HttpHelper.cs 98 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.IO;
  5. using System.Threading.Tasks;
  6. using UnityAsync;
  7. using Best.HTTP;
  8. using Best.HTTP.JSON;
  9. using Newtonsoft.Json;
  10. using Newtonsoft.Json.Serialization;
  11. using Newtonsoft.Json.Linq;
  12. using UnityEngine;
  13. using UnityEngine.Networking;
  14. using Unity.VisualScripting;
  15. using static System.Net.WebRequestMethods;
  16. using System.Linq;
  17. using UniTask = Cysharp.Threading.Tasks.UniTask;
  18. using UniTaskVoid = Cysharp.Threading.Tasks.UniTaskVoid;
  19. public class HttpHelper : MonoBehaviour
  20. {
  21. public Action OnSWYJRefresh;
  22. public static bool useAes = false;
  23. public static HttpHelper _Instance;
  24. public const int timeOut = 3;
  25. class DYServerAddress
  26. {
  27. public string YZTServerAddress;
  28. public string YZTServerPYAddress;
  29. public string Server_UploadPath;
  30. public string ModbusSeverAddress;
  31. public string ObsSeverAddress;
  32. public string ObsSeverM3U8Address;
  33. }
  34. void ChangeServerAddress()
  35. {
  36. //if (System.IO.File.Exists(Application.streamingAssetsPath + "/serverPath.json"))
  37. //{
  38. // string serverAddressContent = System.IO.File.ReadAllText(Application.streamingAssetsPath + "/serverPath.json");
  39. // Debug.Log(serverAddressContent);
  40. // DYServerAddress address = JsonConvert.DeserializeObject<DYServerAddress>(serverAddressContent);
  41. // ServerAddress.YZTServerAddress = address.YZTServerAddress;
  42. // ServerAddress.YZTServerPYAddress = address.YZTServerPYAddress;
  43. // ServerAddress.Server_UploadPath = address.Server_UploadPath;
  44. // ServerAddress.ModbusSeverAddress = address.ModbusSeverAddress;
  45. // ServerAddress.ObsSeverAddress = address.ObsSeverAddress;
  46. // Debug.Log(ServerAddress.ObsSeverAddress);
  47. // ServerAddress.ObsSeverM3U8Address = address.ObsSeverM3U8Address;
  48. //}
  49. }
  50. private async UniTaskVoid Awake()
  51. {
  52. _Instance = this;
  53. ChangeServerAddress();
  54. try
  55. {
  56. var tokenJson = await B08_API_GetToken();
  57. GetToken tokenResult= JsonConvert.DeserializeObject<GetToken>(tokenJson);
  58. //Debug.Log("GetToken:" + tokenResult.data.token);
  59. token = tokenResult.data.token;
  60. }
  61. catch (Exception e)
  62. {
  63. Debug.LogWarning("GetToken不成功,原因:" + e.ToString());
  64. }
  65. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2 ||
  66. GlobalData.pageIndex == PageIndex.Page3)
  67. {
  68. Debug.Log("HttpInitYZTData");
  69. //可以并行,无需等待
  70. InitYZTData();
  71. }
  72. if (GlobalData._devicesIdDatas.Count < 1)
  73. {
  74. await GetSensorList();
  75. }
  76. if (GlobalData.pageIndex == PageIndex.Page1)
  77. {
  78. SendBuYuan_GetSensorData();
  79. SendTaoKou_GetSensorData();
  80. GetBuYuanDevicesGroupInfo();
  81. GetTaoKouDevicesGroupInfo();
  82. }
  83. if (GlobalData.pageIndex == PageIndex.Page2)
  84. {
  85. SendBuYuan_GetSensorData();
  86. SendTaoKou_GetSensorData();
  87. }
  88. if (GlobalData.pageIndex == PageIndex.Page1)
  89. {
  90. Debug.Log("InitXHGKData");
  91. //可以并行,无需等待
  92. InitXHGKData(); //已完成迁移
  93. }
  94. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2)
  95. {
  96. Debug.Log("HttpInitGCJKData");
  97. //可以并行,无需等待
  98. InitGCJKData();
  99. InitGCJKData2();
  100. InitGCJKData1h();
  101. }
  102. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page3)
  103. {
  104. Debug.Log("HttpInitXHDDData");
  105. //可以并行,无需等待
  106. InitXHDDData0();
  107. InitXHDDData1();
  108. //InitXHDDData2();
  109. //InitXHDDData3();
  110. }
  111. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page3)
  112. {
  113. Debug.Log("HttpInitRKZYData");
  114. //可以并行,无需等待
  115. InitRKZYData();
  116. }
  117. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2 || GlobalData.pageIndex == PageIndex.Page3)
  118. {
  119. Debug.Log("HttpInitSWYJData");
  120. //可以并行,无需等待
  121. InitSWYJData();
  122. }
  123. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2)
  124. {
  125. GetGCYW_Station().Forget();
  126. B08_ChartInfo().Forget();
  127. }
  128. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2 ||
  129. GlobalData.pageIndex == PageIndex.Page3)
  130. {
  131. Debug.Log("HttpInitFloorGateData");
  132. InitFloorGateData();
  133. }
  134. if (GlobalData.pageIndex == PageIndex.Page2)
  135. {
  136. Debug.Log("HttpInitDPSWData");
  137. //InitDPSWData();
  138. InitDPXHQData();
  139. }
  140. if (GlobalData.pageIndex == PageIndex.Page2)
  141. {
  142. Debug.Log("HttpInitGCYWData2");
  143. InitGCYWData2();
  144. }
  145. if (GlobalData.pageIndex == PageIndex.Page2)
  146. {
  147. Debug.Log("HttpInitYJSJData2");
  148. InitYJSJData2();
  149. }
  150. }
  151. private async Task InitGCYWData2()
  152. {
  153. bool successInternet = true;
  154. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetInspectionStatistics);
  155. requestData.timeout = timeOut;
  156. await requestData.SendWebRequest();
  157. try
  158. {
  159. if (requestData.result != UnityWebRequest.Result.Success)
  160. {
  161. Debug.LogWarning("大屏运维数据联网不成功,读本地缓存数据,原因:返request不成功");
  162. successInternet = false;
  163. }
  164. else
  165. {
  166. string postResult = requestData.downloadHandler.text;
  167. if (useAes)
  168. {
  169. postResult = AESCrypto.Decrypt(postResult);
  170. }
  171. JObject jsonObject = JObject.Parse(postResult);
  172. // 提取data字段的值
  173. JToken dataToken = jsonObject["data"];
  174. JToken codeToken = jsonObject["code"];
  175. if (codeToken.ToString() == "200")
  176. {
  177. GlobalData.InspectionStat =
  178. JsonConvert.DeserializeObject<List<StationInspection>>(dataToken.ToString());
  179. }
  180. else
  181. {
  182. Debug.LogWarning("大屏运维数据联网不成功,读本地缓存数据,原因:返序列化失败");
  183. successInternet = false;
  184. }
  185. }
  186. }
  187. catch (Exception e)
  188. {
  189. successInternet = false;
  190. Debug.LogWarning("大屏运维数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  191. }
  192. requestData.Dispose();
  193. if (!successInternet)
  194. {
  195. WWW www = new WWW(Application.streamingAssetsPath + "/inspectionStatistics.json");
  196. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  197. GlobalData.InspectionStat = JsonConvert.DeserializeObject<List<StationInspection>>(www.text);
  198. www.Dispose();
  199. }
  200. }
  201. private async Task InitYJSJData2()
  202. {
  203. bool successInternet = true;
  204. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetAlertData);
  205. requestData.timeout = timeOut;
  206. await requestData.SendWebRequest();
  207. try
  208. {
  209. if (requestData.result != UnityWebRequest.Result.Success)
  210. {
  211. Debug.LogWarning("大屏预警数据联网不成功,读本地缓存数据,原因:返request不成功");
  212. successInternet = false;
  213. }
  214. else
  215. {
  216. string postResult = requestData.downloadHandler.text;
  217. if (useAes)
  218. {
  219. postResult = AESCrypto.Decrypt(postResult);
  220. }
  221. JObject jsonObject = JObject.Parse(postResult);
  222. // 提取data字段的值
  223. JToken dataToken = jsonObject["data"];
  224. JToken codeToken = jsonObject["code"];
  225. if (codeToken.ToString() == "200")
  226. {
  227. GlobalData.alertData = JsonConvert.DeserializeObject<AlertData>(dataToken.ToString());
  228. GlobalData.alertData.success = true;
  229. }
  230. else
  231. {
  232. Debug.LogWarning("大屏预警数据联网不成功,读本地缓存数据,原因:返序列化失败");
  233. successInternet = false;
  234. }
  235. }
  236. }
  237. catch (Exception e)
  238. {
  239. successInternet = false;
  240. Debug.LogWarning("大屏预警数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  241. }
  242. requestData.Dispose();
  243. if (!successInternet)
  244. {
  245. WWW www = new WWW(Application.streamingAssetsPath + "/alertData.json");
  246. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  247. Debug.Log(www.text);
  248. GlobalData.alertData = JsonConvert.DeserializeObject<AlertData>(www.text.ToString());
  249. GlobalData.alertData.success = true;
  250. Debug.Log(GlobalData.alertData.alerts.threeLineWarnings[0].title);
  251. www.Dispose();
  252. }
  253. }
  254. private async Task InitFloorGateData()
  255. {
  256. bool successInternet = true;
  257. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetFloodGateData);
  258. requestData.timeout = timeOut;
  259. await requestData.SendWebRequest();
  260. try
  261. {
  262. if (requestData.result != UnityWebRequest.Result.Success)
  263. {
  264. Debug.LogWarning("大屏闸口数据联网不成功,读本地缓存数据,原因:返request不成功");
  265. successInternet = false;
  266. }
  267. else
  268. {
  269. string postResult = requestData.downloadHandler.text;
  270. Debug.Log("大屏闸口数据:" + postResult);
  271. if (useAes)
  272. {
  273. postResult = AESCrypto.Decrypt(postResult);
  274. }
  275. JObject jsonObject = JObject.Parse(postResult);
  276. // 提取data字段的值
  277. JToken dataToken = jsonObject["data"];
  278. JToken codeToken = jsonObject["code"];
  279. if (codeToken.ToString() == "200")
  280. {
  281. Debug.Log(dataToken);
  282. GlobalData.floorGateData = JsonConvert.DeserializeObject<FloodGateStatusData>(dataToken.ToString());
  283. GlobalData.floorGateData.success = true;
  284. //Debug.Log("GlobalData.floorGateData.success:" + GlobalData.floorGateData.success);
  285. }
  286. else
  287. {
  288. Debug.LogWarning("大屏闸口数据联网不成功,读本地缓存数据,原因:返序列化失败");
  289. successInternet = false;
  290. }
  291. }
  292. }
  293. catch (Exception e)
  294. {
  295. successInternet = false;
  296. Debug.LogWarning("大屏闸口数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  297. }
  298. requestData.Dispose();
  299. if (!successInternet)
  300. {
  301. WWW www = new WWW(Application.streamingAssetsPath + "/floodGateStatusData.json");
  302. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  303. Debug.Log(www.text);
  304. GlobalData.floorGateData = JsonConvert.DeserializeObject<FloodGateStatusData>(www.text.ToString());
  305. GlobalData.floorGateData.success = true;
  306. www.Dispose();
  307. }
  308. }
  309. public async Task InitDPXHQData()
  310. {
  311. GlobalData.floodStorageArea = new FloodStorageArea();
  312. bool successInternet = true;
  313. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetDPXHQData);
  314. requestData.timeout = timeOut;
  315. await requestData.SendWebRequest();
  316. try
  317. {
  318. if (requestData.result != UnityWebRequest.Result.Success)
  319. {
  320. Debug.LogWarning("大屏蓄洪区数据联网不成功,读本地缓存数据,原因:返request不成功");
  321. successInternet = false;
  322. }
  323. else
  324. {
