GCYWLayer.cs 15 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using MPUIKIT;
  5. using Unity.VisualScripting;
  6. using UnityEngine;
  7. using UnityEngine.Serialization;
  8. using UnityEngine.UI;
  9. using XCharts.Runtime;
  10. public class GCYWLayer : YZTRootLayer
  11. {
  12. private Text _xunJianRenWuText;
  13. private Text _xunJianRenCiText;
  14. private Text _quanBuGongChengText;
  15. private Text _dangRiGongChengText;
  16. private Text _zhengChangYunXingText;
  17. private Text _zhengGaiWenTi_Count_Text;
  18. private Text _zhengGaiWenTi_Vlaue_Text;
  19. private MPImage _zhengGaiWenTi_Slider;
  20. private Text _tuFaShiJian_Count_Text;
  21. private Text _tuFaShiJian_Vlaue_Text;
  22. private MPImage _tuFaShiJian_Slider;
  23. private BarChart wenTiTongJiBarChart;
  24. //突发事件总计
  25. private Text TFSJ_DaiChuLiNumTex;
  26. private Text TFSJ_DaiYanShouNumTex;
  27. private Text TFSJ_YiChuLiNumTex;
  28. private Text TFSJ_completeText;
  29. private MPImage TFSJ_completeSlider;
  30. public GameObject eventListItemPrefab;
  31. private List<GameObject> TFSJ_eventItems = new List<GameObject>();
  32. private Transform TFSJ_eventItemContent;
  33. //问题整改总计
  34. private Text WTZG_DaiChuLiNumTex;
  35. private Text WTZG_DaiYanShouNumTex;
  36. private Text WTZG_YiChuLiNumTex;
  37. private Text WTZG_completeText;
  38. private MPImage WTZG_completeSlider;
  39. private List<GameObject> WTZG_eventItems = new List<GameObject>();
  40. private Transform WTZG_eventItemContent;
  41. //巡检类型总计
  42. private Text dianQiCountText;
  43. private Text zhaZhanCountText;
  44. private Text diFangCountText;
  45. private Text jiaoChaJianZhuCountText;
  46. private Text dingQiZhuanXiangCountText;
  47. private Button dianQiButton;
  48. private Button zhaZhanButton;
  49. private Button diFangButton;
  50. private Button jianChaJianZhuButton;
  51. private Button diQiZhuanXiangButton;
  52. //工程管理
  53. private PieChart gongChengGuanLiChart;
  54. private PieChart fenJiKaoPingChart;
  55. private Text gongChengGuanLiChartCount;
  56. private Button checkPathButton;
  57. private Text checkPathButtonText;
  58. private bool showCheckPath = false;
  59. private Button BuYuanDataButton;
  60. private Button TaoKouDataButton;
  61. private CanvasGroup button_CG1;
  62. private CanvasGroup button_CG2;
  63. [FormerlySerializedAs("TaskListPanel")] public GameObject TaskListPanelObj;
  64. public TaskListPanel taskListPanel;
  65. public GameObject taskPhotoPanelObj;
  66. public TaskPhotoPanel taskPhotoPanel;
  67. public GameObject taskPointIconPrefab;
  68. public Transform taskPointIconContent;
  69. public List<TaskPointIcon> taskPointIcons = new List<TaskPointIcon>();
  70. private void Awake()
  71. {
  72. Init();
  73. }
  74. public void Init()
  75. {
  76. _xunJianRenWuText = this.transform.Find("ShuJuTongJi/XunJianRenWu/title/numText").GetComponent<Text>();
  77. _xunJianRenCiText = this.transform.Find("ShuJuTongJi/XunJianRenCi/title/numText").GetComponent<Text>();
  78. _quanBuGongChengText = this.transform.Find("ShuJuTongJi/QuanBuGongCheng/title/numText").GetComponent<Text>();
