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- //This asset was uploaded by https://unityassetcollection.com
- /// ProFlares - v1.08 - Copyright 2014-2015 All rights reserved - ProFlares.com
- using UnityEngine;
- using System.Collections;
- public class DemoControls : MonoBehaviour {
-
- public GameObject Setup1;
-
- public GameObject Setup1Extra;
- public Color Setup1Ambient;
-
- public GameObject Setup2;
-
- public GameObject Setup2Extra;
- public Color Setup2Ambient;
- public GameObject Setup3;
-
- public GameObject Setup3Extra;
- public Color Setup3Ambient;
- public bool Toggle;
-
-
-
- // Use this for initialization
- void Start () {
- Swap(1);
- }
-
-
- public void Swap(int number){
- switch(number){
-
- case(1):{
- Setup1.SetActive(true);
- Setup2.SetActive(false);
- if(Setup3)Setup3.SetActive(false);
-
- if(Setup1Extra) Setup1Extra.SetActive(true);
- if(Setup2Extra) Setup2Extra.SetActive(false);
- if(Setup3Extra) Setup3Extra.SetActive(false);
-
- RenderSettings.ambientLight = Setup1Ambient;
- }break;
-
- case(2):{
- Setup1.SetActive(false);
- Setup2.SetActive(true);
- if(Setup3)Setup3.SetActive(false);
-
- if(Setup1Extra) Setup1Extra.SetActive(false);
- if(Setup2Extra) Setup2Extra.SetActive(true);
- if(Setup3Extra) Setup3Extra.SetActive(false);
-
- RenderSettings.ambientLight = Setup2Ambient;
-
- }break;
-
- case(3):{
- Setup1.SetActive(false);
- Setup2.SetActive(false);
- if(Setup3)Setup3.SetActive(true);
-
- if(Setup1Extra) Setup1Extra.SetActive(false);
- if(Setup2Extra) Setup2Extra.SetActive(false);
- if(Setup3Extra) Setup3Extra.SetActive(true);
-
- RenderSettings.ambientLight = Setup3Ambient;
-
- }break;
- }
- }
-
- public bool hideGUI;
-
- public ProFlareBatch batchLeft;
- public ProFlareBatch batchRight;
-
- void Update(){
-
- if(Input.GetKeyUp("1")){
- Swap(1);
- }
- if(Input.GetKeyUp("2")){
- Swap(2);
- }
-
-
- if(batchLeft&&batchRight){
- if(Input.GetKeyUp(KeyCode.M)){
- batchLeft.VR_Depth = batchLeft.VR_Depth+0.05f;
- batchLeft.VR_Depth = Mathf.Clamp01(batchLeft.VR_Depth);
- batchRight.VR_Depth = batchLeft.VR_Depth;
- }
-
- if(Input.GetKeyUp(KeyCode.N)){
- batchLeft.VR_Depth = batchLeft.VR_Depth-0.05f;
- batchLeft.VR_Depth = Mathf.Clamp01(batchLeft.VR_Depth);
- batchRight.VR_Depth = batchLeft.VR_Depth;
- }
- }
-
- }
- void OnGUI(){
-
- if(hideGUI)
- return;
- }
- }
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