YZTLayer.cs 28 KB

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  1. using Newtonsoft.Json;
  2. using Newtonsoft.Json.Linq;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Threading.Tasks;
  7. using UnityEngine;
  8. using UnityEngine.Networking;
  9. using UnityEngine.UI;
  10. using UnityAsync;
  11. using WaitUntil = UnityAsync.WaitUntil;
  12. using Best.HTTP.Caching;
  13. [System.Serializable]
  14. public class YZTLayerData
  15. {
  16. public string layerName;
  17. public int layerID;
  18. }
  19. public enum LayerUnitType
  20. {
  21. ZZ = 1,
  22. BZ,
  23. NC,
  24. QXZ,
  25. JK,
  26. QT
  27. }
  28. [System.Serializable]
  29. public class LayerUnitData
  30. {
  31. public bool special;
  32. public LayerUnitType type;
  33. public float longitude;
  34. public float latitude;
  35. public string name;
  36. public string name_pri;
  37. public string text1;
  38. public string text2;
  39. public string GetTypeName()
  40. {
  41. string result = "";
  42. switch (type)
  43. {
  44. case LayerUnitType.ZZ:
  45. result = "闸站";
  46. break;
  47. case LayerUnitType.BZ:
  48. result = "泵站";
  49. break;
  50. case LayerUnitType.NC:
  51. result = "农场";
  52. break;
  53. case LayerUnitType.QXZ:
  54. result = "气象站";
  55. break;
  56. case LayerUnitType.JK:
  57. result = "监控";
  58. break;
  59. case LayerUnitType.QT:
  60. result = "其他";
  61. break;
  62. }
  63. return result;
  64. }
  65. }
  66. [System.Serializable]
  67. public class HotPointData
  68. {
  69. public LayerUnitType type;
  70. public float longitude;
  71. public float latitude;
  72. public string name;
  73. public string name_pri;
  74. }
  75. [System.Serializable]
  76. public class SWStationRecordData
  77. {
  78. public string name;
  79. public string time;
  80. public float value;
  81. public int dir;
  82. public string stcd = "0";
  83. }
  84. public class YZTLayer : YZTRootLayer
  85. {
  86. public VerticalLayoutGroup content;
  87. public Sprite[] layerSprite;
  88. public Sprite[] hotPointSprite;
  89. public LayerBtn layerBtnPrefab;
  90. public SecLayerBtn secLayerBtnPrefab;
  91. public YZTLayerData[] layerDatas;
  92. public RectTransform leftContent;
  93. public RectTransform middleContent;
  94. public RectTransform rightContent;
  95. List<LayerBtn> layerBtns = new List<LayerBtn>();
  96. public RuntimePoint pointPrefab;
  97. public GameObject runtimePointObj;
  98. public RectTransform pointParent;
  99. List<RuntimePoint> runtimePointLib = new List<RuntimePoint>();
  100. public GameObject yZTMini;
  101. public GameObject yZT;
  102. public RectTransform infoRight;
  103. public Button returnBtn;
  104. private float clickInterval;
  105. private Vector3 startClickPosition;
  106. public Button[] leftButtons;
  107. public Button layerButton;
  108. public int currentActiveLeft = 0;
  109. public RectTransform layerInfo;
  110. public Button layerInfoExitBtn;
  111. public Button[] baseLayerInfoBtns;
  112. public Button[] layerInfoBtns;
  113. public List<int> cancelLayer = new List<int>();
  114. public Sprite[] sprites;
  115. public Text rainText;
  116. public Text[] rainTextNum;
  117. public GameObject thingPrefab;
  118. public RectTransform thingParent;
  119. public List<SWStationRecordData> rescordSWStationData = new List<SWStationRecordData>();
  120. public List<GameObject> thing3s = new List<GameObject>();
  121. public Button clearBtn;
  122. public RectTransform[] regionLayerInfo;
  123. public RectTransform[] riverLayerInfo;