  325. string postResult = requestData.downloadHandler.text;
  326. if (useAes)
  327. {
  328. postResult = AESCrypto.Decrypt(postResult);
  329. }
  330. JObject jsonObject = JObject.Parse(postResult);
  331. // 提取data字段的值
  332. JToken dataToken = jsonObject["data"];
  333. JToken codeToken = jsonObject["code"];
  334. if (codeToken.ToString() == "200")
  335. {
  336. //LocationWeatherData data1 =
  337. // JsonConvert.DeserializeObject<LocationWeatherData>(dataToken.ToString());
  338. //GlobalData.locationWeatherData.Add(data1);
  339. }
  340. else
  341. {
  342. Debug.LogWarning("大屏蓄洪区数据联网不成功,读本地缓存数据,原因:返序列化失败");
  343. successInternet = false;
  344. }
  345. }
  346. }
  347. catch (Exception e)
  348. {
  349. successInternet = false;
  350. Debug.LogWarning("大屏蓄洪区数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  351. }
  352. if (!successInternet)
  353. {
  354. WWW www = new WWW(Application.streamingAssetsPath + "/xhq.json");
  355. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  356. // Debug.Log(www.text);
  357. GlobalData.floodStorageArea =
  358. JsonConvert.DeserializeObject<FloodStorageArea>(www.text.ToString());
  359. GlobalData.floodStorageArea.done = true;
  360. www.Dispose();
  361. //Debug.Log(GlobalData.floodStorageArea.pumpStations.value);
  362. }
  363. requestData.Dispose();
  364. }
  365. private async Task InitDPSWData()
  366. {
  367. GlobalData.locationWeatherData = new List<LocationWeatherData>();
  368. bool successInternet = true;
  369. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetHydrologicalData + "?projectType=1");
  370. requestData.timeout = timeOut;
  371. await requestData.SendWebRequest();
  372. try
  373. {
  374. if (requestData.result != UnityWebRequest.Result.Success)
  375. {
  376. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返request不成功");
  377. successInternet = false;
  378. }
  379. else
  380. {
  381. string postResult = requestData.downloadHandler.text;
  382. if (useAes)
  383. {
  384. postResult = AESCrypto.Decrypt(postResult);
  385. }
  386. JObject jsonObject = JObject.Parse(postResult);
  387. // 提取data字段的值
  388. JToken dataToken = jsonObject["data"];
  389. JToken codeToken = jsonObject["code"];
  390. if (codeToken.ToString() == "200")
  391. {
  392. LocationWeatherData data1 =
  393. JsonConvert.DeserializeObject<LocationWeatherData>(dataToken.ToString());
  394. GlobalData.locationWeatherData.Add(data1);
  395. }
  396. else
  397. {
  398. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返序列化失败");
  399. successInternet = false;
  400. }
  401. }
  402. }
  403. catch (Exception e)
  404. {
  405. successInternet = false;
  406. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  407. }
  408. UnityWebRequest requestData1 = UnityWebRequest.Get(ServerAddress.APIGetHydrologicalData + "?projectType=2");
  409. requestData1.timeout = timeOut;
  410. await requestData1.SendWebRequest();
  411. try
  412. {
  413. if (requestData1.result != UnityWebRequest.Result.Success)
  414. {
  415. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返request不成功");
  416. successInternet = false;
  417. }
  418. else
  419. {
  420. JObject jsonObject = JObject.Parse(requestData1.downloadHandler.text);
  421. // 提取data字段的值
  422. JToken dataToken = jsonObject["data"];
  423. JToken codeToken = jsonObject["code"];
  424. if (codeToken.ToString() == "200")
  425. {
  426. LocationWeatherData data2 =
  427. JsonConvert.DeserializeObject<LocationWeatherData>(dataToken.ToString());
  428. GlobalData.locationWeatherData.Add(data2);
  429. }
  430. else
  431. {
  432. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返序列化失败");
  433. successInternet = false;
  434. }
  435. }
  436. }
  437. catch (Exception e)
  438. {
  439. successInternet = false;
  440. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  441. }
  442. requestData.Dispose();
  443. if (!successInternet)
  444. {
  445. WWW www = new WWW(Application.streamingAssetsPath + "/hydrologicalData.json");
  446. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  447. Debug.Log(www.text);
  448. GlobalData.locationWeatherData =
  449. JsonConvert.DeserializeObject<List<LocationWeatherData>>(www.text.ToString());
  450. www.Dispose();
  451. }
  452. }
  453. public async void InitYZTData()
  454. {
  455. await InitYZTData1(); //已完成迁移
  456. InitYZTData_BY_Obs(); //已完成迁移
  457. InitYZTData_TK_Obs(); //新增
  458. InitYZTData3(); //已完成迁移
  459. InitGCGKData();
  460. InitJKYJData();
  461. }
  462. public async Task InitYZTData1()
  463. {
  464. bool successInternet = true;
  465. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetWaterManagerProject);
  466. requestData.timeout = timeOut;
  467. await requestData.SendWebRequest();
  468. try
  469. {
  470. if (true)
  471. {
  472. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返request不成功");
  473. successInternet = false;
  474. }
  475. else
  476. {
  477. string postResult = requestData.downloadHandler.text;
  478. if (useAes)
  479. {
  480. postResult = AESCrypto.Decrypt(postResult);
  481. }
  482. JObject jsonObject = JObject.Parse(postResult);
  483. // 提取data字段的值
  484. JToken dataToken = jsonObject["data"];
  485. JToken codeToken = jsonObject["code"];
  486. if (codeToken.ToString() == "200")
  487. {
  488. GlobalData.layerUnitDatas =
  489. JsonConvert.DeserializeObject<List<LayerUnitData>>(dataToken.ToString());
  490. }
  491. else
  492. {
  493. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  494. successInternet = false;
  495. }
  496. }
  497. }
  498. catch (Exception e)
  499. {
  500. successInternet = false;
  501. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  502. }
  503. requestData.Dispose();
  504. if (!successInternet)
  505. {
  506. WWW www = new WWW(Application.streamingAssetsPath + "/layerUnitDatas.json");
  507. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  508. GlobalData.layerUnitDatas = JsonConvert.DeserializeObject<List<LayerUnitData>>(www.text);
  509. www.Dispose();
  510. }
  511. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++)
  512. {
  513. if (GlobalData.layerUnitDatas[i].type == LayerUnitType.JK)
  514. {
  515. if (!GlobalData.obsCameraLib.ContainsKey(GlobalData.layerUnitDatas[i].name))
  516. GlobalData.obsCameraLib.Add(GlobalData.layerUnitDatas[i].name, GlobalData.layerUnitDatas[i].namePri);
  517. }
  518. }
  519. }
  520. public async Task InitYZTData_BY_Obs()
  521. {
  522. bool successInternet = true;
  523. string sendUrl = ServerAddress.API_GetDevicesInfo;
  524. Debug.Log(ServerAddress.ObsSeverAddress);
  525. sendUrl += "/34020000001180000001/channels?page=1&count=100";
  526. Debug.Log(sendUrl);
  527. UnityWebRequest requestData = UnityWebRequest.Get(sendUrl);
  528. requestData.timeout = timeOut;
  529. await requestData.SendWebRequest();
  530. try
  531. {
  532. if (requestData.result != UnityWebRequest.Result.Success)
  533. {
  534. Debug.LogWarning("补元监控数据联网不成功,原因:返request不成功:" + requestData.error);
  535. successInternet = false;
  536. }
  537. else
  538. {
  539. Debug.Log("补元监控数据返回:" + requestData.downloadHandler.text);
  540. string postResult = requestData.downloadHandler.text;
  541. if (useAes)
  542. {
  543. postResult = AESCrypto.Decrypt(postResult);
  544. }
  545. JObject jsonObject = JObject.Parse(postResult);
  546. // 提取data字段的值
  547. JToken dataToken = jsonObject["data"];
  548. JToken codeToken = jsonObject["code"];
  549. if (codeToken.ToString() == "0")
  550. {
  551. GlobalData.obsDatas_by = new List<ObsData>();
  552. ServerObsDatas serverObsDatas = JsonConvert.DeserializeObject<ServerObsDatas>(dataToken.ToString());
  553. for (int i = 0; i < serverObsDatas.list.Count; i++)
  554. {
  555. ObsData obsData = new ObsData();
  556. string originName = serverObsDatas.list[i].name;
  557. obsData.name = "BY_" + serverObsDatas.list[i].name;
  558. //Debug.Log("111" + obsData.name);
  559. if (GlobalData.obsCameraLib.TryGetValue(obsData.name, out var value))
  560. {
  561. obsData.targetName = value;
  562. }
  563. obsData.type = obsType.BuYuanObs;
  564. obsData.deviceId = serverObsDatas.list[i].deviceId;
  565. obsData.channelId = serverObsDatas.list[i].channelId;
  566. GlobalData.obsDeviceIDLib.Add(obsData.name, obsData.channelId);
  567. obsData.status = serverObsDatas.list[i].status;
  568. GlobalData.obsDatas_by.Add(obsData);
  569. }
  570. }
  571. else
  572. {
  573. Debug.LogWarning("补元监控数据联网不成功,原因:返序列化失败");
  574. successInternet = false;
  575. }
  576. }
  577. }
  578. catch (Exception e)
  579. {
  580. successInternet = false;
  581. Debug.LogWarning("补元监控数据联网不成功,原因:" + e.ToString());
  582. }
  583. requestData.Dispose();
  584. if (!successInternet)
  585. {
  586. WWW www = new WWW(Application.streamingAssetsPath + "/ObsDatas_BY.json");
  587. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  588. Debug.Log($"缓存数据:{www.text}");
  589. GlobalData.obsDatas_by = JsonConvert.DeserializeObject<List<ObsData>>(www.text);
  590. www.Dispose();
  591. }
  592. }
  593. public async Task InitYZTData_TK_Obs()
  594. {
  595. bool successInternet = true;
  596. string sendUrl = ServerAddress.API_GetDevicesInfo;
  597. sendUrl += "/34020000001180000002/channels?page=1&count=100";
  598. Debug.Log(sendUrl);
  599. UnityWebRequest requestData = UnityWebRequest.Get(sendUrl);
  600. requestData.timeout = timeOut;
  601. await requestData.SendWebRequest();
  602. try
  603. {
  604. if (requestData.result != UnityWebRequest.Result.Success)
  605. {
  606. Debug.LogWarning("套口监控数据联网不成功,原因:返request不成功:" + requestData.error);
  607. successInternet = false;
  608. }
  609. else
  610. {
  611. Debug.Log("套口监控数据返回:" + requestData.downloadHandler.text);
  612. string postResult = requestData.downloadHandler.text;
  613. if (useAes)
  614. {
  615. postResult = AESCrypto.Decrypt(postResult);
  616. }
  617. JObject jsonObject = JObject.Parse(postResult);
  618. // 提取data字段的值
  619. JToken dataToken = jsonObject["data"];
  620. JToken codeToken = jsonObject["code"];
  621. if (codeToken.ToString() == "0")
  622. {
  623. GlobalData.obsDatas_tk = new List<ObsData>();
  624. ServerObsDatas serverObsDatas = JsonConvert.DeserializeObject<ServerObsDatas>(dataToken.ToString());
  625. for (int i = 0; i < serverObsDatas.list.Count; i++)
  626. {
  627. ObsData obsData = new ObsData();
  628. string originName = serverObsDatas.list[i].name;
  629. //Debug.Log("111111111111111:" + originName);
  630. obsData.name = "TK_" + serverObsDatas.list[i].name;
  631. if (GlobalData.obsCameraLib.TryGetValue(obsData.name, out var value))
