GCJKLayer.cs 58 KB

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  1. using Newtonsoft.Json.Linq;
  2. using Newtonsoft.Json;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using UnityEngine.Networking;
  8. using UnityEngine.UI;
  9. using UnityEngine.UIElements;
  10. using Toggle = UnityEngine.UI.Toggle;
  11. using UnityAsync;
  12. using WaitUntil = UnityAsync.WaitUntil;
  13. using Unity.VisualScripting;
  14. using System.Threading.Tasks;
  15. using Button = UnityEngine.UI.Button;
  16. [System.Serializable]
  17. public class QXZData
  18. {
  19. public int ADDVCD;
  20. public float ALT;
  21. public double LGTD;
  22. public double LTTD;
  23. public int ROWNUM_;
  24. public string STCD;
  25. public string STLC;
  26. public string STNM;
  27. public float dropSum6;
  28. }
  29. [System.Serializable]
  30. public class ServerObsDatas
  31. {
  32. public class ServerObsData
  33. {
  34. public string channelId;
  35. public string deviceId;
  36. public string name;
  37. public string ipAddress;
  38. public string ptzTypeText;
  39. public bool status;
  40. }
  41. public int total;
  42. public List<ServerObsData> list;
  43. }
  44. [System.Serializable]
  45. public class SWZData
  46. {
  47. // 行政区划代码
  48. public string ADDVCD;
  49. // 行政管理单位
  50. public string ADMAUTH;
  51. // 观测站所属单位
  52. public string ATCUNIT;
  53. // 建站年月
  54. public string BGFRYM;
  55. // 河流名称
  56. public string BSNM;
  57. // 备注
  58. public string COMMENTS;
  59. // 流域名称
  60. public string DRNA;
  61. // 河流流域代码
  62. public string DSTRVM;
  63. // 站点更名前站名
  64. public string DTMEL;
  65. // 站点更名前名称
  66. public string DTMNM;
  67. // 数据处理人
  68. public string DTPR;
  69. // 建成年月
  70. public string ESSTYM;
  71. // 站点等级
  72. public string FRGRD;
  73. // 水系名称
  74. public string HNNM;
  75. // 经度
  76. public double LGTD;
  77. // 地区
  78. public string LOCALITY;
  79. // 纬度
  80. public double LTTD;
  81. // 修改时间
  82. public string MODITIME;
  83. // 水文站代码
  84. public string PHCD;
  85. // 行号
  86. public int ROWNUM_;
  87. // 河道名称
  88. public string RVNM;
  89. // 站点状态
  90. public string STAZT;
  91. // 站点基础
  92. public string STBK;
  93. // 站点代码
  94. public string STCD;
  95. // 站点位置
  96. public string STLC;
  97. // 站点名称
  98. public string STNM;
  99. // 站点类型
  100. public string STTP;
  101. // 是否使用
  102. public string USFL;
  103. // 最近6小时降水量
  104. public float dropSum6;
  105. // 天气
  106. public string wth;
  107. }
  108. public class GCJKLayer : YZTRootLayer
  109. {
  110. public static GCJKLayer _Instance;
  111. //泵站监控面板
  112. private RectTransform _bengZhanJianKongPanel;
  113. private RectTransform _bengZhanJianKongContent;
  114. [Header("泵站监控数据预制体")] public GameObject BengZhanJianKongItemOri;
  115. [Header("泵站监控数据")] public List<BengZhanJianKongData> BengZhanJianKongDatas;
  116. private List<BengZhanJianKongItem> currentBengZhanJianKongItems;
  117. //闸站监测
  118. private RectTransform _zhaZhanJianKongPanel;
  119. private RectTransform _zhaZhanJianKongContent;
  120. [Header("闸站监测数据预制体")] public GameObject ZhaZhanJianKongItemOri;
  121. private List<ZhaZhanJianKongItem> currentZhaZhanJianKongItems;
  122. //水文监测
  123. private RectTransform _shuiWenJianCePanel;
  124. private Text _wenduText;
  125. private Text _shiduText;
  126. private Text _qiyaText;
  127. private Text _fengXiangText;
  128. private Text _fengLiText;
  129. private Text _yuLiangText;
  130. [Header("水文监测数据")] public ShuiWenJianCeData currentShuiWenJianCeData;
  131. //工程安全检测
  132. //检测数据
  133. private Text _pingJunLiuLiangText;
  134. private Text _zuiGaoShuiWeiText;
  135. private Text _zuiDaLiuLiangText;
  136. private Text _gongChengGaoJingText;
  137. private Text _zhengChangYunXingText;
  138. [Header("工程安全检测-检测数据")] public GongChengJianCeData currentGongChengJianCeData;
  139. //工程列表
  140. private RectTransform _gongChengLieBiaoContent;
  141. public GameObject GongChengLieBiaoItemOri;
  142. private List<GongChengLieBiaoItem> currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  143. private Button GClist_QuanBuButton;
  144. private Button GClist_ShiPinButton;
  145. private Button GClist_jingLiShuiZhunYiButton;
  146. private Button GClist_ShenYaJiButton;
  147. private Button GClist_ShuiWeiButton;
  148. private Button GClist_WenDuButton;
  149. private Button GClist_yinZhangXianYiButton;
  150. private Button GClist_chuiXianZuoBiaoYiButton;
  151. private Button GClist_tuYaLiJiButton;
  152. private Button GClist_yingLiJiButton;
  153. private Button GClist_sanXiangWeiCuoJiButton;
  154. private Button GClist_erXiangCeFengJiButton;
  155. private Button GClist_weiYiJiButton;
  156. //视频监控
  157. [Header("监控数据")] public ObsPlayerPanel obsPanel;
  158. public GameObject obsItemPrefab;
  159. private Transform obsItemContent;
  160. private List<ObsItem> _obsItems;
  161. public GameObject obsIconPrefab;
  162. private Transform _obsIconContent;
  163. private List<ObsIconCtrl> _obsIconCtrls;
  164. private InputField _obsSearchInputField;
  165. //水位图标
  166. [Header("水位数据")] public GameObject shuiweiIconPrefab;
  167. private List<ShuiWeiIconCtrl> _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  168. private Transform _shuiWeiIconContent;
  169. //水压
  170. public GameObject shuiYaIconPrefab;
  171. private List<ShuiYaIconCtrl> _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  172. private Transform _shuiYaIconContent;
  173. //位移
  174. public GameObject weiYiIconPrefab;
  175. private List<WeiYiIconCtrl> _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  176. private Transform _weiYiIconContent;
  177. private Toggle obsToggle;
  178. private Toggle shuiWeiToggle;
  179. private Toggle shuiYaToggle;
  180. private Toggle weiYiToggle;
  181. public RectTransform main;
  182. public RectTransform miniMap;
  183. public Button globalWeatherBtn;
  184. public Button exitGlobalWeatherBtn;
  185. private ShuiWeiHistoryPanel _shuiWeiHistoryPanel;
  186. public RectTransform miniMapQXContent;
  187. public RectTransform miniMapSWContent;
  188. public GameObject dropUnitPrefab;
  189. public GameObject weatherUnitPrefab;
  190. public Button qxDataBtn;
  191. public Button swDataBtn;
  192. public Sprite highLightBtn;
  193. public Sprite normalBtn;
  194. public Toggle dropToggle;