  124. public RectTransform[] lakeLayerInfo;
  125. public GameObject[] regionLayerObj;
  126. public GameObject[] riverLayerObj;
  127. public GameObject[] lakeLayerObj;
  128. // Start is called before the first frame update
  129. public WaterTrendPanel _waterTrendPanel;
  130. async void Awake()
  131. {
  132. viewMode = ViewMode.miniMap;
  133. _waterTrendPanel.Hide();
  134. await InitData();
  135. Init();
  136. InitLeftBtn();
  137. InitLayerInfo();
  138. InitLayerBtns();
  139. InitReturnBtn();
  140. InitRainInfo();
  141. InitSWHeightInfo();
  142. await InitPointData();
  143. InitPoint();
  144. }
  145. void InitLeftBtn() {
  146. for (int i = 0; i < leftButtons.Length; i++) {
  147. int temp = i;
  148. leftButtons[i].onClick.AddListener(() =>
  149. {
  150. LeftBtnClick(temp);
  151. });
  152. }
  153. LeftBtnClick(0);
  154. clearBtn.onClick.AddListener(() => {
  155. if (clearBtn.GetComponent<Image>().sprite == sprites[0])
  156. {
  157. clearBtn.GetComponent<Image>().sprite = sprites[1];
  158. leftContent.gameObject.SetActive(false);
  159. pointParent.gameObject.SetActive(true);
  160. middleContent.gameObject.SetActive(false);
  161. rightContent.gameObject.SetActive(false);
  162. clearBtn.GetComponent<RectTransform>().anchoredPosition = new Vector2(-827, clearBtn.GetComponent<RectTransform>().anchoredPosition.y);
  163. }
  164. else {
  165. clearBtn.GetComponent<Image>().sprite = sprites[0];
  166. leftContent.gameObject.SetActive(true);
  167. pointParent.gameObject.SetActive(true);
  168. middleContent.gameObject.SetActive(true);
  169. rightContent.gameObject.SetActive(true);
  170. clearBtn.GetComponent<RectTransform>().anchoredPosition = new Vector2(-457, clearBtn.GetComponent<RectTransform>().anchoredPosition.y);
  171. }
  172. });
  173. }
  174. async void InitSWHeightInfo() {
  175. await new WaitUntil(() => {
  176. return GlobalData.swDatas.Count > 0;
  177. });
  178. if (rescordSWStationData.Count < 1)
  179. {
  180. for (int i = 0; i < GlobalData.swDatas.Count; i++) {
  181. SWStationRecordData sWStationRecordData = new SWStationRecordData();
  182. sWStationRecordData.dir = 0;
  183. sWStationRecordData.name = GlobalData.swDatas[i].STNM;
  184. sWStationRecordData.value = (GlobalData.swDatas[i].upz > GlobalData.swDatas[i].dwz)?GlobalData.swDatas[i].upz:GlobalData.swDatas[i].dwz;
  185. sWStationRecordData.time = DateTime.Now.ToString("MM/dd HH:mm");
  186. rescordSWStationData.Add(sWStationRecordData);
  187. }
  188. for (int i = 0; i < rescordSWStationData.Count; i++)
  189. {
  190. GameObject obj = Instantiate(thingPrefab);
  191. obj.GetComponent<RectTransform>().SetParent(thingParent);
  192. obj.transform.localScale = Vector3.one;
  193. obj.transform.GetChild(0).GetComponent<Text>().text = (i + 1).ToString();
  194. string rescordSW_name= rescordSWStationData[i].name.ToString();;
  195. obj.transform.GetChild(1).GetComponent<Text>().text = rescordSW_name;
  196. obj.transform.GetChild(2).GetComponent<Text>().text = rescordSWStationData[i].time.ToString();
  197. obj.transform.GetChild(3).GetComponent<Text>().text = rescordSWStationData[i].value.ToString();
  198. string rescordSW_stcd= rescordSWStationData[i].stcd;
  199. obj.transform.GetComponent<Button>().onClick.AddListener(() =>
  200. {
  201. _waterTrendPanel.Show(rescordSW_stcd,rescordSW_name);
  202. });
  203. if (rescordSWStationData[i].dir == 0)
  204. {
  205. obj.transform.GetChild(4).localEulerAngles = new Vector3(0, 0, 0);
  206. }
  207. else if (rescordSWStationData[i].dir == 1)
  208. {
