. if (GlobalData.layerUnitDatas[i].text1 == "补元退洪闸")
  837. {
  838. BYObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  839. }
  840. else if (GlobalData.layerUnitDatas[i].text1 == "套口进洪闸")
  841. {
  842. TKObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  843. }
  844. }
  845. }
  846. for (int i = 0; i < GlobalData.obsDatas_by.Count; i++)
  847. {
  848. if (BYObsUseLib.ContainsKey(GlobalData.obsDatas_by[i].targetName))
  849. {
  850. BYObsUseLib[GlobalData.obsDatas_by[i].targetName] = true;
  851. }
  852. //Debug.Log(GlobalData.obsDatas_by[i].name + ":000:" + GlobalData.obsDatas_by[i].targetName);
  853. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  854. tempItem.SetData(GlobalData.obsDatas_by[i]);
  855. int tempi = i;
  856. tempItem._button.onClick.AddListener(() =>
  857. {
  858. GCJKLayer._Instance.ShowObsPlayerPanel(GlobalData.obsDatas_by[tempi]);
  859. });
  860. _obsItems.Add(tempItem);
  861. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  862. //Debug.Log(GlobalData.obsDatas_by[i].name + ":111:" + GlobalData.obsDatas_by[i].targetName);
  863. tempIcon.Init(GlobalData.obsDatas_by[i]);
  864. _obsIconCtrls.Add(tempIcon);
  865. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  866. }
  867. foreach (string keyName in BYObsUseLib.Keys)
  868. {
  869. if (!BYObsUseLib[keyName])
  870. {
  871. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  872. ObsData errorObs = new ObsData();
  873. errorObs.name = keyName + "(丢失)";
  874. errorObs.targetName = keyName;
  875. errorObs.type = obsType.BuYuanObs;
  876. errorObs.status = false;
  877. tempIcon.Init(errorObs);
  878. _obsIconCtrls.Add(tempIcon);
  879. }
  880. }
  881. for (int i = 0; i < GlobalData.obsDatas_tk.Count; i++)
  882. {
  883. if (TKObsUseLib.ContainsKey(GlobalData.obsDatas_tk[i].targetName))
  884. {
  885. TKObsUseLib[GlobalData.obsDatas_tk[i].targetName] = true;
  886. }
  887. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  888. tempItem.SetData(GlobalData.obsDatas_tk[i]);
  889. int tempi = i;
  890. tempItem._button.onClick.AddListener(() =>
  891. {
  892. GCJKLayer._Instance.ShowObsPlayerPanel(GlobalData.obsDatas_tk[tempi]);
  893. });
  894. _obsItems.Add(tempItem);
  895. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  896. tempIcon.Init(GlobalData.obsDatas_tk[i]);
  897. _obsIconCtrls.Add(tempIcon);
  898. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  899. }
  900. foreach (string keyName in TKObsUseLib.Keys)
  901. {
  902. if (!TKObsUseLib[keyName])
  903. {
  904. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  905. ObsData errorObs = new ObsData();
  906. errorObs.name = keyName + "(丢失)";
  907. errorObs.targetName = keyName;
  908. errorObs.type = obsType.TaoKouObs;
  909. errorObs.status = false;
  910. tempIcon.Init(errorObs);
  911. _obsIconCtrls.Add(tempIcon);
  912. }
  913. }
  914. //隐藏不是当前站点的监控
  915. var currentObsType = currentDataType == 0 ? obsType.BuYuanObs : obsType.TaoKouObs;
  916. if (_obsItems != null)
  917. {
  918. for (int i = 0; i < _obsItems.Count; i++)
  919. {
  920. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.type == currentObsType);
  921. }
  922. }
  923. if (_obsIconCtrls != null)
  924. {
  925. for (int i = 0; i < _obsIconCtrls.Count; i++)
  926. {
  927. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == currentObsType);
  928. }
  929. }
  930. SetObsIconActive(obsToggle.isOn);
  931. }
  932. public void SearchObsItem(string s_name)
  933. {
  934. if (s_name.Equals(""))
  935. {
  936. for (int i = 0; i < _obsItems.Count; i++)
  937. {
  938. _obsItems[i].gameObject.SetActive(true);
  939. }
  940. }
  941. else
  942. {
  943. for (int i = 0; i < _obsItems.Count; i++)
  944. {
