GCZLLayer.cs 8.3 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityAsync;
  6. using WaitUntil = UnityAsync.WaitUntil;
  7. using System.Threading.Tasks;
  8. using UnityEngine.UI;
  9. public class GCZLLayer : MonoBehaviour
  10. {
  11. public GameObject classPrefab;
  12. public GameObject informationPrefab;
  13. public RectTransform classContent;
  14. public RectTransform informationContent;
  15. public YZTLayer zTLayer;
  16. public Sprite[] sprites;
  17. private List<GameObject> informations = new List<GameObject>();
  18. private GameObject lastClassBtn;
  19. private int currentClass = -99;
  20. private GameObject InfoPanel;
  21. private Button InfoExitButton;
  22. private Button Info_DetailButton;
  23. private Text InfoTitleText;
  24. private Text InfoClassText;
  25. private Text InfoNoText;
  26. private Text InfoDayText;
  27. private RawImage InfoFM;
  28. private GameObject DetailPanel;
  29. private Button DetailExitButton;
  30. private Text DetailTitleText;
  31. private LayerUnitData currentData;
  32. private void Awake()
  33. {
  34. InfoPanel = this.transform.Find("InfoPanel").gameObject;
  35. InfoTitleText = InfoPanel.transform.Find("Title").GetComponent<Text>();
  36. InfoClassText= InfoPanel.transform.Find("Class").GetComponent<Text>();
  37. InfoNoText= InfoPanel.transform.Find("No").GetComponent<Text>();
  38. InfoDayText= InfoPanel.transform.Find("Day").GetComponent<Text>();
  39. InfoFM = InfoPanel.transform.Find("fm").GetComponent<RawImage>();
  40. InfoExitButton = InfoPanel.transform.Find("CloseButton").GetComponent<Button>();
  41. InfoExitButton.onClick.AddListener(() =>
  42. {
  43. InfoPanel.SetActive(false);
  44. });
  45. Info_DetailButton = InfoPanel.transform.Find("MoreButton").GetComponent<Button>();
  46. Info_DetailButton.onClick.AddListener(() =>
  47. {
  48. DetailTitleText.text = currentData.name;
  49. DetailPanel.SetActive(true);
  50. });
  51. DetailPanel = this.transform.Find("DetailPanel").gameObject;
  52. DetailTitleText = DetailPanel.transform.Find("Title").GetComponent<Text>();
  53. DetailExitButton = DetailPanel.transform.Find("CloseButton").GetComponent<Button>();
  54. DetailExitButton.onClick.AddListener(() =>
  55. {
  56. DetailPanel.SetActive(false);
  57. });
  58. InfoPanel.SetActive(false);
  59. DetailPanel.SetActive(false);
  60. }
  61. // Start is called before the first frame update
  62. async void Start()
  63. {
  64. await InitData();
  65. StaticLod.instance.OnFoucusStatic(0);
  66. CameraManager.SwitchCamera(0);
  67. InitButton();
  68. InitInformation(0);
  69. }
  70. void InitButton() {
  71. for (int i = 0; i < zTLayer.layerDatas.Length; i++) {
  72. string name = zTLayer.layerDatas[i].layerName;
  73. int temp = i;
  74. GameObject obj = Instantiate(classPrefab);
  75. obj.transform.SetParent(classContent);
  76. obj.GetComponentInChildren<Text>().text = name;
  77. obj.transform.localScale = Vector3.one;
  78. if (i == 0)
  79. {
  80. obj.GetComponent<Image>().sprite = sprites[0];
  81. lastClassBtn = obj;
  82. }
  83. else
  84. {
  85. obj.GetComponent<Image>().sprite = sprites[1];
  86. }
  87. obj.GetComponent<Button>().onClick.AddListener(()=> {
  88. InitInformation(temp);
  89. lastClassBtn.GetComponent<Image>().sprite = sprites[1];
  90. obj.GetComponent<Image>().sprite = sprites[0];
  91. lastClassBtn = obj;
  92. });
  93. }
  94. }
  95. void InitInformation(int index) {
  96. if (currentClass == index) return;
  97. for (int i = informations.Count - 1; i >= 0; i--) {
  98. Destroy(informations[i]);
  99. }
  100. informations.Clear();
  101. currentClass = index;