  209. obj.transform.GetChild(4).localEulerAngles = new Vector3(0, 0, 90);
  210. }
  211. else {
  212. obj.transform.GetChild(4).localEulerAngles = new Vector3(0, 0, -90);
  213. }
  214. thing3s.Add(obj);
  215. }
  216. }
  217. else {
  218. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  219. {
  220. rescordSWStationData[i].name = GlobalData.swDatas[i].STNM;
  221. float lastValue = rescordSWStationData[i].value;
  222. rescordSWStationData[i].value = (GlobalData.swDatas[i].upz > GlobalData.swDatas[i].dwz) ? GlobalData.swDatas[i].upz : GlobalData.swDatas[i].dwz;
  223. rescordSWStationData[i].time = DateTime.Now.ToString("MM/dd HH:mm");
  224. if (rescordSWStationData[i].value > lastValue)
  225. {
  226. rescordSWStationData[i].dir = 1;
  227. }
  228. else if (rescordSWStationData[i].value > lastValue)
  229. {
  230. rescordSWStationData[i].dir = 0;
  231. }
  232. else {
  233. rescordSWStationData[i].dir = -1;
  234. }
  235. }
  236. for (int i = 0; i < rescordSWStationData.Count; i++)
  237. {
  238. thing3s[i].transform.GetChild(0).GetComponent<Text>().text = (i + 1).ToString();
  239. thing3s[i].transform.GetChild(1).GetComponent<Text>().text = rescordSWStationData[i].name.ToString();
  240. thing3s[i].transform.GetChild(2).GetComponent<Text>().text = rescordSWStationData[i].time.ToString();
  241. thing3s[i].transform.GetChild(3).GetComponent<Text>().text = rescordSWStationData[i].value.ToString();
  242. if (rescordSWStationData[i].dir == 0)
  243. {
  244. thing3s[i].transform.GetChild(4).localEulerAngles = new Vector3(0, 0, 0);
  245. }
  246. else if (rescordSWStationData[i].dir == 1)
  247. {
  248. thing3s[i].transform.GetChild(4).localEulerAngles = new Vector3(0, 0, 90);
  249. }
  250. else
  251. {
  252. thing3s[i].transform.GetChild(4).localEulerAngles = new Vector3(0, 0, -90);
  253. }
  254. }
  255. }
  256. }
  257. async void InitRainInfo() {
  258. await new WaitUntil(() => {
  259. return GlobalData.qXZDatas.Count > 0;
  260. });
  261. int qxzCount = GlobalData.qXZDatas.Count;
  262. string maxName = "";
  263. float maxValue = -99f;
  264. int value010 = 0;
  265. int value1025 = 0;
  266. int value2550 = 0;
  267. int value50100 = 0;
  268. int value100200 = 0;
  269. int value200 = 0;
  270. for (int i = 0; i < qxzCount; i++) {
  271. float value = GlobalData.qXZDatas[i].dropSum6;
  272. if (value > maxValue) {
  273. maxValue = value;
  274. maxName = GlobalData.qXZDatas[i].STNM;
  275. }
  276. if (value >= 0 && value < 10)
  277. {
  278. value010++;
  279. }
  280. else if (value >= 10 && value < 25)
  281. {
  282. value1025++;
  283. }
  284. else if (value >= 25 && value < 50)
  285. {
  286. value2550++;
  287. }
  288. else if (value >= 50 && value < 100)
  289. {
  290. value50100++;
  291. }
  292. else if (value >= 100 && value < 200)
  293. {
  294. value100200++;
  295. }
  296. else
  297. {
  298. value200++;
  299. }
  300. }
  301. rainText.text = $"数据时间:17日12时至18日12时(过去24小时)\r\n蓄洪区共有{qxzCount}个雨量站,其中几个雨量站监测有降雨最大降雨测站为{maxName}站点,降雨量{maxValue}mm.";
  302. rainTextNum[0].text = value010.ToString();
  303. rainTextNum[1].text = value1025.ToString();
  304. rainTextNum[2].text = value2550.ToString();
  305. rainTextNum[3].text = value50100.ToString();
  306. rainTextNum[4].text = value100200.ToString();
  307. rainTextNum[5].text = value200.ToString();
  308. }
  309. void InitLayerInfo() {
  310. //layerInfoBtns = layerInfo.GetComponentsInChildren<Button>();
  311. for (int i = 0; i < layerInfoBtns.Length; i++) {
  312. int temp = i;