  195. public Toggle weatherToggle;
  196. List<DropUnit> dropUnits = new List<DropUnit>();
  197. List<WeatherUnit> weatherUnits = new List<WeatherUnit>();
  198. public GameObject runtimePointObj;
  199. private int currentDataType = -1;
  200. public GameObject loading;
  201. public Button buyuanBtn;
  202. public Button taokouBtn;
  203. private List<GongChengLieBiaoData> _DevivesDatas = new List<GongChengLieBiaoData>();
  204. public GameObject _DeviceTrendPanelOri;
  205. private Dictionary<string, DeviceTrendPanel> openDeviceTrendPanelList = new Dictionary<string, DeviceTrendPanel>();
  206. //public GongChengLieBiaoItem currentSelectItem;
  207. //上下游水位
  208. public ShuiWeiCtrl swSY;
  209. public ShuiWeiCtrl swXY;
  210. private void Awake()
  211. {
  212. _Instance = this;
  213. Init();
  214. _shuiWeiHistoryPanel = this.transform.Find("Main/ShuiWeiHistoryPanel").GetComponent<ShuiWeiHistoryPanel>();
  215. _shuiWeiHistoryPanel.Init();
  216. _shuiWeiHistoryPanel.gameObject.SetActive(false);
  217. buyuanBtn.onClick.AddListener(OnBuYuanClick);
  218. taokouBtn.onClick.AddListener(OnTaoKouClick);
  219. }
  220. public void OnBuYuanClick() {
  221. buyuanBtn.GetComponent<CanvasGroup>().alpha = 1f;
  222. taokouBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  223. SetCurrentDataToPanel(0);
  224. }
  225. public void OnTaoKouClick()
  226. {
  227. buyuanBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  228. taokouBtn.GetComponent<CanvasGroup>().alpha = 1f;
  229. SetCurrentDataToPanel(1);
  230. }
  231. private async void OnEnable()
  232. {
  233. StaticLod.instance.OnFoucusStatic(0);
  234. if (GlobalData.BuYuanShuiWeiDataList.Count < 1)
  235. {
  236. await HttpHelper._Instance.InitSWYJData();
  237. }
  238. if (GlobalData.BuYuanShuiYaDataList.Count < 1)
  239. {
  240. HttpHelper._Instance.GetBuYuanDevicesGroupInfo();
  241. }
  242. if (GlobalData.TaoKouShuiYaDataList.Count < 1)
  243. {
  244. HttpHelper._Instance.GetTaoKouDevicesGroupInfo();
  245. }
  246. SetCurrentDataToPanel(0);
  247. }
  248. public void Init()
  249. {
  250. swSY.Init();
  251. swXY.Init();
  252. //泵站监控面板
  253. _bengZhanJianKongPanel = this.transform.Find("BengZhanJianKong").GetComponent<RectTransform>();
  254. _bengZhanJianKongContent =
  255. _bengZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  256. currentBengZhanJianKongItems = new List<BengZhanJianKongItem>();
  257. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  258. {
  259. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  260. {
  261. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  262. .GetComponent<BengZhanJianKongItem>();
  263. tempItem.Init();
  264. tempItem.SetData(BengZhanJianKongDatas[i]);
  265. currentBengZhanJianKongItems.Add(tempItem);
  266. }
  267. }
  268. //闸站
  269. _zhaZhanJianKongPanel = this.transform.Find("ZhaZhanJianKong").GetComponent<RectTransform>();
  270. _zhaZhanJianKongContent =
  271. _zhaZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  272. currentZhaZhanJianKongItems = new List<ZhaZhanJianKongItem>();
  273. //水文
  274. _shuiWenJianCePanel = this.transform.Find("ShuiWenJianCe").GetComponent<RectTransform>();
  275. _wenduText = _shuiWenJianCePanel.Find("WenDu/Text/numText").GetComponent<Text>();
  276. _shiduText = _shuiWenJianCePanel.Find("ShiDu/Text/numText").GetComponent<Text>();
  277. _qiyaText = _shuiWenJianCePanel.Find("QiYa/Text/numText").GetComponent<Text>();
  278. _fengXiangText = _shuiWenJianCePanel.Find("FengXiang/Text/numText").GetComponent<Text>();
  279. _fengLiText = _shuiWenJianCePanel.Find("FengLi/Text/numText").GetComponent<Text>();
  280. _yuLiangText = _shuiWenJianCePanel.Find("YuLiang/Text/numText").GetComponent<Text>();
  281. if (currentShuiWenJianCeData != null)
  282. {
  283. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  284. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  285. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  286. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  287. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  288. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  289. }
  290. //监测数据
  291. _pingJunLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/PingJunLiuLiang/title/numText")
  292. .GetComponent<Text>();
  293. _zuiGaoShuiWeiText = this.transform.Find("RightUp/ShuJuJianCe/ZuiGaoShuiWei/title/numText")
  294. .GetComponent<Text>();
  295. _zuiDaLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/ZuiDaLiuLiang/title/numText")
  296. .GetComponent<Text>();
  297. _gongChengGaoJingText = this.transform.Find("RightUp/ShuJuJianCe/DangRiJingGao/title/numText")
  298. .GetComponent<Text>();
  299. _zhengChangYunXingText = this.transform.Find("RightUp/ShuJuJianCe/ZhengChangGongCheng/title/numText")
  300. .GetComponent<Text>();
  301. if (currentGongChengJianCeData != null)
  302. {
  303. _pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  304. _zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  305. _zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  306. _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  307. _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  308. }
  309. //工程列表
  310. _gongChengLieBiaoContent = this.transform.Find("RightUp/GongChengLieBiao/ScrollView/Viewport/Content")
  311. .GetComponent<RectTransform>();
  312. GClist_QuanBuButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_QuanBuButton").GetComponent<Button>();
  313. GClist_QuanBuButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.all); });
  314. GClist_ShuiWeiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_ShuiWeiButton").GetComponent<Button>();
  315. GClist_ShuiWeiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shuiWei); });
  316. GClist_ShenYaJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_ShenYaJiButton").GetComponent<Button>();
  317. GClist_ShenYaJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shenYaJi); });
  318. GClist_jingLiShuiZhunYiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_jingLiShuiZhunYiButton").GetComponent<Button>();
  319. GClist_jingLiShuiZhunYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.jingLiShuiZhunYi); });
  320. GClist_ShiPinButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_ShiPinButton").GetComponent<Button>();