  632. {
  633. obsData.targetName = value;
  634. }
  635. //obsData.url = await GetObsUrl(serverObsDatas.list[i].deviceId,serverObsDatas.list[i].channelId);
  636. //ServerAddress.ObsSeverM3U8Address + string.Format("/rtp/{0}_{1}/hls.m3u8", serverObsDatas.list[i].deviceId, serverObsDatas.list[i].channelId);
  637. //}
  638. obsData.type = obsType.TaoKouObs;
  639. obsData.deviceId = serverObsDatas.list[i].deviceId;
  640. obsData.channelId = serverObsDatas.list[i].channelId;
  641. GlobalData.obsDeviceIDLib.Add(obsData.name, obsData.channelId);
  642. obsData.status = serverObsDatas.list[i].status;
  643. GlobalData.obsDatas_tk.Add(obsData);
  644. }
  645. }
  646. else
  647. {
  648. Debug.LogWarning("套口监控数据联网不成功,原因:返序列化失败");
  649. successInternet = false;
  650. }
  651. }
  652. }
  653. catch (Exception e)
  654. {
  655. successInternet = false;
  656. Debug.LogWarning("套口监控数据联网不成功,原因:" + e.ToString());
  657. }
  658. requestData.Dispose();
  659. if (!successInternet)
  660. {
  661. WWW www = new WWW(Application.streamingAssetsPath + "/ObsDatas_TK.json");
  662. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  663. Debug.Log($"缓存数据:{www.text}");
  664. GlobalData.obsDatas_tk = JsonConvert.DeserializeObject<List<ObsData>>(www.text);
  665. www.Dispose();
  666. }
  667. }
  668. public async Task<string> GetObsUrl(string deviceId, string channelId)
  669. {
  670. string result = "";
  671. string cmdUrl = ServerAddress.API_PlayStart;
  672. cmdUrl += $"/{deviceId}/{channelId}?token=12345678";
  673. Debug.Log($"send:{cmdUrl}");
  674. UnityWebRequest requestData = UnityWebRequest.Get(cmdUrl);
  675. await requestData.SendWebRequest();
  676. if (requestData.result != UnityWebRequest.Result.Success)
  677. {
  678. Debug.LogWarning($"获取监控播放地址不成功,原因:返request不成功:" + requestData.downloadHandler.text);
  679. }
  680. else
  681. {
  682. Debug.Log(requestData.downloadHandler.text);
  683. string postResult = requestData.downloadHandler.text;
  684. if (useAes)
  685. {
  686. postResult = AESCrypto.Decrypt(postResult);
  687. }
  688. JObject jsonObject = JObject.Parse(postResult);
  689. // 提取data字段的值
  690. JToken dataToken = jsonObject["data"];
  691. ObsPlayUrlData urlData = JsonConvert.DeserializeObject<ObsPlayUrlData>(dataToken.ToString());
  692. if (urlData != null)
  693. {
  694. result = urlData.hls;
  695. Debug.Log("获取到监控播放路径:" + result);
  696. }
  697. }
  698. requestData.Dispose();
  699. return result;
  700. }
  701. public async Task InitYZTData3()
  702. {
  703. bool successInternet = true;
  704. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetWaterHotPoint);
  705. requestData.timeout = timeOut;
  706. await requestData.SendWebRequest();
  707. try
  708. {
  709. if (true)
  710. //if (requestData.result != UnityWebRequest.Result.Success)
  711. {
  712. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返request不成功");
  713. successInternet = false;
  714. }
  715. else
  716. {
  717. string postResult = requestData.downloadHandler.text;
  718. if (useAes)
  719. {
  720. postResult = AESCrypto.Decrypt(postResult);
  721. }
  722. JObject jsonObject = JObject.Parse(postResult);
  723. // 提取data字段的值
  724. JToken dataToken = jsonObject["data"];
  725. JToken codeToken = jsonObject["code"];
  726. if (codeToken.ToString() == "200")
  727. {
  728. GlobalData.hotPointDatas = JsonConvert.DeserializeObject<List<HotPointData>>(dataToken.ToString());
  729. }
  730. else
  731. {
  732. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  733. successInternet = false;
  734. }
  735. }
  736. }
  737. catch (Exception e)
  738. {
  739. successInternet = false;
  740. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  741. }
  742. requestData.Dispose();
  743. if (!successInternet)
  744. {
  745. WWW www = new WWW(Application.streamingAssetsPath + "/hotPoints.json");
  746. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  747. GlobalData.hotPointDatas = JsonConvert.DeserializeObject<List<HotPointData>>(www.text);
  748. Debug.Log(GlobalData.hotPointDatas.Count);
  749. www.Dispose();
  750. }
  751. }
  752. public async Task InitXHGKData()
  753. {
  754. bool successInternet = true;
  755. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGetProjectMilestones);
  756. requestData.timeout = timeOut;
  757. await requestData.SendWebRequest();
  758. try
  759. {
  760. if (true)
  761. {
  762. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:返request不成功");
  763. successInternet = false;
  764. }
  765. else
  766. {
  767. string postResult = requestData.downloadHandler.text;
  768. if (useAes)
  769. {
  770. postResult = AESCrypto.Decrypt(postResult);
  771. }
  772. JObject jsonObject = JObject.Parse(postResult);
  773. // ȡdata ֶε ֵ
  774. JToken dataToken = jsonObject["data"];
  775. //Debug.Log(dataToken.ToString());
  776. JToken codeToken = jsonObject["code"];
  777. if (codeToken.ToString() == "200")
  778. {
  779. GlobalData.dsjContents = JsonConvert.DeserializeObject<List<DSJData>>(dataToken.ToString());
  780. }
  781. else
  782. {
  783. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  784. successInternet = false;
  785. }
  786. }
  787. }
  788. catch (Exception e)
  789. {
  790. successInternet = false;
  791. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  792. }
  793. requestData.Dispose();
  794. if (!successInternet)
  795. {
  796. WWW www = new WWW(Application.streamingAssetsPath + "/dsj.json");
  797. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  798. GlobalData.dsjContents = JsonConvert.DeserializeObject<List<DSJData>>(www.text);
  799. www.Dispose();
  800. }
  801. }
  802. /// <summary>
  803. /// 一张图首页工程概况
  804. /// </summary>
  805. /// <returns></returns>
  806. public async Task InitGCGKData()
  807. {
  808. bool successInternet = true;
  809. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetWaterGaiKuang);
  810. requestData.timeout = timeOut;
  811. await requestData.SendWebRequest();
  812. try
  813. {
  814. if (requestData.result != UnityWebRequest.Result.Success)
  815. {
  816. Debug.LogWarning("GCGK联网不成功,读本地缓存数据,原因:返request不成功");
  817. successInternet = false;
  818. }
  819. else
  820. {
  821. string postResult = requestData.downloadHandler.text;
  822. if (useAes)
  823. {
  824. postResult = AESCrypto.Decrypt(postResult);
  825. }
  826. JObject jsonObject = JObject.Parse(postResult);
  827. JToken dataToken = jsonObject["data"];
  828. //Debug.Log(dataToken.ToString());
  829. JToken codeToken = jsonObject["code"];
  830. if (codeToken.ToString() == "200")
  831. {
  832. //Debug.Log("1111111111:" + dataToken.ToString());
  833. GlobalData.gcgkContents = JsonConvert.DeserializeObject<List<GCGKData>>(dataToken.ToString());
  834. }
  835. else
  836. {
  837. Debug.LogWarning("GCGK联网不成功,读本地缓存数据,原因:返序列化失败");
  838. successInternet = false;
  839. }
  840. }
  841. }
  842. catch (Exception e)
  843. {
  844. successInternet = false;
  845. Debug.LogWarning("GCGK联网不成功,读本地缓存数据,原因:" + e.ToString());
  846. }
  847. requestData.Dispose();
  848. }
  849. /// <summary>
  850. /// 一张图首页监控预警
  851. /// </summary>
  852. /// <returns></returns>
  853. public async Task InitJKYJData()
  854. {
  855. bool successInternet = true;
  856. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetJKYJ + "buyuan");
  857. requestData.timeout = timeOut;
  858. await requestData.SendWebRequest();
  859. try
  860. {
  861. if (requestData.result != UnityWebRequest.Result.Success)
  862. {
  863. Debug.LogWarning("JKYJ-buyuan联网不成功,读本地缓存数据,原因:返request不成功");
  864. successInternet = false;
  865. }
  866. else
  867. {
  868. string postResult = requestData.downloadHandler.text;
  869. if (useAes)
  870. {
  871. postResult = AESCrypto.Decrypt(postResult);
  872. }
  873. JObject jsonObject = JObject.Parse(postResult);
  874. JToken dataToken = jsonObject["data"];
  875. //Debug.Log(dataToken.ToString());
  876. JToken codeToken = jsonObject["code"];
  877. if (codeToken.ToString() == "200")
  878. {
  879. //Debug.Log("1111111111:" + dataToken.ToString());
  880. GlobalData.byJKYJContents = JsonConvert.DeserializeObject<JKYJData>(dataToken.ToString());
  881. }
  882. else
  883. {
  884. Debug.LogWarning("JKYJ-buyuan联网不成功,读本地缓存数据,原因:返序列化失败");
  885. successInternet = false;
  886. }
  887. }
  888. }
  889. catch (Exception e)
  890. {
  891. successInternet = false;
  892. Debug.LogWarning("JKYJ-buyuan联网不成功,读本地缓存数据,原因:" + e.ToString());
  893. }
  894. requestData.Dispose();
  895. successInternet = true;
  896. UnityWebRequest requestData1 = UnityWebRequest.Get(ServerAddress.APIGetJKYJ + "taokou");
  897. requestData1.timeout = timeOut;
  898. await requestData1.SendWebRequest();
  899. try
  900. {
  901. if (requestData1.result != UnityWebRequest.Result.Success)
  902. {
  903. Debug.LogWarning("JKYJ-TAOKOU联网不成功,读本地缓存数据,原因:返request不成功");
  904. successInternet = false;
  905. }
  906. else
  907. {
  908. string postResult = requestData1.downloadHandler.text;
  909. Debug.Log(postResult);
  910. if (useAes)
  911. {
  912. postResult = AESCrypto.Decrypt(postResult);
  913. }
  914. JObject jsonObject = JObject.Parse(postResult);
  915. JToken dataToken = jsonObject["data"];
  916. //Debug.Log(dataToken.ToString());
  917. JToken codeToken = jsonObject["code"];
  918. if (codeToken.ToString() == "200")
  919. {
  920. //Debug.Log("1111111111:" + dataToken.ToString());
  921. GlobalData.tkJKYJContents = JsonConvert.DeserializeObject<JKYJData>(dataToken.ToString());
  922. }
  923. else
  924. {
  925. Debug.LogWarning("JKYJ-TAOKOU联网不成功,读本地缓存数据,原因:返序列化失败");
  926. successInternet = false;
  927. }
  928. }
  929. }
  930. catch (Exception e)
  931. {
  932. successInternet = false;
  933. Debug.LogWarning("JKYJ-TAOKOU联网不成功,读本地缓存数据,原因:" + e.ToString());
  934. }
  935. requestData1.Dispose();
  936. }
  937. public async Task InitGCJKData()
  938. {
  939. bool successInternet = true;
  940. //UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGeQXZData);
  941. //requestData.timeout = timeOut;
  942. //await requestData.SendWebRequest();
  943. //try
  944. //{
  945. // if (requestData.result != UnityWebRequest.Result.Success)
  946. // {
  947. // Debug.LogWarning("水文站联网不成功,原因:返request不成功");
  948. // successInternet = false;
  949. // }
  950. // else
  951. // {
  952. // string postResult = requestData.downloadHandler.text;
  953. // if (useAes)
  954. // {
  955. // postResult = AESCrypto.Decrypt(postResult);
  956. // }
  957. // JObject jsonObject = JObject.Parse(postResult);
