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							- using UnityEngine;
 
- using UnityEngine.UI;
 
- namespace XCharts.Runtime
 
- {
 
-     [System.Serializable]
 
-     public class IconStyle : ChildComponent
 
-     {
 
-         public enum Layer
 
-         {
 
-             /// <summary>
 
-             /// The icon is display under the label text.
 
-             /// 图标在标签文字下
 
-             /// </summary>
 
-             UnderText,
 
-             /// <summary>
 
-             /// The icon is display above the label text.
 
-             /// 图标在标签文字上
 
-             /// </summary>
 
-             AboveText
 
-         }
 
-         [SerializeField] private bool m_Show = false;
 
-         [SerializeField] private Layer m_Layer;
 
-         [SerializeField] private Align m_Align = Align.Left;
 
-         [SerializeField] private Sprite m_Sprite;
 
-         [SerializeField] private Image.Type m_Type;
 
-         [SerializeField] private Color m_Color = Color.white;
 
-         [SerializeField] private float m_Width = 20;
 
-         [SerializeField] private float m_Height = 20;
 
-         [SerializeField] private Vector3 m_Offset;
 
-         [SerializeField] private bool m_AutoHideWhenLabelEmpty = false;
 
-         public void Reset()
 
-         {
 
-             m_Show = false;
 
-             m_Layer = Layer.UnderText;
 
-             m_Sprite = null;
 
-             m_Color = Color.white;
 
-             m_Width = 20;
 
-             m_Height = 20;
 
-             m_Offset = Vector3.zero;
 
-             m_AutoHideWhenLabelEmpty = false;
 
-         }
 
-         /// <summary>
 
-         /// Whether the data icon is show.
 
-         /// ||是否显示图标。
 
-         /// </summary>
 
-         public bool show { get { return m_Show; } set { m_Show = value; } }
 
-         /// <summary>
 
-         /// 显示在上层还是在下层。
 
-         /// </summary>
 
-         public Layer layer { get { return m_Layer; } set { m_Layer = value; } }
 
-         /// <summary>
 
-         /// The image of icon.
 
-         /// ||图标的图片。
 
-         /// </summary>
 
-         public Sprite sprite { get { return m_Sprite; } set { m_Sprite = value; } }
 
-         /// <summary>
 
-         /// How to display the icon.
 
-         /// ||图片的显示类型。
 
-         /// </summary>
 
-         public Image.Type type { get { return m_Type; } set { m_Type = value; } }
 
-         /// <summary>
 
-         /// 图标颜色。
 
-         /// </summary>
 
-         public Color color { get { return m_Color; } set { m_Color = value; } }
 
-         /// <summary>
 
-         /// 图标宽。
 
-         /// </summary>
 
-         public float width { get { return m_Width; } set { m_Width = value; } }
 
-         /// <summary>
 
-         /// 图标高。
 
-         /// </summary>
 
-         public float height { get { return m_Height; } set { m_Height = value; } }
 
-         /// <summary>
 
-         /// 图标偏移。
 
-         /// </summary>
 
-         public Vector3 offset { get { return m_Offset; } set { m_Offset = value; } }
 
-         /// <summary>
 
-         /// 水平方向对齐方式。
 
-         /// </summary>
 
-         public Align align { get { return m_Align; } set { m_Align = value; } }
 
-         /// <summary>
 
-         /// 当label内容为空时是否自动隐藏图标
 
-         /// </summary>
 
-         public bool autoHideWhenLabelEmpty { get { return m_AutoHideWhenLabelEmpty; } set { m_AutoHideWhenLabelEmpty = value; } }
 
-         public IconStyle Clone()
 
-         {
 
-             var iconStyle = new IconStyle();
 
-             iconStyle.show = show;
 
-             iconStyle.layer = layer;
 
-             iconStyle.sprite = sprite;
 
-             iconStyle.type = type;
 
-             iconStyle.color = color;
 
-             iconStyle.width = width;
 
-             iconStyle.height = height;
 
-             iconStyle.offset = offset;
 
-             iconStyle.align = align;
 
-             iconStyle.autoHideWhenLabelEmpty = autoHideWhenLabelEmpty;
 
-             return iconStyle;
 
-         }
 
-         public void Copy(IconStyle iconStyle)
 
-         {
 
-             show = iconStyle.show;
 
-             layer = iconStyle.layer;
 
-             sprite = iconStyle.sprite;
 
-             type = iconStyle.type;
 
-             color = iconStyle.color;
 
-             width = iconStyle.width;
 
-             height = iconStyle.height;
 
-             offset = iconStyle.offset;
 
-             align = iconStyle.align;
 
-             autoHideWhenLabelEmpty = iconStyle.autoHideWhenLabelEmpty;
 
-         }
 
-     }
 
- }
 
 
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