  321. GClist_ShiPinButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shiPin); });
  322. GClist_WenDuButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_WenDuButton").GetComponent<Button>();
  323. GClist_WenDuButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.wenDu); });
  324. GClist_yinZhangXianYiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_yinZhangXianYiButton").GetComponent<Button>();
  325. GClist_yinZhangXianYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.yinZhangXianYi); });
  326. GClist_chuiXianZuoBiaoYiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_chuiXianZuoBiaoYiButton").GetComponent<Button>();
  327. GClist_chuiXianZuoBiaoYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.chuiXianZuoBiaoYi); });
  328. GClist_tuYaLiJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_tuYaLiJiButton").GetComponent<Button>();
  329. GClist_tuYaLiJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.tuYaLiJi); });
  330. GClist_yingLiJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_yingLiJiButton").GetComponent<Button>();
  331. GClist_yingLiJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.yingLiJi); });
  332. GClist_sanXiangWeiCuoJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_sanXiangWeiCuoJiButton").GetComponent<Button>();
  333. GClist_sanXiangWeiCuoJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.sanXiangWeiCuoJi); });
  334. GClist_erXiangCeFengJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_erXiangCeFengJiButton").GetComponent<Button>();
  335. GClist_erXiangCeFengJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.erXiangCeFengJi); });
  336. GClist_weiYiJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_weiYiJiButton").GetComponent<Button>();
  337. GClist_weiYiJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.weiYiJi); });
  338. //监控
  339. obsPanel = this.transform.Find("Main/ObsPlayerPanel").GetComponent<ObsPlayerPanel>();
  340. obsPanel.gameObject.SetActive(false);
  341. obsItemContent = this.transform.Find("ShiPinJianKong/ScrollView/Viewport/Content").transform;
  342. _obsIconContent = this.transform.Find("Main/ObsIconContent").transform;
  343. _obsSearchInputField = this.transform.Find("ShiPinJianKong/InputField").GetComponent<InputField>();
  344. _obsSearchInputField.onValueChanged.AddListener(SearchObsItem);
  345. CreatObsItem();
  346. //水位
  347. _shuiWeiIconContent = this.transform.Find("Main/ShuiWeiIconContent").transform;
  348. _shuiYaIconContent = this.transform.Find("Main/ShuiYaIconContent").transform;
  349. _weiYiIconContent = this.transform.Find("Main/WeiYiIconContent").transform;
  350. obsToggle = this.transform.Find("Main/ObsToggle").GetComponent<Toggle>();
  351. shuiWeiToggle = this.transform.Find("Main/ShuiWeiToggle").GetComponent<Toggle>();
  352. shuiYaToggle = this.transform.Find("Main/ShuiYaToggle").GetComponent<Toggle>();
  353. weiYiToggle = this.transform.Find("Main/WeiYiToggle").GetComponent<Toggle>();
  354. obsToggle.onValueChanged.AddListener(SetObsIconActive);
  355. shuiWeiToggle.onValueChanged.AddListener(SetShuiWeiIconActive);
  356. shuiYaToggle.onValueChanged.AddListener(SetShuiYaIconActive);
  357. weiYiToggle.onValueChanged.AddListener(SetWeiYiIconActive);
  358. globalWeatherBtn.onClick.AddListener(OnGlobalWeatherClick);
  359. exitGlobalWeatherBtn.onClick.AddListener(() =>
  360. {
  361. CameraManager.SwitchCamera(0);
  362. viewMode = ViewMode.normal;
  363. miniMap.gameObject.SetActive(false);
  364. main.gameObject.SetActive(true);
  365. });
  366. qxDataBtn.onClick.AddListener(() =>
  367. {
  368. miniMapQXContent.gameObject.SetActive(true);
  369. miniMapSWContent.gameObject.SetActive(false);
  370. qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  371. swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  372. dropToggle.gameObject.SetActive(true);
  373. weatherToggle.gameObject.SetActive(false);
  374. });
  375. swDataBtn.onClick.AddListener(() =>
  376. {
  377. miniMapQXContent.gameObject.SetActive(false);
  378. miniMapSWContent.gameObject.SetActive(true);
  379. swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  380. qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  381. dropToggle.gameObject.SetActive(false);
  382. weatherToggle.gameObject.SetActive(true);
  383. });
  384. dropToggle.onValueChanged.AddListener((active) =>
  385. {
  386. for (int i = 0; i < dropUnits.Count; i++)
  387. {
  388. dropUnits[i].gameObject.SetActive(active);
  389. }
  390. });
  391. weatherToggle.onValueChanged.AddListener((active) =>
  392. {
  393. for (int i = 0; i < weatherUnits.Count; i++)
  394. {
  395. weatherUnits[i].gameObject.SetActive(active);
  396. }
  397. });
  398. }
  399. public async void OnGlobalWeatherClick()
  400. {
  401. if (GlobalData.qXZDatas.Count < 1 || GlobalData.sWZDatas.Count < 1)
  402. await HttpHelper._Instance.InitGCJKData();
  403. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  404. CameraManager.SwitchCamera(1);
  405. if (dropUnits.Count <= 0)
  406. {
  407. viewMode = ViewMode.miniMap;
  408. dropUnits = new List<DropUnit>();
  409. weatherUnits = new List<WeatherUnit>();
  410. for (int i = 0; i < GlobalData.qXZDatas.Count; i++)
  411. {
  412. GameObject gameObject = Instantiate(dropUnitPrefab);
  413. DropUnit dropUnit = gameObject.GetComponent<DropUnit>();
  414. dropUnit.transform.SetParent(miniMapQXContent.transform);
  415. dropUnit.Init(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD, GlobalData.qXZDatas[i].STNM,
  416. GlobalData.qXZDatas[i].dropSum6.ToString());
  417. dropUnits.Add(dropUnit);
  418. dropUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  419. dropUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(9));
  420. dropUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  421. dropUnit.bingObj.transform.localScale = Vector3.one;
  422. dropUnit.bingObj.transform.localPosition =
  423. CoordinateConverter.GeoToUGUISmall(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD);
  424. dropUnit.bingObj.name = GlobalData.qXZDatas[i].STNM;
  425. }
  426. //for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  427. //{
  428. // GameObject gameObject = Instantiate(dropUnitPrefab);
  429. // DropUnit dropUnit = gameObject.GetComponent<DropUnit>();
  430. // dropUnit.transform.SetParent(miniMapSWContent.transform);