  958. // // 提取data字段的值
  959. // JToken dataToken = jsonObject["data"];
  960. // JToken codeToken = jsonObject["code"];
  961. // if (codeToken.ToString() == "200")
  962. // {
  963. // GlobalData.qXZDatas = JsonConvert.DeserializeObject<List<QXZData>>(dataToken.ToString());
  964. // }
  965. // else
  966. // {
  967. // Debug.LogWarning("水文站联网不成功,原因:返序列化失败");
  968. // successInternet = false;
  969. // }
  970. // }
  971. //}
  972. //catch (Exception e)
  973. //{
  974. // successInternet = false;
  975. // Debug.LogWarning("水文站联网不成功,原因:" + e.ToString());
  976. //}
  977. //requestData.Dispose();
  978. successInternet = true;
  979. UnityWebRequest requestData1 = UnityWebRequest.Get(ServerAddress.APIGetGeSWZData);
  980. await requestData1.SendWebRequest();
  981. try
  982. {
  983. if (requestData1.result != UnityWebRequest.Result.Success)
  984. {
  985. Debug.LogWarning("水文站联网不成功,原因:返request不成功");
  986. successInternet = false;
  987. }
  988. else
  989. {
  990. JObject jsonObject = JObject.Parse(requestData1.downloadHandler.text);
  991. // 提取data字段的值
  992. JToken dataToken = jsonObject["data"];
  993. JToken codeToken = jsonObject["code"];
  994. if (codeToken.ToString() == "200")
  995. {
  996. GlobalData.sWZDatas = JsonConvert.DeserializeObject<List<SWZData>>(dataToken.ToString());
  997. }
  998. else
  999. {
  1000. Debug.LogWarning("水文站联网不成功,原因:返序列化失败");
  1001. successInternet = false;
  1002. }
  1003. }
  1004. }
  1005. catch (Exception e)
  1006. {
  1007. successInternet = false;
  1008. Debug.LogWarning("水文站联网不成功,原因:" + e.ToString());
  1009. }
  1010. requestData1.Dispose();
  1011. successInternet = true;
  1012. UnityWebRequest requestData2 = UnityWebRequest.Get(ServerAddress.APIGetGeSWZData6H);
  1013. await requestData2.SendWebRequest();
  1014. try
  1015. {
  1016. if (requestData2.result != UnityWebRequest.Result.Success)
  1017. {
  1018. Debug.LogWarning("水文站联网不成功,原因:返request不成功");
  1019. successInternet = false;
  1020. }
  1021. else
  1022. {
  1023. JObject jsonObject = JObject.Parse(requestData2.downloadHandler.text);
  1024. // 提取data字段的值
  1025. JToken dataToken = jsonObject["data"];
  1026. JToken codeToken = jsonObject["code"];
  1027. if (codeToken.ToString() == "200")
  1028. {
  1029. GlobalData.sWZDatas6H = JsonConvert.DeserializeObject<List<SWZData>>(dataToken.ToString());
  1030. }
  1031. else
  1032. {
  1033. Debug.LogWarning("水文站联网不成功,原因:返序列化失败");
  1034. successInternet = false;
  1035. }
  1036. }
  1037. }
  1038. catch (Exception e)
  1039. {
  1040. successInternet = false;
  1041. Debug.LogWarning("水文站联网不成功,原因:" + e.ToString());
  1042. }
  1043. requestData2.Dispose();
  1044. }
  1045. public async Task InitGCJKData1h()
  1046. {
  1047. bool successInternet = true;
  1048. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGeQXZOneHourData);
  1049. requestData.timeout = timeOut;
  1050. await requestData.SendWebRequest();
  1051. try
  1052. {
  1053. if (requestData.result != UnityWebRequest.Result.Success)
  1054. {
  1055. Debug.LogWarning("水文站联网不成功,原因:返request不成功");
  1056. successInternet = false;
  1057. }
  1058. else
  1059. {
  1060. string postResult = requestData.downloadHandler.text;
  1061. if (useAes)
  1062. {
  1063. postResult = AESCrypto.Decrypt(postResult);
  1064. }
  1065. JObject jsonObject = JObject.Parse(postResult);
  1066. // 提取data字段的值
  1067. JToken dataToken = jsonObject["data"];
  1068. JToken codeToken = jsonObject["code"];
  1069. if (codeToken.ToString() == "200")
  1070. {
  1071. GlobalData.qXZDatas1h = JsonConvert.DeserializeObject<List<QXZData>>(dataToken.ToString());
  1072. }
  1073. else
  1074. {
  1075. Debug.LogWarning("水文站联网不成功,原因:返序列化失败");
  1076. successInternet = false;
  1077. }
  1078. }
  1079. }
  1080. catch (Exception e)
  1081. {
  1082. successInternet = false;
  1083. Debug.LogWarning("水文站联网不成功,原因:" + e.ToString());
  1084. }
  1085. requestData.Dispose();
  1086. }
  1087. public async Task InitGCJKData2()
  1088. {
  1089. GlobalData.sensorAlertDone = false;
  1090. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetSensorAlerts);
  1091. requestData.timeout = 2;
  1092. await requestData.SendWebRequest();
  1093. try
  1094. {
  1095. if (requestData.result != UnityWebRequest.Result.Success)
  1096. {
  1097. Debug.LogWarning("工程告警联网不成功,原因:返request不成功");
  1098. }
  1099. else
  1100. {
  1101. string postResult = requestData.downloadHandler.text;
  1102. if (useAes)
  1103. {
  1104. postResult = AESCrypto.Decrypt(postResult);
  1105. }
  1106. JObject jsonObject = JObject.Parse(postResult);
  1107. Debug.LogError(postResult.ToString());
  1108. // 提取data字段的值
  1109. JToken dataToken = jsonObject["data"];
  1110. JToken codeToken = jsonObject["code"];
  1111. if (codeToken.ToString() == "200")
  1112. {
  1113. GlobalData.sensorAlert = JsonConvert.DeserializeObject<SensorAlert>(dataToken.ToString());
  1114. GlobalData.sensorAlertDone = true;
  1115. }
  1116. else
  1117. {
  1118. Debug.LogWarning("工程告警联网不成功,原因:返序列化失败");
  1119. }
  1120. }
  1121. }
  1122. catch (Exception e)
  1123. {
  1124. Debug.LogWarning("工程告警联网不成功,原因:" + e.ToString());
  1125. }
  1126. }
  1127. public async Task InitXHDDData0()
  1128. {
  1129. WWW www = new WWW(Application.streamingAssetsPath + "/scheduling.json");
  1130. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  1131. GlobalData.schedulingData = JsonConvert.DeserializeObject<SchedulingData>(www.text);
  1132. www.Dispose();
  1133. }
  1134. public async Task InitXHDDData1() {
  1135. bool successInternet = true;
  1136. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGetYJYA);
  1137. requestData.timeout = timeOut;
  1138. await requestData.SendWebRequest();
  1139. try
  1140. {
  1141. if (requestData.result != UnityWebRequest.Result.Success)
  1142. //if(true)
  1143. {
  1144. Debug.LogWarning("InitXHDDData联网不成功,读本地缓存数据,原因:返request不成功");
  1145. successInternet = false;
  1146. }
  1147. else
  1148. {
  1149. string postResult = requestData.downloadHandler.text;
  1150. if (useAes)
  1151. {
  1152. postResult = AESCrypto.Decrypt(postResult);
  1153. }
  1154. JObject jsonObject = JObject.Parse(postResult);
  1155. // 提取data字段的值
  1156. JToken dataToken = jsonObject["data"];
  1157. JToken codeToken = jsonObject["code"];
  1158. if (codeToken.ToString() == "200")
  1159. {
  1160. GlobalData.xHDDAllDatas =
  1161. JsonConvert.DeserializeObject<List<XHDDAlertData>>(dataToken.ToString());
  1162. }
  1163. else
  1164. {
  1165. successInternet = false;
  1166. Debug.LogWarning("InitXHDDData联网不成功,读本地缓存数据,原因:返序列化失败");
  1167. }
  1168. }
  1169. }
  1170. catch (Exception e)
  1171. {
  1172. successInternet = false;
  1173. Debug.LogWarning("InitXHDDData联网不成功,读本地缓存数据,原因:" + e.ToString());
  1174. }
  1175. if (!successInternet)
  1176. {
  1177. WWW www = new WWW(Application.streamingAssetsPath + "/XHYADatas.json");
  1178. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  1179. GlobalData.xHDDAllDatas =
  1180. JsonConvert.DeserializeObject<List<XHDDAlertData>>(www.text);
  1181. www.Dispose();
  1182. }
  1183. }
  1184. //public async Task InitXHDDData1()
  1185. //{
  1186. // WWW www = new WWW(Application.streamingAssetsPath + "/allAlert.json");
  1187. // await new UnityAsync.WaitUntil(() => { return www.isDone; });
  1188. // GlobalData.xHDDAlertData = JsonConvert.DeserializeObject<XHDDAlertData>(www.text);
  1189. // www.Dispose();
  1190. //}
  1191. //public async Task InitXHDDData2()
  1192. //{
  1193. // WWW www = new WWW(Application.streamingAssetsPath + "/rkzyld.json");
  1194. // await new UnityAsync.WaitUntil(() => { return www.isDone; });
  1195. // GlobalData.emergencyResponseData = JsonConvert.DeserializeObject<EmergencyResponseData>(www.text);
  1196. // www.Dispose();
  1197. //}
  1198. //public async Task InitXHDDData3()
  1199. //{
  1200. // WWW www = new WWW(Application.streamingAssetsPath + "/rkzygb.json");
  1201. // await new UnityAsync.WaitUntil(() => { return www.isDone; });
  1202. // GlobalData.allRegionData = JsonConvert.DeserializeObject<AllRegionData>(www.text);
  1203. // www.Dispose();
  1204. //}
  1205. public async Task InitRKZYData()
  1206. {
  1207. bool successInternet = true;
  1208. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGetMovePlans);
  1209. requestData.timeout = timeOut;
  1210. await requestData.SendWebRequest();
  1211. try
  1212. {
  1213. if (true)
  1214. {
  1215. Debug.LogWarning("RKZYLayer联网不成功,读本地缓存数据,原因:返request不成功");
  1216. successInternet = false;
  1217. }
  1218. else
  1219. {
  1220. string postResult = requestData.downloadHandler.text;
  1221. if (useAes)
  1222. {
  1223. postResult = AESCrypto.Decrypt(postResult);
  1224. }
  1225. JObject jsonObject = JObject.Parse(postResult);
  1226. // 提取data字段的值
  1227. JToken dataToken = jsonObject["data"];
  1228. JToken codeToken = jsonObject["code"];
  1229. if (codeToken.ToString() == "200")
  1230. {
  1231. GlobalData.allServerMovePlans =
  1232. JsonConvert.DeserializeObject<List<ServerMovePlan>>(dataToken.ToString());
  1233. }
  1234. else
  1235. {
  1236. successInternet = false;
  1237. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  1238. }
  1239. }
  1240. }
  1241. catch (Exception e)
  1242. {
  1243. successInternet = false;
  1244. Debug.LogWarning("RKZYLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  1245. }
  1246. if (!successInternet)
  1247. {
  1248. WWW www = new WWW(Application.streamingAssetsPath + "/moveplan.json");
  1249. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  1250. GlobalData.allServerMovePlans = JsonConvert.DeserializeObject<List<ServerMovePlan>>(www.text);
  1251. www.Dispose();
  1252. }
  1253. }
  1254. public async Task InitSWYJData()
  1255. {
  1256. InitSWYJData0();
  1257. await InitSWYJData1();
  1258. await InitSWYJData2();
  1259. await InitSWYJData3();
  1260. await InitSWYJData4();
  1261. OnSWYJRefresh?.Invoke();
  1262. }
  1263. /// <summary>
  1264. /// 获取补元的水位
  1265. /// </summary>
  1266. /// <returns></returns>
  1267. public async Task InitSWYJData1()
  1268. {
  1269. var devicesInfo = GlobalData._devicesIdDatas["上游水位计"];
  1270. string sw1Result = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  1271. "d", 10000);
  1272. //Debug.Log("sw1Resultsw1Resultsw1Result上游水位计:" + sw1Result);
  1273. try
  1274. {
  1275. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(sw1Result);
  1276. if (tempData != null)
  1277. {
  1278. bool findData = false;
  1279. foreach (var VARIABLE in GlobalData.BuYuanShuiWeiDataList)