  945. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.name.Contains(s_name));
  946. }
  947. }
  948. }
  949. //查找场景中的监控坐标对象
  950. public void FindObsTargetObje()
  951. {
  952. if (_obsItems == null)
  953. {
  954. return;
  955. }
  956. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(obsType.BuYuanObs.ToString());
  957. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(obsType.TaoKouObs.ToString());
  958. for (int i = 0; i < _obsItems.Count; i++)
  959. {
  960. string objName = _obsItems[i]._data.targetName;
  961. if (_obsItems[i]._data.type == obsType.BuYuanObs)
  962. {
  963. for (int j = 0; j < BY_targs.Length; j++)
  964. {
  965. if (BY_targs[j].gameObject.name == objName)
  966. {
  967. _obsItems[i]._data.targetTransform = BY_targs[j].transform;
  968. _obsIconCtrls[i].targetTransForm = BY_targs[j].transform;
  969. break;
  970. }
  971. }
  972. }
  973. else
  974. {
  975. for (int j = 0; j < TK_targs.Length; j++)
  976. {
  977. if (TK_targs[j].gameObject.name == objName)
  978. {
  979. _obsItems[i]._data.targetTransform = TK_targs[j].transform;
  980. _obsIconCtrls[i].targetTransForm = TK_targs[j].transform;
  981. break;
  982. }
  983. }
  984. }
  985. }
  986. }
  987. public void ShowObsPlayerPanel(ObsData _data)
  988. {
  989. obsPanel.gameObject.SetActive(true);
  990. obsPanel.SetObsData(_data);
  991. obsPanel.SetTitle(_data.name);
  992. }
  993. public void ShowHistoryPanle(ShuiWeiData data)
  994. {
  995. _shuiWeiHistoryPanel.SetData(data);
  996. _shuiWeiHistoryPanel.gameObject.SetActive(true);
  997. }
  998. public void SetObsIconActive(bool show)
  999. {
  1000. if (_obsIconCtrls == null)
  1001. {
  1002. return;
  1003. }
  1004. for (int i = 0; i < _obsIconCtrls.Count; i++)
  1005. {
  1006. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == (obsType)currentDataType && show);
  1007. }
  1008. }
  1009. //水位图标
  1010. public void CreatShuiWeiIcon()
  1011. {
  1012. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  1013. {
  1014. Destroy(_shuiWeiIconCtrls[i].gameObject);
  1015. }
  1016. _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  1017. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiWeiDataList : GlobalData.TaoKouShuiWeiDataList;
  1018. for (int i = 0; i < DataList.Count; i++)
  1019. {
  1020. ShuiWeiIconCtrl tempIcon =
  1021. Instantiate(shuiweiIconPrefab, _shuiWeiIconContent).GetComponent<ShuiWeiIconCtrl>();
  1022. tempIcon.Init(DataList[i]);
  1023. _shuiWeiIconCtrls.Add(tempIcon);
  1024. }
  1025. Debug.Log(DataList.Count);
  1026. }
  1027. //查找场景中的水位坐标对象
  1028. public void FindShuiWeiTargetObje()
  1029. {
  1030. if (_shuiWeiIconCtrls == null)
  1031. {
  1032. return;
  1033. }
  1034. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.BuYuanShuiWei.ToString());
  1035. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.TaoKouShuiWei.ToString());
  1036. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  1037. {
  1038. string objName = _shuiWeiIconCtrls[i]._data.targetName;
  1039. if (_shuiWeiIconCtrls[i]._data.type == shuiWeiType.BuYuanShuiWei)
  1040. {
  1041. for (int j = 0; j < BY_targs.Length; j++)
  1042. {
  1043. if (BY_targs[j].gameObject.name == objName)
  1044. {
  1045. _shuiWeiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1046. break;
  1047. }
  1048. }
  1049. }
  1050. else
  1051. {
  1052. for (int j = 0; j < TK_targs.Length; j++)
  1053. {
  1054. if (TK_targs[j].gameObject.name == objName)
  1055. {
  1056. _shuiWeiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1057. break;
  1058. }
  1059. }
  1060. }
  1061. }
  1062. }
  1063. //水压图标
  1064. public void CreatShuiYaIcon()
  1065. {
  1066. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1067. {
  1068. Destroy(_shuiYaIconCtrls[i].gameObject);
