GCJKLayer.cs 57 KB

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  1. using Newtonsoft.Json.Linq;
  2. using Newtonsoft.Json;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using UnityEngine.Networking;
  8. using UnityEngine.UI;
  9. using UnityEngine.UIElements;
  10. using Toggle = UnityEngine.UI.Toggle;
  11. using UnityAsync;
  12. using WaitUntil = UnityAsync.WaitUntil;
  13. using Unity.VisualScripting;
  14. using System.Threading.Tasks;
  15. using Button = UnityEngine.UI.Button;
  16. [System.Serializable]
  17. public class QXZData
  18. {
  19. public int ADDVCD;
  20. public float ALT;
  21. public double LGTD;
  22. public double LTTD;
  23. public int ROWNUM_;
  24. public string STCD;
  25. public string STLC;
  26. public string STNM;
  27. public float dropSum6;
  28. }
  29. [System.Serializable]
  30. public class ServerObsDatas
  31. {
  32. public class ServerObsData
  33. {
  34. public string channelId;
  35. public string deviceId;
  36. public string name;
  37. public string ipAddress;
  38. public string ptzTypeText;
  39. public bool status;
  40. }
  41. public int total;
  42. public List<ServerObsData> list;
  43. }
  44. [System.Serializable]
  45. public class SWZData
  46. {
  47. // 行政区划代码
  48. public string ADDVCD;
  49. // 行政管理单位
  50. public string ADMAUTH;
  51. // 观测站所属单位
  52. public string ATCUNIT;
  53. // 建站年月
  54. public string BGFRYM;
  55. // 河流名称
  56. public string BSNM;
  57. // 备注
  58. public string COMMENTS;
  59. // 流域名称
  60. public string DRNA;
  61. // 河流流域代码
  62. public string DSTRVM;
  63. // 站点更名前站名
  64. public string DTMEL;
  65. // 站点更名前名称
  66. public string DTMNM;
  67. // 数据处理人
  68. public string DTPR;
  69. // 建成年月
  70. public string ESSTYM;
  71. // 站点等级
  72. public string FRGRD;
  73. // 水系名称
  74. public string HNNM;
  75. // 经度
  76. public double LGTD;
  77. // 地区
  78. public string LOCALITY;
  79. // 纬度
  80. public double LTTD;
  81. // 修改时间
  82. public string MODITIME;
  83. // 水文站代码
  84. public string PHCD;
  85. // 行号
  86. public int ROWNUM_;
  87. // 河道名称
  88. public string RVNM;
  89. // 站点状态
  90. public string STAZT;
  91. // 站点基础
  92. public string STBK;
  93. // 站点代码
  94. public string STCD;
  95. // 站点位置
  96. public string STLC;
  97. // 站点名称
  98. public string STNM;
  99. // 站点类型
  100. public string STTP;
  101. // 是否使用
  102. public string USFL;
  103. // 最近6小时降水量
  104. public float dropSum6;
  105. // 天气
  106. public string wth;
  107. }
  108. public class GCJKLayer : YZTRootLayer
  109. {
  110. public static GCJKLayer _Instance;
  111. //泵站监控面板
  112. private RectTransform _bengZhanJianKongPanel;
  113. private RectTransform _bengZhanJianKongContent;
  114. [Header("泵站监控数据预制体")] public GameObject BengZhanJianKongItemOri;
  115. [Header("泵站监控数据")] public List<BengZhanJianKongData> BengZhanJianKongDatas;
  116. private List<BengZhanJianKongItem> currentBengZhanJianKongItems;
  117. //闸站监测
  118. private RectTransform _zhaZhanJianKongPanel;
  119. private RectTransform _zhaZhanJianKongContent;
  120. [Header("闸站监测数据预制体")] public GameObject ZhaZhanJianKongItemOri;
  121. private List<ZhaZhanJianKongItem> currentZhaZhanJianKongItems;
  122. //水文监测
  123. private RectTransform _shuiWenJianCePanel;
  124. private Text _wenduText;
  125. private Text _shiduText;
  126. private Text _qiyaText;
  127. private Text _fengXiangText;
  128. private Text _fengLiText;
  129. private Text _yuLiangText;
  130. [Header("水文监测数据")] public ShuiWenJianCeData currentShuiWenJianCeData;
  131. //工程安全检测
  132. //检测数据
  133. private Text _pingJunLiuLiangText;
  134. private Text _zuiGaoShuiWeiText;
  135. private Text _zuiDaLiuLiangText;
  136. private Text _gongChengGaoJingText;
  137. private Text _zhengChangYunXingText;
  138. [Header("工程安全检测-检测数据")] public GongChengJianCeData currentGongChengJianCeData;
  139. //工程列表
  140. private RectTransform _gongChengLieBiaoContent;
  141. public GameObject GongChengLieBiaoItemOri;
  142. private List<GongChengLieBiaoItem> currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  143. private Button GClist_QuanBuButton;
  144. private Button GClist_ShiPinButton;
  145. private Button GClist_jingLiShuiZhunYiButton;
  146. private Button GClist_ShenYaJiButton;
  147. private Button GClist_ShuiWeiButton;
  148. private Button GClist_WenDuButton;
  149. private Button GClist_yinZhangXianYiButton;
  150. private Button GClist_chuiXianZuoBiaoYiButton;
  151. private Button GClist_tuYaLiJiButton;
  152. private Button GClist_yingLiJiButton;
  153. private Button GClist_sanXiangWeiCuoJiButton;
  154. private Button GClist_erXiangCeFengJiButton;
  155. private Button GClist_weiYiJiButton;
  156. //视频监控
  157. [Header("监控数据")] public ObsPlayerPanel obsPanel;
  158. public GameObject obsItemPrefab;
  159. private Transform obsItemContent;
  160. private List<ObsItem> _obsItems;
  161. public GameObject obsIconPrefab;
  162. private Transform _obsIconContent;
  163. private List<ObsIconCtrl> _obsIconCtrls;
  164. private InputField _obsSearchInputField;
  165. //水位图标
  166. [Header("水位数据")] public GameObject shuiweiIconPrefab;
  167. private List<ShuiWeiIconCtrl> _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  168. private Transform _shuiWeiIconContent;
  169. //水压
  170. public GameObject shuiYaIconPrefab;
  171. private List<ShuiYaIconCtrl> _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  172. private Transform _shuiYaIconContent;
  173. //位移
  174. public GameObject weiYiIconPrefab;
  175. private List<WeiYiIconCtrl> _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  176. private Transform _weiYiIconContent;
  177. private Toggle obsToggle;
  178. private Toggle shuiWeiToggle;
  179. private Toggle shuiYaToggle;
  180. private Toggle weiYiToggle;
  181. public RectTransform main;
  182. public RectTransform miniMap;
  183. public Button globalWeatherBtn;
  184. public Button exitGlobalWeatherBtn;
  185. private ShuiWeiHistoryPanel _shuiWeiHistoryPanel;
  186. public RectTransform miniMapQXContent;
  187. public RectTransform miniMapSWContent;
  188. public GameObject dropUnitPrefab;
  189. public GameObject weatherUnitPrefab;
  190. public Button qxDataBtn;
  191. public Button swDataBtn;
  192. public Sprite highLightBtn;
  193. public Sprite normalBtn;