  79. _dangRiGongChengText = this.transform.Find("ShuJuTongJi/DangRiJingGao/title/numText").GetComponent<Text>();
  80. _zhengChangYunXingText = this.transform.Find("ShuJuTongJi/ZhengChangGongCheng/title/numText").GetComponent<Text>();
  81. _zhengGaiWenTi_Count_Text = this.transform.Find("ShuJuTongJi/ZhengGaiWenTi/count/numText").GetComponent<Text>();
  82. _zhengGaiWenTi_Vlaue_Text = this.transform.Find("ShuJuTongJi/ZhengGaiWenTi/value/numText").GetComponent<Text>();
  83. _zhengGaiWenTi_Slider = this.transform.Find("ShuJuTongJi/ZhengGaiWenTi/slider").GetComponent<MPImage>();
  84. _tuFaShiJian_Count_Text = this.transform.Find("ShuJuTongJi/TuFaShiJian/count/numText").GetComponent<Text>();
  85. _tuFaShiJian_Vlaue_Text = this.transform.Find("ShuJuTongJi/TuFaShiJian/value/numText").GetComponent<Text>();
  86. _tuFaShiJian_Slider = this.transform.Find("ShuJuTongJi/TuFaShiJian/slider").GetComponent<MPImage>();
  87. wenTiTongJiBarChart = this.transform.Find("ShuJuTongJi/XunJianTongJi/BarChart").GetComponent<BarChart>();
  88. gongChengGuanLiChart = this.transform.Find("GongChengGuanLi/GuanLiJianCha").GetComponent<PieChart>();
  89. gongChengGuanLiChartCount = this.transform.Find("GongChengGuanLi/GuanLiJianCha/count/numText").GetComponent<Text>();
  90. fenJiKaoPingChart = this.transform.Find("GongChengGuanLi/FenJiKaoPing").GetComponent<PieChart>();
  91. TFSJ_DaiChuLiNumTex = this.transform.Find("TuFaShiJian/DaiChuLi/count").GetComponent<Text>();
  92. TFSJ_DaiYanShouNumTex = this.transform.Find("TuFaShiJian/DaiYanShou/count").GetComponent<Text>();
  93. TFSJ_YiChuLiNumTex = this.transform.Find("TuFaShiJian/YiChuLi/count").GetComponent<Text>();
  94. TFSJ_completeText = this.transform.Find("TuFaShiJian/completeText/numText").GetComponent<Text>();
  95. TFSJ_completeSlider = this.transform.Find("TuFaShiJian/slider").GetComponent<MPImage>();
  96. TFSJ_eventItemContent = this.transform.Find("TuFaShiJian/TuFaShiJianTongBao/ScrollView/Viewport/Content");
  97. WTZG_DaiChuLiNumTex = this.transform.Find("ZhengGaiWenTi/DaiZhengGai/count").GetComponent<Text>();
  98. WTZG_DaiYanShouNumTex = this.transform.Find("ZhengGaiWenTi/DaiYanShou/count").GetComponent<Text>();
  99. WTZG_YiChuLiNumTex = this.transform.Find("ZhengGaiWenTi/YiZhengGai/count").GetComponent<Text>();
  100. WTZG_completeText = this.transform.Find("ZhengGaiWenTi/completeText/numText").GetComponent<Text>();
  101. WTZG_completeSlider = this.transform.Find("ZhengGaiWenTi/slider").GetComponent<MPImage>();
  102. WTZG_eventItemContent = this.transform.Find("ZhengGaiWenTi/ZhengGaiTongBao/ScrollView/Viewport/Content");
  103. dianQiCountText = this.transform.Find("XunJianLeiXingZongJi/DianQi/count").GetComponent<Text>();
  104. zhaZhanCountText = this.transform.Find("XunJianLeiXingZongJi/ZhaZhan/count").GetComponent<Text>();
  105. diFangCountText = this.transform.Find("XunJianLeiXingZongJi/DiFang/count").GetComponent<Text>();
  106. jiaoChaJianZhuCountText = this.transform.Find("XunJianLeiXingZongJi/JiaoChaJianZhu/count").GetComponent<Text>();
