| 12345678910111213141516171819202122232425 | using System.Collections;using System.Collections.Generic;using System.ComponentModel;using UnityEngine;using UnityEngine.UI;public class DropUnit : MonoBehaviour{    public Text nameText;    public Text digitText;    public GameObject bingObj;    public void Init(double lgtd,double lttd,string na,string di)    {        Vector3 temp = CoordinateConverter.GeoToUGUISmall(lgtd, lttd);        this.GetComponent<RectTransform>().anchoredPosition3D = temp;        nameText.text = na;        digitText.text = di;    }    void Update()    {        this.GetComponent<RectTransform>().anchoredPosition = CameraManager.instance.secondCamera.WorldToScreenPoint(bingObj.transform.position) * 1920.0f / Screen.width;    }}
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