| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647 | using UnityEngine;#if INPUT_SYSTEM_ENABLEDusing Input = XCharts.Runtime.InputHelper;#endifusing XCharts.Runtime;namespace XCharts.Example{    [DisallowMultipleComponent]    [ExecuteInEditMode]    public class Example_Test : MonoBehaviour    {        BaseChart chart;        void Awake()        {            chart = gameObject.GetComponent<BaseChart>();        }        void Update()        {            if (Input.GetKeyDown(KeyCode.Space))            {                AddData();            }            else if (Input.GetKeyDown(KeyCode.R))            {                chart.AnimationReset();                chart.AnimationFadeIn();            }            else if (Input.GetKeyDown(KeyCode.U))            {                chart.UpdateData(0, 2, 99);            }            else if (Input.GetKeyDown(KeyCode.C))            {                chart.UpdateData(0, 2, 22);            }        }        void AddData()        {            chart.AnimationReset();            chart.AnimationFadeOut();        }    }}
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