  313. layerInfoBtns[i].onClick.AddListener(() =>
  314. {
  315. RunTimeLayerClick(temp);
  316. });
  317. }
  318. layerButton.onClick.AddListener(() => {
  319. layerInfo.gameObject.SetActive(true);
  320. });
  321. layerInfoExitBtn.onClick.AddListener(() =>
  322. {
  323. layerInfo.gameObject.SetActive(false);
  324. });
  325. baseLayerInfoBtns[0].onClick.AddListener(() =>
  326. {
  327. bool active = baseLayerInfoBtns[0].GetComponent<CanvasGroup>().alpha > 0.5f;
  328. baseLayerInfoBtns[0].GetComponent<CanvasGroup>().alpha = active ? 0.5f : 1.0f;
  329. bool newActive = !active;
  330. for (int i = 0; i < regionLayerObj.Length; i++) {
  331. regionLayerObj[i].gameObject.SetActive(newActive);
  332. regionLayerInfo[i].gameObject.SetActive(newActive);
  333. }
  334. });
  335. baseLayerInfoBtns[0].GetComponent<CanvasGroup>().alpha = 0.5f;
  336. baseLayerInfoBtns[1].onClick.AddListener(() =>
  337. {
  338. bool active = baseLayerInfoBtns[1].GetComponent<CanvasGroup>().alpha > 0.5f;
  339. baseLayerInfoBtns[1].GetComponent<CanvasGroup>().alpha = active ? 0.5f : 1.0f;
  340. bool newActive = !active;
  341. for (int i = 0; i < riverLayerObj.Length; i++)
  342. {
  343. riverLayerObj[i].gameObject.SetActive(newActive);
  344. riverLayerInfo[i].gameObject.SetActive(newActive);
  345. }
  346. });
  347. baseLayerInfoBtns[1].GetComponent<CanvasGroup>().alpha = 0.5f;
  348. baseLayerInfoBtns[2].onClick.AddListener(() =>
  349. {
  350. bool active = baseLayerInfoBtns[2].GetComponent<CanvasGroup>().alpha > 0.5f;
  351. baseLayerInfoBtns[2].GetComponent<CanvasGroup>().alpha = active ? 0.5f : 1.0f;
  352. bool newActive = !active;
  353. for (int i = 0; i < lakeLayerObj.Length; i++)
  354. {
  355. lakeLayerObj[i].gameObject.SetActive(newActive);
  356. lakeLayerInfo[i].gameObject.SetActive(newActive);
  357. }
  358. });
  359. baseLayerInfoBtns[2].GetComponent<CanvasGroup>().alpha = 0.5f;
  360. }
  361. void RunTimeLayerClick(int temp) {
  362. bool active = layerInfoBtns[temp].GetComponent<CanvasGroup>().alpha > 0.5f;
  363. layerInfoBtns[temp].GetComponent<CanvasGroup>().alpha = active ? 0.5f : 1.0f;
  364. bool newActive = !active;
  365. ChangeRuntimeLayer(temp, newActive);
  366. }
  367. void LeftBtnClick(int index,bool record = true) {
  368. if(record)
  369. currentActiveLeft = index;
  370. for (int i = 0; i < leftButtons.Length; i++)
  371. {
  372. leftButtons[i].GetComponent<Image>().sprite = sprites[1];
  373. }
  374. leftButtons[index].GetComponent<Image>().sprite = sprites[0];
  375. for (int i = 0; i < leftContent.childCount; i++) {
  376. leftContent.transform.GetChild(i).gameObject.SetActive(false);
  377. }
  378. leftContent.transform.GetChild(index).gameObject.SetActive(true);
  379. if (index == 1) {
  380. InitSWHeightInfo();
  381. }
  382. }
  383. void InitLayerBtns()
  384. {
  385. layerBtns = new List<LayerBtn>();
  386. for (int i = 0; i < layerDatas.Length; i++)
  387. {
  388. LayerBtn layerBtn = Instantiate(layerBtnPrefab);
  389. layerBtn.SetUseful(false);
  390. int index = i;
  391. int num = 0;
  392. if (i == 0)
  393. {
  394. List<LayerUnitData> tempDatas = new List<LayerUnitData>(GlobalData.layerUnitDatas);
  395. for (int j = 0; j < tempDatas.Count; j++)
  396. {
  397. if (tempDatas[j].special)
  398. {
  399. int tempJ = j;
  400. SecLayerBtn secLayerBtn = Instantiate(secLayerBtnPrefab);
  401. secLayerBtn.SetLayerBtnData(tempDatas[j].name);
  402. secLayerBtn.GetComponent<RectTransform>().SetParent(layerBtn.secContent.GetComponent<RectTransform>());
