RKZYLayer.cs 19 KB

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  1. using Newtonsoft.Json;
  2. using Newtonsoft.Json.Linq;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Text.RegularExpressions;
  7. using System.Threading.Tasks;
  8. using Unity.VisualScripting;
  9. using UnityAsync;
  10. using UnityEngine;
  11. using UnityEngine.Networking;
  12. using UnityEngine.UI;
  13. [System.Serializable]
  14. public class MovePlan
  15. {
  16. public string startPos;
  17. public string endPos;
  18. public int humanNum;
  19. public string time;
  20. }
  21. [System.Serializable]
  22. public class MoveAtten
  23. {
  24. public string title;
  25. public string pos;
  26. public string time;
  27. }
  28. [System.Serializable]
  29. public class ServerMovePlan {
  30. public bool isAfter;
  31. public bool isOut;
  32. public string desc;
  33. public string from;
  34. public string to;
  35. public int manNum;
  36. public int homeNum;
  37. public int completeNum;
  38. public string dateTime;
  39. public int villageCount;
  40. public int materialPrize;
  41. }
  42. [System.Serializable]
  43. public class ZYYAData
  44. {
  45. public int totalRoadCount;
  46. public float totalmanNum;
  47. public int totalVillageCount;
  48. public float totalMaterialPrize;
  49. }
  50. public class RKZYLayer : YZTRootLayer
  51. {
  52. public Text timeText;
  53. public LineInfo lineInfo;
  54. //public List<MovePlan> movePlans;
  55. public List<Thing1> movePlans;
  56. public List<MoveAtten> moveAttens;
  57. public static LineInfo lineInfoStatic;
  58. public Button beforeBtn;
  59. public Button afterBtn;
  60. public Button[] allInOut;
  61. public RectTransform before;
  62. public RectTransform after;
  63. public List<LinePath> linePaths = new List<LinePath>();
  64. public Sprite[] sprites;
  65. public int inOutIndex;
  66. public int beforeAfterIndex;
  67. public RectTransform title1;
  68. public RectTransform plan1;
  69. public RectTransform movePlanBeforeContent;
  70. public RectTransform movePlanAfterContent;
  71. public RectTransform title2;
  72. public RectTransform plan2;
  73. public RectTransform attenContent;
  74. public List<ServerMovePlan> allServerMovePlans = new List<ServerMovePlan>();
  75. public Text[] zYGKText;
  76. public ZYYAData[] zYYADatas;
  77. public int zYYAIndex = 0;
  78. public Text[] zYYAText;
  79. // Start is called before the first frame update
  80. async void Start()
  81. {
  82. lineInfoStatic = lineInfo;
  83. //TODO 这一块的path应该从movePlan里面生成而不是默认
  84. InitAllPath();
  85. await InitMovePlan();
  86. InitButton();
  87. InitAtten();
  88. await InitBaseData();
  89. }
  90. void InitAtten() {
  91. RectTransform title = Instantiate(title2);
  92. title.SetParent(attenContent);
  93. title.localScale = Vector3.one;
  94. for (int i = 0; i < moveAttens.Count; i++)
  95. {
  96. RectTransform plan = Instantiate(plan2);
  97. plan.SetParent(attenContent);
  98. plan.localScale = Vector3.one;
  99. plan.GetChild(0).GetComponent<Text>().text = i.ToString();
  100. plan.GetChild(1).GetComponent<Text>().text = moveAttens[i].title;
  101. plan.GetChild(2).GetComponent<Text>().text = moveAttens[i].pos;
  102. plan.GetChild(3).GetComponent<Text>().text = moveAttens[i].time;
  103. }
  104. }
  105. async Task InitBaseData() {
  106. bool successInternet = true;
  107. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGeBaseData);
  108. await requestData.SendWebRequest();
