| 12345678910111213141516171819202122232425262728293031323334 | using System.Collections;using System.Collections.Generic;using UnityEngine;public class ProFlares_Demo_Space : MonoBehaviour {	public GameObject missilePrefab;	public Transform missileLauncher;	public List<GameObject> missileList = new List<GameObject>();	// Use this for initialization	void Start () {			}		// Update is called once per frame	void Update () {			if (Input.GetKey("space"))		{			GameObject missileClone = Instantiate<GameObject>(missilePrefab);			missileClone.transform.position = missileLauncher.position;			//missileClone.GetComponent<Rigidbody>().velocity = Vector3.up*1;		}			}}
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