  431. // dropUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM,
  432. // GlobalData.sWZDatas[i].dropSum6.ToString());
  433. // dropUnits.Add(dropUnit);
  434. // dropUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  435. // dropUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
  436. // dropUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  437. // dropUnit.bingObj.transform.localScale = Vector3.one;
  438. // dropUnit.bingObj.transform.localPosition =
  439. // CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
  440. // dropUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
  441. //}
  442. }
  443. else
  444. {
  445. viewMode = ViewMode.miniMap;
  446. int index = 0;
  447. for (int i = 0; i < GlobalData.qXZDatas.Count; i++)
  448. {
  449. dropUnits[i].Init(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD, GlobalData.qXZDatas[i].STNM,
  450. GlobalData.qXZDatas[i].dropSum6.ToString());
  451. index++;
  452. }
  453. //for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  454. //{
  455. // dropUnits[i + index].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD,
  456. // GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].dropSum6.ToString());
  457. //}
  458. }
  459. if (weatherUnits.Count <= 0)
  460. {
  461. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  462. {
  463. GameObject gameObject = Instantiate(weatherUnitPrefab);
  464. WeatherUnit weatherUnit = gameObject.GetComponent<WeatherUnit>();
  465. weatherUnit.transform.SetParent(miniMapSWContent.transform);
  466. weatherUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM,
  467. GlobalData.sWZDatas[i].wth);
  468. weatherUnit.transform.localScale = Vector3.one * 1.1f;
  469. weatherUnits.Add(weatherUnit);
  470. weatherUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  471. weatherUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
  472. weatherUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  473. weatherUnit.bingObj.transform.localScale = Vector3.one;
  474. weatherUnit.bingObj.transform.localPosition =
  475. CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
  476. weatherUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
  477. }
  478. }
  479. else
  480. {
  481. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  482. {
  483. weatherUnits[i].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD,
  484. GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].wth);
  485. }
  486. }
  487. miniMap.gameObject.SetActive(true);
  488. main.gameObject.SetActive(false);
  489. }
  490. public void SetBengZhanJianKongData(BengZhanJianKongData[] datas)
  491. {
  492. for (int i = 0; i < currentBengZhanJianKongItems.Count; i++)
  493. {
  494. Destroy(currentBengZhanJianKongItems[i].gameObject);
  495. }
  496. BengZhanJianKongDatas = new List<BengZhanJianKongData>();
  497. BengZhanJianKongDatas.AddRange(datas);
  498. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  499. {
  500. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  501. {
  502. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  503. .GetComponent<BengZhanJianKongItem>();
  504. tempItem.Init();
  505. tempItem.SetData(BengZhanJianKongDatas[i]);
  506. currentBengZhanJianKongItems.Add(tempItem);
  507. }
  508. }
  509. }
  510. public async void SetCurrentDataToPanel(int type)
  511. {
  512. if (currentDataType == type)
  513. {
  514. return;
  515. }
  516. StaticLod.instance.OnFoucusStatic(type);
  517. currentDataType = type;
  518. if (currentDataType == 0)
  519. {
  520. float? swUp = null;
  521. float? swDown=null;
  522. string swUpName="";
  523. string swDownName="";
  524. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  525. {
  526. if (GlobalData.swDatas[i].stnm == "补元(上)")
  527. {
  528. swUp = GlobalData.swDatas[i].upz;
  529. swUpName = GlobalData.swDatas[i].stnm;
  530. }
  531. if (GlobalData.swDatas[i].stnm == "补元(下)")
  532. {
  533. swDown = GlobalData.swDatas[i].dwz;
  534. swDownName = GlobalData.swDatas[i].stnm;
  535. }
  536. }
  537. var swTargets = GameObject.FindGameObjectsWithTag("BY_SW");
  538. for (int i = 0; i < swTargets.Length; i++)
  539. {
  540. if (swTargets[i].name.Equals("BY_ZhaQian"))
  541. {
  542. swSY.SetData(swUpName,swUp,swTargets[i].transform);
  543. }
  544. if (swTargets[i].name.Equals("BY_ZhaHou"))
  545. {
  546. swXY.SetData(swDownName,swDown,swTargets[i].transform);
  547. }
  548. }
  549. GClist_ShuiWeiButton.gameObject.SetActive(false);
  550. GClist_WenDuButton.gameObject.SetActive(true);
  551. GClist_yinZhangXianYiButton.gameObject.SetActive(false);
  552. GClist_chuiXianZuoBiaoYiButton.gameObject.SetActive(false);
  553. GClist_tuYaLiJiButton.gameObject.SetActive(false);
  554. GClist_yingLiJiButton.gameObject.SetActive(false);
  555. GClist_sanXiangWeiCuoJiButton.gameObject.SetActive(false);
  556. GClist_erXiangCeFengJiButton.gameObject.SetActive(false);
  557. GClist_weiYiJiButton.gameObject.SetActive(false);
  558. }
  559. else
  560. {
  561. float? swUp = null;
  562. float? swDown=null;
  563. string swUpName="";
  564. string swDownName="";
  565. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  566. {
  567. if (GlobalData.swDatas[i].stnm == "套口(上)")
  568. {
  569. swUp = GlobalData.swDatas[i].upz;
  570. swUpName = GlobalData.swDatas[i].stnm;
  571. }
  572. if (GlobalData.swDatas[i].stnm == "套口(下)")
  573. {
  574. swDown = GlobalData.swDatas[i].dwz;
  575. swDownName = GlobalData.swDatas[i].stnm;
  576. }
  577. }
  578. var swTargets = GameObject.FindGameObjectsWithTag("TK_SW");
  579. for (int i = 0; i < swTargets.Length; i++)
  580. {
  581. if (swTargets[i].name.Equals("TK_ZhaQian"))
  582. {
  583. swSY.SetData(swUpName,swUp,swTargets[i].transform);
  584. }
  585. if (swTargets[i].name.Equals("TK_ZhaHou"))
  586. {
  587. swXY.SetData(swDownName,swDown,swTargets[i].transform);
  588. }
  589. }
  590. GClist_ShuiWeiButton.gameObject.SetActive(false);
  591. GClist_WenDuButton.gameObject.SetActive(false);
  592. GClist_yinZhangXianYiButton.gameObject.SetActive(true);
  593. GClist_chuiXianZuoBiaoYiButton.gameObject.SetActive(true);
  594. GClist_tuYaLiJiButton.gameObject.SetActive(true);
  595. GClist_yingLiJiButton.gameObject.SetActive(true);
  596. GClist_sanXiangWeiCuoJiButton.gameObject.SetActive(true);