  109. try
  110. {
  111. if (requestData.result != UnityWebRequest.Result.Success)
  112. {
  113. Debug.LogWarning("RKZYLayer基础数据联网不成功,原因:返request不成功");
  114. successInternet = false;
  115. }
  116. else
  117. {
  118. JObject jsonObject = JObject.Parse(requestData.downloadHandler.text);
  119. JToken codeToken = jsonObject["code"];
  120. if (codeToken.ToString() == "200")
  121. {
  122. JToken areaToken = jsonObject["data"]["area"];
  123. JToken capacityToken = jsonObject["data"]["capacity"];
  124. JToken populationToken = jsonObject["data"]["population"];
  125. zYGKText[0].text = populationToken.ToString() + "人";
  126. zYGKText[1].text = allServerMovePlans.Count.ToString() + "条";
  127. zYGKText[2].text = areaToken.ToString() + "km²";
  128. zYGKText[3].text = (float.Parse((capacityToken.ToString())) * 100).ToString() + "%";
  129. }
  130. else
  131. {
  132. successInternet = false;
  133. Debug.LogWarning("RKZYLayer基础数据联网不成功,原因:返序列化失败");
  134. }
  135. }
  136. }
  137. catch (Exception e)
  138. {
  139. successInternet = false;
  140. Debug.LogWarning("RKZYLayer基础数据联网不成功,原因:" + e.ToString());
  141. }
  142. }
  143. async Task InitMovePlan() {
  144. bool successInternet = true;
  145. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGetMovePlans);
  146. await requestData.SendWebRequest();
  147. zYYADatas = new ZYYAData[6] { new ZYYAData(), new ZYYAData() , new ZYYAData() , new ZYYAData() , new ZYYAData() , new ZYYAData() };
  148. try
  149. {
  150. if (requestData.result != UnityWebRequest.Result.Success)
  151. {
  152. Debug.LogWarning("RKZYLayer联网不成功,读本地缓存数据,原因:返request不成功");
  153. successInternet = false;
  154. }
  155. else
  156. {
  157. JObject jsonObject = JObject.Parse(requestData.downloadHandler.text);
  158. // 提取data字段的值
  159. JToken dataToken = jsonObject["data"];
  160. JToken codeToken = jsonObject["code"];
  161. if (codeToken.ToString() == "200")
  162. {
  163. allServerMovePlans = JsonConvert.DeserializeObject<List<ServerMovePlan>>(dataToken.ToString());
  164. }
  165. else
  166. {
  167. successInternet = false;
  168. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  169. }
  170. }
  171. }
  172. catch (Exception e)
  173. {
  174. successInternet = false;
  175. Debug.LogWarning("RKZYLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  176. }
  177. if (!successInternet)
  178. {
  179. WWW www = new WWW(Application.streamingAssetsPath + "/moveplan.json");
  180. await new UnityAsync.WaitUntil(() =>
  181. {
  182. return www.isDone;
  183. });
  184. allServerMovePlans = JsonConvert.DeserializeObject<List<ServerMovePlan>>(www.text);
  185. www.Dispose();
  186. }
  187. LinePath[] beforeLinePaths = before.GetComponentsInChildren<LinePath>();
  188. LinePath[] afterLinePaths = after.GetComponentsInChildren<LinePath>();
  189. int beforeIndex = 0;
  190. int afterIndex = 0;
  191. for (int i = 0; i < allServerMovePlans.Count; i++) {
  192. bool after = allServerMovePlans[i].isAfter;
  193. bool isOut = allServerMovePlans[i].isOut;
  194. if (!after)
  195. {
  196. beforeLinePaths[beforeIndex].startPos = allServerMovePlans[i].from;
  197. beforeLinePaths[beforeIndex].endPos = allServerMovePlans[i].to;
  198. beforeLinePaths[beforeIndex].lineDir = isOut ? LineDir.Out : LineDir.In;
  199. beforeLinePaths[beforeIndex].linePathContent = allServerMovePlans[i].desc;
  200. beforeLinePaths[beforeIndex].manNum = allServerMovePlans[i].manNum;
