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							- using UnityEngine;
 
- namespace XCharts.Runtime
 
- {
 
-     /// <summary>
 
-     /// The style of area.
 
-     /// ||区域填充样式。
 
-     /// </summary>
 
-     [System.Serializable]
 
-     public class AreaStyle : ChildComponent, ISerieComponent, ISerieDataComponent
 
-     {
 
-         /// <summary>
 
-         /// Origin position of area.
 
-         /// ||图形区域的起始位置。默认情况下,图形会从坐标轴轴线到数据间进行填充。如果需要填充的区域是坐标轴最大值到数据间,或者坐标轴最小值到数据间,则可以通过这个配置项进行设置。
 
-         /// </summary>
 
-         public enum AreaOrigin
 
-         {
 
-             /// <summary>
 
-             /// to fill between axis line to data.
 
-             /// ||填充坐标轴轴线到数据间的区域。
 
-             /// </summary>
 
-             Auto,
 
-             /// <summary>
 
-             /// to fill between min axis value (when not inverse) to data.
 
-             /// ||填充坐标轴底部到数据间的区域。
 
-             /// </summary>
 
-             Start,
 
-             /// <summary>
 
-             /// to fill between max axis value (when not inverse) to data.
 
-             /// ||填充坐标轴顶部到数据间的区域。
 
-             /// </summary>
 
-             End
 
-         }
 
-         [SerializeField] private bool m_Show = true;
 
-         [SerializeField] private AreaStyle.AreaOrigin m_Origin;
 
-         [SerializeField] private Color32 m_Color;
 
-         [SerializeField] private Color32 m_ToColor;
 
-         [SerializeField][Range(0, 1)] private float m_Opacity = 0.6f;
 
-         [SerializeField][Since("v3.2.0")] private bool m_InnerFill;
 
-         [SerializeField][Since("v3.6.0")] private bool m_ToTop = true;
 
-         /// <summary>
 
-         /// Set this to false to prevent the areafrom showing.
 
-         /// ||是否显示区域填充。
 
-         /// </summary>
 
-         public bool show
 
-         {
 
-             get { return m_Show; }
 
-             set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetVerticesDirty(); }
 
-         }
 
-         /// <summary>
 
-         /// the origin of area.
 
-         /// ||区域填充的起始位置。
 
-         /// </summary>
 
-         public AreaOrigin origin
 
-         {
 
-             get { return m_Origin; }
 
-             set { if (PropertyUtil.SetStruct(ref m_Origin, value)) SetVerticesDirty(); }
 
-         }
 
-         /// <summary>
 
-         /// the color of area,default use serie color.
 
-         /// ||区域填充的颜色,如果toColor不是默认值,则表示渐变色的起点颜色。
 
-         /// </summary>
 
-         public Color32 color
 
-         {
 
-             get { return m_Color; }
 
-             set { if (PropertyUtil.SetColor(ref m_Color, value)) SetVerticesDirty(); }
 
-         }
 
-         /// <summary>
 
-         /// Gradient color, start color to toColor.
 
-         /// ||渐变色的终点颜色。
 
-         /// </summary>
 
-         public Color32 toColor
 
-         {
 
-             get { return m_ToColor; }
 
-             set { if (PropertyUtil.SetColor(ref m_ToColor, value)) SetVerticesDirty(); }
 
-         }
 
-         /// <summary>
 
-         /// Opacity of the component. Supports value from 0 to 1, and the component will not be drawn when set to 0.
 
-         /// ||图形透明度。支持从 0 到 1 的数字,为 0 时不绘制该图形。
 
-         /// </summary>
 
-         public float opacity
 
-         {
 
-             get { return m_Opacity; }
 
-             set { if (PropertyUtil.SetStruct(ref m_Opacity, value)) SetVerticesDirty(); }
 
-         }
 
-         /// <summary>
 
-         /// Whether to fill only polygonal areas. Currently, only convex polygons are supported.
 
-         /// ||是否只填充多边形区域。目前只支持凸多边形。
 
-         /// </summary>
 
-         public bool innerFill
 
-         {
 
-             get { return m_InnerFill; }
 
-             set { if (PropertyUtil.SetStruct(ref m_InnerFill, value)) SetVerticesDirty(); }
 
-         }
 
-         /// <summary>
 
-         /// Whether to fill the gradient color to the top. The default is true, which means that the gradient color is filled to the top. 
 
-         /// If it is false, the gradient color is filled to the actual position.
 
-         /// ||渐变色是到顶部还是到实际位置。默认为true到顶部。
 
-         /// </summary>
 
-         public bool toTop
 
-         {
 
-             get { return m_ToTop; }
 
-             set { if (PropertyUtil.SetStruct(ref m_ToTop, value)) SetVerticesDirty(); }
 
-         }
 
-         public Color32 GetColor()
 
-         {
 
-             if (m_Opacity == 1)
 
-                 return m_Color;
 
-             var color = m_Color;
 
-             color.a = (byte) (color.a * m_Opacity);
 
-             return color;
 
-         }
 
-         public Color32 GetColor(Color32 themeColor)
 
-         {
 
-             if (!ChartHelper.IsClearColor(color))
 
-             {
 
-                 return GetColor();
 
-             }
 
-             else
 
-             {
 
-                 var color = themeColor;
 
-                 color.a = (byte) (color.a * opacity);
 
-                 return color;
 
-             }
 
-         }
 
-     }
 
- }
 
 
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