  194. public Toggle dropToggle;
  195. public Toggle weatherToggle;
  196. List<DropUnit> dropUnits = new List<DropUnit>();
  197. List<WeatherUnit> weatherUnits = new List<WeatherUnit>();
  198. public GameObject runtimePointObj;
  199. private int currentDataType = -1;
  200. public GameObject loading;
  201. public Button buyuanBtn;
  202. public Button taokouBtn;
  203. private List<GongChengLieBiaoData> _DevivesDatas = new List<GongChengLieBiaoData>();
  204. public GameObject _DeviceTrendPanelOri;
  205. private Dictionary<string, DeviceTrendPanel> openDeviceTrendPanelList = new Dictionary<string, DeviceTrendPanel>();
  206. //public GongChengLieBiaoItem currentSelectItem;
  207. //上下游水位
  208. public ShuiWeiCtrl swSY;
  209. public ShuiWeiCtrl swXY;
  210. private void Awake()
  211. {
  212. _Instance = this;
  213. Init();
  214. _shuiWeiHistoryPanel = this.transform.Find("Main/ShuiWeiHistoryPanel").GetComponent<ShuiWeiHistoryPanel>();
  215. _shuiWeiHistoryPanel.Init();
  216. _shuiWeiHistoryPanel.gameObject.SetActive(false);
  217. buyuanBtn.onClick.AddListener(() =>
  218. {
  219. buyuanBtn.GetComponent<CanvasGroup>().alpha = 1f;
  220. taokouBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  221. SetCurrentDataToPanel(0);
  222. });
  223. taokouBtn.onClick.AddListener(() =>
  224. {
  225. buyuanBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  226. taokouBtn.GetComponent<CanvasGroup>().alpha = 1f;
  227. SetCurrentDataToPanel(1);
  228. });
  229. }
  230. private async void OnEnable()
  231. {
  232. StaticLod.instance.OnFoucusStatic(0);
  233. if (GlobalData.BuYuanShuiWeiDataList.Count < 1)
  234. {
  235. await HttpHelper._Instance.InitSWYJData();
  236. }
  237. if (GlobalData.BuYuanShuiYaDataList.Count < 1)
  238. {
  239. HttpHelper._Instance.GetBuYuanDevicesGroupInfo();
  240. }
  241. if (GlobalData.TaoKouShuiYaDataList.Count < 1)
  242. {
  243. HttpHelper._Instance.GetTaoKouDevicesGroupInfo();
  244. }
  245. SetCurrentDataToPanel(0);
  246. }
  247. public void Init()
  248. {
  249. swSY.Init();
  250. swXY.Init();
  251. //泵站监控面板
  252. _bengZhanJianKongPanel = this.transform.Find("BengZhanJianKong").GetComponent<RectTransform>();
  253. _bengZhanJianKongContent =
  254. _bengZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  255. currentBengZhanJianKongItems = new List<BengZhanJianKongItem>();
  256. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  257. {
  258. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  259. {
  260. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  261. .GetComponent<BengZhanJianKongItem>();
  262. tempItem.Init();
  263. tempItem.SetData(BengZhanJianKongDatas[i]);
  264. currentBengZhanJianKongItems.Add(tempItem);
  265. }
  266. }
  267. //闸站
  268. _zhaZhanJianKongPanel = this.transform.Find("ZhaZhanJianKong").GetComponent<RectTransform>();
  269. _zhaZhanJianKongContent =
  270. _zhaZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  271. currentZhaZhanJianKongItems = new List<ZhaZhanJianKongItem>();
  272. //水文
  273. _shuiWenJianCePanel = this.transform.Find("ShuiWenJianCe").GetComponent<RectTransform>();
  274. _wenduText = _shuiWenJianCePanel.Find("WenDu/Text/numText").GetComponent<Text>();
  275. _shiduText = _shuiWenJianCePanel.Find("ShiDu/Text/numText").GetComponent<Text>();
  276. _qiyaText = _shuiWenJianCePanel.Find("QiYa/Text/numText").GetComponent<Text>();
  277. _fengXiangText = _shuiWenJianCePanel.Find("FengXiang/Text/numText").GetComponent<Text>();
  278. _fengLiText = _shuiWenJianCePanel.Find("FengLi/Text/numText").GetComponent<Text>();
  279. _yuLiangText = _shuiWenJianCePanel.Find("YuLiang/Text/numText").GetComponent<Text>();
  280. if (currentShuiWenJianCeData != null)
  281. {
  282. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  283. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  284. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  285. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  286. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  287. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  288. }
  289. //监测数据
  290. _pingJunLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/PingJunLiuLiang/title/numText")
  291. .GetComponent<Text>();
  292. _zuiGaoShuiWeiText = this.transform.Find("RightUp/ShuJuJianCe/ZuiGaoShuiWei/title/numText")
  293. .GetComponent<Text>();
  294. _zuiDaLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/ZuiDaLiuLiang/title/numText")
  295. .GetComponent<Text>();
  296. _gongChengGaoJingText = this.transform.Find("RightUp/ShuJuJianCe/DangRiJingGao/title/numText")
  297. .GetComponent<Text>();
  298. _zhengChangYunXingText = this.transform.Find("RightUp/ShuJuJianCe/ZhengChangGongCheng/title/numText")
  299. .GetComponent<Text>();
  300. if (currentGongChengJianCeData != null)
  301. {
  302. _pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  303. _zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  304. _zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  305. _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  306. _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  307. }
  308. //工程列表
  309. _gongChengLieBiaoContent = this.transform.Find("RightUp/GongChengLieBiao/ScrollView/Viewport/Content")
  310. .GetComponent<RectTransform>();
  311. GClist_QuanBuButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_QuanBuButton").GetComponent<Button>();
  312. GClist_QuanBuButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.all); });
  313. GClist_ShuiWeiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_ShuiWeiButton").GetComponent<Button>();
  314. GClist_ShuiWeiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shuiWei); });
  315. GClist_ShenYaJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_ShenYaJiButton").GetComponent<Button>();
  316. GClist_ShenYaJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shenYaJi); });
  317. GClist_jingLiShuiZhunYiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_jingLiShuiZhunYiButton").GetComponent<Button>();
  318. GClist_jingLiShuiZhunYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.jingLiShuiZhunYi); });
  319. GClist_ShiPinButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_ShiPinButton").GetComponent<Button>();