  597. GClist_erXiangCeFengJiButton.gameObject.SetActive(true);
  598. GClist_weiYiJiButton.gameObject.SetActive(true);
  599. }
  600. //水位图标
  601. CreatShuiWeiIcon();
  602. FindShuiWeiTargetObje();
  603. //水压图标
  604. CreatShuiYaIcon();
  605. FindShuiYaTargetObje();
  606. //位移图标
  607. CreatWeiYiIcon();
  608. FindWeiYiTargetObje();
  609. //隐藏不是当前站点的监控
  610. var currentObsType = currentDataType == 0 ? obsType.BuYuanObs : obsType.TaoKouObs;
  611. if (_obsItems != null)
  612. {
  613. for (int i = 0; i < _obsItems.Count; i++)
  614. {
  615. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.type == currentObsType);
  616. }
  617. }
  618. if (_obsIconCtrls != null)
  619. {
  620. for (int i = 0; i < _obsIconCtrls.Count; i++)
  621. {
  622. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == currentObsType);
  623. }
  624. }
  625. SetObsIconActive(obsToggle.isOn);
  626. SetShuiWeiIconActive(false);
  627. SetShuiYaIconActive(false);
  628. SetWeiYiIconActive(false);
  629. SetGongChengLieBiaoData();
  630. loading.gameObject.SetActive(true);
  631. if (currentDataType == 0)
  632. {
  633. if (GlobalData.buYuanSensorData == null || GlobalData.buYuanSensorData.data.Count < 1)
  634. {
  635. await HttpHelper._Instance.SendBuYuan_GetSensorData();
  636. }
  637. }
  638. else
  639. {
  640. if (GlobalData.taoKouSensorData == null || GlobalData.taoKouSensorData.data.Count < 1)
  641. {
  642. await HttpHelper._Instance.SendTaoKou_GetSensorData();
  643. }
  644. }
  645. loading.gameObject.SetActive(false);
  646. SetZhaZhanJianKongData();
  647. }
  648. public async void OpenDeviceTrendPanel(string _name, GongChengType _type, string _gid, string _sid)
  649. {
  650. if (openDeviceTrendPanelList.ContainsKey(_name))
  651. {
  652. return;
  653. }
  654. var tempTrendPanel = Instantiate(_DeviceTrendPanelOri, this.transform).GetComponent<DeviceTrendPanel>();
  655. tempTrendPanel.currentType = currentDataType;
  656. tempTrendPanel.InitDatePicker();
  657. int openCount = openDeviceTrendPanelList.Count;
  658. tempTrendPanel.transform.localPosition += new Vector3(40*openCount,-20*openCount,0);
  659. await tempTrendPanel.Show(_name, _type, _gid, _sid);
  660. openDeviceTrendPanelList.Add(_name, tempTrendPanel);
  661. }
  662. public void RemovePanel(DeviceTrendPanel panel)
  663. {
  664. if (openDeviceTrendPanelList.ContainsKey(panel.dataName))
  665. {
  666. openDeviceTrendPanelList.Remove(panel.dataName);
  667. }
  668. }
  669. private void OnDisable()
  670. {
  671. foreach (var item in openDeviceTrendPanelList.Values)
  672. {
  673. item.Hide();
  674. }
  675. }
  676. public void SetZhaZhanJianKongData()
  677. {
  678. List<ZhaZhanJianKongData> datas = new List<ZhaZhanJianKongData>();
  679. var tempSensorData = currentDataType == 0 ? GlobalData.buYuanSensorData.data : GlobalData.taoKouSensorData.data;
  680. Debug.Log(tempSensorData.Count);
  681. for (int i = 0; i < tempSensorData.Count; i++)
  682. {
  683. datas.Add(new ZhaZhanJianKongData()
  684. {
  685. name = "闸门_" + tempSensorData[i].sensor_id,
  686. openValue = tempSensorData[i].opening_degree * 0.01f,
  687. state = tempSensorData[i].gate_open
  688. ? ZhaZhanState.open
  689. : ZhaZhanState.close,
  690. });
  691. }
  692. for (int i = 0; i < currentZhaZhanJianKongItems.Count; i++)
  693. {
  694. Destroy(currentZhaZhanJianKongItems[i].gameObject);
  695. }
  696. currentZhaZhanJianKongItems.Clear();
  697. if (datas != null && datas.Count > 0)
  698. {
  699. for (int i = 0; i < datas.Count; i++)
  700. {
  701. ZhaZhanJianKongItem tempItem = Instantiate(ZhaZhanJianKongItemOri, _zhaZhanJianKongContent)
  702. .GetComponent<ZhaZhanJianKongItem>();
  703. tempItem.Init();
  704. tempItem.SetData(datas[i]);
  705. currentZhaZhanJianKongItems.Add(tempItem);
  706. }
  707. }
  708. float[] modelAniValues = new float[datas.Count];
  709. for (int i = 0; i < modelAniValues.Length; i++)
  710. {
  711. modelAniValues[i] = datas[i].openValue;
  712. }
  713. ActionInstance._Instance.ModelAni_On?.Invoke(currentDataType == 0 ? AniType.buYuan : AniType.taoKou,
  714. modelAniValues);
  715. }
  716. public void SetShuiWenJianCeData(ShuiWenJianCeData data)
  717. {
  718. currentShuiWenJianCeData = data;
  719. if (currentShuiWenJianCeData != null)
  720. {
  721. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  722. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  723. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  724. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  725. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  726. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  727. }
  728. }
  729. public void SetGongChengJianCe(GongChengJianCeData data)
  730. {
  731. currentGongChengJianCeData = data;
  732. if (currentGongChengJianCeData != null)
  733. {
  734. _pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  735. _zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  736. _zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  737. _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  738. _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  739. }
  740. }
  741. public void SetGongChengLieBiaoData()
  742. {
  743. _DevivesDatas.Clear();
  744. string stationName = currentDataType == 0 ? "补元" : "套口";
  745. foreach (var devicesData in GlobalData._devicesIdDatas.Values)
  746. {
  747. if (devicesData.stationName.Equals(stationName))
  748. {
  749. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  750. tempLieBiaoData.name = devicesData.sensorName;
  751. switch (devicesData.sensorType)
  752. {
  753. case "水位计":
  754. tempLieBiaoData.type = GongChengType.shuiWei;
  755. break;
  756. case "渗压计":
  757. tempLieBiaoData.type = GongChengType.shenYaJi;
  758. break;
  759. case "静力水准仪":
  760. tempLieBiaoData.type = GongChengType.jingLiShuiZhunYi;
  761. break;
  762. case "温度":
  763. tempLieBiaoData.type = GongChengType.wenDu;
  764. break;
  765. case "引张线仪":
  766. tempLieBiaoData.type = GongChengType.yinZhangXianYi;
  767. break;
  768. case "垂线坐标仪":
  769. tempLieBiaoData.type = GongChengType.chuiXianZuoBiaoYi;
  770. break;
  771. case "土压力计":
  772. tempLieBiaoData.type = GongChengType.tuYaLiJi;
  773. break;
  774. case "应力计":
  775. tempLieBiaoData.type = GongChengType.yingLiJi;