  1280. {
  1281. if (VARIABLE.name.Equals("补元上游水位"))
  1282. {
  1283. VARIABLE.value = float.Parse(tempData.data[0].avgS1);
  1284. VARIABLE.datas = tempData.data.ToArray();
  1285. findData = true;
  1286. }
  1287. }
  1288. if (!findData)
  1289. {
  1290. GlobalData.BuYuanShuiWeiDataList.Add(new ShuiWeiData()
  1291. {
  1292. name = "补元上游水位",
  1293. targetName = "BY_ShuiWei_Up",
  1294. value = float.Parse(tempData.data[0].avgS1),
  1295. type = shuiWeiType.BuYuanShuiWei,
  1296. datas = tempData.data.ToArray(),
  1297. sid = devicesInfo.dataSid.ToString(),
  1298. gid = devicesInfo.dataGid.ToString()
  1299. });
  1300. }
  1301. }
  1302. }
  1303. catch (Exception e)
  1304. {
  1305. Debug.LogWarning("补元上游水位不成功,原因:" + e.ToString());
  1306. }
  1307. var devicesInfo1 = GlobalData._devicesIdDatas["下游水位计"];
  1308. string sw2Result = await GetSingleDevicesInfo(2, devicesInfo1.dataGid.ToString(), devicesInfo1.dataSid.ToString(),
  1309. "d", 100000);
  1310. Debug.Log("sw1Resultsw1Resultsw1Result下游水位计:" + sw2Result);
  1311. try
  1312. {
  1313. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(sw2Result);
  1314. if (tempData != null)
  1315. {
  1316. bool findData = false;
  1317. foreach (var VARIABLE in GlobalData.BuYuanShuiWeiDataList)
  1318. {
  1319. if (VARIABLE.name.Equals("补元下游水位"))
  1320. {
  1321. VARIABLE.value = float.Parse(tempData.data[0].avgS1);
  1322. VARIABLE.datas = tempData.data.ToArray();
  1323. findData = true;
  1324. }
  1325. }
  1326. if (!findData)
  1327. {
  1328. GlobalData.BuYuanShuiWeiDataList.Add(new ShuiWeiData()
  1329. {
  1330. name = "补元下游水位",
  1331. targetName = "BY_ShuiWei_Down",
  1332. value = float.Parse(tempData.data[0].avgS1),
  1333. type = shuiWeiType.BuYuanShuiWei,
  1334. datas = tempData.data.ToArray(),
  1335. sid = devicesInfo.dataSid.ToString(),
  1336. gid = devicesInfo.dataGid.ToString()
  1337. });
  1338. }
  1339. }
  1340. }
  1341. catch (Exception e)
  1342. {
  1343. Debug.LogWarning("补元下游水位不成功,原因:" + e.ToString());
  1344. }
  1345. string dayResult = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  1346. "d", 6);
  1347. try
  1348. {
  1349. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(dayResult);
  1350. GlobalData.buYuanShuiWei_day = new ShuiWeiBianHuaData();
  1351. GlobalData.buYuanShuiWei_day.name = new string[tempData.data.Count];
  1352. GlobalData.buYuanShuiWei_day.value = new double[tempData.data.Count];
  1353. for (int i = 0; i < tempData.data.Count; i++)
  1354. {
  1355. GlobalData.buYuanShuiWei_day.name[i] = tempData.data[i].timeGroup;
  1356. GlobalData.buYuanShuiWei_day.value[i] = double.Parse(tempData.data[i].avgS1);
  1357. }
  1358. }
  1359. catch (Exception e)
  1360. {
  1361. Debug.LogWarning("获取6天平均数据不成功,原因:" + e.ToString());
  1362. }
  1363. string monthResult = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  1364. "d", 90);
  1365. try
  1366. {
  1367. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(monthResult);
  1368. GlobalData.buYuanShuiWei_month = new ShuiWeiBianHuaData();
  1369. GlobalData.buYuanShuiWei_month.name = new string[tempData.data.Count];
  1370. GlobalData.buYuanShuiWei_month.value = new double[tempData.data.Count];
  1371. for (int i = 0; i < tempData.data.Count; i++)
  1372. {
  1373. GlobalData.buYuanShuiWei_month.name[i] = tempData.data[i].timeGroup;
  1374. GlobalData.buYuanShuiWei_month.value[i] = double.Parse(tempData.data[i].avgS1);
  1375. }
  1376. }
  1377. catch (Exception e)
  1378. {
  1379. Debug.LogWarning("获取6月平均数据不成功,原因:" + e.ToString());
  1380. }
  1381. string hourResult = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  1382. "h", 6);
  1383. try
  1384. {
  1385. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(hourResult);
  1386. GlobalData.buYuanShuiWei_hour = new ShuiWeiBianHuaData();
  1387. GlobalData.buYuanShuiWei_hour.name = new string[tempData.data.Count];
  1388. GlobalData.buYuanShuiWei_hour.value = new double[tempData.data.Count];
  1389. for (int i = 0; i < tempData.data.Count; i++)
  1390. {
  1391. GlobalData.buYuanShuiWei_hour.name[i] = tempData.data[i].timeGroup;
  1392. GlobalData.buYuanShuiWei_hour.value[i] = double.Parse(tempData.data[i].avgS1);
  1393. }
  1394. }
  1395. catch (Exception e)
  1396. {
  1397. Debug.LogWarning("获取6小时平均数据不成功,原因:" + e.ToString());
  1398. }
  1399. }
  1400. public async Task InitSWYJData2()
  1401. {
  1402. var devicesInfo = GlobalData._devicesIdDatas["SWJ01YQ"];
  1403. Debug.Log(devicesInfo.dataGid);
  1404. Debug.Log(devicesInfo.dataSid);
  1405. string sw1Result = await GetSingleDevicesInfo(1, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(), "d", 10000);
  1406. try
  1407. {
  1408. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(sw1Result);
  1409. if (tempData != null)
  1410. {
  1411. bool findData = false;
  1412. foreach (var VARIABLE in GlobalData.TaoKouShuiWeiDataList)
  1413. {
  1414. if (VARIABLE.name.Equals("套口上游水位"))
  1415. {
  1416. VARIABLE.value = float.Parse(tempData.data[0].avgS1);
  1417. VARIABLE.datas = tempData.data.ToArray();
  1418. findData = true;
  1419. }
  1420. }
  1421. if (!findData)
  1422. {
  1423. GlobalData.TaoKouShuiWeiDataList.Add(new ShuiWeiData()
  1424. {
  1425. name = "套口上游水位",
  1426. targetName = "TK_ShuiWei_Up",
  1427. value = float.Parse(tempData.data[0].avgS1),
  1428. type = shuiWeiType.TaoKouShuiWei,
  1429. datas = tempData.data.ToArray(),
  1430. sid = devicesInfo.dataSid.ToString(),
  1431. gid = devicesInfo.dataGid.ToString()
  1432. });
  1433. }
  1434. }
  1435. }
  1436. catch (Exception e)
  1437. {
  1438. Debug.LogWarning("套口上游水位不成功,原因:" + e.ToString());
  1439. }
  1440. var devicesInfo1 = GlobalData._devicesIdDatas["SWJ02YQ"];
  1441. string sw2Result = await GetSingleDevicesInfo(1, devicesInfo1.dataGid.ToString(), devicesInfo1.dataSid.ToString(),
  1442. "d", 100000);
  1443. //Debug.Log("sw1Resultsw1Resultsw1Result下游水位计:" + sw2Result);
  1444. try
  1445. {
  1446. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(sw2Result);
  1447. if (tempData != null)
  1448. {
  1449. bool findData = false;
  1450. foreach (var VARIABLE in GlobalData.TaoKouShuiWeiDataList)
  1451. {
  1452. if (VARIABLE.name.Equals("套口下游水位"))
  1453. {
  1454. VARIABLE.value = float.Parse(tempData.data[0].avgS1);
  1455. VARIABLE.datas = tempData.data.ToArray();
  1456. findData = true;
  1457. }
  1458. }
  1459. if (!findData)
  1460. {
  1461. GlobalData.TaoKouShuiWeiDataList.Add(new ShuiWeiData()
  1462. {
  1463. name = "套口下游水位",
  1464. targetName = "TK_ShuiWei_Down",
  1465. value = float.Parse(tempData.data[0].avgS1),
  1466. type = shuiWeiType.TaoKouShuiWei,
  1467. datas = tempData.data.ToArray(),
  1468. sid = devicesInfo.dataSid.ToString(),
  1469. gid = devicesInfo.dataGid.ToString()
  1470. });
  1471. }
  1472. }
  1473. }
  1474. catch (Exception e)
  1475. {
  1476. Debug.LogWarning("套口下游水位不成功,原因:" + e.ToString());
  1477. }
  1478. string dayResult = await GetSingleDevicesInfo(1, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  1479. "d", 6);
  1480. try
  1481. {
  1482. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(dayResult);
  1483. GlobalData.taoKouShuiWei_day = new ShuiWeiBianHuaData();
  1484. GlobalData.taoKouShuiWei_day.name = new string[tempData.data.Count];
  1485. GlobalData.taoKouShuiWei_day.value = new double[tempData.data.Count];
  1486. for (int i = 0; i < tempData.data.Count; i++)
  1487. {
  1488. GlobalData.taoKouShuiWei_day.name[i] = tempData.data[i].timeGroup;
  1489. GlobalData.taoKouShuiWei_day.value[i] = double.Parse(tempData.data[i].avgS1);
  1490. }
  1491. }
  1492. catch (Exception e)
  1493. {
  1494. Debug.LogWarning("获取6天平均数据不成功,原因:" + e.ToString());
  1495. }
  1496. string monthResult = await GetSingleDevicesInfo(1, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  1497. "d", 90);
  1498. try
  1499. {
  1500. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(monthResult);
  1501. GlobalData.taoKouShuiWei_month = new ShuiWeiBianHuaData();
  1502. GlobalData.taoKouShuiWei_month.name = new string[tempData.data.Count];
  1503. GlobalData.taoKouShuiWei_month.value = new double[tempData.data.Count];
  1504. for (int i = 0; i < tempData.data.Count; i++)
  1505. {
  1506. GlobalData.taoKouShuiWei_month.name[i] = tempData.data[i].timeGroup;
  1507. GlobalData.taoKouShuiWei_month.value[i] = double.Parse(tempData.data[i].avgS1);
  1508. }
  1509. }
  1510. catch (Exception e)
  1511. {
  1512. Debug.LogWarning("获取6月平均数据不成功,原因:" + e.ToString());
  1513. }
  1514. string hourResult = await GetSingleDevicesInfo(1, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  1515. "h", 6);
  1516. try
  1517. {
  1518. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(hourResult);
  1519. GlobalData.taoKouShuiWei_hour = new ShuiWeiBianHuaData();
  1520. GlobalData.taoKouShuiWei_hour.name = new string[tempData.data.Count];
  1521. GlobalData.taoKouShuiWei_hour.value = new double[tempData.data.Count];
  1522. for (int i = 0; i < tempData.data.Count; i++)
  1523. {
  1524. GlobalData.taoKouShuiWei_hour.name[i] = tempData.data[i].timeGroup;
  1525. GlobalData.taoKouShuiWei_hour.value[i] = double.Parse(tempData.data[i].avgS1);
  1526. }
  1527. }
  1528. catch (Exception e)
  1529. {
  1530. Debug.LogWarning("获取6小时平均数据不成功,原因:" + e.ToString());
  1531. }
  1532. }
  1533. public async Task InitSWYJData3()
  1534. {
  1535. bool successInternet = true;
  1536. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGeSWData);
  1537. requestData.timeout = 6;
  1538. await requestData.SendWebRequest();
  1539. try
  1540. {
  1541. if (requestData.result != UnityWebRequest.Result.Success)
  1542. {
  1543. Debug.LogWarning("水位高度联网不成功,原因:返request不成功");
  1544. successInternet = false;
  1545. }
  1546. else
  1547. {
  1548. string postResult = requestData.downloadHandler.text;
  1549. if (useAes)
  1550. {
  1551. postResult = AESCrypto.Decrypt(postResult);
  1552. }
  1553. JObject jsonObject = JObject.Parse(postResult);
  1554. // 提取data字段的值
  1555. JToken dataToken = jsonObject["data"];
  1556. JToken codeToken = jsonObject["code"];
  1557. //Debug.LogError(dataToken);
  1558. if (codeToken.ToString() == "200")
  1559. {
  1560. //Debug.LogError(200);
  1561. GlobalData.swDatas = JsonConvert.DeserializeObject<List<StationData>>(dataToken.ToString());
  1562. //Debug.LogError(GlobalData.swDatas.Count);
  1563. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  1564. {
  1565. GlobalData.swDatas[i].stnm = GlobalData.swDatas[i].stnm.Replace("(", "(").Replace(")", ")");