  107. dingQiZhuanXiangCountText = this.transform.Find("XunJianLeiXingZongJi/DingQiZhuanXiang/count").GetComponent<Text>();
  108. dianQiButton = dianQiCountText.transform.parent.GetComponent<Button>();
  109. zhaZhanButton = zhaZhanCountText.transform.parent.GetComponent<Button>();
  110. diFangButton = diFangCountText.transform.parent.GetComponent<Button>();
  111. jianChaJianZhuButton = jiaoChaJianZhuCountText.transform.parent.GetComponent<Button>();
  112. diQiZhuanXiangButton = dingQiZhuanXiangCountText.transform.parent.GetComponent<Button>();
  113. dianQiButton.onClick.AddListener(()=>OpenTaskListPanel(0));
  114. zhaZhanButton.onClick.AddListener(()=>OpenTaskListPanel(1));
  115. diFangButton.onClick.AddListener(()=>OpenTaskListPanel(2));
  116. jianChaJianZhuButton.onClick.AddListener(()=>OpenTaskListPanel(3));
  117. diQiZhuanXiangButton.onClick.AddListener(()=>OpenTaskListPanel(4));
  118. checkPathButton = this.transform.Find("CheckPathButton").GetComponent<Button>();
  119. checkPathButtonText = checkPathButton.GetComponentInChildren<Text>();
  120. checkPathButton.onClick.AddListener(CheckPathChange);
  121. BuYuanDataButton = this.transform.Find("BuYuanButton").GetComponent<Button>();
  122. button_CG1 = BuYuanDataButton.GetComponent<CanvasGroup>();
  123. BuYuanDataButton.onClick.AddListener(() => { ChangeData(0); });
  124. TaoKouDataButton = this.transform.Find("TaoKouButton").GetComponent<Button>();
  125. button_CG2 = TaoKouDataButton.GetComponent<CanvasGroup>();
  126. TaoKouDataButton.onClick.AddListener(() => { ChangeData(1); });
  127. }
  128. private async void ChangeData(int type)
  129. {
  130. //切换补元、套口数据
  131. StaticLod.instance.OnFoucusStatic(type);
  132. button_CG1.alpha = type == 0 ? 1.0f : 0.4f;
  133. button_CG2.alpha = type == 1 ? 1.0f : 0.4f;
  134. showCheckPath = false;
  135. ActionInstance._Instance.SetCheckPathActive(showCheckPath);
  136. string textStr = showCheckPath ? "隐藏" : "显示";
  137. checkPathButtonText.text = $"巡检路线({textStr})";
  138. if (GlobalData.B08_Type != type)
  139. {
  140. await HttpHelper._Instance.InitGCYWData1(type);
  141. }
  142. SetShuJuTongJiData();
  143. SetXunJianBarChart();
  144. SetGongChengGuanLiChart();
  145. SetTFSJ_Data();
  146. SetWTZG_Data();
  147. SetXJLE_Data();
  148. }
  149. private async void OnEnable()
  150. {
  151. TaskListPanelObj.SetActive(false);
  152. taskPhotoPanelObj.SetActive(false);
  153. ChangeData(0);
  154. }
  155. public void SetShuJuTongJiData()
  156. {
  157. B08_dataStatis tempData = GlobalData.B08DataStatis;
  158. _xunJianRenWuText.text = $"{tempData.data.inspectTask}";
  159. _xunJianRenCiText.text = $"{tempData.data.inspectTimes}";
  160. _quanBuGongChengText.text = $"{tempData.data.allProject}";
  161. _dangRiGongChengText.text = $"{tempData.data.warnProject}";
  162. _zhengChangYunXingText.text = $"{tempData.data.normalProject}";
  163. }
  164. public void SetXunJianBarChart()
  165. {
  166. B08_inspectResult tempData = GlobalData.B08InspectResult;
  167. var tempSeries = wenTiTongJiBarChart.series;