  320. GClist_ShiPinButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shiPin); });
  321. GClist_WenDuButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_WenDuButton").GetComponent<Button>();
  322. GClist_WenDuButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.wenDu); });
  323. GClist_yinZhangXianYiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_yinZhangXianYiButton").GetComponent<Button>();
  324. GClist_yinZhangXianYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.yinZhangXianYi); });
  325. GClist_chuiXianZuoBiaoYiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_chuiXianZuoBiaoYiButton").GetComponent<Button>();
  326. GClist_chuiXianZuoBiaoYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.chuiXianZuoBiaoYi); });
  327. GClist_tuYaLiJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_tuYaLiJiButton").GetComponent<Button>();
  328. GClist_tuYaLiJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.tuYaLiJi); });
  329. GClist_yingLiJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_yingLiJiButton").GetComponent<Button>();
  330. GClist_yingLiJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.yingLiJi); });
  331. GClist_sanXiangWeiCuoJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_sanXiangWeiCuoJiButton").GetComponent<Button>();
  332. GClist_sanXiangWeiCuoJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.sanXiangWeiCuoJi); });
  333. GClist_erXiangCeFengJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_erXiangCeFengJiButton").GetComponent<Button>();
  334. GClist_erXiangCeFengJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.erXiangCeFengJi); });
  335. GClist_weiYiJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_weiYiJiButton").GetComponent<Button>();
  336. GClist_weiYiJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.weiYiJi); });
  337. //监控
  338. obsPanel = this.transform.Find("Main/ObsPlayerPanel").GetComponent<ObsPlayerPanel>();
  339. obsPanel.gameObject.SetActive(false);
  340. obsItemContent = this.transform.Find("ShiPinJianKong/ScrollView/Viewport/Content").transform;
  341. _obsIconContent = this.transform.Find("Main/ObsIconContent").transform;
  342. _obsSearchInputField = this.transform.Find("ShiPinJianKong/InputField").GetComponent<InputField>();
  343. _obsSearchInputField.onValueChanged.AddListener(SearchObsItem);
  344. CreatObsItem();
  345. //水位
  346. _shuiWeiIconContent = this.transform.Find("Main/ShuiWeiIconContent").transform;
  347. _shuiYaIconContent = this.transform.Find("Main/ShuiYaIconContent").transform;
  348. _weiYiIconContent = this.transform.Find("Main/WeiYiIconContent").transform;
  349. obsToggle = this.transform.Find("Main/ObsToggle").GetComponent<Toggle>();
  350. shuiWeiToggle = this.transform.Find("Main/ShuiWeiToggle").GetComponent<Toggle>();
  351. shuiYaToggle = this.transform.Find("Main/ShuiYaToggle").GetComponent<Toggle>();
  352. weiYiToggle = this.transform.Find("Main/WeiYiToggle").GetComponent<Toggle>();
  353. obsToggle.onValueChanged.AddListener(SetObsIconActive);
  354. shuiWeiToggle.onValueChanged.AddListener(SetShuiWeiIconActive);
  355. shuiYaToggle.onValueChanged.AddListener(SetShuiYaIconActive);
  356. weiYiToggle.onValueChanged.AddListener(SetWeiYiIconActive);
  357. globalWeatherBtn.onClick.AddListener(OnGlobalWeatherClick);
  358. exitGlobalWeatherBtn.onClick.AddListener(() =>
  359. {
  360. CameraManager.SwitchCamera(0);
  361. viewMode = ViewMode.normal;
  362. miniMap.gameObject.SetActive(false);
  363. main.gameObject.SetActive(true);
  364. });
  365. qxDataBtn.onClick.AddListener(() =>
  366. {
  367. miniMapQXContent.gameObject.SetActive(true);
  368. miniMapSWContent.gameObject.SetActive(false);
  369. qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  370. swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  371. weatherToggle.gameObject.SetActive(false);
  372. });
  373. swDataBtn.onClick.AddListener(() =>
  374. {
  375. miniMapQXContent.gameObject.SetActive(false);
  376. miniMapSWContent.gameObject.SetActive(true);
  377. swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  378. qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  379. weatherToggle.gameObject.SetActive(true);
  380. });
  381. dropToggle.onValueChanged.AddListener((active) =>
  382. {
  383. for (int i = 0; i < dropUnits.Count; i++)
  384. {
  385. dropUnits[i].gameObject.SetActive(active);
  386. }
  387. });
  388. weatherToggle.onValueChanged.AddListener((active) =>
  389. {
  390. for (int i = 0; i < weatherUnits.Count; i++)
  391. {
  392. weatherUnits[i].gameObject.SetActive(active);
  393. }
  394. });
  395. }
  396. public async void OnGlobalWeatherClick()
  397. {
  398. if (GlobalData.qXZDatas.Count < 1 || GlobalData.sWZDatas.Count < 1)
  399. await HttpHelper._Instance.InitGCJKData();
  400. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  401. CameraManager.SwitchCamera(1);
  402. if (dropUnits.Count <= 0)
  403. {
  404. viewMode = ViewMode.miniMap;
  405. dropUnits = new List<DropUnit>();
  406. weatherUnits = new List<WeatherUnit>();
  407. for (int i = 0; i < GlobalData.qXZDatas.Count; i++)
  408. {
  409. GameObject gameObject = Instantiate(dropUnitPrefab);
  410. DropUnit dropUnit = gameObject.GetComponent<DropUnit>();
  411. dropUnit.transform.SetParent(miniMapQXContent.transform);
  412. dropUnit.Init(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD, GlobalData.qXZDatas[i].STNM,
  413. GlobalData.qXZDatas[i].dropSum6.ToString());
  414. dropUnits.Add(dropUnit);
  415. dropUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  416. dropUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(9));
  417. dropUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  418. dropUnit.bingObj.transform.localScale = Vector3.one;
  419. dropUnit.bingObj.transform.localPosition =
  420. CoordinateConverter.GeoToUGUISmall(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD);
  421. dropUnit.bingObj.name = GlobalData.qXZDatas[i].STNM;
  422. }
  423. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  424. {
  425. GameObject gameObject = Instantiate(dropUnitPrefab);
  426. DropUnit dropUnit = gameObject.GetComponent<DropUnit>();
  427. dropUnit.transform.SetParent(miniMapSWContent.transform);
  428. dropUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM,
