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							- using System.Collections.Generic;
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- namespace XCharts.Runtime
 
- {
 
-     /// <summary>
 
-     /// the type of symbol.
 
-     /// ||标记图形的类型。
 
-     /// </summary>
 
-     public enum SymbolType
 
-     {
 
-         /// <summary>
 
-         /// 不显示标记。
 
-         /// </summary>
 
-         None,
 
-         /// <summary>
 
-         /// 自定义标记。
 
-         /// </summary>
 
-         Custom,
 
-         /// <summary>
 
-         /// 圆形。
 
-         /// </summary>
 
-         Circle,
 
-         /// <summary>
 
-         /// 空心圆。
 
-         /// </summary>
 
-         EmptyCircle,
 
-         /// <summary>
 
-         /// 正方形。可通过设置`itemStyle`的`cornerRadius`变成圆角矩形。
 
-         /// </summary>
 
-         Rect,
 
-         /// <summary>
 
-         /// 空心正方形。
 
-         /// </summary>
 
-         EmptyRect,
 
-         /// <summary>
 
-         /// 三角形。
 
-         /// </summary>
 
-         Triangle,
 
-         /// <summary>
 
-         /// 空心三角形。
 
-         /// </summary>
 
-         EmptyTriangle,
 
-         /// <summary>
 
-         /// 菱形。
 
-         /// </summary>
 
-         Diamond,
 
-         /// <summary>
 
-         /// 空心菱形。
 
-         /// </summary>
 
-         EmptyDiamond,
 
-         /// <summary>
 
-         /// 箭头。
 
-         /// </summary>
 
-         Arrow,
 
-         /// <summary>
 
-         /// 空心箭头。
 
-         /// </summary>
 
-         EmptyArrow,
 
-         /// <summary>
 
-         /// 加号。
 
-         /// </summary>
 
-         Plus,
 
-         /// <summary>
 
-         /// 减号。
 
-         /// </summary>
 
-         Minus,
 
-     }
 
-     /// <summary>
 
-     /// 系列数据项的标记的图形
 
-     /// </summary>
 
-     [System.Serializable]
 
-     public class SymbolStyle : ChildComponent
 
-     {
 
-         [SerializeField] protected bool m_Show = true;
 
-         [SerializeField] protected SymbolType m_Type = SymbolType.EmptyCircle;
 
-         [SerializeField] protected float m_Size = 0f;
 
-         [SerializeField] protected float m_Gap = 0;
 
-         [SerializeField] protected float m_Width = 0f;
 
-         [SerializeField] protected float m_Height = 0f;
 
-         [SerializeField] protected Vector2 m_Offset = Vector2.zero;
 
-         [SerializeField] protected Sprite m_Image;
 
-         [SerializeField] protected Image.Type m_ImageType;
 
-         [SerializeField] protected Color32 m_Color;
 
-         public virtual void Reset()
 
-         {
 
-             m_Show = false;
 
-             m_Type = SymbolType.EmptyCircle;
 
-             m_Size = 0f;
 
-             m_Gap = 0;
 
-             m_Width = 0f;
 
-             m_Height = 0f;
 
-             m_Offset = Vector2.zero;
 
-             m_Image = null;
 
-             m_ImageType = Image.Type.Simple;
 
-         }
 
-         /// <summary>
 
-         /// Whether the symbol is showed.
 
-         /// ||是否显示标记。
 
-         /// </summary>
 
-         public bool show
 
-         {
 
-             get { return m_Show; }
 
-             set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetAllDirty(); }
 
-         }
 
-         /// <summary>
 
-         /// the type of symbol.
 
-         /// ||标记类型。
 
-         /// </summary>
 
-         public SymbolType type
 
-         {
 
-             get { return m_Type; }
 
-             set { if (PropertyUtil.SetStruct(ref m_Type, value)) SetVerticesDirty(); }
 
-         }
 
-         /// <summary>
 
-         /// the size of symbol.
 
-         /// ||标记的大小。
 
-         /// </summary>
 
-         public float size
 
-         {
 
-             get { return m_Size; }
 
-             set { if (PropertyUtil.SetStruct(ref m_Size, value)) SetVerticesDirty(); }
 
-         }
 
-         /// <summary>
 
-         /// the gap of symbol and line segment.
 
-         /// ||图形标记和线条的间隙距离。
 
-         /// </summary>
 
-         public float gap
 
-         {
 
-             get { return m_Gap; }
 
-             set { if (PropertyUtil.SetStruct(ref m_Gap, value)) SetVerticesDirty(); }
 
-         }
 
-         /// <summary>
 
-         /// 图形的宽。
 
-         /// </summary>
 
-         public float width
 
-         {
 
-             get { return m_Width; }
 
-             set { if (PropertyUtil.SetStruct(ref m_Width, value)) SetAllDirty(); }
 
-         }
 
-         /// <summary>
 
-         /// 图形的高。
 
-         /// </summary>
 
-         public float height
 
-         {
 
-             get { return m_Height; }
 
-             set { if (PropertyUtil.SetStruct(ref m_Height, value)) SetAllDirty(); }
 
-         }
 
-         /// <summary>
 
-         /// 自定义的标记图形。
 
-         /// </summary>
 
-         public Sprite image
 
-         {
 
-             get { return m_Image; }
 
-             set { if (PropertyUtil.SetClass(ref m_Image, value)) SetAllDirty(); }
 
-         }
 
-         /// <summary>
 
-         /// the fill type of image.
 
-         /// ||图形填充类型。
 
-         /// </summary>
 
-         public Image.Type imageType
 
-         {
 
-             get { return m_ImageType; }
 
-             set { if (PropertyUtil.SetStruct(ref m_ImageType, value)) SetAllDirty(); }
 
-         }
 
-         /// <summary>
 
-         /// 图形的偏移。
 
-         /// </summary>
 
-         public Vector2 offset
 
-         {
 
-             get { return m_Offset; }
 
-             set { if (PropertyUtil.SetStruct(ref m_Offset, value)) SetAllDirty(); }
 
-         }
 
-         /// <summary>
 
-         /// 图形的颜色。
 
-         /// </summary>
 
-         public Color32 color
 
-         {
 
-             get { return m_Color; }
 
-             set { if (PropertyUtil.SetStruct(ref m_Color, value)) SetAllDirty(); }
 
-         }
 
-         public Vector3 offset3 { get { return new Vector3(m_Offset.x, m_Offset.y, 0); } }
 
-         private List<float> m_AnimationSize = new List<float>() { 0, 5, 10 };
 
-         /// <summary>
 
-         /// the setting for effect scatter.
 
-         /// ||带有涟漪特效动画的散点图的动画参数。
 
-         /// </summary>
 
-         public List<float> animationSize { get { return m_AnimationSize; } }
 
-         public Color32 GetColor(Color32 defaultColor)
 
-         {
 
-             return ChartHelper.IsClearColor(m_Color) ? defaultColor : m_Color;
 
-         }
 
-     }
 
- }
 
 
  |