  201. beforeLinePaths[beforeIndex].homeNum = allServerMovePlans[i].homeNum;
  202. beforeLinePaths[beforeIndex].completeNum = allServerMovePlans[i].completeNum;
  203. beforeLinePaths[beforeIndex].dateTime = allServerMovePlans[i].dateTime;
  204. if (beforeLinePaths[beforeIndex].lineDir == LineDir.Out)
  205. {
  206. zYYADatas[1].totalmanNum += allServerMovePlans[i].manNum;
  207. zYYADatas[1].totalVillageCount += allServerMovePlans[i].villageCount;
  208. zYYADatas[1].totalMaterialPrize += allServerMovePlans[i].materialPrize;
  209. zYYADatas[1].totalRoadCount += 1;
  210. }
  211. else {
  212. zYYADatas[2].totalmanNum += allServerMovePlans[i].manNum;
  213. zYYADatas[2].totalVillageCount += allServerMovePlans[i].villageCount;
  214. zYYADatas[2].totalMaterialPrize += allServerMovePlans[i].materialPrize;
  215. zYYADatas[2].totalRoadCount += 1;
  216. }
  217. beforeIndex++;
  218. }
  219. else {
  220. afterLinePaths[afterIndex].startPos = allServerMovePlans[i].from;
  221. afterLinePaths[afterIndex].endPos = allServerMovePlans[i].to;
  222. afterLinePaths[afterIndex].lineDir = isOut ? LineDir.Out : LineDir.In;
  223. afterLinePaths[afterIndex].linePathContent = allServerMovePlans[i].desc;
  224. afterLinePaths[afterIndex].manNum = allServerMovePlans[i].manNum;
  225. afterLinePaths[afterIndex].homeNum = allServerMovePlans[i].homeNum;
  226. afterLinePaths[afterIndex].completeNum = allServerMovePlans[i].completeNum;
  227. afterLinePaths[afterIndex].dateTime = allServerMovePlans[i].dateTime;
  228. if (afterLinePaths[afterIndex].lineDir == LineDir.Out)
  229. {
  230. zYYADatas[4].totalmanNum += allServerMovePlans[i].manNum;
  231. zYYADatas[4].totalVillageCount += allServerMovePlans[i].villageCount;
  232. zYYADatas[4].totalMaterialPrize += allServerMovePlans[i].materialPrize;
  233. zYYADatas[4].totalRoadCount += 1;
  234. }
  235. else
  236. {
  237. zYYADatas[5].totalmanNum += allServerMovePlans[i].manNum;
  238. zYYADatas[5].totalVillageCount += allServerMovePlans[i].villageCount;
  239. zYYADatas[5].totalMaterialPrize += allServerMovePlans[i].materialPrize;
  240. zYYADatas[5].totalRoadCount += 1;
  241. }
  242. afterIndex++;
  243. }
  244. zYYADatas[0].totalmanNum = zYYADatas[1].totalmanNum + zYYADatas[2].totalmanNum;
  245. zYYADatas[0].totalVillageCount = zYYADatas[1].totalVillageCount + zYYADatas[2].totalVillageCount;
  246. zYYADatas[0].totalMaterialPrize = zYYADatas[1].totalMaterialPrize + zYYADatas[2].totalMaterialPrize;
  247. zYYADatas[0].totalRoadCount = zYYADatas[1].totalRoadCount + zYYADatas[2].totalRoadCount;
  248. zYYADatas[3].totalmanNum = zYYADatas[4].totalmanNum + zYYADatas[5].totalmanNum;
  249. zYYADatas[3].totalVillageCount = zYYADatas[4].totalVillageCount + zYYADatas[5].totalVillageCount;
  250. zYYADatas[3].totalMaterialPrize = zYYADatas[4].totalMaterialPrize + zYYADatas[5].totalMaterialPrize;
  251. zYYADatas[3].totalRoadCount = zYYADatas[4].totalRoadCount + zYYADatas[5].totalRoadCount;
  252. RefreshZYYAData();
  253. }
  254. movePlans = new List<Thing1>();
  255. RectTransform title = Instantiate(title1);
  256. title.localScale = Vector3.one;
  257. title.SetParent(movePlanBeforeContent);
  258. RectTransform title2 = Instantiate(title1);
  259. title2.localScale = Vector3.one;
  260. title2.SetParent(movePlanAfterContent);
  261. List<ServerMovePlan> serverMovePlans = new List<ServerMovePlan>();
  262. for (int i = 0; i < beforeLinePaths.Length; i++)
  263. {
  264. int tempI = i;