  429. GlobalData.sWZDatas[i].dropSum6.ToString());
  430. dropUnits.Add(dropUnit);
  431. dropUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  432. dropUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
  433. dropUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  434. dropUnit.bingObj.transform.localScale = Vector3.one;
  435. dropUnit.bingObj.transform.localPosition =
  436. CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
  437. dropUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
  438. }
  439. }
  440. else
  441. {
  442. viewMode = ViewMode.miniMap;
  443. int index = 0;
  444. for (int i = 0; i < GlobalData.qXZDatas.Count; i++)
  445. {
  446. dropUnits[i].Init(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD, GlobalData.qXZDatas[i].STNM,
  447. GlobalData.qXZDatas[i].dropSum6.ToString());
  448. index++;
  449. }
  450. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  451. {
  452. dropUnits[i + index].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD,
  453. GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].dropSum6.ToString());
  454. }
  455. }
  456. if (weatherUnits.Count <= 0)
  457. {
  458. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  459. {
  460. GameObject gameObject = Instantiate(weatherUnitPrefab);
  461. WeatherUnit weatherUnit = gameObject.GetComponent<WeatherUnit>();
  462. weatherUnit.transform.SetParent(miniMapSWContent.transform);
  463. weatherUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM,
  464. GlobalData.sWZDatas[i].wth);
  465. weatherUnit.transform.localScale = Vector3.one * 1.1f;
  466. weatherUnits.Add(weatherUnit);
  467. weatherUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  468. weatherUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
  469. weatherUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  470. weatherUnit.bingObj.transform.localScale = Vector3.one;
  471. weatherUnit.bingObj.transform.localPosition =
  472. CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
  473. weatherUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
  474. }
  475. }
  476. else
  477. {
  478. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  479. {
  480. weatherUnits[i].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD,
  481. GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].wth);
  482. }
  483. }
  484. miniMap.gameObject.SetActive(true);
  485. main.gameObject.SetActive(false);
  486. }
  487. public void SetBengZhanJianKongData(BengZhanJianKongData[] datas)
  488. {
  489. for (int i = 0; i < currentBengZhanJianKongItems.Count; i++)
  490. {
  491. Destroy(currentBengZhanJianKongItems[i].gameObject);
  492. }
  493. BengZhanJianKongDatas = new List<BengZhanJianKongData>();
  494. BengZhanJianKongDatas.AddRange(datas);
  495. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  496. {
  497. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  498. {
  499. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  500. .GetComponent<BengZhanJianKongItem>();
  501. tempItem.Init();
  502. tempItem.SetData(BengZhanJianKongDatas[i]);
  503. currentBengZhanJianKongItems.Add(tempItem);
  504. }
  505. }
  506. }
  507. public async void SetCurrentDataToPanel(int type)
  508. {
  509. if (currentDataType == type)
  510. {
  511. return;
  512. }
  513. StaticLod.instance.OnFoucusStatic(type);
  514. currentDataType = type;
  515. if (currentDataType == 0)
  516. {
  517. float? swUp = null;
  518. float? swDown=null;
  519. string swUpName="";
  520. string swDownName="";
  521. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  522. {
  523. if (GlobalData.swDatas[i].stnm == "补元(上)")
  524. {
  525. swUp = GlobalData.swDatas[i].upz;
  526. swUpName = GlobalData.swDatas[i].stnm;
  527. }
  528. if (GlobalData.swDatas[i].stnm == "补元(下)")
  529. {
  530. swDown = GlobalData.swDatas[i].dwz;
  531. swDownName = GlobalData.swDatas[i].stnm;
  532. }
  533. }
  534. var swTargets = GameObject.FindGameObjectsWithTag("BY_SW");
  535. for (int i = 0; i < swTargets.Length; i++)
  536. {
  537. if (swTargets[i].name.Equals("BY_ZhaQian"))
  538. {
  539. swSY.SetData(swUpName,swUp,swTargets[i].transform);
  540. }
  541. if (swTargets[i].name.Equals("BY_ZhaHou"))
  542. {
  543. swXY.SetData(swDownName,swDown,swTargets[i].transform);
  544. }
  545. }
  546. GClist_ShuiWeiButton.gameObject.SetActive(false);
  547. GClist_WenDuButton.gameObject.SetActive(true);
  548. GClist_yinZhangXianYiButton.gameObject.SetActive(false);
  549. GClist_chuiXianZuoBiaoYiButton.gameObject.SetActive(false);
  550. GClist_tuYaLiJiButton.gameObject.SetActive(false);
  551. GClist_yingLiJiButton.gameObject.SetActive(false);
  552. GClist_sanXiangWeiCuoJiButton.gameObject.SetActive(false);
  553. GClist_erXiangCeFengJiButton.gameObject.SetActive(false);
  554. GClist_weiYiJiButton.gameObject.SetActive(false);
  555. }
  556. else
  557. {
  558. float? swUp = null;
  559. float? swDown=null;
  560. string swUpName="";
  561. string swDownName="";
  562. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  563. {
  564. if (GlobalData.swDatas[i].stnm == "套口(上)")
  565. {
  566. swUp = GlobalData.swDatas[i].upz;
  567. swUpName = GlobalData.swDatas[i].stnm;
  568. }
  569. if (GlobalData.swDatas[i].stnm == "套口(下)")
  570. {
  571. swDown = GlobalData.swDatas[i].dwz;
  572. swDownName = GlobalData.swDatas[i].stnm;
  573. }
  574. }
  575. var swTargets = GameObject.FindGameObjectsWithTag("TK_SW");
  576. for (int i = 0; i < swTargets.Length; i++)
  577. {
  578. if (swTargets[i].name.Equals("TK_ZhaQian"))
  579. {
  580. swSY.SetData(swUpName,swUp,swTargets[i].transform);
  581. }
  582. if (swTargets[i].name.Equals("TK_ZhaHou"))
  583. {
  584. swXY.SetData(swDownName,swDown,swTargets[i].transform);
  585. }
  586. }
  587. GClist_ShuiWeiButton.gameObject.SetActive(false);
  588. GClist_WenDuButton.gameObject.SetActive(false);
  589. GClist_yinZhangXianYiButton.gameObject.SetActive(true);
  590. GClist_chuiXianZuoBiaoYiButton.gameObject.SetActive(true);
  591. GClist_tuYaLiJiButton.gameObject.SetActive(true);
  592. GClist_yingLiJiButton.gameObject.SetActive(true);
  593. GClist_sanXiangWeiCuoJiButton.gameObject.SetActive(true);
  594. GClist_erXiangCeFengJiButton.gameObject.SetActive(true);
