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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Threading.Tasks;
- using UnityEngine;
- using UnityEngine.UI;
- using XCharts.Runtime;
- public class WaterTrendPanel : MonoBehaviour
- {
- public LineChart _LineChart;
- public Text nameText;
- public GameObject listItemOri;
- public List<GameObject> listObj = new List<GameObject>();
- public Button closeButton;
- public string currentStcd;
- public Transform listRoot;
- private void Awake()
- {
- _LineChart = this.transform.Find("LineChart").GetComponent<LineChart>();
- listRoot = this.transform.Find("ScrollView/Viewport/Content").transform;
- closeButton = this.transform.Find("CloseButton").GetComponent<Button>();
- nameText = this.transform.Find("nameText").GetComponent<Text>();
- closeButton.onClick.AddListener(() => { Hide(); });
- }
- public async Task Show(string stcd, string name)
- {
- //todo 先写死了
- stcd = "61017467";
- currentStcd = stcd;
- name = name.Replace(" ", "");
- nameText.text = $"{name}站点水位趋势";
- this.gameObject.SetActive(true);
- string chartJsonStr = await HttpHelper._Instance.GetWaterTrend_Chart(stcd);
- SetChartLine(chartJsonStr);
- string listJsonStr = await HttpHelper._Instance.GetWaterTrend_List(stcd);
- StartCoroutine(CreatList(listJsonStr));
- }
- public void Hide()
- {
- this.gameObject.SetActive(false);
- }
- public void SetChartLine(string jsonData)
- {
- Debug.Log(jsonData);
- WaterTrendData_Chart tempData = Newtonsoft.Json.JsonConvert.DeserializeObject<WaterTrendData_Chart>(jsonData);
- XAxis tempXaxis = _LineChart.GetChartComponent<XAxis>();
- tempXaxis.data.Clear();
- for (int i = 0; i < tempData.data.Count; i++)
- {
- tempXaxis.AddData(tempData.data[i].key);
- }
- var tempSeries = _LineChart.series;
- SerieData[] tempDatas = new SerieData[tempData.data.Count];
- for (int i = 0; i < tempDatas.Length; i++)
- {
- tempDatas[i] = new SerieData();
- tempDatas[i].data = new List<double>();
- tempDatas[i].data.Add(i);
- tempDatas[i].data.Add(float.Parse(tempData.data[i].value));
- }
- tempSeries[0].data.Clear();
- tempSeries[0].data.AddRange(tempDatas);
- }
- IEnumerator CreatList(string jsonData)
- {
- Debug.Log(jsonData);
- var wait = new WaitForEndOfFrame();
- //todo 接口数据不一定是这个
- WaterTrendData_List tempData = Newtonsoft.Json.JsonConvert.DeserializeObject<WaterTrendData_List>(jsonData);
- if (listObj.Count > 0)
- {
- GameObject[] deleteObjs = listObj.ToArray();
- for (int i = 0; i < deleteObjs.Length; i++)
- {
- Destroy(deleteObjs[i]);
- }
- }
- listObj.Clear();
- int creatCount = 0;
- float lastWaterValue = 0;
- for (int i = 0; i < tempData.data.Count; i++)
- {
- GameObject tempObj = Instantiate(listItemOri, listRoot);
- tempObj.transform.Find("id").GetComponent<Text>().text = $"{i + 1}";
- tempObj.transform.Find("time").GetComponent<Text>().text = $"{tempData.data[i].updateTime}";
- tempObj.transform.Find("value").GetComponent<Text>().text = $"{tempData.data[i].dwz}";
- string dirStr = "-";
- if (i == 0)
- {
- dirStr = "→";
- lastWaterValue = float.Parse(tempData.data[i].dwz);
- }
- else
- {
- float currentWaterValue = float.Parse(tempData.data[i].dwz);
- if (currentWaterValue > lastWaterValue)
- {
- dirStr = "↑";
- }
- else if (currentWaterValue < lastWaterValue)
- {
- dirStr = "↓";
- }
- else
- {
- dirStr = "→";
- }
- lastWaterValue = currentWaterValue;
- }
- tempObj.transform.Find("trend").GetComponent<Text>().text = $"{dirStr}";
- listObj.Add(tempObj);
- creatCount++;
- if (creatCount >= 10)
- {
- creatCount = 0;
- yield return wait;
- }
- }
- }
- }
- [Serializable]
- public class WaterTrendData_Chart
- {
- public List<WaterCharData> data;
- }
- [Serializable]
- public class WaterCharData
- {
- public string key;
- public string value;
- }
- [Serializable]
- public class WaterTrendData_List
- {
- public List<WaterTrendData> data;
- }
- [Serializable]
- public class WaterTrendData
- {
- public string updateTime;
- public string dwz;
- }
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