  1566. }
  1567. }
  1568. else
  1569. {
  1570. Debug.LogWarning("水位高度联网不成功,原因:返序列化失败");
  1571. successInternet = false;
  1572. }
  1573. //for (int i = 0; i < GlobalData.BuYuanShuiWeiDataList.Count; i++)
  1574. //{
  1575. // StationData stationData = new StationData();
  1576. // stationData.LGTD = 113.910187f;
  1577. // stationData.LTTD = 30.1765823f;
  1578. // stationData.STNM = GlobalData.BuYuanShuiWeiDataList[i].name;
  1579. // stationData.upz = GlobalData.BuYuanShuiWeiDataList[i].name.Contains("上")
  1580. // ? GlobalData.BuYuanShuiWeiDataList[i].value
  1581. // : -1;
  1582. // stationData.dwz = GlobalData.BuYuanShuiWeiDataList[i].name.Contains("下")
  1583. // ? GlobalData.BuYuanShuiWeiDataList[i].value
  1584. // : -1;
  1585. // GlobalData.swDatas.Add(stationData);
  1586. //}
  1587. }
  1588. }
  1589. catch (Exception e)
  1590. {
  1591. successInternet = false;
  1592. Debug.LogWarning("水位高度联网不成功,原因:" + e.ToString());
  1593. }
  1594. }
  1595. public async Task InitSWYJData4()
  1596. {
  1597. GlobalData.sWAlertDone = false;
  1598. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetAlerts);
  1599. requestData.timeout = 2;
  1600. await requestData.SendWebRequest();
  1601. try
  1602. {
  1603. if (requestData.result != UnityWebRequest.Result.Success)
  1604. {
  1605. Debug.LogWarning("水位告警联网不成功,原因:返request不成功");
  1606. }
  1607. else
  1608. {
  1609. string postResult = requestData.downloadHandler.text;
  1610. if (useAes)
  1611. {
  1612. postResult = AESCrypto.Decrypt(postResult);
  1613. }
  1614. JObject jsonObject = JObject.Parse(postResult);
  1615. // 提取data字段的值
  1616. JToken dataToken = jsonObject["rows"];
  1617. GlobalData.sWAlerts = JsonConvert.DeserializeObject<List<SWAlert>>(dataToken.ToString());
  1618. GlobalData.sWAlertDone = true;
  1619. }
  1620. }
  1621. catch (Exception e)
  1622. {
  1623. Debug.LogWarning("水位告警联网不成功,原因:" + e.ToString());
  1624. }
  1625. }
  1626. public async Task InitSWYJData0()
  1627. {
  1628. bool successInternet = true;
  1629. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetThreeLevel);
  1630. requestData.timeout = timeOut;
  1631. await requestData.SendWebRequest();
  1632. try
  1633. {
  1634. if (requestData.result != UnityWebRequest.Result.Success)
  1635. {
  1636. Debug.LogWarning("三线水位联网不成功,原因:返request不成功");
  1637. successInternet = false;
  1638. }
  1639. else
  1640. {
  1641. string postResult = requestData.downloadHandler.text;
  1642. if (useAes)
  1643. {
  1644. postResult = AESCrypto.Decrypt(postResult);
  1645. }
  1646. JObject jsonObject = JObject.Parse(postResult);
  1647. // 提取data字段的值
  1648. JToken dataToken = jsonObject["data"];
  1649. JToken codeToken = jsonObject["code"];
  1650. if (codeToken.ToString() == "200")
  1651. {
  1652. GlobalData.threeLevelShuiWeiDatas =
  1653. JsonConvert.DeserializeObject<List<ThreeLevelShuiWeiData>>(dataToken.ToString());
  1654. }
  1655. else
  1656. {
  1657. Debug.LogWarning("三线水位联网不成功,原因:返序列化失败");
  1658. successInternet = false;
  1659. }
  1660. }
  1661. }
  1662. catch (Exception e)
  1663. {
  1664. successInternet = false;
  1665. Debug.LogWarning("三线水位联网不成功,原因:" + e.ToString());
  1666. }
  1667. }
  1668. public async Task SendBuYuan_GetSensorData()
  1669. {
  1670. UnityWebRequest www = UnityWebRequest.Get(ServerAddress.API_BuYuan_GetSensorData);
  1671. await www.SendWebRequest();
  1672. try
  1673. {
  1674. if (www.result != UnityWebRequest.Result.Success)
  1675. {
  1676. Debug.LogWarning("获取补元闸门设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1677. }
  1678. else
  1679. {
  1680. // Debug.Log("11111111111111111111:" + www.downloadHandler.text);
  1681. GlobalData.buYuanSensorData = JsonUtility.FromJson<SensorDataResult>(www.downloadHandler.text);
  1682. }
  1683. }
  1684. catch (Exception e)
  1685. {
  1686. Debug.LogWarning("获取补元闸门设备数据不成功,原因:" + e.ToString());
  1687. }
  1688. www.Dispose();
  1689. }
  1690. public async void GetBuYuanDevicesGroupInfo()
  1691. {
  1692. Debug.Log("获取补元所有渗压记");
  1693. //获取所有渗压记
  1694. //GetDevicesData tempData = new GetDevicesData();
  1695. //tempData.idsList = new List<DevicesMessage>();
  1696. foreach (var device in GlobalData._devicesIdDatas.Values)
  1697. {
  1698. if (device.stationName.Contains("补元") && device.sensorType.Equals("渗压计"))
  1699. {
  1700. GlobalData.BuYuanShuiYaDataList.Add(new ShuiYaData()
  1701. {
  1702. name = device.sensorName,
  1703. value = device.realtimeValue1,
  1704. type = shuiYaType.BuYuanShuiYa,
  1705. targetName = $"BY_{device.sensorName}",
  1706. gid = device.dataGid.ToString(),
  1707. sid = device.dataSid.ToString()
  1708. });
  1709. }
  1710. }
  1711. Debug.Log("添加补元渗压记:" + GlobalData.BuYuanShuiYaDataList.Count);
  1712. Debug.Log("获取补元所有位移记");
  1713. //获取所有位移记
  1714. foreach (var device in GlobalData._devicesIdDatas.Values)
  1715. {
  1716. if (device.stationName.Contains("补元") && device.sensorType.Equals("静力水准仪"))
  1717. {
  1718. GlobalData.BuYuanWeiYiDataList.Add(new WeiYiData()
  1719. {
  1720. name = device.sensorName,
  1721. value = device.realtimeValue1,
  1722. type = weiYiType.BuYuanWeiYi,
  1723. targetName = $"BY_{device.sensorName}",
  1724. gid = device.dataGid.ToString(),
  1725. sid = device.dataSid.ToString()
  1726. });
  1727. }
  1728. }
  1729. Debug.Log("添加补元位移记:" + GlobalData.BuYuanWeiYiDataList.Count);
  1730. }
  1731. public async void GetTaoKouDevicesGroupInfo()
  1732. {
  1733. Debug.Log("获取套口所有渗压记");
  1734. //获取所有渗压记
  1735. foreach (var device in GlobalData._devicesIdDatas.Values)
  1736. {
  1737. if (device.stationName.Contains("套口") && device.sensorType.Equals("渗压计"))
  1738. {
  1739. GlobalData.TaoKouShuiYaDataList.Add(new ShuiYaData()
  1740. {
  1741. name = device.sensorName,
  1742. value = device.realtimeValue1,
  1743. type = shuiYaType.TaoKouShuiYa,
  1744. targetName = $"TK_{device.sensorName}",
  1745. gid = device.dataGid.ToString(),
  1746. sid = device.dataSid.ToString()
  1747. });
  1748. }
  1749. }
  1750. Debug.Log("添加套口渗压记:" + GlobalData.TaoKouShuiYaDataList.Count);
  1751. Debug.Log("获取套口所有位移记");
  1752. //获取所有位移记
  1753. foreach (var device in GlobalData._devicesIdDatas.Values)
  1754. {
  1755. if (device.stationName.Contains("补元") && device.sensorType.Equals("静力水准仪"))
  1756. {
  1757. GlobalData.TaoKouWeiYiDataList.Add(new WeiYiData()
  1758. {
  1759. name = device.sensorName,
  1760. value = device.realtimeValue1,
  1761. type = weiYiType.TaoKouWeiYi,
  1762. targetName = $"TK_{device.sensorName}",
  1763. gid = device.dataGid.ToString(),
  1764. sid = device.dataSid.ToString()
  1765. });
  1766. }
  1767. }
  1768. Debug.Log("添加套口位移记:" + GlobalData.TaoKouWeiYiDataList.Count);
  1769. }
  1770. public async Task SendTaoKou_GetSensorData()
  1771. {
  1772. UnityWebRequest www = UnityWebRequest.Get(ServerAddress.API_TaoKou_GetSensorData);
  1773. await www.SendWebRequest();
  1774. try
  1775. {
  1776. if (www.result != UnityWebRequest.Result.Success)
  1777. {
  1778. Debug.LogWarning("获取套口闸门设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1779. }
  1780. else
  1781. {
  1782. GlobalData.taoKouSensorData = JsonUtility.FromJson<SensorDataResult>(www.downloadHandler.text);
  1783. Debug.Log($"获取套口闸门设备数据:{GlobalData.taoKouSensorData.data.Count}");
  1784. }
  1785. }
  1786. catch (Exception e)
  1787. {
  1788. Debug.LogWarning("获取套口闸门设备数据不成功,原因:" + e.ToString());
  1789. }
  1790. www.Dispose();
  1791. }
  1792. /// <summary>
  1793. /// 获取设备趋势数据
  1794. /// </summary>
  1795. /// <param name="type">0:补元 1:套口</param>
  1796. /// <param name="gid">=devicesID 套口都传一样=sid</param>
  1797. /// <param name="sid">=ChannelID 套口都传一样=sid</param>
  1798. /// <param name="beginTime">yyyy-MM-dd 最大183天</param>
  1799. /// <param name="endTime"></param>
  1800. /// <returns></returns>
  1801. public async Task<string> GetDeviceTrend(int type, string gid, string sid, string beginTime, string endTime)
  1802. {
  1803. string cmdUrl = ServerAddress.APIGetDeviceTrend;
  1804. cmdUrl += $"/{(type == 0 ? "buyuan" : "taokou")}/{gid}/{sid}?beginTime={beginTime}&endTime={endTime}";
  1805. UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");
  1806. www.downloadHandler = new DownloadHandlerBuffer();
  1807. www.SetRequestHeader("Content-Type", "application/json");
  1808. Debug.Log("send:" + cmdUrl);
  1809. await www.SendWebRequest();
  1810. if (www.result != UnityWebRequest.Result.Success)
  1811. {
  1812. Debug.LogWarning("获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1813. }
  1814. string result = www.downloadHandler.text;
  1815. www.Dispose();
  1816. return result;
  1817. }
  1818. // /// <summary>
  1819. // /// 获取补元硬件组数据
  1820. // /// </summary>
  1821. // /// <param name="sendData"></param>
  1822. // /// <returns></returns>
  1823. // public async Task<string> Devices(GetDevicesData sendData)
  1824. // {
  1825. // string cmdUrl = ServerAddress.API_BuYuan_GetDevicesGroupInfo;
  1826. // string tempStr = JsonConvert.SerializeObject(sendData);
  1827. // var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1828. // UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1829. // www.uploadHandler = new UploadHandlerRaw(sendByte);
  1830. // www.downloadHandler = new DownloadHandlerBuffer();
  1831. // www.SetRequestHeader("Content-Type", "application/json");
  1832. // await www.SendWebRequest();
  1833. // if (www.result != UnityWebRequest.Result.Success)
  1834. // {
  1835. // Debug.LogWarning($"获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1836. // }
  1837. // string result = www.downloadHandler.text;
  1838. // www.Dispose();
  1839. // return result;
  1840. // }
  1841. /// <summary>
  1842. /// 获取设备的最近N条记录
  1843. /// </summary>
  1844. /// <param name="channelId=gid"></param>
  1845. /// <param name="deviceId=sid"></param>
  1846. /// <param name="count"></param>
  1847. /// <returns></returns>
  1848. public async Task<string> GetSingleDevicesInfo(int type, string gid, string sid, string timeUnit, int count)
  1849. {
  1850. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo;
  1851. cmdUrl += $"?dataFrom={type}&dataSid={sid}&dataGid={gid}&timeUnit={timeUnit}&number={count}";
  1852. UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");
  1853. www.downloadHandler = new DownloadHandlerBuffer();
  1854. www.SetRequestHeader("Content-Type", "application/json");
  1855. await www.SendWebRequest();
  1856. if (www.result != UnityWebRequest.Result.Success)
  1857. {