  595. GClist_weiYiJiButton.gameObject.SetActive(true);
  596. }
  597. //水位图标
  598. CreatShuiWeiIcon();
  599. FindShuiWeiTargetObje();
  600. //水压图标
  601. CreatShuiYaIcon();
  602. FindShuiYaTargetObje();
  603. //位移图标
  604. CreatWeiYiIcon();
  605. FindWeiYiTargetObje();
  606. //隐藏不是当前站点的监控
  607. var currentObsType = currentDataType == 0 ? obsType.BuYuanObs : obsType.TaoKouObs;
  608. if (_obsItems != null)
  609. {
  610. for (int i = 0; i < _obsItems.Count; i++)
  611. {
  612. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.type == currentObsType);
  613. }
  614. }
  615. if (_obsIconCtrls != null)
  616. {
  617. for (int i = 0; i < _obsIconCtrls.Count; i++)
  618. {
  619. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == currentObsType);
  620. }
  621. }
  622. SetObsIconActive(obsToggle.isOn);
  623. SetShuiWeiIconActive(false);
  624. SetShuiYaIconActive(false);
  625. SetWeiYiIconActive(false);
  626. SetGongChengLieBiaoData();
  627. loading.gameObject.SetActive(true);
  628. if (currentDataType == 0)
  629. {
  630. if (GlobalData.buYuanSensorData == null || GlobalData.buYuanSensorData.data.Count < 1)
  631. {
  632. await HttpHelper._Instance.SendBuYuan_GetSensorData();
  633. }
  634. }
  635. else
  636. {
  637. if (GlobalData.taoKouSensorData == null || GlobalData.taoKouSensorData.data.Count < 1)
  638. {
  639. await HttpHelper._Instance.SendTaoKou_GetSensorData();
  640. }
  641. }
  642. loading.gameObject.SetActive(false);
  643. SetZhaZhanJianKongData();
  644. }
  645. public async void OpenDeviceTrendPanel(string _name, GongChengType _type, string _gid, string _sid)
  646. {
  647. if (openDeviceTrendPanelList.ContainsKey(_name))
  648. {
  649. return;
  650. }
  651. var tempTrendPanel = Instantiate(_DeviceTrendPanelOri, this.transform).GetComponent<DeviceTrendPanel>();
  652. tempTrendPanel.currentType = currentDataType;
  653. tempTrendPanel.InitDatePicker();
  654. int openCount = openDeviceTrendPanelList.Count;
  655. tempTrendPanel.transform.localPosition += new Vector3(40*openCount,-20*openCount,0);
  656. await tempTrendPanel.Show(_name, _type, _gid, _sid);
  657. openDeviceTrendPanelList.Add(_name, tempTrendPanel);
  658. }
  659. public void RemovePanel(DeviceTrendPanel panel)
  660. {
  661. if (openDeviceTrendPanelList.ContainsKey(panel.dataName))
  662. {
  663. openDeviceTrendPanelList.Remove(panel.dataName);
  664. }
  665. }
  666. private void OnDisable()
  667. {
  668. foreach (var item in openDeviceTrendPanelList.Values)
  669. {
  670. item.Hide();
  671. }
  672. }
  673. public void SetZhaZhanJianKongData()
  674. {
  675. List<ZhaZhanJianKongData> datas = new List<ZhaZhanJianKongData>();
  676. var tempSensorData = currentDataType == 0 ? GlobalData.buYuanSensorData.data : GlobalData.taoKouSensorData.data;
  677. Debug.Log(tempSensorData.Count);
  678. for (int i = 0; i < tempSensorData.Count; i++)
  679. {
  680. datas.Add(new ZhaZhanJianKongData()
  681. {
  682. name = "闸门_" + tempSensorData[i].sensor_id,
  683. openValue = tempSensorData[i].opening_degree * 0.01f,
  684. state = tempSensorData[i].gate_open
  685. ? ZhaZhanState.open
  686. : ZhaZhanState.close,
  687. });
  688. }
  689. for (int i = 0; i < currentZhaZhanJianKongItems.Count; i++)
  690. {
  691. Destroy(currentZhaZhanJianKongItems[i].gameObject);
  692. }
  693. currentZhaZhanJianKongItems.Clear();
  694. if (datas != null && datas.Count > 0)
  695. {
  696. for (int i = 0; i < datas.Count; i++)
  697. {
  698. ZhaZhanJianKongItem tempItem = Instantiate(ZhaZhanJianKongItemOri, _zhaZhanJianKongContent)
  699. .GetComponent<ZhaZhanJianKongItem>();
  700. tempItem.Init();
  701. tempItem.SetData(datas[i]);
  702. currentZhaZhanJianKongItems.Add(tempItem);
  703. }
  704. }
  705. float[] modelAniValues = new float[datas.Count];
  706. for (int i = 0; i < modelAniValues.Length; i++)
  707. {
  708. modelAniValues[i] = datas[i].openValue;
  709. }
  710. ActionInstance._Instance.ModelAni_On?.Invoke(currentDataType == 0 ? AniType.buYuan : AniType.taoKou,
  711. modelAniValues);
  712. }
  713. public void SetShuiWenJianCeData(ShuiWenJianCeData data)
  714. {
  715. currentShuiWenJianCeData = data;
  716. if (currentShuiWenJianCeData != null)
  717. {
  718. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  719. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  720. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  721. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  722. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  723. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  724. }
  725. }
  726. public void SetGongChengJianCe(GongChengJianCeData data)
  727. {
  728. currentGongChengJianCeData = data;
  729. if (currentGongChengJianCeData != null)
  730. {
  731. _pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  732. _zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  733. _zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  734. _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  735. _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  736. }
  737. }
  738. public void SetGongChengLieBiaoData()
  739. {
  740. _DevivesDatas.Clear();
  741. string stationName = currentDataType == 0 ? "补元" : "套口";
  742. foreach (var devicesData in GlobalData._devicesIdDatas.Values)
  743. {
  744. if (devicesData.stationName.Equals(stationName))
  745. {
  746. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  747. tempLieBiaoData.name = devicesData.sensorName;
  748. switch (devicesData.sensorType)
  749. {
  750. case "水位计":
  751. tempLieBiaoData.type = GongChengType.shuiWei;
  752. break;
  753. case "渗压计":
  754. tempLieBiaoData.type = GongChengType.shenYaJi;
  755. break;
  756. case "静力水准仪":
  757. tempLieBiaoData.type = GongChengType.jingLiShuiZhunYi;
  758. break;
  759. case "温度":
  760. tempLieBiaoData.type = GongChengType.wenDu;
  761. break;
  762. case "引张线仪":
  763. tempLieBiaoData.type = GongChengType.yinZhangXianYi;
  764. break;
  765. case "垂线坐标仪":
  766. tempLieBiaoData.type = GongChengType.chuiXianZuoBiaoYi;
  767. break;
  768. case "土压力计":
  769. tempLieBiaoData.type = GongChengType.tuYaLiJi;
  770. break;
  771. case "应力计":
  772. tempLieBiaoData.type = GongChengType.yingLiJi;
  773. break;
  774. case "三向位错计":