  168. SerieData[] tempDatas = new SerieData[tempData.data.question.Length];
  169. for (int i = 0; i < tempDatas.Length; i++)
  170. {
  171. tempDatas[i] = new SerieData();
  172. tempDatas[i].data = new List<double>();
  173. tempDatas[i].data.Add(i);
  174. tempDatas[i].data.Add(tempData.data.question[i].value);
  175. }
  176. tempSeries[0].data.Clear();
  177. tempSeries[0].data.AddRange(tempDatas);
  178. SerieData[] tempDatas_1 = new SerieData[tempData.data.events.Length];
  179. for (int i = 0; i < tempDatas_1.Length; i++)
  180. {
  181. tempDatas_1[i] = new SerieData();
  182. tempDatas_1[i].data = new List<double>();
  183. tempDatas_1[i].data.Add(i);
  184. tempDatas_1[i].data.Add(tempData.data.events[i].value);
  185. }
  186. tempSeries[1].data.Clear();
  187. tempSeries[1].data.AddRange(tempDatas_1);
  188. }
  189. public void SetGongChengGuanLiChart()
  190. {
  191. B08_projectExamine tempData = GlobalData.B08ProjectExamine;
  192. var tempSeries = gongChengGuanLiChart.series;
  193. int tempCount = 0;
  194. SerieData[] tempDatas = new SerieData[tempData.data.type1.Length];
  195. for (int i = 0; i < tempDatas.Length; i++)
  196. {
  197. tempDatas[i] = new SerieData();
  198. tempDatas[i].data = new List<double>();
  199. tempDatas[i].data.Add(i);
  200. tempDatas[i].data.Add(tempData.data.type1[i].value);
  201. tempDatas[i].name = tempData.data.type1[i].key;
  202. tempCount += tempData.data.type1[i].value;
  203. }
  204. tempSeries[0].data.Clear();
  205. tempSeries[0].data.AddRange(tempDatas);
  206. gongChengGuanLiChartCount.text = tempCount.ToString();
  207. var tempSeries_1 = fenJiKaoPingChart.series;
  208. SerieData[] tempDatas_1 = new SerieData[tempData.data.type2.Length];
  209. for (int i = 0; i < tempDatas_1.Length; i++)
  210. {
  211. tempDatas_1[i] = new SerieData();
  212. tempDatas_1[i].data = new List<double>();
  213. tempDatas_1[i].data.Add(i);
  214. tempDatas_1[i].data.Add(tempData.data.type2[i].value);
  215. tempDatas_1[i].name = tempData.data.type2[i].key;
  216. }
  217. tempSeries_1[0].data.Clear();
  218. tempSeries_1[0].data.AddRange(tempDatas_1);
  219. }
  220. public void SetTFSJ_Data()
  221. {
  222. B08_event tempData = GlobalData.B08Event;
  223. TFSJ_DaiChuLiNumTex.text = tempData.data.waitHandle.ToString();
  224. TFSJ_DaiYanShouNumTex.text = tempData.data.waitAccept.ToString();
  225. TFSJ_YiChuLiNumTex.text = tempData.data.hasHandle.ToString();
  226. TFSJ_completeText.text = $"{float.Parse(tempData.data.completeRate) * 100.0f:0}%";
  227. TFSJ_completeSlider.fillAmount = float.Parse(tempData.data.completeRate);
  228. for (int i = 0; i < TFSJ_eventItems.Count; i++)
  229. {
  230. Destroy(TFSJ_eventItems[i]);
  231. }
  232. TFSJ_eventItems.Clear();
  233. for (int i = 0; i < tempData.data.list.Count; i++)
  234. {
  235. var tempObj = Instantiate(eventListItemPrefab, TFSJ_eventItemContent).GetComponent<B08_EventListItem>();
  236. tempObj.Init(tempData.data.list[i]);
  237. TFSJ_eventItems.Add(tempObj.gameObject);
  238. }
  239. _tuFaShiJian_Count_Text.text = $"{tempData.data.waitHandle + tempData.data.waitAccept + tempData.data.hasHandle}";
