DownloadFileManager.cs 1.8 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.IO;
  5. using AIPagedLod;
  6. using UnityEngine.Networking;
  7. using LitJson;
  8. public class DownloadFileManager : MonoBehaviour
  9. {
  10. public static DownloadFileManager mInstance;
  11. public List<UnityWebRequest> mDownloadWWWList = new List<UnityWebRequest>();
  12. public int mMaxCoroutineCount = 2;
  13. public int mCurrentCoroutineCount = 0;
  14. void Awake()
  15. {
  16. mInstance = this;
  17. }
  18. void Update()
  19. {
  20. mDownloadWWWList.RemoveAll(item => item.isDone);
  21. mCurrentCoroutineCount = mDownloadWWWList.Count;
  22. }
  23. public bool CanDownload()
  24. {
  25. return mDownloadWWWList.Count < mMaxCoroutineCount;
  26. }
  27. public void StartDownloadTileFile(PagedLod lod,string baseUrl)
  28. {
  29. StartCoroutine(DownloadTileFile(lod, baseUrl));
  30. }
  31. public IEnumerator DownloadTileFile(PagedLod pagedLod, string baseUrl)
  32. {
  33. string url = baseUrl + "/" + pagedLod.mTileDirPath +"/" +
  34. pagedLod.gameObject.name + PagedLodConfig.mInstance.GetFileSufix();
  35. UnityWebRequest www = UnityWebRequest.Get(url);
  36. www.timeout = 5;
  37. mDownloadWWWList.Add(www);
  38. yield return www.SendWebRequest();
  39. if (www.isHttpError || www.isNetworkError)
  40. {
  41. pagedLod.mIsRenderNodeLoaded = false;
  42. Debug.Log(www.error + " " + url);
  43. }
  44. else
  45. {
  46. B3dmFileLoader loader = new B3dmFileLoader();
  47. loader.LoadObjectMeshInfoFromData(www.downloadHandler.data);
  48. if(loader.mObjectInfoList.Count == 0)
  49. {
  50. pagedLod.mIsRenderNodeLoaded = false;
  51. }
  52. else
  53. {
  54. pagedLod.LoadRenderNode(loader);
  55. }
  56. loader.Dispose();
  57. }
  58. }
  59. }