  775. tempLieBiaoData.type = GongChengType.sanXiangWeiCuoJi;
  776. break;
  777. case "二向测缝计":
  778. tempLieBiaoData.type = GongChengType.erXiangCeFengJi;
  779. break;
  780. case "位移计":
  781. tempLieBiaoData.type = GongChengType.weiYiJi;
  782. break;
  783. }
  784. tempLieBiaoData.state = GongChengState.normal;
  785. tempLieBiaoData.sid = devicesData.dataSid;
  786. tempLieBiaoData.gid = devicesData.dataGid;
  787. _DevivesDatas.Add(tempLieBiaoData);
  788. }
  789. }
  790. //监控
  791. foreach (var tempData in currentDataType == 0 ? GlobalData.obsDatas_by : GlobalData.obsDatas_tk)
  792. {
  793. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  794. tempLieBiaoData.name = tempData.name;
  795. tempLieBiaoData.type = GongChengType.shiPin;
  796. tempLieBiaoData.state = tempData.status ? GongChengState.normal : GongChengState.warning;
  797. tempLieBiaoData.sid = "";
  798. tempLieBiaoData.gid = ""; //监控没有这玩意
  799. _DevivesDatas.Add(tempLieBiaoData);
  800. }
  801. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  802. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  803. GClist_ShenYaJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  804. GClist_jingLiShuiZhunYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  805. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  806. for (int i = 0; i < currentGongChengLieBiaoItems.Count; i++)
  807. {
  808. Destroy(currentGongChengLieBiaoItems[i].gameObject);
  809. }
  810. currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  811. for (int i = 0; i < _DevivesDatas.Count; i++)
  812. {
  813. GongChengLieBiaoItem tempItem = Instantiate(GongChengLieBiaoItemOri, _gongChengLieBiaoContent)
  814. .GetComponent<GongChengLieBiaoItem>();
  815. tempItem.Init();
  816. _DevivesDatas[i].index = i + 1;
  817. tempItem.SetData(_DevivesDatas[i]);
  818. currentGongChengLieBiaoItems.Add(tempItem);
  819. }
  820. }
  821. //筛选工程列表
  822. public void SeachGongChengList(GongChengType type)
  823. {
  824. GClist_QuanBuButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  825. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  826. GClist_ShenYaJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  827. GClist_jingLiShuiZhunYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  828. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  829. GClist_WenDuButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  830. GClist_yinZhangXianYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  831. GClist_chuiXianZuoBiaoYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  832. GClist_tuYaLiJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  833. GClist_yingLiJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  834. GClist_sanXiangWeiCuoJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  835. GClist_erXiangCeFengJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  836. GClist_weiYiJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  837. switch (type)
  838. {
  839. case GongChengType.all:
  840. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  841. foreach (var obj in currentGongChengLieBiaoItems)
  842. {
  843. obj.gameObject.SetActive(true);
  844. }
  845. break;
  846. case GongChengType.shuiWei:
  847. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = Color.white;
  848. foreach (var obj in currentGongChengLieBiaoItems)
  849. {
  850. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shuiWei);
  851. }
  852. break;
  853. case GongChengType.shenYaJi:
  854. GClist_ShenYaJiButton.GetComponentInChildren<Text>().color = Color.white;
  855. foreach (var obj in currentGongChengLieBiaoItems)
  856. {
  857. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shenYaJi);
  858. }
  859. break;
  860. case GongChengType.jingLiShuiZhunYi:
  861. GClist_jingLiShuiZhunYiButton.GetComponentInChildren<Text>().color = Color.white;
  862. foreach (var obj in currentGongChengLieBiaoItems)
  863. {
  864. obj.gameObject.SetActive(obj._currentData.type == GongChengType.jingLiShuiZhunYi);
  865. }
  866. break;
  867. case GongChengType.shiPin:
  868. GClist_ShiPinButton.GetComponentInChildren<Text>().color = Color.white;
  869. foreach (var obj in currentGongChengLieBiaoItems)
  870. {
  871. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shiPin);
  872. }
  873. break;
  874. case GongChengType.wenDu:
  875. GClist_WenDuButton.GetComponentInChildren<Text>().color = Color.white;
  876. foreach (var obj in currentGongChengLieBiaoItems)
  877. {
  878. obj.gameObject.SetActive(obj._currentData.type == GongChengType.wenDu);
  879. }
  880. break;
  881. case GongChengType.yinZhangXianYi:
  882. GClist_yinZhangXianYiButton.GetComponentInChildren<Text>().color = Color.white;
  883. foreach (var obj in currentGongChengLieBiaoItems)
  884. {
  885. obj.gameObject.SetActive(obj._currentData.type == GongChengType.yinZhangXianYi);
  886. }
  887. break;
  888. case GongChengType.chuiXianZuoBiaoYi:
  889. GClist_chuiXianZuoBiaoYiButton.GetComponentInChildren<Text>().color = Color.white;
  890. foreach (var obj in currentGongChengLieBiaoItems)
  891. {
  892. obj.gameObject.SetActive(obj._currentData.type == GongChengType.chuiXianZuoBiaoYi);
  893. }
  894. break;
  895. case GongChengType.tuYaLiJi:
  896. GClist_tuYaLiJiButton.GetComponentInChildren<Text>().color = Color.white;
  897. foreach (var obj in currentGongChengLieBiaoItems)
  898. {
  899. obj.gameObject.SetActive(obj._currentData.type == GongChengType.tuYaLiJi);
  900. }
  901. break;
  902. case GongChengType.yingLiJi:
  903. GClist_yingLiJiButton.GetComponentInChildren<Text>().color = Color.white;
  904. foreach (var obj in currentGongChengLieBiaoItems)
  905. {
  906. obj.gameObject.SetActive(obj._currentData.type == GongChengType.yingLiJi);
  907. }
  908. break;
  909. case GongChengType.sanXiangWeiCuoJi:
  910. GClist_sanXiangWeiCuoJiButton.GetComponentInChildren<Text>().color = Color.white;
  911. foreach (var obj in currentGongChengLieBiaoItems)
  912. {
  913. obj.gameObject.SetActive(obj._currentData.type == GongChengType.sanXiangWeiCuoJi);
  914. }
  915. break;
  916. case GongChengType.erXiangCeFengJi:
  917. GClist_erXiangCeFengJiButton.GetComponentInChildren<Text>().color = Color.white;
  918. foreach (var obj in currentGongChengLieBiaoItems)
  919. {