  403. secLayerBtn.btn.onClick.AddListener(() => {
  404. CameraManager.SwitchCamera(0);
  405. viewMode = ViewMode.normal;
  406. StaticLod.instance.OnFoucusStatic(tempDatas[tempJ].name_pri);
  407. yZT.gameObject.SetActive(true);
  408. ChangeRightContent(tempJ);
  409. pointParent.gameObject.SetActive(false);
  410. clearBtn.gameObject.SetActive(false);
  411. middleContent.gameObject.SetActive(false);
  412. rightContent.gameObject.SetActive(false);
  413. LeftBtnClick(1, false);
  414. });
  415. num++;
  416. }
  417. }
  418. layerBtn.secContent.gameObject.SetActive(true);
  419. }
  420. else {
  421. List<LayerUnitData> tempDatas = new List<LayerUnitData>(GlobalData.layerUnitDatas);
  422. for (int j = 0; j < tempDatas.Count; j++)
  423. {
  424. if ((int)tempDatas[j].type == layerDatas[i].layerID)
  425. {
  426. int tempJ = j;
  427. SecLayerBtn secLayerBtn = Instantiate(secLayerBtnPrefab);
  428. secLayerBtn.SetLayerBtnData(tempDatas[j].name);
  429. secLayerBtn.GetComponent<RectTransform>().SetParent(layerBtn.secContent.GetComponent<RectTransform>());
  430. secLayerBtn.btn.onClick.AddListener(() => {
  431. CameraManager.SwitchCamera(0);
  432. viewMode = ViewMode.normal;
  433. StaticLod.instance.OnFoucusStatic(tempDatas[tempJ].name_pri);
  434. yZT.gameObject.SetActive(true);
  435. ChangeRightContent(tempJ);
  436. pointParent.gameObject.SetActive(false);
  437. clearBtn.gameObject.SetActive(false);
  438. middleContent.gameObject.SetActive(false);
  439. rightContent.gameObject.SetActive(false);
  440. LeftBtnClick(1, false);
  441. });
  442. num++;
  443. }
  444. }
  445. }
  446. layerBtn.btn.GetComponent<Button>().onClick.AddListener(() =>
  447. {
  448. for (int j = 0; j < layerBtns.Count; j++)
  449. {
  450. layerBtns[j].SetUseful(false);
  451. layerBtns[j].secContent.gameObject.SetActive(false);
  452. }
  453. layerBtns[index].SetUseful(true);
  454. layerBtns[index].secContent.gameObject.SetActive(true);
  455. //ChangeRuntimeLayer(index);
  456. });
  457. layerBtn.SetLayerBtnData(layerSprite[layerDatas[i].layerID], layerDatas[i].layerName, num.ToString());
  458. layerBtn.GetComponent<RectTransform>().SetParent(content.GetComponent<RectTransform>());
  459. layerBtn.transform.localScale = Vector3.one;
  460. layerBtns.Add(layerBtn);
  461. }
  462. content.GetComponent<VerticalLayoutGroup>().SetLayoutVertical();
  463. layerBtns[0].SetUseful(true);
  464. }
  465. void ChangeRightContent(int index) {
  466. for (int i = 0; i < infoRight.childCount; i++) {
  467. infoRight.GetChild(i).gameObject.SetActive(false);
  468. }
  469. infoRight.GetChild(index).gameObject.SetActive(true);
  470. GameObject title = infoRight.GetChild(index).GetChild(0).GetChild(1).gameObject;
  471. GameObject text1 = infoRight.GetChild(index).GetChild(0).GetChild(2).gameObject;
  472. if (title != null)
  473. {
  474. title.GetComponent<Text>().text = GlobalData.layerUnitDatas[index].name;
  475. }
  476. if (text1 != null)
  477. {
  478. text1.GetComponent<Text>().text = GlobalData.layerUnitDatas[index].text1;
  479. }
  480. if (infoRight.GetChild(index).GetChild(0).childCount > 3)
  481. {
  482. GameObject text2 = infoRight.GetChild(index).GetChild(0).GetChild(3).gameObject;
  483. if (text2 != null)
  484. {
  485. text2.GetComponent<Text>().text = GlobalData.layerUnitDatas[index].text2;
  486. }
  487. }
  488. }
  489. void InitPoint()
  490. {
  491. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  492. for (int i = 0; i < GlobalData.hotPointDatas.Count; i++)
  493. {