  1858. Debug.LogWarning("获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1859. }
  1860. string result = www.downloadHandler.text;
  1861. www.Dispose();
  1862. return result;
  1863. }
  1864. /// <summary>
  1865. /// 获取设备最近几天的平均数据
  1866. /// </summary>
  1867. /// <param name="channelId"></param>
  1868. /// <param name="deviceId"></param>
  1869. /// <param name="count"></param>
  1870. /// <returns></returns>
  1871. public async Task<string> GetSingleDevicesInfo_day(int channelId, int deviceId, int count)
  1872. {
  1873. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo_avg;
  1874. GetSingleDeviceData_AvgType sendData = new GetSingleDeviceData_AvgType();
  1875. sendData.ChannelID = channelId;
  1876. sendData.DeviceID = deviceId;
  1877. sendData.AvgType = "day";
  1878. sendData.N = count;
  1879. string tempStr = JsonConvert.SerializeObject(sendData);
  1880. var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1881. UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1882. www.uploadHandler = new UploadHandlerRaw(sendByte);
  1883. www.downloadHandler = new DownloadHandlerBuffer();
  1884. www.SetRequestHeader("Content-Type", "application/json");
  1885. await www.SendWebRequest();
  1886. if (www.result != UnityWebRequest.Result.Success)
  1887. {
  1888. Debug.LogWarning("获取设备天平均数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1889. }
  1890. string result = www.downloadHandler.text;
  1891. www.Dispose();
  1892. return result;
  1893. }
  1894. /// <summary>
  1895. /// 获取设备最近几小时的平均数据
  1896. /// </summary>
  1897. /// <param name="channelId"></param>
  1898. /// <param name="deviceId"></param>
  1899. /// <param name="count"></param>
  1900. /// <returns></returns>
  1901. public async Task<string> GetSingleDevicesInfo_hour(int channelId, int deviceId, int count)
  1902. {
  1903. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo_avg;
  1904. GetSingleDeviceData_AvgType sendData = new GetSingleDeviceData_AvgType();
  1905. sendData.ChannelID = channelId;
  1906. sendData.DeviceID = deviceId;
  1907. sendData.AvgType = "hour";
  1908. sendData.N = count;
  1909. string tempStr = JsonConvert.SerializeObject(sendData);
  1910. var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1911. UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1912. www.uploadHandler = new UploadHandlerRaw(sendByte);
  1913. www.downloadHandler = new DownloadHandlerBuffer();
  1914. www.SetRequestHeader("Content-Type", "application/json");
  1915. await www.SendWebRequest();
  1916. if (www.result != UnityWebRequest.Result.Success)
  1917. {
  1918. Debug.LogWarning("获取设备小时平均数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1919. }
  1920. string result = www.downloadHandler.text;
  1921. www.Dispose();
  1922. return result;
  1923. }
  1924. /// <summary>
  1925. /// 获取设备最近几个月的平均数据
  1926. /// </summary>
  1927. /// <param name="channelId"></param>
  1928. /// <param name="deviceId"></param>
  1929. /// <param name="count"></param>
  1930. /// <returns></returns>
  1931. public async Task<string> GetSingleDevicesInfo_month(int channelId, int deviceId, int count)
  1932. {
  1933. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo_avg;
  1934. GetSingleDeviceData_AvgType sendData = new GetSingleDeviceData_AvgType();
  1935. sendData.ChannelID = channelId;
  1936. sendData.DeviceID = deviceId;
  1937. sendData.AvgType = "month";
  1938. sendData.N = count;
  1939. string tempStr = JsonConvert.SerializeObject(sendData);
  1940. var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1941. UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1942. www.uploadHandler = new UploadHandlerRaw(sendByte);
  1943. www.downloadHandler = new DownloadHandlerBuffer();
  1944. www.SetRequestHeader("Content-Type", "application/json");
  1945. await www.SendWebRequest();
  1946. if (www.result != UnityWebRequest.Result.Success)
  1947. {
  1948. Debug.LogWarning("获取设备月平均数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1949. }
  1950. string result = www.downloadHandler.text;
  1951. www.Dispose();
  1952. return result;
  1953. }
  1954. public async UniTaskVoid GetGCYW_Station()
  1955. {
  1956. Debug.Log("获取B08GCYW 站点列表");
  1957. using UnityWebRequest www = UnityWebRequest.Get("http://58.19.230.46:9180/prod-api/project/xunjianStation/treeList?pageNum=1&pageSize=999");
  1958. www.downloadHandler = new DownloadHandlerBuffer();
  1959. www.SetRequestHeader("Content-Type", "application/json");
  1960. await www.SendWebRequest();
  1961. if (www.result != UnityWebRequest.Result.Success)
  1962. {
  1963. Debug.LogWarning($"获取 GetGCYW_Station 数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1964. }
  1965. var jsonStr = www.downloadHandler.text;
  1966. www.Dispose();
  1967. Debug.Log(jsonStr);
  1968. var datas = JsonConvert.DeserializeObject<B08_StationListData>(jsonStr);
  1969. foreach (var data in datas.data)
  1970. {
  1971. GlobalData.B08StationList.TryAdd(data.name, data.id);
  1972. foreach (var chiles in data.children)
  1973. {
  1974. GlobalData.B08StationList.TryAdd(chiles.name, chiles.id);
  1975. foreach (var chilesChile in chiles.children)
  1976. {
  1977. GlobalData.B08StationList.TryAdd(chilesChile.name, chilesChile.id);
  1978. foreach (var chilesChilesChild in chiles.children)
  1979. {
  1980. GlobalData.B08StationList.TryAdd(chilesChilesChild.name, chilesChilesChild.id);
  1981. //三层应该没有儿子了吧 拉屎谁不会呢
  1982. }
  1983. }
  1984. }
  1985. }
  1986. //懒得搞直接获取所有属性
  1987. foreach (var key in GlobalData.B08StationList.Keys)
  1988. {
  1989. var StatisticsStr = await GetStatistics(GlobalData.B08StationList[key]);
  1990. //Debug.Log($"key:{key} data:{StatisticsStr}");
  1991. B08_StatisticsInfo saveInfo = new B08_StatisticsInfo();
  1992. saveInfo.dates = new List<string>();
  1993. saveInfo.valueOfDates = new List<int>();
  1994. JObject jsonObject = JObject.Parse(StatisticsStr);
  1995. // 提取data字段的值
  1996. JToken dataToken = jsonObject["data"];
  1997. JToken statusCount = dataToken["statusCount"];
  1998. saveInfo.waitDispatch = statusCount?["0"] != null ? statusCount["0"].ToString() : "0";
  1999. saveInfo.waitPatrol = statusCount?["1"] != null ? statusCount["1"].ToString() : "0";
  2000. saveInfo.onPatrol = statusCount?["2"] != null ? statusCount["2"].ToString() : "0";
  2001. saveInfo.patrolCompleted = statusCount?["3"] != null ? statusCount["3"].ToString() : "0";
  2002. JObject dailyCountObj=(JObject)dataToken["dailyCount"];
  2003. foreach (var property in dailyCountObj.Properties())
  2004. {
  2005. saveInfo.dates.Add(property.Name);
  2006. saveInfo.valueOfDates.Add((int)property.Value);
  2007. }
  2008. GlobalData.B08StatisticsInfo.TryAdd(key, saveInfo);
  2009. }
  2010. Debug.Log("获取站点信息完毕");
  2011. }
  2012. public async Cysharp.Threading.Tasks.UniTask<string> GetStatistics(string stationId)
  2013. {
  2014. var result="";
  2015. string startTime = DateTime.Now.AddDays(-60).ToString("yyyy-M-d");
  2016. string endTime =DateTime.Now.ToString("yyyy-M-d");
  2017. var sendData = new PostStatisticsData
  2018. {
  2019. timeRange = new string[]
  2020. {
  2021. $"{startTime}", $"{endTime}"
  2022. },
  2023. startTime = $"{startTime} 00:00:00",
  2024. endTime = $"{endTime} 23:59:59",
  2025. ids = stationId
  2026. };
  2027. string tempStr = JsonConvert.SerializeObject(sendData);
  2028. //Debug.Log($"GetStatistics data:{tempStr}");
  2029. var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  2030. using UnityWebRequest www = new UnityWebRequest("http://58.19.230.46:9180/prod-api/project/workOrder/statistics","POST");
  2031. www.uploadHandler = new UploadHandlerRaw(sendByte);
  2032. www.downloadHandler = new DownloadHandlerBuffer();
  2033. www.SetRequestHeader("Content-Type", "application/json");
  2034. await www.SendWebRequest();
  2035. result = www.downloadHandler.text;
  2036. www.Dispose();
  2037. return result;
  2038. }
  2039. public async UniTask InitGCYWData1(string ids)
  2040. {
  2041. GlobalData.B08_Type = ids;
  2042. string TFSJ_cmd =
  2043. $"http://58.19.230.46:9180/prod-api/project/workOrder/list?pageNum=1&pageSize=999&type=2&stationId={ids}&isAsc=desc";
  2044. UnityWebRequest TFSJ_www = new UnityWebRequest(TFSJ_cmd, "Get");
  2045. TFSJ_www.downloadHandler = new DownloadHandlerBuffer();
  2046. TFSJ_www.SetRequestHeader("Content-Type", "application/json");
  2047. TFSJ_www.SetRequestHeader("Authorization", "Bearer "+token);
  2048. await TFSJ_www.SendWebRequest();
  2049. if (TFSJ_www.result != UnityWebRequest.Result.Success)
  2050. {
  2051. Debug.LogWarning($"获取{TFSJ_cmd}数据不成功,原因:返request不成功:" + TFSJ_www.downloadHandler.text);
  2052. }
  2053. string TFSJ_result = TFSJ_www.downloadHandler.text;
  2054. GlobalData.B08Event = JsonConvert.DeserializeObject<B08_event>(TFSJ_result);
  2055. foreach (var eventItems in GlobalData.B08Event.rows)
  2056. {
  2057. if (eventItems.status == null)
  2058. {
  2059. GlobalData.B08Event.waitHandle++;
  2060. continue;
  2061. }
  2062. switch (eventItems.status)
  2063. {
  2064. case 0:
  2065. GlobalData.B08Event.waitWork++;
  2066. break;
  2067. case 1:
  2068. GlobalData.B08Event.waitHandle++;
  2069. break;
  2070. case 2:
  2071. GlobalData.B08Event.waitAccept++;
  2072. break;
  2073. case 3:
  2074. GlobalData.B08Event.hasHandle++;
  2075. break;
  2076. }
  2077. }
  2078. Debug.Log(TFSJ_result);
  2079. Debug.Log("!!!!!!!!!!!!!!!!!!!!");
  2080. string XJRW_cmd = $"http://58.19.230.46:9180/prod-api/project/workOrder/list?pageNum=1&pageSize=999&type=3&stationId={ids}&isAsc=desc";
  2081. UnityWebRequest XJRW_www = new UnityWebRequest(XJRW_cmd, "Get");
  2082. XJRW_www.downloadHandler = new DownloadHandlerBuffer();
  2083. XJRW_www.SetRequestHeader("Content-Type", "application/json");
  2084. XJRW_www.SetRequestHeader("Authorization", "Bearer "+token);
  2085. await XJRW_www.SendWebRequest();
  2086. if (XJRW_www.result != UnityWebRequest.Result.Success)
  2087. {
  2088. Debug.LogWarning($"获取{XJRW_cmd}数据不成功,原因:返request不成功:" + XJRW_www.downloadHandler.text);
  2089. }
  2090. string XJRW_result = XJRW_www.downloadHandler.text;
  2091. GlobalData.B08TaskListData = JsonConvert.DeserializeObject<B08_TaskListInfoData>(XJRW_result);
  2092. Debug.Log(XJRW_result);
  2093. Debug.Log("!!!!!!!!!!!!!!!!!!!!");
  2094. // string RWXQ_cmd = $"http://58.19.230.46:9180/prod-api/project/workOrder/list?pageNum=1&pageSize=999&type=3&stationId={ids}&isAsc=desc";
  2095. // UnityWebRequest RWXQ_www = new UnityWebRequest(RWXQ_cmd, "Get");
  2096. // RWXQ_www.downloadHandler = new DownloadHandlerBuffer();