  776. break;
  777. case "三向位错计":
  778. tempLieBiaoData.type = GongChengType.sanXiangWeiCuoJi;
  779. break;
  780. case "二向测缝计":
  781. tempLieBiaoData.type = GongChengType.erXiangCeFengJi;
  782. break;
  783. case "位移计":
  784. tempLieBiaoData.type = GongChengType.weiYiJi;
  785. break;
  786. }
  787. tempLieBiaoData.state = GongChengState.normal;
  788. tempLieBiaoData.sid = devicesData.dataSid;
  789. tempLieBiaoData.gid = devicesData.dataGid;
  790. _DevivesDatas.Add(tempLieBiaoData);
  791. }
  792. }
  793. //监控
  794. foreach (var tempData in currentDataType == 0 ? GlobalData.obsDatas_by : GlobalData.obsDatas_tk)
  795. {
  796. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  797. tempLieBiaoData.name = tempData.name;
  798. tempLieBiaoData.type = GongChengType.shiPin;
  799. tempLieBiaoData.state = tempData.status ? GongChengState.normal : GongChengState.warning;
  800. tempLieBiaoData.sid = "";
  801. tempLieBiaoData.gid = ""; //监控没有这玩意
  802. _DevivesDatas.Add(tempLieBiaoData);
  803. }
  804. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  805. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  806. GClist_ShenYaJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  807. GClist_jingLiShuiZhunYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  808. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  809. for (int i = 0; i < currentGongChengLieBiaoItems.Count; i++)
  810. {
  811. Destroy(currentGongChengLieBiaoItems[i].gameObject);
  812. }
  813. currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  814. for (int i = 0; i < _DevivesDatas.Count; i++)
  815. {
  816. GongChengLieBiaoItem tempItem = Instantiate(GongChengLieBiaoItemOri, _gongChengLieBiaoContent)
  817. .GetComponent<GongChengLieBiaoItem>();
  818. tempItem.Init();
  819. _DevivesDatas[i].index = i + 1;
  820. tempItem.SetData(_DevivesDatas[i]);
  821. currentGongChengLieBiaoItems.Add(tempItem);
  822. }
  823. }
  824. //筛选工程列表
  825. public void SeachGongChengList(GongChengType type)
  826. {
  827. GClist_QuanBuButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  828. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  829. GClist_ShenYaJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  830. GClist_jingLiShuiZhunYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  831. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  832. GClist_WenDuButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  833. GClist_yinZhangXianYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  834. GClist_chuiXianZuoBiaoYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  835. GClist_tuYaLiJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  836. GClist_yingLiJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  837. GClist_sanXiangWeiCuoJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  838. GClist_erXiangCeFengJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  839. GClist_weiYiJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  840. switch (type)
  841. {
  842. case GongChengType.all:
  843. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  844. foreach (var obj in currentGongChengLieBiaoItems)
  845. {
  846. obj.gameObject.SetActive(true);
  847. }
  848. break;
  849. case GongChengType.shuiWei:
  850. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = Color.white;
  851. foreach (var obj in currentGongChengLieBiaoItems)
  852. {
  853. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shuiWei);
  854. }
  855. break;
  856. case GongChengType.shenYaJi:
  857. GClist_ShenYaJiButton.GetComponentInChildren<Text>().color = Color.white;
  858. foreach (var obj in currentGongChengLieBiaoItems)
  859. {
  860. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shenYaJi);
  861. }
  862. break;
  863. case GongChengType.jingLiShuiZhunYi:
  864. GClist_jingLiShuiZhunYiButton.GetComponentInChildren<Text>().color = Color.white;
  865. foreach (var obj in currentGongChengLieBiaoItems)
  866. {
  867. obj.gameObject.SetActive(obj._currentData.type == GongChengType.jingLiShuiZhunYi);
  868. }
  869. break;
  870. case GongChengType.shiPin:
  871. GClist_ShiPinButton.GetComponentInChildren<Text>().color = Color.white;
  872. foreach (var obj in currentGongChengLieBiaoItems)
  873. {
  874. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shiPin);
  875. }
  876. break;
  877. case GongChengType.wenDu:
  878. GClist_WenDuButton.GetComponentInChildren<Text>().color = Color.white;
  879. foreach (var obj in currentGongChengLieBiaoItems)
  880. {
  881. obj.gameObject.SetActive(obj._currentData.type == GongChengType.wenDu);
  882. }
  883. break;
  884. case GongChengType.yinZhangXianYi:
  885. GClist_yinZhangXianYiButton.GetComponentInChildren<Text>().color = Color.white;
  886. foreach (var obj in currentGongChengLieBiaoItems)
  887. {
  888. obj.gameObject.SetActive(obj._currentData.type == GongChengType.yinZhangXianYi);
  889. }
  890. break;
  891. case GongChengType.chuiXianZuoBiaoYi:
  892. GClist_chuiXianZuoBiaoYiButton.GetComponentInChildren<Text>().color = Color.white;
  893. foreach (var obj in currentGongChengLieBiaoItems)
  894. {
  895. obj.gameObject.SetActive(obj._currentData.type == GongChengType.chuiXianZuoBiaoYi);
  896. }
  897. break;
  898. case GongChengType.tuYaLiJi:
  899. GClist_tuYaLiJiButton.GetComponentInChildren<Text>().color = Color.white;
  900. foreach (var obj in currentGongChengLieBiaoItems)
  901. {
  902. obj.gameObject.SetActive(obj._currentData.type == GongChengType.tuYaLiJi);
  903. }
  904. break;
  905. case GongChengType.yingLiJi:
  906. GClist_yingLiJiButton.GetComponentInChildren<Text>().color = Color.white;
  907. foreach (var obj in currentGongChengLieBiaoItems)
  908. {
  909. obj.gameObject.SetActive(obj._currentData.type == GongChengType.yingLiJi);
  910. }
  911. break;
  912. case GongChengType.sanXiangWeiCuoJi:
  913. GClist_sanXiangWeiCuoJiButton.GetComponentInChildren<Text>().color = Color.white;
  914. foreach (var obj in currentGongChengLieBiaoItems)
  915. {
  916. obj.gameObject.SetActive(obj._currentData.type == GongChengType.sanXiangWeiCuoJi);
  917. }
  918. break;
  919. case GongChengType.erXiangCeFengJi:
  920. GClist_erXiangCeFengJiButton.GetComponentInChildren<Text>().color = Color.white;