  102. if (currentClass == 0)
  103. {
  104. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++)
  105. {
  106. if (GlobalData.layerUnitDatas[i].special)
  107. {
  108. GameObject obj = Instantiate(informationPrefab);
  109. string realName = GlobalData.layerUnitDatas[i].name;
  110. string priName = GlobalData.layerUnitDatas[i].name_pri;
  111. var objType = GlobalData.layerUnitDatas[i].type;
  112. string className = GlobalData.layerUnitDatas[i].GetTypeName();
  113. obj.transform.SetParent(informationContent);
  114. obj.transform.Find("Name").GetComponentInChildren<Text>().text = realName;
  115. obj.transform.Find("Class").GetComponentInChildren<Text>().text = className;
  116. //todo
  117. obj.transform.Find("No").GetComponentInChildren<Text>().text = "未知";
  118. obj.transform.Find("Day").GetComponentInChildren<Text>().text = "近期";
  119. obj.transform.Find("fm").GetComponent<RawImage>().texture =
  120. TextureLoadHelp._Instance.GetTempTexture(priName);
  121. obj.transform.localScale = Vector3.one;
  122. informations.Add(obj);
  123. int dataIndex = i;
  124. obj.GetComponent<Button>().onClick.AddListener(() =>
  125. {
  126. currentData = GlobalData.layerUnitDatas[dataIndex];
  127. StaticLod.instance.OnFoucusStatic(priName);
  128. if (objType == LayerUnitType.ZZ|| objType==LayerUnitType.BZ)
  129. {
  130. Info_DetailButton.gameObject.SetActive(true);
  131. }
  132. else
  133. {
  134. Info_DetailButton.gameObject.SetActive(false);
  135. }
  136. ShowInfoPanelData();
  137. });
  138. }
  139. }
  140. }
  141. else {
  142. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++)
  143. {
  144. if (GlobalData.layerUnitDatas[i].type == (LayerUnitType)currentClass)
  145. {
  146. GameObject obj = Instantiate(informationPrefab);
  147. string realName = GlobalData.layerUnitDatas[i].name;
  148. string priName = GlobalData.layerUnitDatas[i].name_pri;
  149. var objType = GlobalData.layerUnitDatas[i].type;
  150. string className = GlobalData.layerUnitDatas[i].GetTypeName();
  151. obj.transform.SetParent(informationContent);
  152. obj.transform.Find("Name").GetComponentInChildren<Text>().text = realName;
  153. obj.transform.Find("Class").GetComponentInChildren<Text>().text = className;
  154. //todo
  155. obj.transform.Find("No").GetComponentInChildren<Text>().text = "未知";
  156. obj.transform.Find("Day").GetComponentInChildren<Text>().text = "近期";
  157. obj.transform.Find("fm").GetComponent<RawImage>().texture =
  158. TextureLoadHelp._Instance.GetTempTexture(priName);
  159. obj.transform.localScale = Vector3.one;
  160. informations.Add(obj);
  161. int dataIndex = i;
  162. obj.GetComponent<Button>().onClick.AddListener(() =>
  163. {
  164. currentData = GlobalData.layerUnitDatas[dataIndex];
  165. StaticLod.instance.OnFoucusStatic(priName);
  166. if (objType == LayerUnitType.ZZ|| objType==LayerUnitType.BZ)
  167. {
  168. Info_DetailButton.gameObject.SetActive(true);
  169. }
  170. else
  171. {
  172. Info_DetailButton.gameObject.SetActive(false);
  173. }
  174. ShowInfoPanelData();
  175. });
  176. }
  177. }
  178. }
  179. }
  180. async Task InitData()
  181. {
  182. await new WaitUntil(() =>
  183. {
  184. return GlobalData.layerUnitDatas.Count > 0;
  185. });
  186. }
  187. public void ShowInfoPanelData()
  188. {
  189. InfoTitleText.text = currentData.name;
  190. InfoClassText.text = currentData.GetTypeName();
  191. InfoFM.texture = TextureLoadHelp._Instance.GetTempTexture(currentData.name_pri);
  192. //todo
  193. InfoNoText.text = "未知";
  194. InfoDayText.text = "近期";
  195. InfoPanel.SetActive(true);
  196. }
  197. }