  920. obj.gameObject.SetActive(obj._currentData.type == GongChengType.erXiangCeFengJi);
  921. }
  922. break;
  923. case GongChengType.weiYiJi:
  924. GClist_weiYiJiButton.GetComponentInChildren<Text>().color = Color.white;
  925. foreach (var obj in currentGongChengLieBiaoItems)
  926. {
  927. obj.gameObject.SetActive(obj._currentData.type == GongChengType.weiYiJi);
  928. }
  929. break;
  930. }
  931. }
  932. Dictionary<string, bool> BYObsUseLib = new Dictionary<string, bool>();
  933. Dictionary<string, bool> TKObsUseLib = new Dictionary<string, bool>();
  934. //监控列表
  935. public async void CreatObsItem()
  936. {
  937. await new WaitUntil(() => { return GlobalData.obsDatas_by.Count > 0 && GlobalData.obsDatas_tk.Count > 0; });
  938. _obsItems = new List<ObsItem>();
  939. _obsIconCtrls = new List<ObsIconCtrl>();
  940. for (int i = 0; i < _obsItems.Count; i++)
  941. {
  942. Destroy(_obsItems[i].gameObject);
  943. }
  944. for (int i = 0; i < _obsIconCtrls.Count; i++)
  945. {
  946. Destroy(_obsIconCtrls[i].gameObject);
  947. }
  948. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++)
  949. {
  950. if (GlobalData.layerUnitDatas[i].type == LayerUnitType.JK)
  951. {
  952. if (GlobalData.layerUnitDatas[i].text1 == "补元退洪闸")
  953. {
  954. BYObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  955. }
  956. else if (GlobalData.layerUnitDatas[i].text1 == "套口进洪闸")
  957. {
  958. TKObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  959. }
  960. }
  961. }
  962. for (int i = 0; i < GlobalData.obsDatas_by.Count; i++)
  963. {
  964. if (BYObsUseLib.ContainsKey(GlobalData.obsDatas_by[i].targetName))
  965. {
  966. BYObsUseLib[GlobalData.obsDatas_by[i].targetName] = true;
  967. }
  968. //Debug.Log(GlobalData.obsDatas_by[i].name + ":000:" + GlobalData.obsDatas_by[i].targetName);
  969. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  970. tempItem.SetData(GlobalData.obsDatas_by[i]);
  971. int tempi = i;
  972. tempItem._button.onClick.AddListener(() =>
  973. {
  974. GCJKLayer._Instance.ShowObsPlayerPanel(GlobalData.obsDatas_by[tempi]);
  975. });
  976. _obsItems.Add(tempItem);
  977. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  978. //Debug.Log(GlobalData.obsDatas_by[i].name + ":111:" + GlobalData.obsDatas_by[i].targetName);
  979. tempIcon.Init(GlobalData.obsDatas_by[i]);
  980. _obsIconCtrls.Add(tempIcon);
  981. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  982. }
  983. foreach (string keyName in BYObsUseLib.Keys)
  984. {
  985. if (!BYObsUseLib[keyName])
  986. {
  987. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  988. ObsData errorObs = new ObsData();
  989. errorObs.name = keyName + "(丢失)";
  990. errorObs.targetName = keyName;
  991. errorObs.type = obsType.BuYuanObs;
  992. errorObs.status = false;
  993. tempIcon.Init(errorObs);
  994. _obsIconCtrls.Add(tempIcon);
  995. }
  996. }
  997. for (int i = 0; i < GlobalData.obsDatas_tk.Count; i++)
  998. {
  999. if (TKObsUseLib.ContainsKey(GlobalData.obsDatas_tk[i].targetName))
  1000. {
  1001. TKObsUseLib[GlobalData.obsDatas_tk[i].targetName] = true;
  1002. }
  1003. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  1004. tempItem.SetData(GlobalData.obsDatas_tk[i]);
  1005. int tempi = i;
  1006. tempItem._button.onClick.AddListener(() =>
  1007. {
  1008. GCJKLayer._Instance.ShowObsPlayerPanel(GlobalData.obsDatas_tk[tempi]);
  1009. });
  1010. _obsItems.Add(tempItem);
  1011. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1012. tempIcon.Init(GlobalData.obsDatas_tk[i]);
  1013. _obsIconCtrls.Add(tempIcon);
  1014. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  1015. }
  1016. foreach (string keyName in TKObsUseLib.Keys)
  1017. {
  1018. if (!TKObsUseLib[keyName])
  1019. {
  1020. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1021. ObsData errorObs = new ObsData();
  1022. errorObs.name = keyName + "(丢失)";
  1023. errorObs.targetName = keyName;
  1024. errorObs.type = obsType.TaoKouObs;
  1025. errorObs.status = false;
  1026. tempIcon.Init(errorObs);
  1027. _obsIconCtrls.Add(tempIcon);
  1028. }
  1029. }
  1030. //隐藏不是当前站点的监控
  1031. var currentObsType = currentDataType == 0 ? obsType.BuYuanObs : obsType.TaoKouObs;
  1032. if (_obsItems != null)
  1033. {
  1034. for (int i = 0; i < _obsItems.Count; i++)
  1035. {
  1036. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.type == currentObsType);
  1037. }
  1038. }
  1039. if (_obsIconCtrls != null)
  1040. {
  1041. for (int i = 0; i < _obsIconCtrls.Count; i++)
  1042. {
  1043. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == currentObsType);
  1044. }
  1045. }
  1046. SetObsIconActive(obsToggle.isOn);
  1047. }
  1048. public void SearchObsItem(string s_name)
  1049. {
  1050. if (s_name.Equals(""))
  1051. {
  1052. for (int i = 0; i < _obsItems.Count; i++)
  1053. {
  1054. _obsItems[i].gameObject.SetActive(true);
  1055. }
  1056. }
  1057. else
  1058. {
  1059. for (int i = 0; i < _obsItems.Count; i++)
  1060. {
  1061. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.name.Contains(s_name));
  1062. }
  1063. }
  1064. }
  1065. //查找场景中的监控坐标对象
  1066. public void FindObsTargetObje()
  1067. {
  1068. if (_obsItems == null)
  1069. {
  1070. return;
  1071. }
  1072. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(obsType.BuYuanObs.ToString());
  1073. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(obsType.TaoKouObs.ToString());
  1074. for (int i = 0; i < _obsItems.Count; i++)
  1075. {
  1076. string objName = _obsItems[i]._data.targetName;
  1077. if (_obsItems[i]._data.type == obsType.BuYuanObs)
  1078. {
  1079. for (int j = 0; j < BY_targs.Length; j++)
  1080. {
  1081. if (BY_targs[j].gameObject.name == objName)
  1082. {
  1083. _obsItems[i]._data.targetTransform = BY_targs[j].transform;
  1084. _obsIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1085. break;
  1086. }
  1087. }
  1088. }
  1089. else
  1090. {
  1091. for (int j = 0; j < TK_targs.Length; j++)
  1092. {
  1093. if (TK_targs[j].gameObject.name == objName)
  1094. {
  1095. _obsItems[i]._data.targetTransform = TK_targs[j].transform;
  1096. _obsIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1097. break;
  1098. }
  1099. }
  1100. }
  1101. }
  1102. }
  1103. public void ShowObsPlayerPanel(ObsData _data)