  265. RectTransform plan = Instantiate(plan1);
  266. plan.SetParent(movePlanBeforeContent);
  267. Thing1 thing1 = plan.GetComponent<Thing1>();
  268. thing1.zyTime = ZYTime.Before;
  269. thing1.lineDir = beforeLinePaths[i].lineDir;
  270. thing1.bindLinePath = beforeLinePaths[i];
  271. thing1.GetComponent<Button>().onClick.AddListener(() =>
  272. {
  273. for (int i = 0; i < linePaths.Count; i++)
  274. {
  275. linePaths[i].gameObject.SetActive(false);
  276. }
  277. thing1.bindLinePath.gameObject.SetActive(true);
  278. });
  279. plan.localScale = Vector3.one;
  280. plan.GetChild(0).GetComponent<Text>().text = i.ToString();
  281. plan.GetChild(1).GetComponent<Text>().text = beforeLinePaths[i].startPos;
  282. plan.GetChild(2).GetComponent<Text>().text = beforeLinePaths[i].endPos;
  283. plan.GetChild(3).GetComponent<Text>().text = beforeLinePaths[i].manNum.ToString();
  284. plan.GetChild(4).GetComponent<Text>().text = beforeLinePaths[i].dateTime.ToString();
  285. movePlans.Add(thing1);
  286. }
  287. for (int i = 0; i < afterLinePaths.Length; i++)
  288. {
  289. RectTransform plan = Instantiate(plan1);
  290. plan.SetParent(movePlanAfterContent);
  291. Thing1 thing1 = plan.GetComponent<Thing1>();
  292. thing1.zyTime = ZYTime.After;
  293. thing1.lineDir = afterLinePaths[i].lineDir;
  294. thing1.bindLinePath = afterLinePaths[i];
  295. thing1.GetComponent<Button>().onClick.AddListener(() =>
  296. {
  297. for (int i = 0; i < linePaths.Count; i++)
  298. {
  299. linePaths[i].gameObject.SetActive(false);
  300. }
  301. thing1.bindLinePath.gameObject.SetActive(true);
  302. });
  303. plan.localScale = Vector3.one;
  304. plan.GetChild(0).GetComponent<Text>().text = i.ToString();
  305. plan.GetChild(1).GetComponent<Text>().text = afterLinePaths[i].startPos;
  306. plan.GetChild(2).GetComponent<Text>().text = afterLinePaths[i].endPos;
  307. plan.GetChild(3).GetComponent<Text>().text = afterLinePaths[i].manNum.ToString();
  308. plan.GetChild(4).GetComponent<Text>().text = afterLinePaths[i].dateTime.ToString();
  309. movePlans.Add(thing1);
  310. }
  311. movePlanAfterContent.gameObject.SetActive(false);
  312. }
  313. void ChangeLinePathChannel(int index) {
  314. switch (index)
  315. {
  316. case 0:
  317. for (int i = 0; i < linePaths.Count; i++)
  318. {
  319. linePaths[i].gameObject.SetActive(true);
  320. }
  321. break;
  322. case 1:
  323. for (int i = 0; i < linePaths.Count; i++)
  324. {
  325. if (linePaths[i].lineDir == LineDir.Out)
  326. linePaths[i].gameObject.SetActive(true);
  327. else
  328. linePaths[i].gameObject.SetActive(false);
  329. }
  330. break;
  331. case 2:
  332. for (int i = 0; i < linePaths.Count; i++)
  333. {
  334. if (linePaths[i].lineDir == LineDir.In)
  335. linePaths[i].gameObject.SetActive(true);
  336. else
  337. linePaths[i].gameObject.SetActive(false);
  338. }
  339. break;
  340. }
  341. }
  342. void RefreshZYYAData() {
  343. zYYAIndex = beforeAfterIndex * 3 + inOutIndex;
  344. zYYAText[0].text = zYYADatas[zYYAIndex].totalVillageCount.ToString();
  345. zYYAText[1].text = (zYYADatas[zYYAIndex].totalmanNum / 10000.0f).ToString("0.00");
  346. zYYAText[2].text = (zYYADatas[zYYAIndex].totalMaterialPrize / 100000000.0f).ToString("0.00");
  347. zYYAText[3].text = zYYADatas[zYYAIndex].totalRoadCount.ToString();
  348. }
  349. void InitButton() {
  350. beforeBtn.onClick.AddListener(() => {
  351. beforeAfterIndex = 0;