  921. foreach (var obj in currentGongChengLieBiaoItems)
  922. {
  923. obj.gameObject.SetActive(obj._currentData.type == GongChengType.erXiangCeFengJi);
  924. }
  925. break;
  926. case GongChengType.weiYiJi:
  927. GClist_weiYiJiButton.GetComponentInChildren<Text>().color = Color.white;
  928. foreach (var obj in currentGongChengLieBiaoItems)
  929. {
  930. obj.gameObject.SetActive(obj._currentData.type == GongChengType.weiYiJi);
  931. }
  932. break;
  933. }
  934. }
  935. Dictionary<string, bool> BYObsUseLib = new Dictionary<string, bool>();
  936. Dictionary<string, bool> TKObsUseLib = new Dictionary<string, bool>();
  937. //监控列表
  938. public async void CreatObsItem()
  939. {
  940. await new WaitUntil(() => { return GlobalData.obsDatas_by.Count > 0 && GlobalData.obsDatas_tk.Count > 0; });
  941. _obsItems = new List<ObsItem>();
  942. _obsIconCtrls = new List<ObsIconCtrl>();
  943. for (int i = 0; i < _obsItems.Count; i++)
  944. {
  945. Destroy(_obsItems[i].gameObject);
  946. }
  947. for (int i = 0; i < _obsIconCtrls.Count; i++)
  948. {
  949. Destroy(_obsIconCtrls[i].gameObject);
  950. }
  951. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++)
  952. {
  953. if (GlobalData.layerUnitDatas[i].type == LayerUnitType.JK)
  954. {
  955. if (GlobalData.layerUnitDatas[i].text1 == "补元退洪闸")
  956. {
  957. BYObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  958. }
  959. else if (GlobalData.layerUnitDatas[i].text1 == "套口进洪闸")
  960. {
  961. TKObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  962. }
  963. }
  964. }
  965. for (int i = 0; i < GlobalData.obsDatas_by.Count; i++)
  966. {
  967. if (BYObsUseLib.ContainsKey(GlobalData.obsDatas_by[i].targetName))
  968. {
  969. BYObsUseLib[GlobalData.obsDatas_by[i].targetName] = true;
  970. }
  971. //Debug.Log(GlobalData.obsDatas_by[i].name + ":000:" + GlobalData.obsDatas_by[i].targetName);
  972. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  973. tempItem.SetData(GlobalData.obsDatas_by[i]);
  974. int tempi = i;
  975. tempItem._button.onClick.AddListener(() =>
  976. {
  977. GCJKLayer._Instance.ShowObsPlayerPanel(GlobalData.obsDatas_by[tempi]);
  978. });
  979. _obsItems.Add(tempItem);
  980. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  981. //Debug.Log(GlobalData.obsDatas_by[i].name + ":111:" + GlobalData.obsDatas_by[i].targetName);
  982. tempIcon.Init(GlobalData.obsDatas_by[i]);
  983. _obsIconCtrls.Add(tempIcon);
  984. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  985. }
  986. foreach (string keyName in BYObsUseLib.Keys)
  987. {
  988. if (!BYObsUseLib[keyName])
  989. {
  990. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  991. ObsData errorObs = new ObsData();
  992. errorObs.name = keyName + "(丢失)";
  993. errorObs.targetName = keyName;
  994. errorObs.type = obsType.BuYuanObs;
  995. errorObs.status = false;
  996. tempIcon.Init(errorObs);
  997. _obsIconCtrls.Add(tempIcon);
  998. }
  999. }
  1000. for (int i = 0; i < GlobalData.obsDatas_tk.Count; i++)
  1001. {
  1002. if (TKObsUseLib.ContainsKey(GlobalData.obsDatas_tk[i].targetName))
  1003. {
  1004. TKObsUseLib[GlobalData.obsDatas_tk[i].targetName] = true;
  1005. }
  1006. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  1007. tempItem.SetData(GlobalData.obsDatas_tk[i]);
  1008. int tempi = i;
  1009. tempItem._button.onClick.AddListener(() =>
  1010. {
  1011. GCJKLayer._Instance.ShowObsPlayerPanel(GlobalData.obsDatas_tk[tempi]);
  1012. });
  1013. _obsItems.Add(tempItem);
  1014. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1015. tempIcon.Init(GlobalData.obsDatas_tk[i]);
  1016. _obsIconCtrls.Add(tempIcon);
  1017. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  1018. }
  1019. foreach (string keyName in TKObsUseLib.Keys)
  1020. {
  1021. if (!TKObsUseLib[keyName])
  1022. {
  1023. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1024. ObsData errorObs = new ObsData();
  1025. errorObs.name = keyName + "(丢失)";
  1026. errorObs.targetName = keyName;
  1027. errorObs.type = obsType.TaoKouObs;
  1028. errorObs.status = false;
  1029. tempIcon.Init(errorObs);
  1030. _obsIconCtrls.Add(tempIcon);
  1031. }
  1032. }
  1033. //隐藏不是当前站点的监控
  1034. var currentObsType = currentDataType == 0 ? obsType.BuYuanObs : obsType.TaoKouObs;
  1035. if (_obsItems != null)
  1036. {
  1037. for (int i = 0; i < _obsItems.Count; i++)
  1038. {
  1039. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.type == currentObsType);
  1040. }
  1041. }
  1042. if (_obsIconCtrls != null)
  1043. {
  1044. for (int i = 0; i < _obsIconCtrls.Count; i++)
  1045. {
  1046. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == currentObsType);
  1047. }
  1048. }
  1049. SetObsIconActive(obsToggle.isOn);
  1050. }
  1051. public void SearchObsItem(string s_name)
  1052. {
  1053. if (s_name.Equals(""))
  1054. {
  1055. for (int i = 0; i < _obsItems.Count; i++)
  1056. {
  1057. _obsItems[i].gameObject.SetActive(true);
  1058. }
  1059. }
  1060. else
  1061. {
  1062. for (int i = 0; i < _obsItems.Count; i++)
  1063. {
  1064. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.name.Contains(s_name));
  1065. }
  1066. }
  1067. }
  1068. //查找场景中的监控坐标对象
  1069. public void FindObsTargetObje()
  1070. {
  1071. if (_obsItems == null)
  1072. {
  1073. return;
  1074. }
  1075. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(obsType.BuYuanObs.ToString());
  1076. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(obsType.TaoKouObs.ToString());
  1077. for (int i = 0; i < _obsItems.Count; i++)
  1078. {
  1079. string objName = _obsItems[i]._data.targetName;
  1080. if (_obsItems[i]._data.type == obsType.BuYuanObs)
  1081. {
  1082. for (int j = 0; j < BY_targs.Length; j++)
  1083. {
  1084. if (BY_targs[j].gameObject.name == objName)
  1085. {
  1086. _obsItems[i]._data.targetTransform = BY_targs[j].transform;
  1087. _obsIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1088. break;
  1089. }
  1090. }
  1091. }
  1092. else
  1093. {
  1094. for (int j = 0; j < TK_targs.Length; j++)
  1095. {
  1096. if (TK_targs[j].gameObject.name == objName)
  1097. {
  1098. _obsItems[i]._data.targetTransform = TK_targs[j].transform;
  1099. _obsIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1100. break;
  1101. }
  1102. }
  1103. }
  1104. }
  1105. }