  1104. {
  1105. obsPanel.gameObject.SetActive(true);
  1106. obsPanel.SetObsData(_data);
  1107. obsPanel.SetTitle(_data.name);
  1108. }
  1109. public void ShowHistoryPanle(ShuiWeiData data)
  1110. {
  1111. _shuiWeiHistoryPanel.SetData(data);
  1112. _shuiWeiHistoryPanel.gameObject.SetActive(true);
  1113. }
  1114. public void SetObsIconActive(bool show)
  1115. {
  1116. if (_obsIconCtrls == null)
  1117. {
  1118. return;
  1119. }
  1120. for (int i = 0; i < _obsIconCtrls.Count; i++)
  1121. {
  1122. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == (obsType)currentDataType && show);
  1123. }
  1124. }
  1125. //水位图标
  1126. public void CreatShuiWeiIcon()
  1127. {
  1128. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  1129. {
  1130. Destroy(_shuiWeiIconCtrls[i].gameObject);
  1131. }
  1132. _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  1133. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiWeiDataList : GlobalData.TaoKouShuiWeiDataList;
  1134. for (int i = 0; i < DataList.Count; i++)
  1135. {
  1136. ShuiWeiIconCtrl tempIcon =
  1137. Instantiate(shuiweiIconPrefab, _shuiWeiIconContent).GetComponent<ShuiWeiIconCtrl>();
  1138. tempIcon.Init(DataList[i]);
  1139. _shuiWeiIconCtrls.Add(tempIcon);
  1140. }
  1141. Debug.Log(DataList.Count);
  1142. }
  1143. //查找场景中的水位坐标对象
  1144. public void FindShuiWeiTargetObje()
  1145. {
  1146. if (_shuiWeiIconCtrls == null)
  1147. {
  1148. return;
  1149. }
  1150. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.BuYuanShuiWei.ToString());
  1151. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.TaoKouShuiWei.ToString());
  1152. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  1153. {
  1154. string objName = _shuiWeiIconCtrls[i]._data.targetName;
  1155. if (_shuiWeiIconCtrls[i]._data.type == shuiWeiType.BuYuanShuiWei)
  1156. {
  1157. for (int j = 0; j < BY_targs.Length; j++)
  1158. {
  1159. if (BY_targs[j].gameObject.name == objName)
  1160. {
  1161. _shuiWeiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1162. break;
  1163. }
  1164. }
  1165. }
  1166. else
  1167. {
  1168. for (int j = 0; j < TK_targs.Length; j++)
  1169. {
  1170. if (TK_targs[j].gameObject.name == objName)
  1171. {
  1172. _shuiWeiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1173. break;
  1174. }
  1175. }
  1176. }
  1177. }
  1178. }
  1179. //水压图标
  1180. public void CreatShuiYaIcon()
  1181. {
  1182. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1183. {
  1184. Destroy(_shuiYaIconCtrls[i].gameObject);
  1185. }
  1186. _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  1187. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiYaDataList : GlobalData.TaoKouShuiYaDataList;
  1188. for (int i = 0; i < DataList.Count; i++)
  1189. {
  1190. ShuiYaIconCtrl tempIcon = Instantiate(shuiYaIconPrefab, _shuiYaIconContent).GetComponent<ShuiYaIconCtrl>();
  1191. tempIcon.Init(DataList[i]);
  1192. _shuiYaIconCtrls.Add(tempIcon);
  1193. }
  1194. }
  1195. public void FindShuiYaTargetObje()
  1196. {
  1197. if (_shuiYaIconCtrls == null)
  1198. {
  1199. return;
  1200. }
  1201. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiYaType.BuYuanShuiYa.ToString());
  1202. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiYaType.TaoKouShuiYa.ToString());
  1203. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1204. {
  1205. string objName = _shuiYaIconCtrls[i]._data.targetName;
  1206. if (_shuiYaIconCtrls[i]._data.type == shuiYaType.BuYuanShuiYa)
  1207. {
  1208. for (int j = 0; j < BY_targs.Length; j++)
  1209. {
  1210. if (BY_targs[j].gameObject.name == objName)
  1211. {
  1212. _shuiYaIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1213. break;
  1214. }
  1215. }
  1216. }
  1217. else
  1218. {
  1219. for (int j = 0; j < TK_targs.Length; j++)
  1220. {
  1221. if (TK_targs[j].gameObject.name == objName)
  1222. {
  1223. _shuiYaIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1224. break;
  1225. }
  1226. }
  1227. }
  1228. }
  1229. }
  1230. //位移图标
  1231. public void CreatWeiYiIcon()
  1232. {
  1233. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1234. {
  1235. Destroy(_weiYiIconCtrls[i].gameObject);
  1236. }
  1237. _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  1238. var DataList = currentDataType == 0 ? GlobalData.BuYuanWeiYiDataList : GlobalData.TaoKouWeiYiDataList;
  1239. for (int i = 0; i < DataList.Count; i++)
  1240. {
  1241. WeiYiIconCtrl tempIcon = Instantiate(weiYiIconPrefab, _weiYiIconContent).GetComponent<WeiYiIconCtrl>();
  1242. tempIcon.Init(DataList[i]);
  1243. _weiYiIconCtrls.Add(tempIcon);
  1244. }
  1245. }
  1246. public void FindWeiYiTargetObje()
  1247. {
  1248. if (_weiYiIconCtrls == null)
  1249. {
  1250. return;
  1251. }
  1252. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(weiYiType.BuYuanWeiYi.ToString());
  1253. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(weiYiType.TaoKouWeiYi.ToString());
  1254. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1255. {
  1256. string objName = _weiYiIconCtrls[i]._data.targetName;
  1257. if (_weiYiIconCtrls[i]._data.type == weiYiType.BuYuanWeiYi)
  1258. {
  1259. for (int j = 0; j < BY_targs.Length; j++)
  1260. {
  1261. if (BY_targs[j].gameObject.name == objName)
  1262. {
  1263. _weiYiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1264. break;
  1265. }
  1266. }
  1267. }
  1268. else
  1269. {
  1270. for (int j = 0; j < TK_targs.Length; j++)
  1271. {
  1272. if (TK_targs[i].gameObject.name == objName)
  1273. {
  1274. _weiYiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1275. break;
  1276. }
  1277. }
  1278. }
  1279. }
  1280. }
  1281. public void SetShuiWeiIconActive(bool show)
  1282. {
  1283. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  1284. {
  1285. _shuiWeiIconCtrls[i].gameObject.SetActive(show);
  1286. }
  1287. }
  1288. public void SetShuiYaIconActive(bool show)
  1289. {
  1290. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1291. {
  1292. _shuiYaIconCtrls[i].gameObject.SetActive(show);
  1293. }
  1294. }
  1295. public void SetWeiYiIconActive(bool show)
  1296. {
  1297. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1298. {
  1299. _weiYiIconCtrls[i].gameObject.SetActive(show);
  1300. }
  1301. }
  1302. }