  352. beforeBtn.GetComponent<Image>().sprite = sprites[0];
  353. afterBtn.GetComponent<Image>().sprite = sprites[1];
  354. before.gameObject.SetActive(true);
  355. after.gameObject.SetActive(false);
  356. movePlanBeforeContent.gameObject.SetActive(true);
  357. movePlanAfterContent.gameObject.SetActive(false);
  358. ChangeLinePathChannel(inOutIndex);
  359. RefreshZYYAData();
  360. });
  361. afterBtn.onClick.AddListener(() => {
  362. beforeAfterIndex = 1;
  363. beforeBtn.GetComponent<Image>().sprite = sprites[1];
  364. afterBtn.GetComponent<Image>().sprite = sprites[0];
  365. before.gameObject.SetActive(false);
  366. after.gameObject.SetActive(true);
  367. movePlanBeforeContent.gameObject.SetActive(false);
  368. movePlanAfterContent.gameObject.SetActive(true);
  369. ChangeLinePathChannel(inOutIndex);
  370. RefreshZYYAData();
  371. });
  372. allInOut[0].onClick.AddListener(() =>
  373. {
  374. inOutIndex = 0;
  375. ChangeLinePathChannel(0);
  376. for (int i = 0; i < movePlans.Count; i++)
  377. {
  378. movePlans[i].gameObject.SetActive(true);
  379. }
  380. allInOut[0].gameObject.GetComponent<Image>().sprite = sprites[0];
  381. allInOut[1].gameObject.GetComponent<Image>().sprite = sprites[1];
  382. allInOut[2].gameObject.GetComponent<Image>().sprite = sprites[1];
  383. RefreshZYYAData();
  384. });
  385. allInOut[1].onClick.AddListener(() =>
  386. {
  387. inOutIndex = 1;
  388. ChangeLinePathChannel(1);
  389. for (int i = 0; i < movePlans.Count; i++)
  390. {
  391. if (movePlans[i].lineDir == LineDir.Out)
  392. movePlans[i].gameObject.SetActive(true);
  393. else
  394. movePlans[i].gameObject.SetActive(false);
  395. }
  396. allInOut[0].gameObject.GetComponent<Image>().sprite = sprites[1];
  397. allInOut[1].gameObject.GetComponent<Image>().sprite = sprites[0];
  398. allInOut[2].gameObject.GetComponent<Image>().sprite = sprites[1];
  399. RefreshZYYAData();
  400. });
  401. allInOut[2].onClick.AddListener(() =>
  402. {
  403. inOutIndex = 2;
  404. ChangeLinePathChannel(2);
  405. for (int i = 0; i < movePlans.Count; i++)
  406. {
  407. if (movePlans[i].lineDir == LineDir.In)
  408. movePlans[i].gameObject.SetActive(true);
  409. else
  410. movePlans[i].gameObject.SetActive(false);
  411. }
  412. allInOut[0].gameObject.GetComponent<Image>().sprite = sprites[1];
  413. allInOut[1].gameObject.GetComponent<Image>().sprite = sprites[1];
  414. allInOut[2].gameObject.GetComponent<Image>().sprite = sprites[0];
  415. RefreshZYYAData();
  416. });
  417. }
  418. void InitAllPath() {
  419. for (int i = 0; i < before.childCount; i++) {
  420. if (before.GetChild(i).GetComponent<LinePath>()) {
  421. linePaths.Add(before.GetChild(i).GetComponent<LinePath>());
  422. }
  423. }
  424. for (int i = 0; i < after.childCount; i++)
  425. {
  426. if (after.GetChild(i).GetComponent<LinePath>())
  427. {
  428. linePaths.Add(after.GetChild(i).GetComponent<LinePath>());
  429. }
  430. }
  431. }
  432. // Update is called once per frame
  433. void Update()
  434. {
  435. // 获取当前时间
  436. DateTime now = DateTime.Now;
  437. // 格式化时间字符串
  438. string timeString = now.ToString("yyyy/MM/dd HH:mm");
  439. // 将格式化的时间字符串设置到UI Text组件上
  440. timeText.text = timeString;
  441. }
  442. private void FixedUpdate()
  443. {
  444. if (lineInfo.linePaths.Count > 0)
  445. {
  446. lineInfo.gameObject.SetActive(true);
  447. }
  448. else
  449. {
  450. lineInfo.gameObject.SetActive(false);
  451. }
  452. }
  453. }