  240. _tuFaShiJian_Vlaue_Text.text = $"{float.Parse(tempData.data.completeRate) * 100.0f:0}%";
  241. _tuFaShiJian_Slider.fillAmount = float.Parse(tempData.data.completeRate);
  242. }
  243. public void SetWTZG_Data()
  244. {
  245. B08_questionStatis tempData = GlobalData.B08QuestionStatis;
  246. WTZG_DaiChuLiNumTex.text = tempData.data.waitHandle.ToString();
  247. WTZG_DaiYanShouNumTex.text = tempData.data.waitAccept.ToString();
  248. WTZG_YiChuLiNumTex.text = tempData.data.hasHandle.ToString();
  249. WTZG_completeText.text = $"{float.Parse(tempData.data.completeRate) * 100.0f:0}%";
  250. WTZG_completeSlider.fillAmount = float.Parse(tempData.data.completeRate);
  251. for (int i = 0; i < WTZG_eventItems.Count; i++)
  252. {
  253. Destroy(WTZG_eventItems[i]);
  254. }
  255. WTZG_eventItems.Clear();
  256. for (int i = 0; i < tempData.data.list.Count; i++)
  257. {
  258. var tempObj = Instantiate(eventListItemPrefab, WTZG_eventItemContent).GetComponent<B08_EventListItem>();
  259. tempObj.Init(tempData.data.list[i]);
  260. WTZG_eventItems.Add(tempObj.gameObject);
  261. }
  262. _zhengGaiWenTi_Count_Text.text = $"{tempData.data.waitHandle + tempData.data.waitAccept + tempData.data.hasHandle}";
  263. _zhengGaiWenTi_Vlaue_Text.text = $"{float.Parse(tempData.data.completeRate) * 100.0f:0}%";
  264. _zhengGaiWenTi_Slider.fillAmount = float.Parse(tempData.data.completeRate);
  265. }
  266. public void SetXJLE_Data()
  267. {
  268. B08_inspectType tempData = GlobalData.B08InspectType;
  269. dianQiCountText.text = tempData.data[0].value.ToString();
  270. zhaZhanCountText.text = tempData.data[1].value.ToString();
  271. diFangCountText.text = tempData.data[2].value.ToString();
  272. jiaoChaJianZhuCountText.text = tempData.data[3].value.ToString();
  273. dingQiZhuanXiangCountText.text = tempData.data[4].value.ToString();
  274. }
  275. public void CheckPathChange()
  276. {
  277. showCheckPath = !showCheckPath;
  278. ActionInstance._Instance.SetCheckPathActive(showCheckPath);
  279. string textStr = showCheckPath ? "隐藏" : "显示";
  280. checkPathButtonText.text = $"巡检路线({textStr})";
  281. }
  282. public void OpenTaskListPanel(int type)
  283. {
  284. taskListPanel.SetData(this);
  285. TaskListPanelObj.SetActive(true);
  286. }
  287. public void SetTaskImgPanelData(B08_TaskItems[] itemsArray)
  288. {
  289. taskPhotoPanel.SetData(itemsArray);
  290. for (int i = 0; i < taskPointIcons.Count; i++)
  291. {
  292. Destroy(taskPointIcons[i].gameObject);
  293. }
  294. taskPointIcons.Clear();
  295. for (int i = 0; i < itemsArray.Length; i++)
  296. {
  297. GameObject tempObj=Instantiate(taskPointIconPrefab, taskPointIconContent);
  298. tempObj.name = itemsArray[i].item_id;
  299. tempObj.transform.position = CoordinateConverter.GeoToUnity(double.Parse(itemsArray[i].longitude),
  300. double.Parse(itemsArray[i].latitude));
  301. taskPointIcons.Add(tempObj.GetComponent<TaskPointIcon>());
  302. }
  303. }
  304. public void OpenTaskImgPanel()
  305. {
  306. taskPhotoPanelObj.SetActive(true);
  307. }
  308. }