  494. HotPointData temp = GlobalData.hotPointDatas[i];
  495. Vector3 tempLocalPosition = CoordinateConverter.GeoToUGUISmall(temp.longitude, temp.latitude);
  496. //bool have = false;
  497. //for (int j = 0; j < runtimePointLib.Count; j++)
  498. //{
  499. // if (Vector3.Distance(tempLocalPosition, runtimePointLib[j].bingObj.transform.localPosition) < 0.1)
  500. // {
  501. // if (runtimePointLib[j].layerIDs.Contains((int)temp.type))
  502. // {
  503. // have = true;
  504. // break;
  505. // }
  506. // else {
  507. // have = true;
  508. // runtimePointLib[j].Refresh(hotPointSprite[8]);
  509. // runtimePointLib[j].layerIDs.Add((int)temp.type);
  510. // break;
  511. // }
  512. // }
  513. //}
  514. //if (have) {
  515. // continue;
  516. //}
  517. RuntimePoint newPoint = Instantiate(pointPrefab, Vector3.zero, Quaternion.identity);
  518. int tempI = i;
  519. newPoint.GetComponent<RectTransform>().SetParent(pointParent);
  520. newPoint.InitPoint(hotPointSprite[(int)(temp.type)], temp.name_pri, temp.name); ;
  521. newPoint.layerIDs.Add((int)(temp.type));
  522. newPoint.bingObj = Instantiate(runtimePointObj).gameObject;
  523. newPoint.bingObj.transform.SetParent(shaPan.transform.GetChild(6));
  524. newPoint.bingObj.transform.localEulerAngles = Vector3.zero;
  525. newPoint.bingObj.transform.localScale = Vector3.one;
  526. newPoint.bingObj.transform.localPosition = tempLocalPosition;
  527. newPoint.bingObj.name = temp.name;
  528. newPoint.onPointClick = () =>
  529. {
  530. OnNewPointClick(temp, newPoint);
  531. };
  532. runtimePointLib.Add(newPoint);
  533. }
  534. RunTimeLayerClick(0);
  535. RunTimeLayerClick(1);
  536. RunTimeLayerClick(2);
  537. RunTimeLayerClick(3);
  538. RunTimeLayerClick(4);
  539. RunTimeLayerClick(5);
  540. }
  541. int FindIndexByLayerUnitName(string name) {
  542. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++) {
  543. if (GlobalData.layerUnitDatas[i].name == name.Trim()) {
  544. return i;
  545. }
  546. }
  547. return -1;
  548. }
  549. void OnNewPointClick(HotPointData temp, RuntimePoint newPoint)
  550. {
  551. if ((int)temp.type == 4)
  552. {
  553. OnePicNav.instance.SwitchToGlobalWaterHeight();
  554. }
  555. else if ((int)temp.type >= 6 || newPoint.layerIDs.Count > 4)
  556. {
  557. Debug.Log(1111111111111);
  558. CameraManager.SwitchCamera(0);
  559. viewMode = ViewMode.normal;
  560. StaticLod.instance.OnFoucusStatic(newPoint.staticImp);
  561. yZT.gameObject.SetActive(true);
  562. int index = FindIndexByLayerUnitName(temp.name);
  563. ChangeRightContent(index);
  564. pointParent.gameObject.SetActive(false);
  565. clearBtn.gameObject.SetActive(false);
  566. middleContent.gameObject.SetActive(false);
  567. rightContent.gameObject.SetActive(false);
  568. LeftBtnClick(1, false);
  569. }
  570. }
  571. async Task InitData() {
  572. await new WaitUntil(() => {
  573. return GlobalData.layerUnitDatas.Count > 0;
  574. });
  575. }
  576. async Task InitPointData()
  577. {
  578. await new WaitUntil(() =>
  579. {
  580. return GlobalData.hotPointDatas.Count > 0;
  581. });
  582. }
  583. void Init() {
  584. yZT.gameObject.SetActive(false);
  585. clearBtn.gameObject.SetActive(true);
  586. pointParent.gameObject.SetActive(true);
  587. middleContent.gameObject.SetActive(true);
  588. rightContent.gameObject.SetActive(true);
  589. LeftBtnClick(currentActiveLeft);
  590. }
  591. void InitReturnBtn() {
  592. returnBtn.onClick.AddListener(() =>
  593. {
  594. CameraManager.SwitchCamera(1);
  595. viewMode = ViewMode.miniMap;