  2097. // RWXQ_www.SetRequestHeader("Content-Type", "application/json");
  2098. // RWXQ_www.SetRequestHeader("Authorization", "Bearer "+token);
  2099. // await RWXQ_www.SendWebRequest();
  2100. // if (RWXQ_www.result != UnityWebRequest.Result.Success)
  2101. // {
  2102. // Debug.LogWarning($"获取{RWXQ_cmd}数据不成功,原因:返request不成功:" + RWXQ_www.downloadHandler.text);
  2103. // }
  2104. // string RWXQ_result = RWXQ_www.downloadHandler.text;
  2105. // Debug.Log(RWXQ_result);
  2106. // Debug.Log("!!!!!!!!!!!!!!!!!!!!");
  2107. }
  2108. public string token;
  2109. public async Task<string> B08_API_GetToken()
  2110. {
  2111. string cmdUrl = ServerAddress.API_GetToken;
  2112. //Debug.Log("!!!:" + cmdUrl);
  2113. UnityWebRequest www = new UnityWebRequest(cmdUrl, "Post");
  2114. www.downloadHandler = new DownloadHandlerBuffer();
  2115. www.SetRequestHeader("Content-Type", "application/json");
  2116. await www.SendWebRequest();
  2117. if (www.result != UnityWebRequest.Result.Success)
  2118. {
  2119. Debug.LogWarning($"获取API_GetToken 数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  2120. }
  2121. string result = www.downloadHandler.text;
  2122. www.Dispose();
  2123. return result;
  2124. }
  2125. public async Task<string> B08_API_TaskInfo(string id)
  2126. {
  2127. string cmdUrl = $"http://58.19.230.46:9180/prod-api/project/workOrder/{id}/combined?limit=100";
  2128. Debug.Log("!!!:" + cmdUrl +" token:"+token);
  2129. UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");
  2130. www.downloadHandler = new DownloadHandlerBuffer();
  2131. www.SetRequestHeader("Content-Type", "application/json");
  2132. www.SetRequestHeader("Authorization", "Bearer "+token);
  2133. await www.SendWebRequest();
  2134. if (www.result != UnityWebRequest.Result.Success)
  2135. {
  2136. Debug.LogWarning($"获取API_B08_taskInfo id={id} 数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  2137. }
  2138. string result = www.downloadHandler.text;
  2139. www.Dispose();
  2140. return result;
  2141. }
  2142. public async UniTaskVoid B08_ChartInfo()
  2143. {
  2144. string cmdUrl = "http://58.19.230.46:9180/prod-api/project/workOrder/eventProjectTypeCount";
  2145. Debug.Log("!!!:" + cmdUrl +" token:"+token);
  2146. UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");
  2147. www.downloadHandler = new DownloadHandlerBuffer();
  2148. www.SetRequestHeader("Content-Type", "application/json");
  2149. www.SetRequestHeader("Authorization", "Bearer "+token);
  2150. await www.SendWebRequest();
  2151. if (www.result != UnityWebRequest.Result.Success)
  2152. {
  2153. Debug.LogWarning("获取B08_ChartInfo_1 数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  2154. }
  2155. else
  2156. {
  2157. Debug.Log("B08_Char_1:" + www.downloadHandler.text);
  2158. GlobalData.B08Char1 = JsonConvert.DeserializeObject<B08_Char_1>(www.downloadHandler.text);
  2159. }
  2160. www.Dispose();
  2161. cmdUrl = "http://58.19.230.46:9180/prod-api/project/workOrder/eventGradeCount";
  2162. Debug.Log("!!!:" + cmdUrl +" token:"+token);
  2163. www = new UnityWebRequest(cmdUrl, "Get");
  2164. www.downloadHandler = new DownloadHandlerBuffer();
  2165. www.SetRequestHeader("Content-Type", "application/json");
  2166. www.SetRequestHeader("Authorization", "Bearer "+token);
  2167. await www.SendWebRequest();
  2168. if (www.result != UnityWebRequest.Result.Success)
  2169. {
  2170. Debug.LogWarning("获取B08_ChartInfo_2 数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  2171. }
  2172. else
  2173. {
  2174. Debug.Log("B08_Char_2:" + www.downloadHandler.text);
  2175. GlobalData.B08Char2 = JsonConvert.DeserializeObject<B08_Char_2>(www.downloadHandler.text);
  2176. }
  2177. www.Dispose();
  2178. }
  2179. /// <summary>
  2180. /// 获取站点水位图表
  2181. /// </summary>
  2182. /// <param name="stcd"></param>
  2183. /// <returns></returns>
  2184. public async Task<string> GetWaterTrend_Chart(string stcd,string startDate,string endDate)
  2185. {
  2186. UnityWebRequest www = new UnityWebRequest(ServerAddress.API_GetWaterTrend_chart + stcd + "&startDate=" + startDate + "&endDate=" + endDate, "Get");
  2187. Debug.Log(ServerAddress.API_GetWaterTrend_chart + stcd + "&startDate=" + startDate + "&endDate=" + endDate);
  2188. www.downloadHandler = new DownloadHandlerBuffer();
  2189. www.SetRequestHeader("Content-Type", "application/json");
  2190. await www.SendWebRequest();
  2191. if (www.result != UnityWebRequest.Result.Success)
  2192. {
  2193. Debug.LogWarning($"获取stcd:{stcd},水位统计信息数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  2194. }
  2195. string result = www.downloadHandler.text;
  2196. www.Dispose();
  2197. return result;
  2198. }
  2199. public async Task<string> GetDropTrend_Chart(string stcd, string startDate, string endDate)
  2200. {
  2201. UnityWebRequest www = new UnityWebRequest(ServerAddress.API_GetDropTrend_chart + stcd + "&startDate=" + startDate + "&endDate=" + endDate, "Get");
  2202. www.downloadHandler = new DownloadHandlerBuffer();
  2203. www.SetRequestHeader("Content-Type", "application/json");
  2204. await www.SendWebRequest();
  2205. if (www.result != UnityWebRequest.Result.Success)
  2206. {
  2207. Debug.LogWarning($"获取stcd:{stcd},水位统计信息数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  2208. }
  2209. string result = www.downloadHandler.text;
  2210. www.Dispose();
  2211. return result;
  2212. }
  2213. public async Task<string> GetWaterTrend_Info(string stcd)
  2214. {
  2215. UnityWebRequest www = new UnityWebRequest(ServerAddress.API_GetWaterTrend_info + stcd, "Get");
  2216. www.downloadHandler = new DownloadHandlerBuffer();
  2217. www.SetRequestHeader("Content-Type", "application/json");
  2218. await www.SendWebRequest();
  2219. if (www.result != UnityWebRequest.Result.Success)
  2220. {
  2221. Debug.LogWarning($"获取stcd:{stcd},水位统计信息数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  2222. }
  2223. string result = www.downloadHandler.text;
  2224. www.Dispose();
  2225. return result;
  2226. }
  2227. public void SaveFirstFrame(byte[] uploadData, string fileName, string _targetName)
  2228. {
  2229. StartCoroutine(SendSaveFirstFrame(uploadData, fileName, _targetName));
  2230. }
  2231. IEnumerator SendSaveFirstFrame(byte[] uploadData, string fileName, string _targetName)
  2232. {
  2233. //fileName = "1.jpg";
  2234. WWWForm form = new WWWForm();
  2235. form.AddBinaryData("file", uploadData, fileName);
  2236. UnityWebRequest www = UnityWebRequest.Post(ServerAddress.API_TextureUploadPath, form);
  2237. yield return www.SendWebRequest();
  2238. if (www.result == UnityWebRequest.Result.Success)
  2239. {
  2240. ActionInstance._Instance.obsFmUpdata?.Invoke(_targetName);
  2241. }
  2242. Debug.Log(www.downloadHandler.text);
  2243. www.Dispose();
  2244. }
  2245. #region 摄像头远程控制
  2246. public void GetDeviceChannelId(string deviceId, Action<string> callBack)
  2247. {
  2248. StartCoroutine(SendGetDevicesChannel(deviceId, 1, 1, callBack));
  2249. }
  2250. IEnumerator SendGetDevicesChannel(string deviceId, int page, int count, Action<string> call)
  2251. {
  2252. string sendUrl = ServerAddress.API_GetDevicesInfo;
  2253. sendUrl += $"/{deviceId}/channels?page={page}&count={count}&query&online&channelType&catalogUnderDevice";
  2254. UnityWebRequest www = UnityWebRequest.Get(sendUrl);
  2255. yield return www.SendWebRequest();
  2256. ObsHttpRequestData tempData = JsonConvert.DeserializeObject<ObsHttpRequestData>(www.downloadHandler.text);
  2257. GetObsChannelRequestData channelData = tempData.data.ToObject<GetObsChannelRequestData>();
  2258. call?.Invoke(channelData.list[0].channelId);
  2259. www.Dispose();
  2260. }
  2261. IEnumerator SendStartRTSP(string deviceId, string channelId)
  2262. {
  2263. string sendUrl = ServerAddress.API_PlayStart;
  2264. sendUrl += $"/{deviceId}/{channelId}";
  2265. UnityWebRequest www = UnityWebRequest.Get(sendUrl);
  2266. yield return www.SendWebRequest();
  2267. Debug.Log(www.downloadHandler.text);
  2268. www.Dispose();
  2269. }
  2270. public void SendObsCameraCtrlCmd(string deviceId, string channelId, ObsCtrlType type)
  2271. {
  2272. StartCoroutine(SendCameraCtrl(deviceId, channelId, type.ToString()));
  2273. }
  2274. IEnumerator SendCameraCtrl(string deviceId, string channelId, string command)
  2275. {
  2276. string sendUrl = ServerAddress.API_CameraCtrl;
  2277. sendUrl += $"/{deviceId}/{channelId}?command={command}&horizonSpeed=10&verticalSpeed=10&zoomSpeed=10";
  2278. UnityWebRequest www = UnityWebRequest.Post(sendUrl, "");
  2279. Debug.Log("send:" + sendUrl);
  2280. yield return www.SendWebRequest();
  2281. Debug.Log(www.downloadHandler.text);
  2282. www.Dispose();
  2283. }
  2284. #endregion
  2285. // /// <summary>
  2286. // /// 所有硬件设备的获取信息
  2287. // /// </summary>
  2288. public async Task GetSensorList()
  2289. {
  2290. bool successInternet = true;
  2291. UnityWebRequest www = UnityWebRequest.Get(ServerAddress.API_GetAllSensorList);
  2292. www.timeout = timeOut;
  2293. await www.SendWebRequest();
  2294. try
  2295. {
  2296. if (www.result != UnityWebRequest.Result.Success)
  2297. {
  2298. successInternet = false;
  2299. Debug.LogWarning("获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  2300. }
  2301. else
  2302. {
  2303. Debug.Log($"设备列表json :{www.downloadHandler.text}");
  2304. SensorListResult tempData = JsonUtility.FromJson<SensorListResult>(www.downloadHandler.text);
  2305. GlobalData._devicesIdDatas = new Dictionary<string, DevicesId_Data>();
  2306. for (int i = 0; i < tempData.rows.Count; i++)
  2307. {
  2308. GlobalData._devicesIdDatas.Add(tempData.rows[i].sensorName, tempData.rows[i]);
  2309. }
  2310. Debug.Log($"初始化设备列表成功!!! count:{tempData.total}");
  2311. }
  2312. }
  2313. catch (Exception e)
  2314. {
  2315. successInternet = false;
  2316. Debug.LogWarning("获取设备数据不成功,原因:" + e.ToString());
  2317. }
  2318. www.Dispose();
  2319. if (!successInternet)
  2320. {
  2321. WWW localWWW = new WWW(Application.streamingAssetsPath + "/SensorList.json");
  2322. await new UnityAsync.WaitUntil(() => { return localWWW.isDone; });
  2323. SensorListResult tempData = JsonUtility.FromJson<SensorListResult>(localWWW.text);
  2324. GlobalData._devicesIdDatas = new Dictionary<string, DevicesId_Data>();
  2325. for (int i = 0; i < tempData.rows.Count; i++)
  2326. {
  2327. GlobalData._devicesIdDatas.Add(tempData.rows[i].sensorName, tempData.rows[i]);
  2328. }
  2329. Debug.Log($"读取本地初始化设备列表成功!!! count:{tempData.total}");
  2330. www.Dispose();
  2331. }
  2332. }
  2333. }