  1106. public void ShowObsPlayerPanel(ObsData _data)
  1107. {
  1108. obsPanel.gameObject.SetActive(true);
  1109. obsPanel.SetObsData(_data);
  1110. obsPanel.SetTitle(_data.name);
  1111. }
  1112. public void ShowHistoryPanle(ShuiWeiData data)
  1113. {
  1114. _shuiWeiHistoryPanel.SetData(data);
  1115. _shuiWeiHistoryPanel.gameObject.SetActive(true);
  1116. }
  1117. public void SetObsIconActive(bool show)
  1118. {
  1119. if (_obsIconCtrls == null)
  1120. {
  1121. return;
  1122. }
  1123. for (int i = 0; i < _obsIconCtrls.Count; i++)
  1124. {
  1125. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == (obsType)currentDataType && show);
  1126. }
  1127. }
  1128. //水位图标
  1129. public void CreatShuiWeiIcon()
  1130. {
  1131. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  1132. {
  1133. Destroy(_shuiWeiIconCtrls[i].gameObject);
  1134. }
  1135. _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  1136. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiWeiDataList : GlobalData.TaoKouShuiWeiDataList;
  1137. for (int i = 0; i < DataList.Count; i++)
  1138. {
  1139. ShuiWeiIconCtrl tempIcon =
  1140. Instantiate(shuiweiIconPrefab, _shuiWeiIconContent).GetComponent<ShuiWeiIconCtrl>();
  1141. tempIcon.Init(DataList[i]);
  1142. _shuiWeiIconCtrls.Add(tempIcon);
  1143. }
  1144. Debug.Log(DataList.Count);
  1145. }
  1146. //查找场景中的水位坐标对象
  1147. public void FindShuiWeiTargetObje()
  1148. {
  1149. if (_shuiWeiIconCtrls == null)
  1150. {
  1151. return;
  1152. }
  1153. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.BuYuanShuiWei.ToString());
  1154. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.TaoKouShuiWei.ToString());
  1155. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  1156. {
  1157. string objName = _shuiWeiIconCtrls[i]._data.targetName;
  1158. if (_shuiWeiIconCtrls[i]._data.type == shuiWeiType.BuYuanShuiWei)
  1159. {
  1160. for (int j = 0; j < BY_targs.Length; j++)
  1161. {
  1162. if (BY_targs[j].gameObject.name == objName)
  1163. {
  1164. _shuiWeiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1165. break;
  1166. }
  1167. }
  1168. }
  1169. else
  1170. {
  1171. for (int j = 0; j < TK_targs.Length; j++)
  1172. {
  1173. if (TK_targs[j].gameObject.name == objName)
  1174. {
  1175. _shuiWeiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1176. break;
  1177. }
  1178. }
  1179. }
  1180. }
  1181. }
  1182. //水压图标
  1183. public void CreatShuiYaIcon()
  1184. {
  1185. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1186. {
  1187. Destroy(_shuiYaIconCtrls[i].gameObject);
  1188. }
  1189. _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  1190. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiYaDataList : GlobalData.TaoKouShuiYaDataList;
  1191. for (int i = 0; i < DataList.Count; i++)
  1192. {
  1193. ShuiYaIconCtrl tempIcon = Instantiate(shuiYaIconPrefab, _shuiYaIconContent).GetComponent<ShuiYaIconCtrl>();
  1194. tempIcon.Init(DataList[i]);
  1195. _shuiYaIconCtrls.Add(tempIcon);
  1196. }
  1197. }
  1198. public void FindShuiYaTargetObje()
  1199. {
  1200. if (_shuiYaIconCtrls == null)
  1201. {
  1202. return;
  1203. }
  1204. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiYaType.BuYuanShuiYa.ToString());
  1205. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiYaType.TaoKouShuiYa.ToString());
  1206. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1207. {
  1208. string objName = _shuiYaIconCtrls[i]._data.targetName;
  1209. if (_shuiYaIconCtrls[i]._data.type == shuiYaType.BuYuanShuiYa)
  1210. {
  1211. for (int j = 0; j < BY_targs.Length; j++)
  1212. {
  1213. if (BY_targs[j].gameObject.name == objName)
  1214. {
  1215. _shuiYaIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1216. break;
  1217. }
  1218. }
  1219. }
  1220. else
  1221. {
  1222. for (int j = 0; j < TK_targs.Length; j++)
  1223. {
  1224. if (TK_targs[j].gameObject.name == objName)
  1225. {
  1226. _shuiYaIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1227. break;
  1228. }
  1229. }
  1230. }
  1231. }
  1232. }
  1233. //位移图标
  1234. public void CreatWeiYiIcon()
  1235. {
  1236. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1237. {
  1238. Destroy(_weiYiIconCtrls[i].gameObject);
  1239. }
  1240. _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  1241. var DataList = currentDataType == 0 ? GlobalData.BuYuanWeiYiDataList : GlobalData.TaoKouWeiYiDataList;
  1242. for (int i = 0; i < DataList.Count; i++)
  1243. {
  1244. WeiYiIconCtrl tempIcon = Instantiate(weiYiIconPrefab, _weiYiIconContent).GetComponent<WeiYiIconCtrl>();
  1245. tempIcon.Init(DataList[i]);
  1246. _weiYiIconCtrls.Add(tempIcon);
  1247. }
  1248. }
  1249. public void FindWeiYiTargetObje()
  1250. {
  1251. if (_weiYiIconCtrls == null)
  1252. {
  1253. return;
  1254. }
  1255. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(weiYiType.BuYuanWeiYi.ToString());
  1256. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(weiYiType.TaoKouWeiYi.ToString());
  1257. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1258. {
  1259. string objName = _weiYiIconCtrls[i]._data.targetName;
  1260. if (_weiYiIconCtrls[i]._data.type == weiYiType.BuYuanWeiYi)
  1261. {
  1262. for (int j = 0; j < BY_targs.Length; j++)
  1263. {
  1264. if (BY_targs[j].gameObject.name == objName)
  1265. {
  1266. _weiYiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1267. break;
  1268. }
  1269. }
  1270. }
  1271. else
  1272. {
  1273. for (int j = 0; j < TK_targs.Length; j++)
  1274. {
  1275. if (TK_targs[i].gameObject.name == objName)
  1276. {
  1277. _weiYiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1278. break;
  1279. }
  1280. }
  1281. }
  1282. }
  1283. }
  1284. public void SetShuiWeiIconActive(bool show)
  1285. {
  1286. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  1287. {
  1288. _shuiWeiIconCtrls[i].gameObject.SetActive(show);
  1289. }
  1290. }
  1291. public void SetShuiYaIconActive(bool show)
  1292. {
  1293. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1294. {
  1295. _shuiYaIconCtrls[i].gameObject.SetActive(show);
  1296. }
  1297. }
  1298. public void SetWeiYiIconActive(bool show)
  1299. {
  1300. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1301. {
  1302. _weiYiIconCtrls[i].gameObject.SetActive(show);
  1303. }
  1304. }
  1305. }