  1069. }
  1070. _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  1071. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiYaDataList : GlobalData.TaoKouShuiYaDataList;
  1072. for (int i = 0; i < DataList.Count; i++)
  1073. {
  1074. ShuiYaIconCtrl tempIcon = Instantiate(shuiYaIconPrefab, _shuiYaIconContent).GetComponent<ShuiYaIconCtrl>();
  1075. tempIcon.Init(DataList[i]);
  1076. _shuiYaIconCtrls.Add(tempIcon);
  1077. }
  1078. }
  1079. public void FindShuiYaTargetObje()
  1080. {
  1081. if (_shuiYaIconCtrls == null)
  1082. {
  1083. return;
  1084. }
  1085. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiYaType.BuYuanShuiYa.ToString());
  1086. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiYaType.TaoKouShuiYa.ToString());
  1087. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1088. {
  1089. string objName = _shuiYaIconCtrls[i]._data.targetName;
  1090. if (_shuiYaIconCtrls[i]._data.type == shuiYaType.BuYuanShuiYa)
  1091. {
  1092. for (int j = 0; j < BY_targs.Length; j++)
  1093. {
  1094. if (BY_targs[j].gameObject.name == objName)
  1095. {
  1096. _shuiYaIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1097. break;
  1098. }
  1099. }
  1100. }
  1101. else
  1102. {
  1103. for (int j = 0; j < TK_targs.Length; j++)
  1104. {
  1105. if (TK_targs[j].gameObject.name == objName)
  1106. {
  1107. _shuiYaIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1108. break;
  1109. }
  1110. }
  1111. }
  1112. }
  1113. }
  1114. //位移图标
  1115. public void CreatWeiYiIcon()
  1116. {
  1117. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1118. {
  1119. Destroy(_weiYiIconCtrls[i].gameObject);
  1120. }
  1121. _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  1122. var DataList = currentDataType == 0 ? GlobalData.BuYuanWeiYiDataList : GlobalData.TaoKouWeiYiDataList;
  1123. for (int i = 0; i < DataList.Count; i++)
  1124. {
  1125. WeiYiIconCtrl tempIcon = Instantiate(weiYiIconPrefab, _weiYiIconContent).GetComponent<WeiYiIconCtrl>();
  1126. tempIcon.Init(DataList[i]);
  1127. _weiYiIconCtrls.Add(tempIcon);
  1128. }
  1129. }
  1130. public void FindWeiYiTargetObje()
  1131. {
  1132. if (_weiYiIconCtrls == null)
  1133. {
  1134. return;
  1135. }
  1136. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(weiYiType.BuYuanWeiYi.ToString());
  1137. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(weiYiType.TaoKouWeiYi.ToString());
  1138. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1139. {
  1140. string objName = _weiYiIconCtrls[i]._data.targetName;
  1141. if (_weiYiIconCtrls[i]._data.type == weiYiType.BuYuanWeiYi)
  1142. {
  1143. for (int j = 0; j < BY_targs.Length; j++)
  1144. {
  1145. if (BY_targs[j].gameObject.name == objName)
  1146. {
  1147. _weiYiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1148. break;
  1149. }
  1150. }
  1151. }
  1152. else
  1153. {
  1154. for (int j = 0; j < TK_targs.Length; j++)
  1155. {
  1156. if (TK_targs[i].gameObject.name == objName)
  1157. {
  1158. _weiYiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1159. break;
  1160. }
  1161. }
  1162. }
  1163. }
  1164. }
  1165. public void SetShuiWeiIconActive(bool show)
  1166. {
  1167. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  1168. {
  1169. _shuiWeiIconCtrls[i].gameObject.SetActive(show);
  1170. }
  1171. }
  1172. public void SetShuiYaIconActive(bool show)
  1173. {
  1174. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1175. {
  1176. _shuiYaIconCtrls[i].gameObject.SetActive(show);
  1177. }
  1178. }
  1179. public void SetWeiYiIconActive(bool show)
  1180. {
  1181. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1182. {
  1183. _weiYiIconCtrls[i].gameObject.SetActive(show);
  1184. }
  1185. }
  1186. }