  596. Init();
  597. });
  598. }
  599. void ChangeRuntimeLayer(int layer,bool show) {
  600. if (show)
  601. {
  602. if (cancelLayer.Contains(layer))
  603. {
  604. cancelLayer.Remove(layer);
  605. }
  606. }
  607. else {
  608. if (!cancelLayer.Contains(layer))
  609. {
  610. cancelLayer.Add(layer);
  611. }
  612. }
  613. for (int i = 0; i < runtimePointLib.Count; i++) {
  614. if (runtimePointLib[i].layerIDs.Contains(layer)) {
  615. if (runtimePointLib[i].layerIDs.Count < 2)
  616. {
  617. runtimePointLib[i].gameObject.SetActive(show);
  618. }
  619. else {
  620. List<int> tempLayers = new List<int>(runtimePointLib[i].layerIDs);
  621. for (int j = 0; j < cancelLayer.Count; j++) {
  622. if (tempLayers.Contains(cancelLayer[j])) {
  623. tempLayers.Remove(cancelLayer[j]);
  624. }
  625. }
  626. if (tempLayers.Count < 1)
  627. {
  628. runtimePointLib[i].gameObject.SetActive(false);
  629. }
  630. else {
  631. runtimePointLib[i].gameObject.SetActive(true);
  632. }
  633. }
  634. }
  635. }
  636. }
  637. void ShootRay()
  638. {
  639. Ray ray = CameraManager.instance.mainCamera.ScreenPointToRay(Input.mousePosition);
  640. RaycastHit hit;
  641. if (Physics.Raycast(ray, out hit,20000,1<<8|1<<9))
  642. {
  643. CameraBird bird = CameraManager.instance.mainCamera.GetComponent<CameraBird>();
  644. if (hit.collider.gameObject.layer == LayerMask.NameToLayer("EarthTile"))
  645. {
  646. if(bird.transform.position.y > 1000)
  647. {
  648. bird.SetCameraToCenterFade(hit.point, 1100);
  649. }
  650. }
  651. else if(hit.collider.gameObject.layer == LayerMask.NameToLayer("StaticImportant"))
  652. {
  653. StaticImportant si = hit.collider.gameObject.GetComponent<StaticImportant>();
  654. int index = StaticLod.instance.OnFoucusStatic(si);
  655. yZT.gameObject.SetActive(true);
  656. ChangeRightContent(index);
  657. pointParent.gameObject.SetActive(false);
  658. clearBtn.gameObject.SetActive(false);
  659. middleContent.gameObject.SetActive(false);
  660. rightContent.gameObject.SetActive(false);
  661. LeftBtnClick(1,false);
  662. }
  663. }
  664. else
  665. {
  666. Debug.Log("No hit");
  667. }
  668. }
  669. private void Update()
  670. {
  671. if (Input.GetMouseButtonDown(0)) // 检测鼠标左键点击
  672. {
  673. clickInterval = 0.0f;
  674. startClickPosition = Input.mousePosition;
  675. }
  676. clickInterval += Time.deltaTime;
  677. if (Input.GetMouseButtonUp(0)) {
  678. if (clickInterval < 0.2f && Vector3.Distance(startClickPosition,Input.mousePosition) < 10f) {
  679. if (!CameraManager.instance.secondCamera.enabled)
  680. {
  681. ShootRay();
  682. }
  683. }
  684. }
  685. }
  686. private void LateUpdate()
  687. {
  688. for (int i = 0; i < regionLayerInfo.Length; i++)
  689. {
  690. if (regionLayerInfo[i].gameObject.activeSelf) {
  691. regionLayerInfo[i].anchoredPosition = CameraManager.instance.secondCamera.WorldToScreenPoint(regionLayerObj[i].transform.position);
  692. }
  693. }
  694. for (int i = 0; i < riverLayerInfo.Length; i++)
  695. {
  696. if (riverLayerInfo[i].gameObject.activeSelf)
  697. {
  698. riverLayerInfo[i].anchoredPosition = CameraManager.instance.secondCamera.WorldToScreenPoint(riverLayerObj[i].transform.position);
  699. }
  700. }
  701. for (int i = 0; i < lakeLayerInfo.Length; i++)
  702. {
  703. if (lakeLayerInfo[i].gameObject.activeSelf)
  704. {
  705. lakeLayerInfo[i].anchoredPosition = CameraManager.instance.secondCamera.WorldToScreenPoint(lakeLayerObj[i].transform.position);
  706. }
  707. }
  708. }
  709. }